mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-02-06 16:31:47 +00:00
Merge branch 'master' into addfile-verify-fix
This commit is contained in:
commit
54fec7fa5c
6 changed files with 133 additions and 90 deletions
36
src/g_game.c
36
src/g_game.c
|
@ -4362,6 +4362,7 @@ void G_GhostTicker(void)
|
||||||
p->next = g->next;
|
p->next = g->next;
|
||||||
else
|
else
|
||||||
ghosts = g->next;
|
ghosts = g->next;
|
||||||
|
Z_Free(g);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
p = g;
|
p = g;
|
||||||
|
@ -5314,29 +5315,28 @@ void G_AddGhost(char *defdemoname)
|
||||||
mthing = playerstarts[0];
|
mthing = playerstarts[0];
|
||||||
I_Assert(mthing);
|
I_Assert(mthing);
|
||||||
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
|
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
|
||||||
fixed_t x,y,z;
|
fixed_t z,f,c;
|
||||||
sector_t *sector;
|
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
|
||||||
x = mthing->x << FRACBITS;
|
gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
|
||||||
y = mthing->y << FRACBITS;
|
f = gh->mo->floorz;
|
||||||
sector = R_PointInSubsector(x, y)->sector;
|
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
|
||||||
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
||||||
{
|
{
|
||||||
z = sector->ceilingheight - mobjinfo[MT_PLAYER].height;
|
z = c;
|
||||||
if (mthing->options >> ZSHIFT)
|
if (mthing->options >> ZSHIFT)
|
||||||
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
|
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
|
||||||
if (z < sector->floorheight)
|
if (z < f)
|
||||||
z = sector->floorheight;
|
z = f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
z = sector->floorheight;
|
z = f;
|
||||||
if (mthing->options >> ZSHIFT)
|
if (mthing->options >> ZSHIFT)
|
||||||
z += ((mthing->options >> ZSHIFT) << FRACBITS);
|
z += ((mthing->options >> ZSHIFT) << FRACBITS);
|
||||||
if (z > sector->ceilingheight - mobjinfo[MT_PLAYER].height)
|
if (z > c)
|
||||||
z = sector->ceilingheight - mobjinfo[MT_PLAYER].height;
|
z = c;
|
||||||
}
|
}
|
||||||
gh->mo = P_SpawnMobj(x, y, z, MT_GHOST);
|
gh->mo->z = z;
|
||||||
gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
|
|
||||||
}
|
}
|
||||||
gh->mo->state = states+S_PLAY_STND;
|
gh->mo->state = states+S_PLAY_STND;
|
||||||
gh->mo->sprite = gh->mo->state->sprite;
|
gh->mo->sprite = gh->mo->state->sprite;
|
||||||
|
@ -5534,8 +5534,14 @@ boolean G_CheckDemoStatus(void)
|
||||||
{
|
{
|
||||||
boolean saved;
|
boolean saved;
|
||||||
|
|
||||||
if(ghosts) // ... ... ...
|
while (ghosts)
|
||||||
ghosts = NULL; // :)
|
{
|
||||||
|
demoghost *next = ghosts->next;
|
||||||
|
Z_Free(ghosts);
|
||||||
|
ghosts = next;
|
||||||
|
}
|
||||||
|
ghosts = NULL;
|
||||||
|
|
||||||
|
|
||||||
// DO NOT end metal sonic demos here
|
// DO NOT end metal sonic demos here
|
||||||
|
|
||||||
|
|
22
src/r_data.c
22
src/r_data.c
|
@ -1087,7 +1087,7 @@ INT32 R_ColormapNumForName(char *name)
|
||||||
extra_colormaps[num_extra_colormaps].fadecolor = 0x0;
|
extra_colormaps[num_extra_colormaps].fadecolor = 0x0;
|
||||||
extra_colormaps[num_extra_colormaps].maskamt = 0x0;
|
extra_colormaps[num_extra_colormaps].maskamt = 0x0;
|
||||||
extra_colormaps[num_extra_colormaps].fadestart = 0;
|
extra_colormaps[num_extra_colormaps].fadestart = 0;
|
||||||
extra_colormaps[num_extra_colormaps].fadeend = 33;
|
extra_colormaps[num_extra_colormaps].fadeend = 31;
|
||||||
extra_colormaps[num_extra_colormaps].fog = 0;
|
extra_colormaps[num_extra_colormaps].fog = 0;
|
||||||
|
|
||||||
num_extra_colormaps++;
|
num_extra_colormaps++;
|
||||||
|
@ -1115,7 +1115,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
||||||
size_t mapnum = num_extra_colormaps;
|
size_t mapnum = num_extra_colormaps;
|
||||||
size_t i;
|
size_t i;
|
||||||
UINT32 cr, cg, cb, maskcolor, fadecolor;
|
UINT32 cr, cg, cb, maskcolor, fadecolor;
|
||||||
UINT32 fadestart = 0, fadeend = 33, fadedist = 33;
|
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
|
||||||
|
|
||||||
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
||||||
if (p1[0] == '#')
|
if (p1[0] == '#')
|
||||||
|
@ -1156,12 +1156,12 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
||||||
// Get parameters like fadestart, fadeend, and the fogflag
|
// Get parameters like fadestart, fadeend, and the fogflag
|
||||||
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
||||||
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
|
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
|
||||||
if (fadestart > 32)
|
if (fadestart > 30)
|
||||||
fadestart = 0;
|
fadestart = 0;
|
||||||
if (fadeend > 33 || fadeend < 1)
|
if (fadeend > 31 || fadeend < 1)
|
||||||
fadeend = 33;
|
fadeend = 31;
|
||||||
fadedist = fadeend - fadestart;
|
fadedist = fadeend - fadestart;
|
||||||
fog = NUMFROMCHAR(p2[1]) ? 1 : 0;
|
fog = NUMFROMCHAR(p2[1]);
|
||||||
}
|
}
|
||||||
#undef getnum
|
#undef getnum
|
||||||
|
|
||||||
|
@ -1262,7 +1262,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
||||||
size_t i;
|
size_t i;
|
||||||
char *colormap_p;
|
char *colormap_p;
|
||||||
UINT32 cr, cg, cb, maskcolor, fadecolor;
|
UINT32 cr, cg, cb, maskcolor, fadecolor;
|
||||||
UINT32 fadestart = 0, fadeend = 33, fadedist = 33;
|
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
|
||||||
|
|
||||||
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
||||||
if (p1[0] == '#')
|
if (p1[0] == '#')
|
||||||
|
@ -1303,12 +1303,12 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
|
||||||
// Get parameters like fadestart, fadeend, and the fogflag
|
// Get parameters like fadestart, fadeend, and the fogflag
|
||||||
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
||||||
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
|
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
|
||||||
if (fadestart > 32)
|
if (fadestart > 30)
|
||||||
fadestart = 0;
|
fadestart = 0;
|
||||||
if (fadeend > 33 || fadeend < 1)
|
if (fadeend > 31 || fadeend < 1)
|
||||||
fadeend = 33;
|
fadeend = 31;
|
||||||
fadedist = fadeend - fadestart;
|
fadedist = fadeend - fadestart;
|
||||||
fog = NUMFROMCHAR(p2[1]) ? 1 : 0;
|
fog = NUMFROMCHAR(p2[1]);
|
||||||
}
|
}
|
||||||
#undef getnum
|
#undef getnum
|
||||||
|
|
||||||
|
|
|
@ -1235,9 +1235,9 @@ void R_RenderPlayerView(player_t *player)
|
||||||
if (cv_homremoval.value && player == &players[displayplayer]) // if this is display player 1
|
if (cv_homremoval.value && player == &players[displayplayer]) // if this is display player 1
|
||||||
{
|
{
|
||||||
if (cv_homremoval.value == 1)
|
if (cv_homremoval.value == 1)
|
||||||
V_DrawFill(0, 0, vid.width, vid.height, 31); // No HOM effect!
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // No HOM effect!
|
||||||
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||||
V_DrawFill(0, 0, vid.width, vid.height, 128+(timeinmap&15));
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 128+(timeinmap&15));
|
||||||
}
|
}
|
||||||
|
|
||||||
// load previous saved value of skyVisible for the player
|
// load previous saved value of skyVisible for the player
|
||||||
|
|
|
@ -37,6 +37,9 @@
|
||||||
// Quincunx antialiasing of flats!
|
// Quincunx antialiasing of flats!
|
||||||
//#define QUINCUNX
|
//#define QUINCUNX
|
||||||
|
|
||||||
|
// good night sweet prince
|
||||||
|
#define SHITPLANESPARENCY
|
||||||
|
|
||||||
//SoM: 3/23/2000: Use Boom visplane hashing.
|
//SoM: 3/23/2000: Use Boom visplane hashing.
|
||||||
#define MAXVISPLANES 512
|
#define MAXVISPLANES 512
|
||||||
|
|
||||||
|
@ -768,7 +771,11 @@ void R_DrawSinglePlane(visplane_t *pl)
|
||||||
else // Opaque, but allow transparent flat pixels
|
else // Opaque, but allow transparent flat pixels
|
||||||
spanfunc = splatfunc;
|
spanfunc = splatfunc;
|
||||||
|
|
||||||
if (pl->extra_colormap && pl->extra_colormap->fog)
|
#ifdef SHITPLANESPARENCY
|
||||||
|
if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
|
||||||
|
#else
|
||||||
|
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||||
|
#endif
|
||||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||||
else
|
else
|
||||||
light = LIGHTLEVELS-1;
|
light = LIGHTLEVELS-1;
|
||||||
|
@ -822,7 +829,11 @@ void R_DrawSinglePlane(visplane_t *pl)
|
||||||
else // Opaque, but allow transparent flat pixels
|
else // Opaque, but allow transparent flat pixels
|
||||||
spanfunc = splatfunc;
|
spanfunc = splatfunc;
|
||||||
|
|
||||||
if (pl->extra_colormap && pl->extra_colormap->fog)
|
#ifdef SHITPLANESPARENCY
|
||||||
|
if (spanfunc == splatfunc || (pl->extra_colormap && pl->extra_colormap->fog))
|
||||||
|
#else
|
||||||
|
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||||
|
#endif
|
||||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||||
else
|
else
|
||||||
light = LIGHTLEVELS-1;
|
light = LIGHTLEVELS-1;
|
||||||
|
|
|
@ -1023,7 +1023,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
||||||
else
|
else
|
||||||
*/
|
*/
|
||||||
if (!((thing->frame & (FF_FULLBRIGHT|FF_TRANSMASK) || thing->flags2 & MF2_SHADOW)
|
if (!((thing->frame & (FF_FULLBRIGHT|FF_TRANSMASK) || thing->flags2 & MF2_SHADOW)
|
||||||
&& (!newsprite->extra_colormap || !newsprite->extra_colormap->fog)))
|
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
|
||||||
{
|
{
|
||||||
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||||
|
|
||||||
|
@ -1324,7 +1324,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
vis->transmap = transtables + (thing->frame & FF_TRANSMASK) - 0x10000;
|
vis->transmap = transtables + (thing->frame & FF_TRANSMASK) - 0x10000;
|
||||||
|
|
||||||
if (((thing->frame & FF_FULLBRIGHT) || (thing->flags2 & MF2_SHADOW))
|
if (((thing->frame & FF_FULLBRIGHT) || (thing->flags2 & MF2_SHADOW))
|
||||||
&& (!vis->extra_colormap || !vis->extra_colormap->fog))
|
&& (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
|
||||||
{
|
{
|
||||||
// full bright: goggles
|
// full bright: goggles
|
||||||
vis->colormap = colormaps;
|
vis->colormap = colormaps;
|
||||||
|
|
142
src/v_video.c
142
src/v_video.c
|
@ -418,7 +418,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
||||||
if (scrn & V_FLIP)
|
if (scrn & V_FLIP)
|
||||||
{
|
{
|
||||||
flip = true;
|
flip = true;
|
||||||
x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale);
|
x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale) + 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
|
x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
|
||||||
|
@ -446,30 +446,10 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
||||||
y = FixedMul(y,dupy<<FRACBITS);
|
y = FixedMul(y,dupy<<FRACBITS);
|
||||||
x >>= FRACBITS;
|
x >>= FRACBITS;
|
||||||
y >>= FRACBITS;
|
y >>= FRACBITS;
|
||||||
desttop += (y*vid.width) + x;
|
|
||||||
|
|
||||||
// Center it if necessary
|
// Center it if necessary
|
||||||
if (!(scrn & V_SCALEPATCHMASK))
|
if (!(scrn & V_SCALEPATCHMASK))
|
||||||
{
|
{
|
||||||
if (vid.width != BASEVIDWIDTH * dupx)
|
|
||||||
{
|
|
||||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
|
||||||
// so center this imaginary screen
|
|
||||||
if (scrn & V_SNAPTORIGHT)
|
|
||||||
desttop += (vid.width - (BASEVIDWIDTH * dupx));
|
|
||||||
else if (!(scrn & V_SNAPTOLEFT))
|
|
||||||
desttop += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
|
||||||
}
|
|
||||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
|
||||||
{
|
|
||||||
// same thing here
|
|
||||||
if ((scrn & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
|
||||||
desttop += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy)) * vid.width;
|
|
||||||
else if (scrn & V_SNAPTOBOTTOM)
|
|
||||||
desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
|
|
||||||
else if (!(scrn & V_SNAPTOTOP))
|
|
||||||
desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
|
|
||||||
}
|
|
||||||
// if it's meant to cover the whole screen, black out the rest
|
// if it's meant to cover the whole screen, black out the rest
|
||||||
if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
|
if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
|
||||||
{
|
{
|
||||||
|
@ -477,6 +457,27 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
||||||
source = (const UINT8 *)(column) + 3;
|
source = (const UINT8 *)(column) + 3;
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||||
}
|
}
|
||||||
|
if (vid.width != BASEVIDWIDTH * dupx)
|
||||||
|
{
|
||||||
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||||
|
// so center this imaginary screen
|
||||||
|
if (scrn & V_SNAPTORIGHT)
|
||||||
|
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||||
|
else if (!(scrn & V_SNAPTOLEFT))
|
||||||
|
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||||
|
}
|
||||||
|
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||||
|
{
|
||||||
|
// same thing here
|
||||||
|
if ((scrn & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||||
|
y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
|
||||||
|
else if (scrn & V_SNAPTOBOTTOM)
|
||||||
|
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||||
|
else if (!(scrn & V_SNAPTOTOP))
|
||||||
|
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
desttop += (y*vid.width) + x;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -583,28 +584,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||||
y = FixedMul(y,dupy<<FRACBITS);
|
y = FixedMul(y,dupy<<FRACBITS);
|
||||||
x >>= FRACBITS;
|
x >>= FRACBITS;
|
||||||
y >>= FRACBITS;
|
y >>= FRACBITS;
|
||||||
desttop += (y*vid.width) + x;
|
|
||||||
|
|
||||||
// Center it if necessary
|
// Center it if necessary
|
||||||
if (!(scrn & V_SCALEPATCHMASK))
|
if (!(scrn & V_SCALEPATCHMASK))
|
||||||
{
|
{
|
||||||
if (vid.width != BASEVIDWIDTH * dupx)
|
|
||||||
{
|
|
||||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
|
||||||
// so center this imaginary screen
|
|
||||||
if (scrn & V_SNAPTORIGHT)
|
|
||||||
desttop += (vid.width - (BASEVIDWIDTH * dupx));
|
|
||||||
else if (!(scrn & V_SNAPTOLEFT))
|
|
||||||
desttop += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
|
||||||
}
|
|
||||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
|
||||||
{
|
|
||||||
// same thing here
|
|
||||||
if (scrn & V_SNAPTOBOTTOM)
|
|
||||||
desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
|
|
||||||
else if (!(scrn & V_SNAPTOTOP))
|
|
||||||
desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
|
|
||||||
}
|
|
||||||
// if it's meant to cover the whole screen, black out the rest
|
// if it's meant to cover the whole screen, black out the rest
|
||||||
if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
|
if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
|
||||||
{
|
{
|
||||||
|
@ -612,7 +595,26 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
||||||
source = (const UINT8 *)(column) + 3;
|
source = (const UINT8 *)(column) + 3;
|
||||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||||
}
|
}
|
||||||
|
if (vid.width != BASEVIDWIDTH * dupx)
|
||||||
|
{
|
||||||
|
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||||
|
// so center this imaginary screen
|
||||||
|
if (scrn & V_SNAPTORIGHT)
|
||||||
|
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||||
|
else if (!(scrn & V_SNAPTOLEFT))
|
||||||
|
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||||
}
|
}
|
||||||
|
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||||
|
{
|
||||||
|
// same thing here
|
||||||
|
if (scrn & V_SNAPTOBOTTOM)
|
||||||
|
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||||
|
else if (!(scrn & V_SNAPTOTOP))
|
||||||
|
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
desttop += (y*vid.width) + x;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (col = sx<<FRACBITS; (col>>FRACBITS) < SHORT(patch->width) && (col>>FRACBITS) < w; col += colfrac, ++x, desttop++)
|
for (col = sx<<FRACBITS; (col>>FRACBITS) < SHORT(patch->width) && (col>>FRACBITS) < w; col += colfrac, ++x, desttop++)
|
||||||
|
@ -776,7 +778,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||||
|
|
||||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||||
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
|
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
|
||||||
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
|
memset(screens[0], (c&255), vid.width * vid.height * vid.bpp);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -831,7 +833,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
||||||
c &= 255;
|
c &= 255;
|
||||||
|
|
||||||
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
for (;(--h >= 0) && dest < deststop; dest += vid.width)
|
||||||
memset(dest, (UINT8)(c&255), w * vid.bpp);
|
memset(dest, c, w * vid.bpp);
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -1129,7 +1131,7 @@ char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||||
//
|
//
|
||||||
void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
{
|
{
|
||||||
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth = BASEVIDWIDTH, center = 0;
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, center = 0, left = 0;
|
||||||
const char *ch = string;
|
const char *ch = string;
|
||||||
INT32 charflags = 0;
|
INT32 charflags = 0;
|
||||||
const UINT8 *colormap = NULL;
|
const UINT8 *colormap = NULL;
|
||||||
|
@ -1145,7 +1147,12 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
scrwidth = vid.width;
|
scrwidth = vid.width;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
dupx = dupy = 1;
|
dupx = dupy = 1;
|
||||||
|
scrwidth = vid.width/vid.dupx;
|
||||||
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||||
|
scrwidth -= left;
|
||||||
|
}
|
||||||
|
|
||||||
charflags = (option & V_CHARCOLORMASK);
|
charflags = (option & V_CHARCOLORMASK);
|
||||||
|
|
||||||
|
@ -1206,9 +1213,9 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
else
|
else
|
||||||
w = SHORT(hu_font[c]->width) * dupx;
|
w = SHORT(hu_font[c]->width) * dupx;
|
||||||
|
|
||||||
if (cx + w > scrwidth)
|
if (cx > scrwidth)
|
||||||
break;
|
break;
|
||||||
if (cx < 0) //left boundary check
|
if (cx+left + w < 0) //left boundary check
|
||||||
{
|
{
|
||||||
cx += w;
|
cx += w;
|
||||||
continue;
|
continue;
|
||||||
|
@ -1239,7 +1246,7 @@ void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string
|
||||||
//
|
//
|
||||||
void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
{
|
{
|
||||||
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth = BASEVIDWIDTH, center = 0;
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, center = 0, left = 0;
|
||||||
const char *ch = string;
|
const char *ch = string;
|
||||||
INT32 charflags = 0;
|
INT32 charflags = 0;
|
||||||
const UINT8 *colormap = NULL;
|
const UINT8 *colormap = NULL;
|
||||||
|
@ -1255,7 +1262,12 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
scrwidth = vid.width;
|
scrwidth = vid.width;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
dupx = dupy = 1;
|
dupx = dupy = 1;
|
||||||
|
scrwidth = vid.width/vid.dupx;
|
||||||
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||||
|
scrwidth -= left;
|
||||||
|
}
|
||||||
|
|
||||||
charflags = (option & V_CHARCOLORMASK);
|
charflags = (option & V_CHARCOLORMASK);
|
||||||
|
|
||||||
|
@ -1314,9 +1326,9 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
w = SHORT(hu_font[c]->width) * dupx / 2;
|
w = SHORT(hu_font[c]->width) * dupx / 2;
|
||||||
if (cx + w > scrwidth)
|
if (cx > scrwidth)
|
||||||
break;
|
break;
|
||||||
if (cx < 0) //left boundary check
|
if (cx+left + w < 0) //left boundary check
|
||||||
{
|
{
|
||||||
cx += w;
|
cx += w;
|
||||||
continue;
|
continue;
|
||||||
|
@ -1341,7 +1353,7 @@ void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *s
|
||||||
//
|
//
|
||||||
void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
{
|
{
|
||||||
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth = BASEVIDWIDTH;
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, left = 0;
|
||||||
const char *ch = string;
|
const char *ch = string;
|
||||||
INT32 charflags = 0;
|
INT32 charflags = 0;
|
||||||
const UINT8 *colormap = NULL;
|
const UINT8 *colormap = NULL;
|
||||||
|
@ -1357,7 +1369,12 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
scrwidth = vid.width;
|
scrwidth = vid.width;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
dupx = dupy = 1;
|
dupx = dupy = 1;
|
||||||
|
scrwidth = vid.width/vid.dupx;
|
||||||
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||||
|
scrwidth -= left;
|
||||||
|
}
|
||||||
|
|
||||||
charflags = (option & V_CHARCOLORMASK);
|
charflags = (option & V_CHARCOLORMASK);
|
||||||
|
|
||||||
|
@ -1414,9 +1431,9 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
else
|
else
|
||||||
w = (SHORT(tny_font[c]->width) * dupx);
|
w = (SHORT(tny_font[c]->width) * dupx);
|
||||||
|
|
||||||
if (cx + w > scrwidth)
|
if (cx > scrwidth)
|
||||||
break;
|
break;
|
||||||
if (cx < 0) //left boundary check
|
if (cx+left + w < 0) //left boundary check
|
||||||
{
|
{
|
||||||
cx += w;
|
cx += w;
|
||||||
continue;
|
continue;
|
||||||
|
@ -1439,7 +1456,7 @@ void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *st
|
||||||
void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
||||||
{
|
{
|
||||||
fixed_t cx = x, cy = y;
|
fixed_t cx = x, cy = y;
|
||||||
INT32 w, c, dupx, dupy, scrwidth = BASEVIDWIDTH, center = 0;
|
INT32 w, c, dupx, dupy, scrwidth, center = 0, left = 0;
|
||||||
const char *ch = string;
|
const char *ch = string;
|
||||||
INT32 spacewidth = 4, charwidth = 0;
|
INT32 spacewidth = 4, charwidth = 0;
|
||||||
|
|
||||||
|
@ -1453,7 +1470,12 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
||||||
scrwidth = vid.width;
|
scrwidth = vid.width;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
dupx = dupy = 1;
|
dupx = dupy = 1;
|
||||||
|
scrwidth = vid.width/vid.dupx;
|
||||||
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||||
|
scrwidth -= left;
|
||||||
|
}
|
||||||
|
|
||||||
switch (option & V_SPACINGMASK)
|
switch (option & V_SPACINGMASK)
|
||||||
{
|
{
|
||||||
|
@ -1507,9 +1529,9 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
||||||
else
|
else
|
||||||
w = SHORT(hu_font[c]->width) * dupx;
|
w = SHORT(hu_font[c]->width) * dupx;
|
||||||
|
|
||||||
if ((cx>>FRACBITS) + w > scrwidth)
|
if ((cx>>FRACBITS) > scrwidth)
|
||||||
break;
|
break;
|
||||||
if (cx < 0) //left boundary check
|
if ((cx>>FRACBITS)+left + w < 0) //left boundary check
|
||||||
{
|
{
|
||||||
cx += w<<FRACBITS;
|
cx += w<<FRACBITS;
|
||||||
continue;
|
continue;
|
||||||
|
@ -1609,7 +1631,7 @@ void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string)
|
||||||
}
|
}
|
||||||
|
|
||||||
w = SHORT(cred_font[c]->width) * dupx;
|
w = SHORT(cred_font[c]->width) * dupx;
|
||||||
if ((cx>>FRACBITS) + w > scrwidth)
|
if ((cx>>FRACBITS) > scrwidth)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT);
|
V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT);
|
||||||
|
@ -1645,7 +1667,7 @@ INT32 V_CreditStringWidth(const char *string)
|
||||||
//
|
//
|
||||||
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
{
|
{
|
||||||
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth = BASEVIDWIDTH;
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, left = 0;
|
||||||
const char *ch = string;
|
const char *ch = string;
|
||||||
|
|
||||||
if (option & V_NOSCALESTART)
|
if (option & V_NOSCALESTART)
|
||||||
|
@ -1655,7 +1677,12 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
scrwidth = vid.width;
|
scrwidth = vid.width;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
dupx = dupy = 1;
|
dupx = dupy = 1;
|
||||||
|
scrwidth = vid.width/vid.dupx;
|
||||||
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||||
|
scrwidth -= left;
|
||||||
|
}
|
||||||
|
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
|
@ -1677,11 +1704,10 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
}
|
}
|
||||||
|
|
||||||
w = SHORT(lt_font[c]->width) * dupx;
|
w = SHORT(lt_font[c]->width) * dupx;
|
||||||
if (cx + w > scrwidth)
|
if (cx > scrwidth)
|
||||||
break;
|
break;
|
||||||
|
if (cx+left + w < 0) //left boundary check
|
||||||
|
|
||||||
//left boundary check
|
|
||||||
if (cx < 0)
|
|
||||||
{
|
{
|
||||||
cx += w;
|
cx += w;
|
||||||
continue;
|
continue;
|
||||||
|
|
Loading…
Reference in a new issue