Don't confuse node with player in commands

(cherry picked from commit 17bdf39dc8372ed9c6c31fa8d00eba03396a55bf)
This commit is contained in:
James R 2019-03-05 14:41:23 -08:00
parent d95a1e2ff3
commit 53f5d7ffc3
2 changed files with 15 additions and 15 deletions

View file

@ -3007,7 +3007,7 @@ static void Command_Verify_f(void)
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("promote <node>: give admin privileges to a node\n"));
CONS_Printf(M_GetText("promote <playernum>: give admin privileges to a player\n"));
return;
}
@ -3063,7 +3063,7 @@ static void Command_RemoveAdmin_f(void)
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("demote <node>: remove admin privileges from a node\n"));
CONS_Printf(M_GetText("demote <playernum>: remove admin privileges from a player\n"));
return;
}

View file

@ -498,24 +498,24 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
{
// what we're gonna do now is check if the node exists
// what we're gonna do now is check if the player exists
// with that logic, characters 4 and 5 are our numbers:
const char *newmsg;
char *nodenum = (char*) malloc(3);
INT32 spc = 1; // used if nodenum[1] is a space.
char *playernum = (char*) malloc(3);
INT32 spc = 1; // used if playernum[1] is a space.
strncpy(nodenum, msg+3, 3);
strncpy(playernum, msg+3, 3);
// check for undesirable characters in our "number"
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
{
// check if nodenum[1] is a space
if (nodenum[1] == ' ')
// check if playernum[1] is a space
if (playernum[1] == ' ')
spc = 0;
// let it slide
else
{
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
free(nodenum);
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
free(playernum);
return;
}
}
@ -524,14 +524,14 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
{
if (msg[5] != ' ')
{
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
free(nodenum);
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
free(playernum);
return;
}
}
target = atoi((const char*) nodenum); // turn that into a number
free(nodenum);
target = atoi((const char*) playernum); // turn that into a number
free(playernum);
//CONS_Printf("%d\n", target);
// check for target player, if it doesn't exist then we can't send the message!