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Synchronize rate limit variables and limit PlayerMsg hook
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parent
8a6beee52a
commit
53db028bdb
3 changed files with 20 additions and 6 deletions
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@ -587,8 +587,8 @@ static void Command_CSay_f(void)
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DoSayCommand(0, 1, HU_CSAY);
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}
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static tic_t spam_tokens[MAXPLAYERS] = { 1 }; // fill the buffer with 1 so the motd can be sent.
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static tic_t spam_tics[MAXPLAYERS];
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UINT8 spam_tokens[MAXPLAYERS] = { 1 }; // fill the buffer with 1 so the motd can be sent.
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tic_t spam_tics[MAXPLAYERS];
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/** Receives a message, processing an ::XD_SAY command.
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* \sa DoSayCommand
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@ -649,14 +649,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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else
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spam_tokens[playernum] -= 1;
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// run the lua hook even if we were supposed to eat the msg, netgame consistency goes first.
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if (spam_eatmsg)
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return; // don't proceed if we were supposed to eat the message.
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if (LUA_HookPlayerMsg(playernum, target, flags, msg))
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return;
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if (spam_eatmsg)
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return; // don't proceed if we were supposed to eat the message.
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// If it's a CSAY, just CECHO and be done with it.
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if (flags & HU_CSAY)
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{
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@ -79,6 +79,9 @@ void HU_AddChatText(const char *text, boolean playsound);
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// set true when entering a chat message
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extern boolean chat_on;
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extern UINT8 spam_tokens[MAXPLAYERS];
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extern tic_t spam_tics[MAXPLAYERS];
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extern patch_t *emeraldpics[3][8];
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extern patch_t *rflagico;
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extern patch_t *bflagico;
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@ -35,6 +35,7 @@
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#include "p_polyobj.h"
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#include "lua_script.h"
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#include "p_slopes.h"
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#include "hu_stuff.h"
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savedata_t savedata;
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UINT8 *save_p;
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@ -4611,6 +4612,12 @@ static void P_NetArchiveMisc(boolean resending)
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WRITEUINT8(save_p, 0x2f);
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else
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WRITEUINT8(save_p, 0x2e);
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for (i = 0; i < MAXPLAYERS; i++)
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{
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WRITEUINT8(save_p, spam_tokens[i]);
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WRITEUINT32(save_p, spam_tics[i]);
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}
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}
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static inline boolean P_NetUnArchiveMisc(boolean reloading)
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@ -4708,6 +4715,12 @@ static inline boolean P_NetUnArchiveMisc(boolean reloading)
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if (READUINT8(save_p) == 0x2f)
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paused = true;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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spam_tokens[i] = READUINT8(save_p);
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spam_tics[i] = READUINT32(save_p);
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}
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return true;
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}
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