diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 0422191ec..1ffa3968b 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -722,12 +722,6 @@ static int lib_pSpawnLockOn(lua_State *L) visual->flags2 |= MF2_DONTDRAW; visual->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating P_SetMobjStateNF(visual, state); - - // This is also handled in P_SceneryThinker, but we want to set it here - // so we dont get any weird interp. lag as it properly scales -luigi budd - P_SetScale(visual, lockon->scale, false); - visual->destscale = lockon->destscale; - visual->old_scale = lockon->old_scale; } return 0; }