From 52c5d492154af3e8dad14fa524058aba0974b1fc Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 11 Aug 2019 12:35:06 -0700 Subject: [PATCH] Apply HUD translucency to ping and FPS counters --- src/screen.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/screen.c b/src/screen.c index 547036a60..9939aff93 100644 --- a/src/screen.c +++ b/src/screen.c @@ -421,9 +421,9 @@ void SCR_DisplayTicRate(void) else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP; V_DrawString(vid.width-(72*vid.dupx), h, - V_YELLOWMAP|V_NOSCALESTART, "FPS:"); + V_YELLOWMAP|V_NOSCALESTART|V_HUDTRANS, "FPS:"); V_DrawString(vid.width-(40*vid.dupx), h, - ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE)); + ticcntcolor|V_NOSCALESTART|V_HUDTRANS, va("%02d/%02u", totaltics, TICRATE)); lasttic = ontic; }