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Fix negative y offsets for both normal and y-flipped patches
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@ -160,6 +160,7 @@ static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, INT32 orig
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if (position < 0)
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{
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count += position;
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source -= position; // start further down the column
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position = 0;
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}
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@ -193,6 +194,7 @@ static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, INT
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if (position < 0)
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{
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count += position;
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source += position; // start further UP the column
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position = 0;
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}
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