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Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
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9b89ed92f5
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5241030012
1 changed files with 20 additions and 14 deletions
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@ -657,14 +657,16 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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lua_pushinteger(gL, damage);
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lua_pushinteger(gL, damagetype);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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if (lua_pcall(gL, 4, 1, 0)) {
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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if (lua_pcall(gL, 5, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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@ -745,14 +747,16 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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lua_pushinteger(gL, damage);
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lua_pushinteger(gL, damagetype);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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if (lua_pcall(gL, 4, 1, 0)) {
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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lua_pushvalue(gL, -6);
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if (lua_pcall(gL, 5, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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@ -823,13 +827,15 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8
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LUA_PushUserdata(gL, target, META_MOBJ);
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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LUA_PushUserdata(gL, source, META_MOBJ);
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lua_pushinteger(gL, damagetype);
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}
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_pushvalue(gL, -4);
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lua_pushvalue(gL, -4);
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lua_pushvalue(gL, -4);
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if (lua_pcall(gL, 3, 1, 0)) {
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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lua_pushvalue(gL, -5);
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if (lua_pcall(gL, 4, 1, 0)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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