From 51cee6d5bd4206b3d10efae6a9f3ac80967d4845 Mon Sep 17 00:00:00 2001 From: lachwright Date: Wed, 25 Sep 2019 03:16:04 +0800 Subject: [PATCH] removed outdated comment --- src/g_game.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 851eb5675..3820bc0c9 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1505,7 +1505,6 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics) // No additional acceleration when moving forward/backward and strafing simultaneously. // do this AFTER we cap to MAXPLMOVE so people can't find ways to cheese around this. - // 9-18-2017: ALSO, only do this when using keys to move. Gamepad analog sticks get severely gimped by this if (!forcefullinput && forward && side) { angle_t angle = R_PointToAngle2(0, 0, side << FRACBITS, forward << FRACBITS);