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cmake: Fixes to allow MSVC to compile
running is another story Author: Ronald Kinard <furyhunter600@gmail.com> Date: Wed Jan 28 02:09:03 2015 -0600 git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9013 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2 changed files with 12 additions and 0 deletions
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@ -27,8 +27,19 @@ find_library(SDL2_LIBRARY
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"/usr/local/lib"
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"/usr/local/lib"
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)
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)
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find_library(SDL2_MAIN_LIBRARY
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NAMES SDL2_main
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PATHS
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${SDL2_PKGCONF_LIBRARY_DIRS}
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/usr/lib
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/usr/local/lib
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)
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# set include dir variables
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# set include dir variables
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set(SDL2_PROCESS_INCLUDES SDL2_INCLUDE_DIR)
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set(SDL2_PROCESS_INCLUDES SDL2_INCLUDE_DIR)
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set(SDL2_PROCESS_LIBS SDL2_LIBRARY)
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set(SDL2_PROCESS_LIBS SDL2_LIBRARY)
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set(SDL2_MAIN_PROCESS_INCLUDES SDL2_INCLUDE_DIR)
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set(SDL2_MAIN_PROCESS_LIBS SDL2_MAIN_LIBRARY)
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libfind_process(SDL2)
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libfind_process(SDL2)
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libfind_process(SDL2_MAIN)
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@ -147,6 +147,7 @@ extern FILE *logstream;
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#define VERSION 202 // Game version
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#define VERSION 202 // Game version
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#define SUBVERSION 0 // more precise version number
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "v2.2"
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#define VERSIONSTRING "v2.2"
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#define VERSIONSTRINGW L"v2.2"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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// Otherwise we can't force updates!
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#endif
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#endif
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