* Make shared lives counter greyed out if you can't respawn, to counteract the fact that it's lit up for lives in use.

* More splitscreen tweaks.
This commit is contained in:
toasterbabe 2017-06-03 22:27:40 +01:00
parent a872f1c68f
commit 5136bf4404

View file

@ -748,7 +748,7 @@ static void ST_drawLives(void)
sum += (players[i].lives);
}
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag,
V_SNAPTOLEFT|V_SNAPTOBOTTOM|((stplyr->lives > 0) ? V_HUDTRANS : V_HUDTRANSHALF)|v_splitflag,
va("%d",(sum)));
return;
}
@ -2030,7 +2030,7 @@ static void ST_overlayDrawer(void)
}
if (i != MAXPLAYERS)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 8 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 12 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
}
}
else if (!gametype == GT_COOP)
@ -2041,7 +2041,7 @@ static void ST_overlayDrawer(void)
V_DrawCenteredString(BASEVIDWIDTH/2, 164, V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
}
else
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(144), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(128), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
}
}