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* Make shared lives counter greyed out if you can't respawn, to counteract the fact that it's lit up for lives in use.
* More splitscreen tweaks.
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a872f1c68f
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1 changed files with 3 additions and 3 deletions
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@ -748,7 +748,7 @@ static void ST_drawLives(void)
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sum += (players[i].lives);
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}
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V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
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V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag,
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V_SNAPTOLEFT|V_SNAPTOBOTTOM|((stplyr->lives > 0) ? V_HUDTRANS : V_HUDTRANSHALF)|v_splitflag,
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va("%d",(sum)));
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return;
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}
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@ -2030,7 +2030,7 @@ static void ST_overlayDrawer(void)
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}
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if (i != MAXPLAYERS)
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 8 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 12 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
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}
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}
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else if (!gametype == GT_COOP)
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@ -2041,7 +2041,7 @@ static void ST_overlayDrawer(void)
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V_DrawCenteredString(BASEVIDWIDTH/2, 164, V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
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}
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else
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(144), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
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V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(128), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
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}
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}
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