mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-14 17:01:07 +00:00
Merge branch 'fix-opengl-saturation' into 'next'
Fix saturation not being applied on colormaps in OpenGL Closes #920 See merge request STJr/SRB2!2151
This commit is contained in:
commit
512839453b
1 changed files with 2 additions and 0 deletions
|
@ -229,6 +229,8 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
|
|||
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
|
||||
light_level = min(max(light_level, 0), 255);
|
||||
|
||||
V_CubeApply(&tint_color.s.red, &tint_color.s.green, &tint_color.s.blue);
|
||||
V_CubeApply(&fade_color.s.red, &fade_color.s.green, &fade_color.s.blue);
|
||||
Surface->PolyColor.rgba = poly_color.rgba;
|
||||
Surface->TintColor.rgba = tint_color.rgba;
|
||||
Surface->FadeColor.rgba = fade_color.rgba;
|
||||
|
|
Loading…
Reference in a new issue