From 50fe45efe68f01dc8dd79d4f040a776d5d043857 Mon Sep 17 00:00:00 2001 From: katsy <205-katsy@users.noreply.git.do.srb2.org> Date: Fri, 10 Sep 2021 17:00:43 +0000 Subject: [PATCH] Refactor weather switching (fixes #541) --- src/p_mobj.c | 14 ++------ src/p_spec.c | 93 ++++++++++------------------------------------------ 2 files changed, 21 insertions(+), 86 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 10220fff6..c32371888 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11051,7 +11051,7 @@ void P_SpawnPrecipitation(void) subsector_t *precipsector = NULL; precipmobj_t *rainmo = NULL; - if (dedicated || !(cv_drawdist_precip.value) || curWeather == PRECIP_NONE) + if (dedicated || !(cv_drawdist_precip.value) || curWeather == PRECIP_NONE || curWeather == PRECIP_STORM_NORAIN) return; // Use the blockmap to narrow down our placing patterns @@ -11097,22 +11097,14 @@ void P_SpawnPrecipitation(void) continue; rainmo = P_SpawnRainMobj(x, y, height, MT_RAIN); + if (curWeather == PRECIP_BLANK) + rainmo->precipflags |= PCF_INVISIBLE; } // Randomly assign a height, now that floorz is set. rainmo->z = M_RandomRange(rainmo->floorz>>FRACBITS, rainmo->ceilingz>>FRACBITS)<flags = mobjinfo[MT_RAIN].flags; st = &states[mobjinfo[MT_RAIN].spawnstate]; @@ -2078,7 +2039,7 @@ void P_SwitchWeather(INT32 weathernum) precipmobj->precipflags |= PCF_RAIN; //think->function.acp1 = (actionf_p1)P_RainThinker; } - else if (swap == PRECIP_SNOW) // Rain To Snow + else if (weathernum == PRECIP_SNOW) // Rain To Snow { INT32 z; @@ -2103,7 +2064,7 @@ void P_SwitchWeather(INT32 weathernum) //think->function.acp1 = (actionf_p1)P_SnowThinker; } - else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse. + else // Remove precip, but keep it around for reuse. { //think->function.acp1 = (actionf_p1)P_NullPrecipThinker; @@ -2116,49 +2077,34 @@ void P_SwitchWeather(INT32 weathernum) { case PRECIP_SNOW: // snow curWeather = PRECIP_SNOW; - - if (!swap) + + if (purge) P_SpawnPrecipitation(); break; case PRECIP_RAIN: // rain { - boolean dontspawn = false; - - if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES) - dontspawn = true; - curWeather = PRECIP_RAIN; - if (!dontspawn && !swap) + if (purge) P_SpawnPrecipitation(); break; } case PRECIP_STORM: // storm { - boolean dontspawn = false; - - if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES) - dontspawn = true; - curWeather = PRECIP_STORM; - if (!dontspawn && !swap) + if (purge) P_SpawnPrecipitation(); break; } case PRECIP_STORM_NOSTRIKES: // storm w/o lightning { - boolean dontspawn = false; - - if (curWeather == PRECIP_RAIN || curWeather == PRECIP_STORM || curWeather == PRECIP_STORM_NOSTRIKES) - dontspawn = true; - curWeather = PRECIP_STORM_NOSTRIKES; - if (!dontspawn && !swap) + if (purge) P_SpawnPrecipitation(); break; @@ -2166,14 +2112,11 @@ void P_SwitchWeather(INT32 weathernum) case PRECIP_STORM_NORAIN: // storm w/o rain curWeather = PRECIP_STORM_NORAIN; - if (!swap) - P_SpawnPrecipitation(); - break; - case PRECIP_BLANK: + case PRECIP_BLANK: //preloaded curWeather = PRECIP_BLANK; - if (!swap) + if (purge) P_SpawnPrecipitation(); break;