From 6604f47931a521a05526cf520cad35438a4999af Mon Sep 17 00:00:00 2001 From: katsy <205-katsy@users.noreply.git.do.srb2.org> Date: Sun, 25 Feb 2024 13:39:17 +0000 Subject: [PATCH] Use PF_NOJUMPDAMAGE for whirlwind jump instead of removing jump flags (resolves #771) --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 25a60cf34..f9b88da2e 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4977,7 +4977,7 @@ void P_DoJumpShield(player_t *player) } else { - player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE); + player->pflags |= PF_NOJUMPDAMAGE; P_SetMobjState(player->mo, S_PLAY_FALL); S_StartSound(player->mo, sfx_wdjump); }