mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
Add clipmidtex property for lines and sides
This commit is contained in:
parent
b6544efceb
commit
509a4a5c23
9 changed files with 161 additions and 62 deletions
|
@ -1,5 +1,5 @@
|
|||
===============================================================================
|
||||
Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.02.2024
|
||||
Universal Doom Map Format Sonic Robo Blast 2 extensions v1.1 03.05.2024
|
||||
|
||||
Copyright (c) 2024 Sonic Team Junior
|
||||
uses Universal Doom Map Format Specification v1.1 as a template,
|
||||
|
@ -80,6 +80,7 @@ Sonic Robo Blast 2 defines the following standardized fields:
|
|||
noskew = <bool>; // Middle texture is not skewed.
|
||||
midpeg = <bool>; // Middle texture is pegged.
|
||||
midsolid = <bool>; // Middle texture is solid.
|
||||
clipmidtex = <bool>; // Line's mid textures are clipped to floor and ceiling.
|
||||
wrapmidtex = <bool>; // Line's mid textures are wrapped.
|
||||
nonet = <bool>; // Special only takes effect in singleplayer games.
|
||||
netonly = <bool>; // Special only takes effect in multiplayer games.
|
||||
|
@ -143,6 +144,8 @@ Sonic Robo Blast 2 defines the following standardized fields:
|
|||
offsetx_bottom = <float>; // X offset for lower texture. Default = 0.0.
|
||||
offsety_bottom = <float>; // Y offset for lower texture. Default = 0.0.
|
||||
|
||||
clipmidtex = <bool>; // Side's mid textures are clipped to floor and ceiling.
|
||||
|
||||
comment = <string>; // A comment. Implementors should attach no special
|
||||
// semantic meaning to this field.
|
||||
}
|
||||
|
@ -305,6 +308,9 @@ Sonic Robo Blast 2 defines the following standardized fields:
|
|||
Changelog
|
||||
=======================================
|
||||
|
||||
1.1: 03.05.2024
|
||||
Added clipmidtex property to lines and sides.
|
||||
|
||||
1.0: 19.02.2024
|
||||
Initial version.
|
||||
|
||||
|
|
|
@ -4540,6 +4540,7 @@ const char *const ML_LIST[] = {
|
|||
"EFFECT6",
|
||||
"BOUNCY",
|
||||
"TFERLINE",
|
||||
"CLIPMIDTEX",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
|
|
@ -103,48 +103,53 @@ typedef struct
|
|||
// LineDef attributes.
|
||||
//
|
||||
|
||||
// Solid, is an obstacle.
|
||||
#define ML_IMPASSIBLE 1
|
||||
enum
|
||||
{
|
||||
// Solid, is an obstacle.
|
||||
ML_IMPASSIBLE = 1<<0,
|
||||
|
||||
// Blocks monsters only.
|
||||
#define ML_BLOCKMONSTERS 2
|
||||
// Blocks monsters only.
|
||||
ML_BLOCKMONSTERS = 1<<1,
|
||||
|
||||
// Backside will not be present at all if not two sided.
|
||||
#define ML_TWOSIDED 4
|
||||
// Backside will not be present at all if not two sided.
|
||||
ML_TWOSIDED = 1<<2,
|
||||
|
||||
// If a texture is pegged, the texture will have
|
||||
// the end exposed to air held constant at the
|
||||
// top or bottom of the texture (stairs or pulled
|
||||
// down things) and will move with a height change
|
||||
// of one of the neighbor sectors.
|
||||
// Unpegged textures allways have the first row of
|
||||
// the texture at the top pixel of the line for both
|
||||
// top and bottom textures (use next to windows).
|
||||
// If a texture is pegged, the texture will have
|
||||
// the end exposed to air held constant at the
|
||||
// top or bottom of the texture (stairs or pulled
|
||||
// down things) and will move with a height change
|
||||
// of one of the neighbor sectors.
|
||||
// Unpegged textures allways have the first row of
|
||||
// the texture at the top pixel of the line for both
|
||||
// top and bottom textures (use next to windows).
|
||||
|
||||
// upper texture unpegged
|
||||
#define ML_DONTPEGTOP 8
|
||||
// upper texture unpegged
|
||||
ML_DONTPEGTOP = 1<<3,
|
||||
|
||||
// lower texture unpegged
|
||||
#define ML_DONTPEGBOTTOM 16
|
||||
// lower texture unpegged
|
||||
ML_DONTPEGBOTTOM = 1<<4,
|
||||
|
||||
#define ML_SKEWTD 32
|
||||
ML_SKEWTD = 1<<5,
|
||||
|
||||
// Don't let Knuckles climb on this line
|
||||
#define ML_NOCLIMB 64
|
||||
// Don't let Knuckles climb on this line
|
||||
ML_NOCLIMB = 1<<6,
|
||||
|
||||
#define ML_NOSKEW 128
|
||||
#define ML_MIDPEG 256
|
||||
#define ML_MIDSOLID 512
|
||||
#define ML_WRAPMIDTEX 1024
|
||||
ML_NOSKEW = 1<<7,
|
||||
ML_MIDPEG = 1<<8,
|
||||
ML_MIDSOLID = 1<<9,
|
||||
ML_WRAPMIDTEX = 1<<10,
|
||||
|
||||
#define ML_NETONLY 2048 // Apply effect only in netgames
|
||||
#define ML_NONET 4096 // Apply effect only in single player games
|
||||
#define ML_EFFECT6 8192
|
||||
ML_NETONLY = 1<<11, // Apply effect only in netgames
|
||||
ML_NONET = 1<<12, // Apply effect only in single player games
|
||||
ML_EFFECT6 = 1<<13,
|
||||
|
||||
// Bounce off walls!
|
||||
#define ML_BOUNCY 16384
|
||||
// Bounce off walls!
|
||||
ML_BOUNCY = 1<<14,
|
||||
|
||||
#define ML_TFERLINE 32768
|
||||
ML_TFERLINE = 1<<15,
|
||||
|
||||
ML_CLIPMIDTEX = 1<<16
|
||||
};
|
||||
|
||||
// Sector definition, from editing.
|
||||
typedef struct
|
||||
|
|
|
@ -1023,7 +1023,7 @@ static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliph
|
|||
}
|
||||
|
||||
// The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector
|
||||
if (gl_curline->polyseg)
|
||||
if (gl_curline->polyseg && ((gl_linedef->flags & ML_CLIPMIDTEX) || (gl_sidedef->flags & SIDEFLAG_CLIP_MIDTEX)) == 0)
|
||||
{
|
||||
lowcut = polybottom;
|
||||
highcut = polytop;
|
||||
|
|
|
@ -213,6 +213,7 @@ enum side_e {
|
|||
side_sector,
|
||||
side_special,
|
||||
side_repeatcnt,
|
||||
side_clipmidtex,
|
||||
side_text
|
||||
};
|
||||
|
||||
|
@ -241,6 +242,7 @@ static const char *const side_opt[] = {
|
|||
"sector",
|
||||
"special",
|
||||
"repeatcnt",
|
||||
"clipmidtex",
|
||||
"text",
|
||||
NULL};
|
||||
|
||||
|
@ -1311,6 +1313,9 @@ static int side_get(lua_State *L)
|
|||
case side_repeatcnt:
|
||||
lua_pushinteger(L, side->repeatcnt);
|
||||
return 1;
|
||||
case side_clipmidtex:
|
||||
lua_pushinteger(L, side->flags & SIDEFLAG_CLIP_MIDTEX);
|
||||
return 1;
|
||||
// TODO: 2.3: Delete
|
||||
case side_text:
|
||||
{
|
||||
|
@ -1413,6 +1418,12 @@ static int side_set(lua_State *L)
|
|||
case side_repeatcnt:
|
||||
side->repeatcnt = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_clipmidtex:
|
||||
if (luaL_checkboolean(L, 3))
|
||||
side->flags |= SIDEFLAG_CLIP_MIDTEX;
|
||||
else
|
||||
side->flags &= ~SIDEFLAG_CLIP_MIDTEX;
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1393,6 +1393,8 @@ static UINT32 GetSideDiff(const side_t *si, const side_t *spawnsi)
|
|||
diff |= LD_SDBOTSCALEY;
|
||||
if (si->repeatcnt != spawnsi->repeatcnt)
|
||||
diff |= LD_SDREPEATCNT;
|
||||
if (si->flags != spawnsi->flags)
|
||||
diff |= LD_SDFLAGS;
|
||||
return diff;
|
||||
}
|
||||
|
||||
|
@ -1436,6 +1438,8 @@ static void ArchiveSide(const side_t *si, UINT32 diff)
|
|||
WRITEFIXED(save_p, si->scaley_bottom);
|
||||
if (diff & LD_SDREPEATCNT)
|
||||
WRITEINT16(save_p, si->repeatcnt);
|
||||
if (diff & LD_SDFLAGS)
|
||||
WRITEUINT16(save_p, si->flags);
|
||||
}
|
||||
|
||||
static void ArchiveLines(void)
|
||||
|
@ -1493,7 +1497,7 @@ static void ArchiveLines(void)
|
|||
if (diff & LD_DIFF2)
|
||||
WRITEUINT8(save_p, diff2);
|
||||
if (diff & LD_FLAG)
|
||||
WRITEINT16(save_p, li->flags);
|
||||
WRITEUINT32(save_p, li->flags);
|
||||
if (diff & LD_SPECIAL)
|
||||
WRITEINT16(save_p, li->special);
|
||||
if (diff & LD_CLLCOUNT)
|
||||
|
@ -1576,6 +1580,8 @@ static void UnArchiveSide(side_t *si)
|
|||
si->scaley_bottom = READFIXED(save_p);
|
||||
if (diff & LD_SDREPEATCNT)
|
||||
si->repeatcnt = READINT16(save_p);
|
||||
if (diff & LD_SDFLAGS)
|
||||
si->flags = READUINT16(save_p);
|
||||
}
|
||||
|
||||
static void UnArchiveLines(void)
|
||||
|
@ -1601,7 +1607,7 @@ static void UnArchiveLines(void)
|
|||
li = &lines[i];
|
||||
|
||||
if (diff & LD_FLAG)
|
||||
li->flags = READINT16(save_p);
|
||||
li->flags = READUINT32(save_p);
|
||||
if (diff & LD_SPECIAL)
|
||||
li->special = READINT16(save_p);
|
||||
if (diff & LD_CLLCOUNT)
|
||||
|
|
|
@ -1363,6 +1363,8 @@ static void P_LoadSidedefs(UINT8 *data)
|
|||
sd->scalex_top = sd->scalex_mid = sd->scalex_bottom = FRACUNIT;
|
||||
sd->scaley_top = sd->scaley_mid = sd->scaley_bottom = FRACUNIT;
|
||||
|
||||
sd->flags = 0;
|
||||
|
||||
P_SetSidedefSector(i, (UINT16)SHORT(msd->sector));
|
||||
|
||||
// Special info stored in texture fields!
|
||||
|
@ -1943,6 +1945,8 @@ static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char
|
|||
P_SetSidedefSector(i, atol(val));
|
||||
else if (fastcmp(param, "repeatcnt"))
|
||||
sides[i].repeatcnt = atol(val);
|
||||
else if (fastcmp(param, "clipmidtex") && fastcmp("true", val))
|
||||
sides[i].flags |= SIDEFLAG_CLIP_MIDTEX;
|
||||
}
|
||||
|
||||
static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char *val)
|
||||
|
@ -2025,10 +2029,10 @@ static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char
|
|||
lines[i].flags |= ML_MIDPEG;
|
||||
else if (fastcmp(param, "midsolid") && fastcmp("true", val))
|
||||
lines[i].flags |= ML_MIDSOLID;
|
||||
else if (fastcmp(param, "clipmidtex") && fastcmp("true", val))
|
||||
lines[i].flags |= ML_CLIPMIDTEX;
|
||||
else if (fastcmp(param, "wrapmidtex") && fastcmp("true", val))
|
||||
lines[i].flags |= ML_WRAPMIDTEX;
|
||||
/*else if (fastcmp(param, "effect6") && fastcmp("true", val))
|
||||
lines[i].flags |= ML_EFFECT6;*/
|
||||
else if (fastcmp(param, "nonet") && fastcmp("true", val))
|
||||
lines[i].flags |= ML_NONET;
|
||||
else if (fastcmp(param, "netonly") && fastcmp("true", val))
|
||||
|
@ -2615,6 +2619,8 @@ static void P_WriteTextmap(void)
|
|||
fprintf(f, "midpeg = true;\n");
|
||||
if (wlines[i].flags & ML_MIDSOLID)
|
||||
fprintf(f, "midsolid = true;\n");
|
||||
if (wlines[i].flags & ML_CLIPMIDTEX)
|
||||
fprintf(f, "clipmidtex = true;\n");
|
||||
if (wlines[i].flags & ML_WRAPMIDTEX)
|
||||
fprintf(f, "wrapmidtex = true;\n");
|
||||
if (wlines[i].flags & ML_NONET)
|
||||
|
@ -2670,6 +2676,8 @@ static void P_WriteTextmap(void)
|
|||
fprintf(f, "texturemiddle = \"%.*s\";\n", 8, textures[wsides[i].midtexture]->name);
|
||||
if (wsides[i].repeatcnt != 0)
|
||||
fprintf(f, "repeatcnt = %d;\n", wsides[i].repeatcnt);
|
||||
if (wsides[i].flags & SIDEFLAG_CLIP_MIDTEX)
|
||||
fprintf(f, "clipmidtex = true;\n");
|
||||
fprintf(f, "}\n");
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
@ -3072,6 +3080,7 @@ static void P_LoadTextmap(void)
|
|||
sd->bottomtexture = R_TextureNumForName("-");
|
||||
sd->sector = NULL;
|
||||
sd->repeatcnt = 0;
|
||||
sd->flags = 0;
|
||||
|
||||
TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter);
|
||||
|
||||
|
|
13
src/r_defs.h
13
src/r_defs.h
|
@ -584,7 +584,7 @@ typedef struct line_s
|
|||
angle_t angle; // Precalculated angle between dx and dy
|
||||
|
||||
// Animation related.
|
||||
INT16 flags;
|
||||
UINT32 flags;
|
||||
INT16 special;
|
||||
taglist_t tags;
|
||||
INT32 args[NUMLINEARGS];
|
||||
|
@ -614,6 +614,12 @@ typedef struct line_s
|
|||
UINT32 secportal; // transferred sector portal
|
||||
} line_t;
|
||||
|
||||
// Don't make available to Lua or I will find where you live
|
||||
typedef enum
|
||||
{
|
||||
SIDEFLAG_CLIP_MIDTEX = 1 << 0, // Like the line counterpart, but only for this side.
|
||||
} sideflags_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// add this to the calculated texture column
|
||||
|
@ -622,13 +628,16 @@ typedef struct
|
|||
// add this to the calculated texture top
|
||||
fixed_t rowoffset;
|
||||
|
||||
// per-texture offsets for UDMF
|
||||
// per-texture offsets
|
||||
fixed_t offsetx_top, offsetx_mid, offsetx_bottom;
|
||||
fixed_t offsety_top, offsety_mid, offsety_bottom;
|
||||
|
||||
fixed_t scalex_top, scalex_mid, scalex_bottom;
|
||||
fixed_t scaley_top, scaley_mid, scaley_bottom;
|
||||
|
||||
// Rendering-related flags
|
||||
UINT16 flags;
|
||||
|
||||
// Texture indices.
|
||||
// We do not maintain names here.
|
||||
INT32 toptexture, bottomtexture, midtexture;
|
||||
|
|
98
src/r_segs.c
98
src/r_segs.c
|
@ -114,6 +114,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
fixed_t wall_scaley;
|
||||
fixed_t scalestep;
|
||||
fixed_t scale1;
|
||||
fixed_t texture_top, texture_bottom, texture_height;
|
||||
boolean clipmidtex;
|
||||
|
||||
// Calculate light table.
|
||||
// Use different light tables
|
||||
|
@ -276,6 +278,9 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
back = backsector;
|
||||
|
||||
clipmidtex = (ldef->flags & ML_CLIPMIDTEX) || (sidedef->flags & SIDEFLAG_CLIP_MIDTEX);
|
||||
texture_height = FixedDiv(textureheight[texnum], wall_scaley);
|
||||
|
||||
if (sidedef->repeatcnt)
|
||||
repeats = 1 + sidedef->repeatcnt;
|
||||
else if (ldef->flags & ML_WRAPMIDTEX)
|
||||
|
@ -292,8 +297,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
low = back->floorheight;
|
||||
|
||||
repeats = (high - low)/textureheight[texnum];
|
||||
if ((high-low)%textureheight[texnum])
|
||||
repeats = (high - low)/texture_height;
|
||||
if ((high-low)%texture_height)
|
||||
repeats++; // tile an extra time to fill the gap -- Monster Iestyn
|
||||
}
|
||||
else
|
||||
|
@ -301,6 +306,33 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
|
||||
for (times = 0; times < repeats; times++)
|
||||
{
|
||||
fixed_t left_top = 0, left_bottom = 0;
|
||||
fixed_t right_top = 0, right_bottom = 0;
|
||||
fixed_t top_step = 0, bottom_step = 0;
|
||||
|
||||
// Get left and right ends of wall for clipping it
|
||||
if (clipmidtex)
|
||||
{
|
||||
// For this to work correctly with polyobjects, it needs to use its own back sector, rather than the seg's front sector
|
||||
sector_t *sec_front = curline->polyseg ?
|
||||
curline->polyseg->lines[0]->backsector :
|
||||
frontsector;
|
||||
|
||||
// calculate both left ends
|
||||
left_top = P_GetSectorCeilingZAt(sec_front, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
left_bottom = P_GetSectorFloorZAt(sec_front, ds->leftpos.x, ds->leftpos.y) - viewz;
|
||||
|
||||
// calculate right ends now
|
||||
right_top = P_GetSectorCeilingZAt(sec_front, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
right_bottom = P_GetSectorFloorZAt(sec_front, ds->rightpos.x, ds->rightpos.y) - viewz;
|
||||
|
||||
top_step = (right_top - left_top) / range;
|
||||
bottom_step = (right_bottom - left_bottom) / range;
|
||||
|
||||
left_top += top_step * (x1 - ds->x1);
|
||||
left_bottom += bottom_step * (x1 - ds->x1);
|
||||
}
|
||||
|
||||
if (times > 0)
|
||||
{
|
||||
rw_scalestep = scalestep;
|
||||
|
@ -321,7 +353,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
{
|
||||
dc_texturemid = ds->maskedtextureheight[dc_x];
|
||||
|
||||
if (curline->linedef->flags & ML_MIDPEG)
|
||||
if (ldef->flags & ML_MIDPEG)
|
||||
dc_texturemid += (textureheight[texnum])*times + textureheight[texnum];
|
||||
else
|
||||
dc_texturemid -= (textureheight[texnum])*times;
|
||||
|
@ -341,29 +373,53 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
}
|
||||
spryscale += rw_scalestep;
|
||||
if (clipmidtex)
|
||||
{
|
||||
left_top += top_step;
|
||||
left_bottom += bottom_step;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// calculate lighting
|
||||
texture_top = dc_texturemid;
|
||||
texture_bottom = texture_top - texture_height;
|
||||
|
||||
// If the texture is meant to be clipped
|
||||
if (clipmidtex)
|
||||
{
|
||||
texture_top = min(FixedMul(left_top, wall_scaley), texture_top);
|
||||
texture_bottom = max(FixedMul(left_bottom, wall_scaley), texture_bottom);
|
||||
|
||||
left_top += top_step;
|
||||
left_bottom += bottom_step;
|
||||
}
|
||||
|
||||
// NB: sprtopscreen needs to start where dc_texturemid does, so that R_DrawMaskedColumn works correctly.
|
||||
// windowtop however is set so that the column gets clipped properly.
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
realbot = centeryfrac - FixedMul(texture_bottom, spryscale);
|
||||
|
||||
// set wall bounds if necessary
|
||||
if (dc_numlights || clipmidtex)
|
||||
{
|
||||
windowtop = centeryfrac - FixedMul(texture_top, spryscale);
|
||||
windowbottom = realbot;
|
||||
}
|
||||
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x] >> FRACBITS);
|
||||
|
||||
// draw light list if there is one
|
||||
if (dc_numlights)
|
||||
{
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
|
||||
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
|
||||
realbot = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
windowbottom = realbot;
|
||||
|
||||
// draw the texture
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x] >> FRACBITS);
|
||||
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
rlight = &dc_lightlist[i];
|
||||
|
||||
if ((rlight->flags & FOF_NOSHADE))
|
||||
if (rlight->flags & FOF_NOSHADE)
|
||||
continue;
|
||||
|
||||
if (rlight->lightnum < 0)
|
||||
|
@ -373,7 +429,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
xwalllights = scalelight[rlight->lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(FixedMul(spryscale, wall_scaley), LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -418,7 +474,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(FixedMul(spryscale, wall_scaley), LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -428,11 +484,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
if (frontsector->extra_colormap)
|
||||
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
|
||||
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
dc_iscale = FixedMul(ds->invscale[dc_x], wall_scaley);
|
||||
|
||||
// draw the texture
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x] >> FRACBITS);
|
||||
colfunc_2s(col, lengthcol);
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
|
|
Loading…
Reference in a new issue