diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 081a30ef8..cf8ec969a 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -590,6 +590,45 @@ static void Command_CSay_f(void) UINT8 spam_tokens[MAXPLAYERS] = { 1 }; // fill the buffer with 1 so the motd can be sent. tic_t spam_tics[MAXPLAYERS]; +static const char *GetChatColorFromSkinColor(INT32 skincolor) +{ + const char *textcolor = NULL; + UINT16 chatcolor = skincolors[skincolor].chatcolor; + if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP) + textcolor = "\x80"; + else if (chatcolor == V_MAGENTAMAP) + textcolor = "\x81"; + else if (chatcolor == V_YELLOWMAP) + textcolor = "\x82"; + else if (chatcolor == V_GREENMAP) + textcolor = "\x83"; + else if (chatcolor == V_BLUEMAP) + textcolor = "\x84"; + else if (chatcolor == V_REDMAP) + textcolor = "\x85"; + else if (chatcolor == V_GRAYMAP) + textcolor = "\x86"; + else if (chatcolor == V_ORANGEMAP) + textcolor = "\x87"; + else if (chatcolor == V_SKYMAP) + textcolor = "\x88"; + else if (chatcolor == V_PURPLEMAP) + textcolor = "\x89"; + else if (chatcolor == V_AQUAMAP) + textcolor = "\x8a"; + else if (chatcolor == V_PERIDOTMAP) + textcolor = "\x8b"; + else if (chatcolor == V_AZUREMAP) + textcolor = "\x8c"; + else if (chatcolor == V_BROWNMAP) + textcolor = "\x8d"; + else if (chatcolor == V_ROSYMAP) + textcolor = "\x8e"; + else if (chatcolor == V_INVERTMAP) + textcolor = "\x8f"; + return textcolor; +} + /** Receives a message, processing an ::XD_SAY command. * \sa DoSayCommand * \author Graue @@ -710,51 +749,27 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) { if (players[playernum].ctfteam == 1) // red { - cstart = "\x85"; - textcolor = "\x85"; + cstart = textcolor = GetChatColorFromSkinColor(skincolor_redteam); } else // blue { - cstart = "\x84"; - textcolor = "\x84"; + cstart = textcolor = GetChatColorFromSkinColor(skincolor_blueteam); } } else { - UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor; - - if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP) - cstart = "\x80"; - else if (chatcolor == V_MAGENTAMAP) - cstart = "\x81"; - else if (chatcolor == V_YELLOWMAP) - cstart = "\x82"; - else if (chatcolor == V_GREENMAP) - cstart = "\x83"; - else if (chatcolor == V_BLUEMAP) - cstart = "\x84"; - else if (chatcolor == V_REDMAP) - cstart = "\x85"; - else if (chatcolor == V_GRAYMAP) - cstart = "\x86"; - else if (chatcolor == V_ORANGEMAP) - cstart = "\x87"; - else if (chatcolor == V_SKYMAP) - cstart = "\x88"; - else if (chatcolor == V_PURPLEMAP) - cstart = "\x89"; - else if (chatcolor == V_AQUAMAP) - cstart = "\x8a"; - else if (chatcolor == V_PERIDOTMAP) - cstart = "\x8b"; - else if (chatcolor == V_AZUREMAP) - cstart = "\x8c"; - else if (chatcolor == V_BROWNMAP) - cstart = "\x8d"; - else if (chatcolor == V_ROSYMAP) - cstart = "\x8e"; - else if (chatcolor == V_INVERTMAP) - cstart = "\x8f"; + cstart = GetChatColorFromSkinColor(players[playernum].skincolor); + if (G_GametypeHasTeams()) + { + if (players[playernum].ctfteam == 1) // red + { + cstart = GetChatColorFromSkinColor(skincolor_redteam); + } + else // blue + { + cstart = GetChatColorFromSkinColor(skincolor_blueteam); + } + } } prefix = cstart; diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index d2b3d9679..c8327658a 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -613,6 +613,10 @@ static int libd_getSprite2Patch(lua_State *L) if (super) j |= SPR2F_SUPER; + // If there is no "super" variation of this sprite, try with the normal one. + if (!P_IsValidSprite2(skins[i], j)) + j &= ~SPR2F_SUPER; + sprdef = P_GetSkinSpritedef(skins[i], j); // set frame number diff --git a/src/p_mobj.c b/src/p_mobj.c index e71089b7d..b97d384bd 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -178,27 +178,6 @@ static void P_CycleMobjState(mobj_t *mobj) } } -// -// P_CycleMobjState for players. -// -static void P_CyclePlayerMobjState(mobj_t *mobj) -{ - // state animations - P_CycleStateAnimation(mobj); - - // cycle through states, - // calling action functions at transitions - if (mobj->tics != -1) - { - mobj->tics--; - - // you can cycle through multiple states in a tic - if (!mobj->tics && mobj->state) - if (!P_SetMobjState(mobj, mobj->state->nextstate)) - return; // freed itself - } -} - // // P_SetPlayerMobjState // Returns true if the mobj is still present. @@ -3805,7 +3784,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj) } animonly: - P_CyclePlayerMobjState(mobj); + P_CycleMobjState(mobj); } static void CalculatePrecipFloor(precipmobj_t *mobj) @@ -10333,10 +10312,7 @@ void P_MobjThinker(mobj_t *mobj) } // Can end up here if a player dies. - if (mobj->player) - P_CyclePlayerMobjState(mobj); - else - P_CycleMobjState(mobj); + P_CycleMobjState(mobj); if (P_MobjWasRemoved(mobj)) return;