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Improve relative teleport interpolation
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parent
32bbc48be5
commit
4ff127bc0e
1 changed files with 4 additions and 6 deletions
10
src/p_spec.c
10
src/p_spec.c
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@ -2405,18 +2405,15 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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y = line->args[3] << FRACBITS;
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z = line->args[4] << FRACBITS;
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P_UnsetThingPosition(mo);
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mo->x += x;
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mo->y += y;
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mo->z += z;
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P_SetThingPosition(mo);
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P_SetOrigin(mo, mo->x + x, mo->y + y, mo->z + z);
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if (mo->player)
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{
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if (bot) // This might put poor Tails in a wall if he's too far behind! D: But okay, whatever! >:3
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P_SetOrigin(bot, bot->x + x, bot->y + y, bot->z + z);
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if (splitscreen && mo->player == &players[secondarydisplayplayer] && camera2.chase)
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{
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camera2.reset = true;
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camera2.x += x;
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camera2.y += y;
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camera2.z += z;
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@ -2424,6 +2421,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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}
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else if (camera.chase && mo->player == &players[displayplayer])
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{
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camera.reset = true;
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camera.x += x;
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camera.y += y;
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camera.z += z;
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