Improve relative teleport interpolation

This commit is contained in:
spherallic 2024-07-01 12:46:51 +02:00
parent 32bbc48be5
commit 4ff127bc0e

View file

@ -2405,18 +2405,15 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
y = line->args[3] << FRACBITS;
z = line->args[4] << FRACBITS;
P_UnsetThingPosition(mo);
mo->x += x;
mo->y += y;
mo->z += z;
P_SetThingPosition(mo);
P_SetOrigin(mo, mo->x + x, mo->y + y, mo->z + z);
if (mo->player)
{
if (bot) // This might put poor Tails in a wall if he's too far behind! D: But okay, whatever! >:3
P_SetOrigin(bot, bot->x + x, bot->y + y, bot->z + z);
if (splitscreen && mo->player == &players[secondarydisplayplayer] && camera2.chase)
{
camera2.reset = true;
camera2.x += x;
camera2.y += y;
camera2.z += z;
@ -2424,6 +2421,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
else if (camera.chase && mo->player == &players[displayplayer])
{
camera.reset = true;
camera.x += x;
camera.y += y;
camera.z += z;