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Fix orbiting Ideya bug, now player gets them back again on exit
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1 changed files with 8 additions and 7 deletions
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@ -799,17 +799,18 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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{
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if (toucher->tracer) // Move the ideya over to the drone!
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{
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mobj_t *hnext = special->hnext;
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P_SetTarget(&special->hnext, toucher->tracer);
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P_SetTarget(&special->hnext->hnext, hnext); // Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
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P_SetTarget(&special->hnext->target, special->target ? special->target : special); // goalpost
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mobj_t *orbittarget = special->target ? special->target : special;
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mobj_t *hnext = orbittarget->hnext;
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P_SetTarget(&orbittarget->hnext, toucher->tracer);
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P_SetTarget(&orbittarget->hnext->hnext, hnext); // Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
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P_SetTarget(&orbittarget->hnext->target, orbittarget); // goalpost
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P_SetTarget(&toucher->tracer, NULL);
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if (hnext)
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{
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special->hnext->extravalue1 = (angle_t)(hnext->extravalue1 - 72*ANG1);
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if (special->hnext->extravalue1 > hnext->extravalue1)
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special->hnext->extravalue1 -= (72*ANG1)/special->hnext->extravalue1;
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orbittarget->hnext->extravalue1 = (angle_t)(hnext->extravalue1 - 72*ANG1);
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if (orbittarget->hnext->extravalue1 > hnext->extravalue1)
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orbittarget->hnext->extravalue1 -= (72*ANG1)/orbittarget->hnext->extravalue1;
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}
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}
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if (player->exiting) // ...then move it back?
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