Fixed that bug the wrong way, THIS is a much better solution for what I wanted to tweak.

This commit is contained in:
toasterbabe 2016-09-30 14:12:26 +01:00
parent dc57a34213
commit 4f79157a50

View file

@ -7013,6 +7013,7 @@ static void P_MovePlayer(player_t *player)
if (player->homing == 0)
{
P_ResetPlayer(player);
player->pflags |= PF_THOKKED; // silly silly
player->mo->momx >>= 3;
player->mo->momy >>= 3;
}