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Fixed that bug the wrong way, THIS is a much better solution for what I wanted to tweak.
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@ -7013,6 +7013,7 @@ static void P_MovePlayer(player_t *player)
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if (player->homing == 0)
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{
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P_ResetPlayer(player);
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player->pflags |= PF_THOKKED; // silly silly
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player->mo->momx >>= 3;
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player->mo->momy >>= 3;
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}
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