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Rename packet
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parent
a927d67259
commit
4f7591a044
2 changed files with 6 additions and 6 deletions
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@ -3729,9 +3729,9 @@ static void PT_WillResendGamestate(void)
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if (server || cl_redownloadinggamestate)
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return;
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// Send back a PT_CANRESENDGAMESTATE packet to the server
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// Send back a PT_CANRECEIVEGAMESTATE packet to the server
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// so they know they can start sending the game state
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netbuffer->packettype = PT_CANRESENDGAMESTATE;
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netbuffer->packettype = PT_CANRECEIVEGAMESTATE;
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if (!HSendPacket(servernode, true, 0, 0))
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return;
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@ -3748,7 +3748,7 @@ static void PT_WillResendGamestate(void)
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cl_redownloadinggamestate = true;
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}
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static void PT_CanResendGamestate(SINT8 node)
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static void PT_CanReceiveGamestate(SINT8 node)
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{
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if (client || sendingsavegame[node])
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return;
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@ -4200,8 +4200,8 @@ static void HandlePacketFromPlayer(SINT8 node)
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Net_CloseConnection(node);
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nodeingame[node] = false;
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break;
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case PT_CANRESENDGAMESTATE:
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PT_CanResendGamestate(node);
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case PT_CANRECEIVEGAMESTATE:
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PT_CanReceiveGamestate(node);
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break;
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// -------------------------------------------- CLIENT RECEIVE ----------
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case PT_RESYNCHEND:
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@ -68,7 +68,7 @@ typedef enum
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PT_RESYNCHGET, // Player got resynch packet
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PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
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PT_CANRESENDGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
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PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
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// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
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