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Fix FOF side transparency/blending in Software
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1 changed files with 13 additions and 17 deletions
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@ -1004,9 +1004,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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{
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dc_iscale = 0xffffffffu / (unsigned)spryscale;
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// Skip if texture is multipatch
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if (textures[texnum]->transparency)
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{
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// Column has a single post and it matches the texture height, use regular column drawers
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if (col->num_posts == 1 && col->posts[0].topdelta == 0 && col->posts[0].length == (unsigned)dc_texheight)
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{
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@ -1024,7 +1021,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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colfunc = colfuncs[COLDRAWFUNC_CLAMPED];
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}
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}
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}
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// SoM: New code does not rely on R_DrawColumnShadowed_8 which
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// will (hopefully) put less strain on the stack.
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