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Remove unnecessary precipmobj thinker hack
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parent
d34ec2ef06
commit
4ee6027180
4 changed files with 4 additions and 28 deletions
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@ -5595,16 +5595,6 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
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vis->gz = vis->gzt - FIXED_TO_FLOAT(spritecachedinfo[lumpoff].height);
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vis->precip = true;
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// okay... this is a hack, but weather isn't networked, so it should be ok
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if (!(thing->precipflags & PCF_THUNK))
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{
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if (thing->precipflags & PCF_RAIN)
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P_RainThinker(thing);
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else
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P_SnowThinker(thing);
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thing->precipflags |= PCF_THUNK;
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}
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}
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#endif
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@ -4021,8 +4021,7 @@ void P_RecalcPrecipInSector(sector_t *sector)
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//
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void P_NullPrecipThinker(precipmobj_t *mobj)
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{
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//(void)mobj;
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mobj->precipflags &= ~PCF_THUNK;
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(void)mobj;
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}
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void P_SnowThinker(precipmobj_t *mobj)
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@ -10976,14 +10975,14 @@ static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mob
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{
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precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
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mo->precipflags |= PCF_RAIN;
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//mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
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mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
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return mo;
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}
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static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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{
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precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
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//mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
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mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
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return mo;
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}
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@ -269,8 +269,6 @@ typedef enum {
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PCF_MOVINGFOF = 8,
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// Is rain.
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PCF_RAIN = 16,
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// Ran the thinker this tic.
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PCF_THUNK = 32,
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} precipflag_t;
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// Map Object definition.
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@ -2292,7 +2292,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
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if (thing->subsector->sector->cullheight)
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{
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if (R_DoCulling(thing->subsector->sector->cullheight, viewsector->cullheight, viewz, gz, gzt))
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goto weatherthink;
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return;
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}
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// store information in a vissprite
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@ -2346,17 +2346,6 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
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// Fullbright
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vis->colormap = colormaps;
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weatherthink:
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// okay... this is a hack, but weather isn't networked, so it should be ok
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if (!(thing->precipflags & PCF_THUNK))
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{
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if (thing->precipflags & PCF_RAIN)
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P_RainThinker(thing);
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else
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P_SnowThinker(thing);
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thing->precipflags |= PCF_THUNK;
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}
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}
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// R_AddSprites
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