diff --git a/src/p_enemy.c b/src/p_enemy.c
index 26682ee32..987e83c5e 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -11827,7 +11827,7 @@ void A_FlickyCenter(mobj_t *actor)
 		if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1)
 		{
 			actor->extravalue2 = 1;
-		 	P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
+			P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
 		}
 		else if(actor->extravalue2)
 		{
diff --git a/src/p_user.c b/src/p_user.c
index 1f14d96c1..0765d3e26 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -1,3 +1,4 @@
+
 // SONIC ROBO BLAST 2
 //-----------------------------------------------------------------------------
 // Copyright (C) 1993-1996 by id Software, Inc.
@@ -1518,8 +1519,8 @@ void P_PlayJingle(player_t *player, jingletype_t jingletype)
 	char newmusic[7];
 	strncpy(newmusic, musname, 7);
 #ifdef HAVE_LUA_MUSICPLUS
- 	if(LUAh_MusicJingle(jingletype, newmusic, &musflags, &looping))
- 		return;
+	if(LUAh_MusicJingle(jingletype, newmusic, &musflags, &looping))
+		return;
 #endif
 	newmusic[6] = 0;
 
@@ -1609,7 +1610,7 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname)
 
 		if (result)
 			break;
- 	}
+	}
 
 	return result;
  }
@@ -1666,8 +1667,8 @@ void P_RestoreMusic(player_t *player)
 	else if (!S_RecallMusic(JT_NONE, false)) // go down the stack
 	{
 		CONS_Debug(DBG_BASIC, "Cannot find any music in resume stack!\n");
-	 	S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
- 	}
+		S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
+	}
 }
 
 //
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index a27a5ebd2..ae661761c 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -1,3 +1,4 @@
+
 // Emacs style mode select   -*- C++ -*-
 // SONIC ROBO BLAST 2
 //-----------------------------------------------------------------------------
@@ -1068,7 +1069,7 @@ void I_GetEvent(void)
 				// update the menu
 				if (currentMenu == &OP_JoystickSetDef)
 					M_SetupJoystickMenu(0);
-			 	break;
+				break;
 			case SDL_QUIT:
 				LUA_HookBool(true, HOOK(GameQuit));
 				I_Quit();