Update lua_baselib.c

This commit is contained in:
Shane Ellis 2021-01-15 17:45:41 -05:00
parent 00462323c3
commit 4e029dbc67

View file

@ -3407,6 +3407,82 @@ static int lib_gAddGametype(lua_State *L)
return 0; return 0;
} }
// Bot adding function!
// Partly lifted from Got_AddPlayer
static int lib_gAddPlayer(lua_State *L)
{
INT16 i, newplayernum, botcount = 1;
player_t *newplayer;
INT8 skinnum = 0, bot;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
break;
if (players[i].bot)
botcount++; // How many of us are there already?
}
if (i >= MAXPLAYERS)
{
lua_pushnil(L);
return 1;
}
newplayernum = i;
//if (!splitscreen && !botingame)
CL_ClearPlayer(newplayernum);
playeringame[newplayernum] = true;
G_AddPlayer(newplayernum);
newplayer = &players[newplayernum];
newplayer->jointime = 0;
newplayer->quittime = 0;
// I hereby name you Bot X
strcpy(player_names[newplayernum], va("Bot %d", botcount));
// Read the skin string!
if (!lua_isnoneornil(L, 1))
{
skinnum = R_SkinAvailable(luaL_checkstring(L, 1));
skinnum = skinnum < 0 ? 0 : skinnum;
}
// Read the color!
if (!lua_isnoneornil(L, 2))
newplayer->skincolor = R_GetColorByName(luaL_checkstring(L, 2));
else
newplayer->skincolor = skins[newplayer->skin].prefcolor;
// Read the bot name, if given!
if (!lua_isnoneornil(L, 3))
strcpy(player_names[newplayernum], luaL_checkstring(L, 3));
bot = luaL_optinteger(L, 4, 3);
newplayer->bot = (bot >= 0 && bot <= 3) ? bot : 3;
// Set the skin (needed to set bot first!)
SetPlayerSkinByNum(newplayernum, skinnum);
if (netgame)
{
char joinmsg[256];
strcpy(joinmsg, M_GetText("\x82*Bot %s has joined the game (player %d)"));
strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
HU_AddChatText(joinmsg, false);
}
LUA_PushUserdata(L, newplayer, META_PLAYER);
return 0;
}
static int Lcheckmapnumber (lua_State *L, int idx, const char *fun) static int Lcheckmapnumber (lua_State *L, int idx, const char *fun)
{ {
if (ISINLEVEL) if (ISINLEVEL)
@ -3987,6 +4063,7 @@ static luaL_Reg lib[] = {
// g_game // g_game
{"G_AddGametype", lib_gAddGametype}, {"G_AddGametype", lib_gAddGametype},
{"G_AddPlayer", lib_gAddPlayer},
{"G_BuildMapName",lib_gBuildMapName}, {"G_BuildMapName",lib_gBuildMapName},
{"G_BuildMapTitle",lib_gBuildMapTitle}, {"G_BuildMapTitle",lib_gBuildMapTitle},
{"G_FindMap",lib_gFindMap}, {"G_FindMap",lib_gFindMap},