diff --git a/src/lua_baselib.c b/src/lua_baselib.c index c5f847be6..438c20b81 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -3407,6 +3407,82 @@ static int lib_gAddGametype(lua_State *L) return 0; } +// Bot adding function! +// Partly lifted from Got_AddPlayer +static int lib_gAddPlayer(lua_State *L) +{ + INT16 i, newplayernum, botcount = 1; + player_t *newplayer; + INT8 skinnum = 0, bot; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + break; + + if (players[i].bot) + botcount++; // How many of us are there already? + } + if (i >= MAXPLAYERS) + { + lua_pushnil(L); + return 1; + } + + + newplayernum = i; + + //if (!splitscreen && !botingame) + CL_ClearPlayer(newplayernum); + + playeringame[newplayernum] = true; + G_AddPlayer(newplayernum); + newplayer = &players[newplayernum]; + + newplayer->jointime = 0; + newplayer->quittime = 0; + + // I hereby name you Bot X + strcpy(player_names[newplayernum], va("Bot %d", botcount)); + + // Read the skin string! + if (!lua_isnoneornil(L, 1)) + { + skinnum = R_SkinAvailable(luaL_checkstring(L, 1)); + skinnum = skinnum < 0 ? 0 : skinnum; + } + + // Read the color! + if (!lua_isnoneornil(L, 2)) + newplayer->skincolor = R_GetColorByName(luaL_checkstring(L, 2)); + else + newplayer->skincolor = skins[newplayer->skin].prefcolor; + + // Read the bot name, if given! + if (!lua_isnoneornil(L, 3)) + strcpy(player_names[newplayernum], luaL_checkstring(L, 3)); + + bot = luaL_optinteger(L, 4, 3); + newplayer->bot = (bot >= 0 && bot <= 3) ? bot : 3; + + // Set the skin (needed to set bot first!) + SetPlayerSkinByNum(newplayernum, skinnum); + + + if (netgame) + { + char joinmsg[256]; + + strcpy(joinmsg, M_GetText("\x82*Bot %s has joined the game (player %d)")); + strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum)); + HU_AddChatText(joinmsg, false); + } + + LUA_PushUserdata(L, newplayer, META_PLAYER); + return 0; +} + + static int Lcheckmapnumber (lua_State *L, int idx, const char *fun) { if (ISINLEVEL) @@ -3987,6 +4063,7 @@ static luaL_Reg lib[] = { // g_game {"G_AddGametype", lib_gAddGametype}, + {"G_AddPlayer", lib_gAddPlayer}, {"G_BuildMapName",lib_gBuildMapName}, {"G_BuildMapTitle",lib_gBuildMapTitle}, {"G_FindMap",lib_gFindMap},