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Detect GME more simply
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commit
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1 changed files with 4 additions and 20 deletions
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@ -509,11 +509,7 @@ static void do_fading_callback()
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static void count_music_bytes(int chan, void *stream, int len, void *udata)
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static void count_music_bytes(int chan, void *stream, int len, void *udata)
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{
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{
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if (
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if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID)
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#ifdef HAVE_LIBGME
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gme ||
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#endif
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!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
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return;
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return;
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music_bytes += len;
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music_bytes += len;
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}
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}
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@ -720,11 +716,7 @@ UINT32 I_GetSongLength(void)
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boolean I_SetSongLoopPoint(UINT32 looppoint)
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boolean I_SetSongLoopPoint(UINT32 looppoint)
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{
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{
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if (
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if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping)
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#ifdef HAVE_LIBGME
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gme ||
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#endif
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!music || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping)
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return false;
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return false;
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else
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else
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{
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{
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@ -1162,11 +1154,7 @@ void I_PauseSong()
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if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
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if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
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return;
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return;
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if(
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if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
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#ifdef HAVE_LIBGME
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!gme &&
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#endif
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I_SongType() != MU_MOD && I_SongType() != MU_MID)
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Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
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Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
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Mix_PauseMusic();
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Mix_PauseMusic();
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@ -1178,11 +1166,7 @@ void I_ResumeSong()
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if (I_SongType() == MU_MID)
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if (I_SongType() == MU_MID)
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return;
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return;
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if (
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if (I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
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#ifdef HAVE_LIBGME
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!gme &&
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#endif
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I_SongType() != MU_MOD && I_SongType() != MU_MID)
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{
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{
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while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
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while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
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// HACK: fixes issue of multiple effect callbacks being registered
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// HACK: fixes issue of multiple effect callbacks being registered
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