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Move position of R_PlaneRipple in the file so this looks more organised
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1 changed files with 16 additions and 10 deletions
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@ -117,17 +117,10 @@ void R_InitPlanes(void)
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}
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}
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//
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//
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// R_MapPlane
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// Water ripple effect!!
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// Needs the height of the plane, and the vertical position of the span.
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// Sets ripple_xfrac and ripple_yfrac, added to ds_xfrac and ds_yfrac, if the span is not tilted.
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//
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//
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// Uses global vars:
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// basexscale
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// baseyscale
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// centerx
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// viewx
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// viewy
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// viewsin
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// viewcos
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// viewheight
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#ifndef NOWATER
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#ifndef NOWATER
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INT32 ds_bgofs;
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INT32 ds_bgofs;
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@ -152,6 +145,19 @@ static void R_PlaneRipple(visplane_t *plane, INT32 y, fixed_t plheight)
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}
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}
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#endif
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#endif
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//
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// R_MapPlane
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//
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// Uses global vars:
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// basexscale
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// baseyscale
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// centerx
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// viewx
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// viewy
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// viewsin
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// viewcos
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// viewheight
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void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
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void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
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{
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{
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angle_t angle, planecos, planesin;
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angle_t angle, planecos, planesin;
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