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Compare the PNG's palette with the game's palette instead of assuming they are the same
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1 changed files with 17 additions and 1 deletions
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@ -887,8 +887,24 @@ static png_bytep *PNG_Read(
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// matches the color count of SRB2's palette: 256 colors.
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if (png_get_PLTE(png_ptr, png_info_ptr, &palette, &palette_size))
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{
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if (palette_size == 256)
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if (palette_size == 256 && pMasterPalette)
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{
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png_colorp pal = palette;
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INT32 i;
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usepal = true;
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for (i = 0; i < 256; i++)
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{
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UINT32 rgb = R_PutRgbaRGBA(pal->red, pal->green, pal->blue, 0xFF);
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if (rgb != pMasterPalette[i].rgba)
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{
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usepal = false;
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break;
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}
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pal++;
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}
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}
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}
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// If any of the tRNS colors have an alpha lower than 0xFF, and that
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