Merge branch 'EOL-35' into EOL

# Conflicts:
#	src/p_enemy.c
This commit is contained in:
Alam Ed Arias 2018-11-27 23:25:00 -05:00
commit 4bd2781055
56 changed files with 4363 additions and 2450 deletions

View file

@ -64,6 +64,7 @@
# Compile without 3D sound support, add 'NOHS=1' # Compile without 3D sound support, add 'NOHS=1'
# Compile with GDBstubs, add 'RDB=1' # Compile with GDBstubs, add 'RDB=1'
# Compile without PNG, add 'NOPNG=1' # Compile without PNG, add 'NOPNG=1'
# Compile without zlib, add 'NOZLIB=1'
# #
# Addon for SDL: # Addon for SDL:
# To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config' # To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config'
@ -107,6 +108,7 @@ include Makefile.cfg
ifdef DUMMY ifdef DUMMY
NOPNG=1 NOPNG=1
NOZLIB=1
NONET=1 NONET=1
NOHW=1 NOHW=1
NOHS=1 NOHS=1
@ -269,13 +271,6 @@ LIBS+=$(PNG_LDFLAGS)
CFLAGS+=$(PNG_CFLAGS) CFLAGS+=$(PNG_CFLAGS)
endif endif
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
ifdef HAVE_LIBGME ifdef HAVE_LIBGME
OPTS+=-DHAVE_LIBGME OPTS+=-DHAVE_LIBGME
@ -287,6 +282,18 @@ LIBS+=$(LIBGME_LDFLAGS)
CFLAGS+=$(LIBGME_CFLAGS) CFLAGS+=$(LIBGME_CFLAGS)
endif endif
ifndef NOZLIB
OPTS+=-DHAVE_ZLIB
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
else
NOPNG=1
endif
ifdef STATIC ifdef STATIC
LIBS:=-static $(LIBS) LIBS:=-static $(LIBS)
endif endif

View file

@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
// SFX I/O // SFX I/O
// //
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority) INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
{ {
(void)id; (void)id;
(void)vol; (void)vol;
(void)sep; (void)sep;
(void)pitch; (void)pitch;
(void)priority; (void)priority;
(void)channel;
return -1; return -1;
} }
@ -55,90 +56,87 @@ void I_SetSfxVolume(INT32 volume)
(void)volume; (void)volume;
} }
// /// ------------------------
// MUSIC I/O // MUSIC SYSTEM
// /// ------------------------
UINT8 music_started = 0; UINT8 music_started = 0;
UINT8 digmusic_started = 0;
void I_InitMusic(void){} void I_InitMusic(void){}
void I_ShutdownMusic(void){} void I_ShutdownMusic(void){}
void I_PauseSong(INT32 handle) /// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{ {
(void)handle; return MU_NONE;
} }
void I_ResumeSong(INT32 handle) boolean I_SongPlaying(void)
{ {
(void)handle;
}
//
// MIDI I/O
//
UINT8 midimusic_started = 0;
void I_InitMIDIMusic(void){}
void I_ShutdownMIDIMusic(void){}
void I_SetMIDIMusicVolume(INT32 volume)
{
(void)volume;
}
INT32 I_RegisterSong(void *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
boolean I_PlaySong(INT32 handle, INT32 looping)
{
(void)handle;
(void)looping;
return false; return false;
} }
void I_StopSong(INT32 handle) boolean I_SongPaused(void)
{ {
(void)handle;
}
void I_UnRegisterSong(INT32 handle)
{
(void)handle;
}
//
// DIGMUSIC I/O
//
UINT8 digmusic_started = 0;
void I_InitDigMusic(void){}
void I_ShutdownDigMusic(void){}
boolean I_StartDigSong(const char *musicname, INT32 looping)
{
(void)musicname;
(void)looping;
return false; return false;
} }
void I_StopDigSong(void){} /// ------------------------
// MUSIC EFFECTS
void I_SetDigMusicVolume(INT32 volume) /// ------------------------
{
(void)volume;
}
boolean I_SetSongSpeed(float speed) boolean I_SetSongSpeed(float speed)
{ {
(void)speed; (void)speed;
return false; return false;
} }
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
UINT8 midimusic_started = 0;
boolean I_LoadSong(char *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
void I_UnloadSong()
{
}
boolean I_PlaySong(boolean looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(void)
{
(void)handle;
}
void I_PauseSong(void)
{
(void)handle;
}
void I_ResumeSong(void)
{
(void)handle;
}
void I_SetMusicVolume(INT32 volume)
{
(void)volume;
}

View file

@ -112,13 +112,10 @@ INT32 postimgparam;
postimg_t postimgtype2 = postimg_none; postimg_t postimgtype2 = postimg_none;
INT32 postimgparam2; INT32 postimgparam2;
boolean nomidimusic = false, nosound = false;
boolean nodigimusic = false; // No fmod-based music
// These variables are only true if // These variables are only true if
// the respective sound system is initialized // whether the respective sound system is disabled
// and active, but no sounds/music should play. // or they're init'ed, but the player just toggled them
boolean music_disabled = false; boolean midi_disabled = false;
boolean sound_disabled = false; boolean sound_disabled = false;
boolean digital_disabled = false; boolean digital_disabled = false;
@ -1192,27 +1189,27 @@ void D_SRB2Main(void)
// setting up sound // setting up sound
if (dedicated) if (dedicated)
{ {
nosound = true; sound_disabled = true;
nomidimusic = nodigimusic = true; midi_disabled = digital_disabled = true;
} }
else else
{ {
CONS_Printf("S_Init(): Setting up sound.\n"); CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
} }
if (M_CheckParm("-nosound")) if (M_CheckParm("-nosound"))
nosound = true; sound_disabled = true;
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
nomidimusic = nodigimusic = true; midi_disabled = digital_disabled = true;
else else
{ {
if (M_CheckParm("-nomidimusic")) if (M_CheckParm("-nomidimusic"))
nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound midi_disabled = true; ; // WARNING: DOS version initmusic in I_StartupSound
if (M_CheckParm("-nodigmusic")) if (M_CheckParm("-nodigmusic"))
nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
} }
I_StartupSound(); I_StartupSound();
I_InitMusic(); I_InitMusic();
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); S_InitSfxChannels(cv_soundvolume.value);
CONS_Printf("ST_Init(): Init status bar.\n"); CONS_Printf("ST_Init(): Init status bar.\n");
ST_Init(); ST_Init();

View file

@ -4061,6 +4061,7 @@ static void Command_RestartAudio_f(void)
return; return;
S_StopMusic(); S_StopMusic();
S_StopSounds();
I_ShutdownMusic(); I_ShutdownMusic();
I_ShutdownSound(); I_ShutdownSound();
I_StartupSound(); I_StartupSound();
@ -4069,11 +4070,9 @@ static void Command_RestartAudio_f(void)
// These must be called or no sound and music until manually set. // These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value); I_SetSfxVolume(cv_soundvolume.value);
I_SetDigMusicVolume(cv_digmusicvolume.value); S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
I_SetMIDIMusicVolume(cv_midimusicvolume.value);
if (Playing()) // Gotta make sure the player is in a level if (Playing()) // Gotta make sure the player is in a level
P_RestoreMusic(&players[consoleplayer]); P_RestoreMusic(&players[consoleplayer]);
} }
/** Quits a game and returns to the title screen. /** Quits a game and returns to the title screen.

View file

@ -1196,8 +1196,10 @@ static void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word2, "NORMAL")) i = 0; else if (fastcmp(word2, "NORMAL")) i = 0;
else if (fastcmp(word2, "BOSS")) i = 1; else if (fastcmp(word2, "BOSS")) i = 1;
else if (fastcmp(word2, "ERZ3")) i = 2; else if (fastcmp(word2, "ERZ3")) i = 2;
else if (fastcmp(word2, "NIGHTS")) i = 3;
else if (fastcmp(word2, "NIGHTSLINK")) i = 4;
if (i >= -1 && i <= 2) // -1 for no bonus. Max is 2. if (i >= -1 && i <= 4) // -1 for no bonus. Max is 4.
mapheaderinfo[num-1]->bonustype = (SINT8)i; mapheaderinfo[num-1]->bonustype = (SINT8)i;
else else
deh_warning("Level header %d: invalid bonus type number %d", num, i); deh_warning("Level header %d: invalid bonus type number %d", num, i);
@ -8867,17 +8869,17 @@ static int lib_getActionName(lua_State *L)
{ {
lua_settop(L, 1); // set top of stack to 1 (removing any extra args, which there shouldn't be) lua_settop(L, 1); // set top of stack to 1 (removing any extra args, which there shouldn't be)
// get the name for this action, if possible. // get the name for this action, if possible.
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_ACTIONS); lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS);
lua_pushnil(gL); lua_pushnil(L);
// Lua stack at this point: // Lua stack at this point:
// 1 ... -2 -1 // 1 ... -2 -1
// arg ... LREG_ACTIONS nil // arg ... LREG_ACTIONS nil
while (lua_next(gL, -2)) while (lua_next(L, -2))
{ {
// Lua stack at this point: // Lua stack at this point:
// 1 ... -3 -2 -1 // 1 ... -3 -2 -1
// arg ... LREG_ACTIONS "A_ACTION" function // arg ... LREG_ACTIONS "A_ACTION" function
if (lua_rawequal(gL, -1, 1)) // is this the same as the arg? if (lua_rawequal(L, -1, 1)) // is this the same as the arg?
{ {
// make sure the key (i.e. "A_ACTION") is a string first // make sure the key (i.e. "A_ACTION") is a string first
// (note: we don't use lua_isstring because it also returns true for numbers) // (note: we don't use lua_isstring because it also returns true for numbers)
@ -8886,12 +8888,12 @@ static int lib_getActionName(lua_State *L)
lua_pushvalue(L, -2); // push "A_ACTION" string to top of stack lua_pushvalue(L, -2); // push "A_ACTION" string to top of stack
return 1; return 1;
} }
lua_pop(gL, 2); // pop the name and function lua_pop(L, 2); // pop the name and function
break; // probably should have succeeded but we didn't, so end the loop break; // probably should have succeeded but we didn't, so end the loop
} }
lua_pop(gL, 1); lua_pop(L, 1);
} }
lua_pop(gL, 1); // pop LREG_ACTIONS lua_pop(L, 1); // pop LREG_ACTIONS
return 0; // return nothing (don't error) return 0; // return nothing (don't error)
} }

View file

@ -134,21 +134,12 @@ FUNCINLINE static ATTRINLINE int Volset(int vol)
void I_SetSfxVolume(INT32 volume) void I_SetSfxVolume(INT32 volume)
{ {
if (nosound) if (sound_disabled)
return; return;
set_volume (Volset(volume),-1); set_volume (Volset(volume),-1);
} }
void I_SetMIDIMusicVolume(INT32 volume)
{
if (nomidimusic)
return;
// Now set volume on output device.
set_volume (-1, Volset(volume));
}
// //
// Starting a sound means adding it // Starting a sound means adding it
// to the current list of active sounds // to the current list of active sounds
@ -165,11 +156,13 @@ INT32 I_StartSound ( sfxenum_t id,
INT32 vol, INT32 vol,
INT32 sep, INT32 sep,
INT32 pitch, INT32 pitch,
INT32 priority ) INT32 priority,
INT32 channel)
{ {
int voice; int voice;
(void)channel;
if (nosound) if (sound_disabled)
return 0; return 0;
// UNUSED // UNUSED
@ -190,7 +183,7 @@ void I_StopSound (INT32 handle)
// an setting the channel to zero. // an setting the channel to zero.
int voice=handle & (VIRTUAL_VOICES-1); int voice=handle & (VIRTUAL_VOICES-1);
if (nosound) if (sound_disabled)
return; return;
if (voice_check(voice)==S_sfx[handle>>VOICESSHIFT].data) if (voice_check(voice)==S_sfx[handle>>VOICESSHIFT].data)
@ -199,7 +192,7 @@ void I_StopSound (INT32 handle)
INT32 I_SoundIsPlaying(INT32 handle) INT32 I_SoundIsPlaying(INT32 handle)
{ {
if (nosound) if (sound_disabled)
return FALSE; return FALSE;
if (voice_check(handle & (VIRTUAL_VOICES-1))==S_sfx[handle>>VOICESSHIFT].data) if (voice_check(handle & (VIRTUAL_VOICES-1))==S_sfx[handle>>VOICESSHIFT].data)
@ -229,7 +222,7 @@ void I_UpdateSoundParams( INT32 handle,
int voice=handle & (VIRTUAL_VOICES-1); int voice=handle & (VIRTUAL_VOICES-1);
int numsfx=handle>>VOICESSHIFT; int numsfx=handle>>VOICESSHIFT;
if (nosound) if (sound_disabled)
return; return;
if (voice_check(voice)==S_sfx[numsfx].data) if (voice_check(voice)==S_sfx[numsfx].data)
@ -270,17 +263,17 @@ void I_StartupSound(void)
char err[255]; char err[255];
#endif #endif
if (nosound) if (sound_disabled)
sfxcard=DIGI_NONE; sfxcard=DIGI_NONE;
else else
sfxcard=DIGI_AUTODETECT; sfxcard=DIGI_AUTODETECT;
if (nomidimusic) if (midi_disabled)
midicard=MIDI_NONE; midicard=MIDI_NONE;
else else
midicard=MIDI_AUTODETECT; //DetectMusicCard(); midicard=MIDI_AUTODETECT; //DetectMusicCard();
nodigimusic=true; //Alam: No OGG/MP3/IT/MOD support digital_disabled=true; //Alam: No OGG/MP3/IT/MOD support
// Secure and configure sound device first. // Secure and configure sound device first.
CONS_Printf("I_StartupSound: "); CONS_Printf("I_StartupSound: ");
@ -293,8 +286,8 @@ void I_StartupSound(void)
{ {
sprintf (err,"Sound init error : %s\n",allegro_error); sprintf (err,"Sound init error : %s\n",allegro_error);
CONS_Error (err); CONS_Error (err);
nosound=true; sound_disabled=true;
nomidimusic=true; midi_disabled=true;
} }
else else
{ {
@ -321,7 +314,11 @@ static MIDI* currsong; //im assuming only 1 song will be played at once
static int islooping=0; static int islooping=0;
static int musicdies=-1; static int musicdies=-1;
UINT8 music_started=0; UINT8 music_started=0;
boolean songpaused=false;
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
/* load_midi_mem: /* load_midi_mem:
* Loads a standard MIDI file from memory, returning a pointer to * Loads a standard MIDI file from memory, returning a pointer to
@ -389,116 +386,66 @@ static MIDI *load_midi_mem(char *mempointer,int *e)
return midi; return midi;
} }
void I_InitMIDIMusic(void) void I_InitMusic(void)
{ {
if (nomidimusic) if (midi_disabled)
return; return;
I_AddExitFunc(I_ShutdownMusic); I_AddExitFunc(I_ShutdownMusic);
music_started = true; music_started = true;
} songpaused = false;
void I_ShutdownMIDIMusic(void)
{
if ( !music_started )
return;
I_StopSong(1);
music_started=false;
}
void I_InitDigMusic(void)
{
// CONS_Printf("Digital music not yet supported under DOS.\n");
}
void I_ShutdownDigMusic(void)
{
// CONS_Printf("Digital music not yet supported under DOS.\n");
}
void I_InitMusic(void)
{
if (!nodigimusic)
I_InitDigMusic();
if (!nomidimusic)
I_InitMIDIMusic();
} }
void I_ShutdownMusic(void) void I_ShutdownMusic(void)
{ {
I_ShutdownMIDIMusic(); if ( !music_started )
I_ShutdownDigMusic(); return;
I_StopSong();
music_started=false;
} }
boolean I_PlaySong(INT32 handle, INT32 looping) /// ------------------------
{ // MUSIC PROPERTIES
handle = 0; /// ------------------------
if (nomidimusic)
return false;
islooping = looping; musictype_t I_SongType(void)
musicdies = gametic + NEWTICRATE*30; {
if (play_midi(currsong,looping)==0) if (currsong)
return true; return MU_MID;
else
return MU_NONE;
}
boolean I_SongPlaying()
{
return (boolean)currsong;
}
boolean I_SongPaused()
{
return songpaused;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false; return false;
} }
void I_PauseSong (INT32 handle) /// ------------------------
{ // MUSIC PLAYBACK
handle = 0; /// ------------------------
if (nomidimusic)
return;
midi_pause(); boolean I_LoadSong(char *data, size_t len)
}
void I_ResumeSong (INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
midi_resume();
}
void I_StopSong(INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
islooping = 0;
musicdies = 0;
stop_midi();
}
// Is the song playing?
#if 0
int I_QrySongPlaying(int handle)
{
if (nomidimusic)
return 0;
//return islooping || musicdies > gametic;
return (midi_pos==-1);
}
#endif
void I_UnRegisterSong(INT32 handle)
{
handle = 0;
if (nomidimusic)
return;
//destroy_midi(currsong);
}
INT32 I_RegisterSong(void *data, size_t len)
{ {
int e = len; //Alam: For error int e = len; //Alam: For error
if (nomidimusic) if (midi_disabled)
return 0; return 0;
if (memcmp(data,"MThd",4)==0) // support mid file in WAD !!! if (memcmp(data,"MThd",4)==0) // support mid file in WAD !!!
@ -520,32 +467,81 @@ INT32 I_RegisterSong(void *data, size_t len)
return 1; return 1;
} }
/// \todo Add OGG/MP3 support for dos void I_UnloadSong(void)
boolean I_StartDigSong(const char *musicname, INT32 looping)
{ {
musicname = NULL; handle = 0;
looping = 0; if (midi_disabled)
//CONS_Printf("I_StartDigSong: Not yet supported under DOS.\n"); return;
//destroy_midi(currsong);
}
boolean I_PlaySong(boolean looping)
{
handle = 0;
if (midi_disabled)
return false;
islooping = looping;
musicdies = gametic + NEWTICRATE*30;
if (play_midi(currsong,looping)==0)
return true;
return false; return false;
} }
void I_StopDigSong(void) void I_StopSong(void)
{ {
// CONS_Printf("I_StopDigSong: Not yet supported under DOS.\n"); handle = 0;
if (midi_disabled)
return;
islooping = 0;
musicdies = 0;
stop_midi();
songpaused = false;
} }
void I_SetDigMusicVolume(INT32 volume) void I_PauseSong (INT32 handle)
{ {
volume = 0; handle = 0;
if (nodigimusic) if (midi_disabled)
return;
midi_pause();
songpaused = true;
}
void I_ResumeSong (INT32 handle)
{
handle = 0;
if (midi_disabled)
return;
midi_resume();
songpaused = false;
}
void I_SetMusicVolume(INT32 volume)
{
if (midi_disabled)
return; return;
// Now set volume on output device. // Now set volume on output device.
// CONS_Printf("Digital music not yet supported under DOS.\n"); set_volume (-1, Volset(volume));
} }
boolean I_SetSongSpeed(float speed) boolean I_SetSongTrack(INT32 track)
{ {
(void)speed; (void)track;
return false; return false;
} }
// Is the song playing?
#if 0
int I_QrySongPlaying(int handle)
{
if (midi_disabled)
return 0;
//return islooping || musicdies > gametic;
return (midi_pos==-1);
}
#endif

View file

@ -90,10 +90,7 @@ extern boolean fromlevelselect;
// Internal parameters for sound rendering. // Internal parameters for sound rendering.
// ======================================== // ========================================
extern boolean nomidimusic; // defined in d_main.c extern boolean midi_disabled;
extern boolean nosound;
extern boolean nodigimusic;
extern boolean music_disabled;
extern boolean sound_disabled; extern boolean sound_disabled;
extern boolean digital_disabled; extern boolean digital_disabled;

View file

@ -23,13 +23,14 @@ void I_UpdateSound(void){};
// SFX I/O // SFX I/O
// //
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
(void)id; (void)id;
(void)vol; (void)vol;
(void)sep; (void)sep;
(void)pitch; (void)pitch;
(void)priority; (void)priority;
(void)channel;
return -1; return -1;
} }
@ -57,82 +58,36 @@ void I_SetSfxVolume(UINT8 volume)
(void)volume; (void)volume;
} }
// /// ------------------------
// MUSIC I/O // MUSIC SYSTEM
// /// ------------------------
void I_InitMusic(void){} void I_InitMusic(void){}
void I_ShutdownMusic(void){} void I_ShutdownMusic(void){}
void I_PauseSong(INT32 handle) /// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{ {
(void)handle; return MU_NONE;
} }
void I_ResumeSong(INT32 handle) boolean I_SongPlaying(void)
{ {
(void)handle;
}
//
// MIDI I/O
//
void I_InitMIDIMusic(void){}
void I_ShutdownMIDIMusic(void){}
void I_SetMIDIMusicVolume(UINT8 volume)
{
(void)volume;
}
INT32 I_RegisterSong(void *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
boolean I_PlaySong(INT32 handle, boolean looping)
{
(void)handle;
(void)looping;
return false; return false;
} }
void I_StopSong(INT32 handle) boolean I_SongPaused(void)
{ {
(void)handle;
}
void I_UnRegisterSong(INT32 handle)
{
(void)handle;
}
//
// DIGMUSIC I/O
//
void I_InitDigMusic(void){}
void I_ShutdownDigMusic(void){}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
(void)musicname;
(void)looping;
return false; return false;
} }
void I_StopDigSong(void){} /// ------------------------
// MUSIC EFFECTS
void I_SetDigMusicVolume(UINT8 volume) /// ------------------------
{
(void)volume;
}
boolean I_SetSongSpeed(float speed) boolean I_SetSongSpeed(float speed)
{ {
@ -140,6 +95,49 @@ boolean I_SetSongSpeed(float speed)
return false; return false;
} }
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
void I_UnloadSong(void)
{
(void)handle;
}
boolean I_PlaySong(boolean looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(void)
{
(void)handle;
}
void I_PauseSong(void)
{
(void)handle;
}
void I_ResumeSong(void)
{
(void)handle;
}
void I_SetMusicVolume(UINT8 volume)
{
(void)volume;
}
boolean I_SetSongTrack(int track) boolean I_SetSongTrack(int track)
{ {
(void)track; (void)track;

View file

@ -361,7 +361,7 @@ INT32 HW3S_I_StartSound(const void *origin_p, source3D_data_t *source_parm, chan
if (splitscreen) listenmobj2 = players[secondarydisplayplayer].mo; if (splitscreen) listenmobj2 = players[secondarydisplayplayer].mo;
if (nosound) if (sound_disabled)
return -1; return -1;
sfx = &S_sfx[sfx_id]; sfx = &S_sfx[sfx_id];

View file

@ -1126,7 +1126,7 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
else else
{ {
lightnum = *list[i].lightlevel; lightnum = *list[i].lightlevel;
colormap = list[i].extra_colormap; colormap = *list[i].extra_colormap;
} }
} }
@ -2116,6 +2116,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
else else
{ {
fixed_t texturevpeg; fixed_t texturevpeg;
boolean attachtobottom = false;
#ifdef ESLOPE
boolean slopeskew = false; // skew FOF walls with slopes?
#endif
// Wow, how was this missing from OpenGL for so long? // Wow, how was this missing from OpenGL for so long?
// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software // ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
@ -2123,24 +2127,50 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
if (newline) if (newline)
{ {
texturevpeg = sides[newline->sidenum[0]].rowoffset; texturevpeg = sides[newline->sidenum[0]].rowoffset;
if (newline->flags & ML_DONTPEGBOTTOM) attachtobottom = !!(newline->flags & ML_DONTPEGBOTTOM);
texturevpeg -= *rover->topheight - *rover->bottomheight; #ifdef ESLOPE
slopeskew = !!(newline->flags & ML_DONTPEGTOP);
#endif
} }
else else
{ {
texturevpeg = sides[rover->master->sidenum[0]].rowoffset; texturevpeg = sides[rover->master->sidenum[0]].rowoffset;
if (gr_linedef->flags & ML_DONTPEGBOTTOM) attachtobottom = !!(gr_linedef->flags & ML_DONTPEGBOTTOM);
texturevpeg -= *rover->topheight - *rover->bottomheight; #ifdef ESLOPE
slopeskew = !!(rover->master->flags & ML_DONTPEGTOP);
#endif
} }
grTex = HWR_GetTexture(texnum); grTex = HWR_GetTexture(texnum);
#ifdef ESLOPE #ifdef ESLOPE
if (!slopeskew) // no skewing
{
if (attachtobottom)
texturevpeg -= *rover->topheight - *rover->bottomheight;
wallVerts[3].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY; wallVerts[3].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
wallVerts[2].t = (*rover->topheight - hS + texturevpeg) * grTex->scaleY; wallVerts[2].t = (*rover->topheight - hS + texturevpeg) * grTex->scaleY;
wallVerts[0].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY; wallVerts[0].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
wallVerts[1].t = (*rover->topheight - lS + texturevpeg) * grTex->scaleY; wallVerts[1].t = (*rover->topheight - lS + texturevpeg) * grTex->scaleY;
}
else
{
if (!attachtobottom) // skew by top
{
wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
wallVerts[0].t = (h - l + texturevpeg) * grTex->scaleY;
wallVerts[1].t = (hS - lS + texturevpeg) * grTex->scaleY;
}
else // skew by bottom
{
wallVerts[0].t = wallVerts[1].t = texturevpeg * grTex->scaleY;
wallVerts[3].t = wallVerts[0].t - (h - l) * grTex->scaleY;
wallVerts[2].t = wallVerts[1].t - (hS - lS) * grTex->scaleY;
}
}
#else #else
if (attachtobottom)
texturevpeg -= *rover->topheight - *rover->bottomheight;
wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY; wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
wallVerts[0].t = wallVerts[1].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY; wallVerts[0].t = wallVerts[1].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
#endif #endif
@ -3486,12 +3516,12 @@ static void HWR_Subsector(size_t num)
light = R_GetPlaneLight(gr_frontsector, locFloorHeight, false); light = R_GetPlaneLight(gr_frontsector, locFloorHeight, false);
if (gr_frontsector->floorlightsec == -1) if (gr_frontsector->floorlightsec == -1)
floorlightlevel = *gr_frontsector->lightlist[light].lightlevel; floorlightlevel = *gr_frontsector->lightlist[light].lightlevel;
floorcolormap = gr_frontsector->lightlist[light].extra_colormap; floorcolormap = *gr_frontsector->lightlist[light].extra_colormap;
light = R_GetPlaneLight(gr_frontsector, locCeilingHeight, false); light = R_GetPlaneLight(gr_frontsector, locCeilingHeight, false);
if (gr_frontsector->ceilinglightsec == -1) if (gr_frontsector->ceilinglightsec == -1)
ceilinglightlevel = *gr_frontsector->lightlist[light].lightlevel; ceilinglightlevel = *gr_frontsector->lightlist[light].lightlevel;
ceilingcolormap = gr_frontsector->lightlist[light].extra_colormap; ceilingcolormap = *gr_frontsector->lightlist[light].extra_colormap;
} }
sub->sector->extra_colormap = gr_frontsector->extra_colormap; sub->sector->extra_colormap = gr_frontsector->extra_colormap;
@ -3617,7 +3647,7 @@ static void HWR_Subsector(size_t num)
*rover->bottomheight, *rover->bottomheight,
*gr_frontsector->lightlist[light].lightlevel, *gr_frontsector->lightlist[light].lightlevel,
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent, rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent,
false, gr_frontsector->lightlist[light].extra_colormap); false, *gr_frontsector->lightlist[light].extra_colormap);
#endif #endif
} }
else else
@ -3625,7 +3655,7 @@ static void HWR_Subsector(size_t num)
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum); HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum, HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap); rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
} }
} }
@ -3680,7 +3710,7 @@ static void HWR_Subsector(size_t num)
*rover->topheight, *rover->topheight,
*gr_frontsector->lightlist[light].lightlevel, *gr_frontsector->lightlist[light].lightlevel,
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent, rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent,
false, gr_frontsector->lightlist[light].extra_colormap); false, *gr_frontsector->lightlist[light].extra_colormap);
#endif #endif
} }
@ -3689,7 +3719,7 @@ static void HWR_Subsector(size_t num)
HWR_GetFlat(levelflats[*rover->toppic].lumpnum); HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum, HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap); rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
} }
} }
} }
@ -4200,8 +4230,8 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel; lightlevel = *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap) if (*sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap; colormap = *sector->lightlist[light].extra_colormap;
} }
else else
{ {
@ -4362,7 +4392,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
// Start with the lightlevel and colormap from the top of the sprite // Start with the lightlevel and colormap from the top of the sprite
lightlevel = *list[sector->numlights - 1].lightlevel; lightlevel = *list[sector->numlights - 1].lightlevel;
colormap = list[sector->numlights - 1].extra_colormap; colormap = *list[sector->numlights - 1].extra_colormap;
i = 0; i = 0;
temp = FLOAT_TO_FIXED(realtop); temp = FLOAT_TO_FIXED(realtop);
@ -4378,7 +4408,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
{ {
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i-1].lightlevel; lightlevel = *list[i-1].lightlevel;
colormap = list[i-1].extra_colormap; colormap = *list[i-1].extra_colormap;
break; break;
} }
} }
@ -4386,7 +4416,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
i = R_GetPlaneLight(sector, temp, false); i = R_GetPlaneLight(sector, temp, false);
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel; lightlevel = *list[i].lightlevel;
colormap = list[i].extra_colormap; colormap = *list[i].extra_colormap;
#endif #endif
for (i = 0; i < sector->numlights; i++) for (i = 0; i < sector->numlights; i++)
@ -4402,7 +4432,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
{ {
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel; lightlevel = *list[i].lightlevel;
colormap = list[i].extra_colormap; colormap = *list[i].extra_colormap;
} }
#ifdef ESLOPE #ifdef ESLOPE
@ -4734,8 +4764,8 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel; lightlevel = *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap) if (*sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap; colormap = *sector->lightlist[light].extra_colormap;
} }
else else
{ {
@ -5270,7 +5300,9 @@ static void HWR_AddSprites(sector_t *sec)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y); approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
continue;
HWR_ProjectSprite(thing); HWR_ProjectSprite(thing);
} }
} }
@ -5293,7 +5325,9 @@ static void HWR_AddSprites(sector_t *sec)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y); approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
continue;
HWR_ProjectPrecipitationSprite(precipthing); HWR_ProjectPrecipitationSprite(precipthing);
} }
} }
@ -5624,6 +5658,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
x1 = tr_x + x1 * rightcos; x1 = tr_x + x1 * rightcos;
x2 = tr_x - x2 * rightcos; x2 = tr_x - x2 * rightcos;
// okay, we can't return now... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
// //
// store information in a vissprite // store information in a vissprite
// //

View file

@ -1194,8 +1194,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel; lightlevel = *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap) if (*sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap; colormap = *sector->lightlist[light].extra_colormap;
} }
else else
{ {

View file

@ -18,6 +18,21 @@
#include "sounds.h" #include "sounds.h"
#include "command.h" #include "command.h"
// copied from SDL mixer, plus GME
typedef enum {
MU_NONE,
MU_CMD,
MU_WAV,
MU_MOD,
MU_MID,
MU_OGG,
MU_MP3,
MU_MP3_MAD_UNUSED, // use MU_MP3 instead
MU_FLAC,
MU_MODPLUG_UNUSED, // use MU_MOD instead
MU_GME
} musictype_t;
/** \brief Sound subsystem runing and waiting /** \brief Sound subsystem runing and waiting
*/ */
extern UINT8 sound_started; extern UINT8 sound_started;
@ -51,9 +66,9 @@ void I_StartupSound(void);
*/ */
void I_ShutdownSound(void); void I_ShutdownSound(void);
// /// ------------------------
// SFX I/O /// SFX I/O
// /// ------------------------
/** \brief Starts a sound in a particular sound channel. /** \brief Starts a sound in a particular sound channel.
\param id sfxid \param id sfxid
@ -64,7 +79,7 @@ void I_ShutdownSound(void);
\return sfx handle \return sfx handle
*/ */
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority); INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
/** \brief Stops a sound channel. /** \brief Stops a sound channel.
@ -105,9 +120,10 @@ void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch);
*/ */
void I_SetSfxVolume(UINT8 volume); void I_SetSfxVolume(UINT8 volume);
// /// ------------------------
// MUSIC I/O // MUSIC SYSTEM
// /// ------------------------
/** \brief Init the music systems /** \brief Init the music systems
*/ */
void I_InitMusic(void); void I_InitMusic(void);
@ -116,41 +132,23 @@ void I_InitMusic(void);
*/ */
void I_ShutdownMusic(void); void I_ShutdownMusic(void);
/** \brief PAUSE game handling. /// ------------------------
// MUSIC PROPERTIES
/// ------------------------
\param handle song handle musictype_t I_SongType(void);
boolean I_SongPlaying(void);
boolean I_SongPaused(void);
\return void /// ------------------------
*/ // MUSIC EFFECTS
void I_PauseSong(INT32 handle); /// ------------------------
/** \brief RESUME game handling boolean I_SetSongSpeed(float speed);
\param handle song handle /// ------------------------
// MUSIC PLAYBACK
\return void /// ------------------------
*/
void I_ResumeSong(INT32 handle);
//
// MIDI I/O
//
/** \brief Startup the MIDI music system
*/
void I_InitMIDIMusic(void);
/** \brief Shutdown the MIDI music system
*/
void I_ShutdownMIDIMusic(void);
/** \brief The I_SetMIDIMusicVolume function
\param volume volume to set at
\return void
*/
void I_SetMIDIMusicVolume(UINT8 volume);
/** \brief Registers a song handle to song data. /** \brief Registers a song handle to song data.
@ -161,7 +159,16 @@ void I_SetMIDIMusicVolume(UINT8 volume);
\todo Remove this \todo Remove this
*/ */
INT32 I_RegisterSong(void *data, size_t len); boolean I_LoadSong(char *data, size_t len);
/** \brief See ::I_LoadSong, then think backwards
\param handle song handle
\sa I_LoadSong
\todo remove midi handle
*/
void I_UnloadSong(void);
/** \brief Called by anything that wishes to start music /** \brief Called by anything that wishes to start music
@ -172,7 +179,7 @@ INT32 I_RegisterSong(void *data, size_t len);
\todo pass music name, not handle \todo pass music name, not handle
*/ */
boolean I_PlaySong(INT32 handle, boolean looping); boolean I_PlaySong(boolean looping);
/** \brief Stops a song over 3 seconds /** \brief Stops a song over 3 seconds
@ -181,58 +188,37 @@ boolean I_PlaySong(INT32 handle, boolean looping);
/todo drop handle /todo drop handle
*/ */
void I_StopSong(INT32 handle); void I_StopSong(void);
/** \brief See ::I_RegisterSong, then think backwards /** \brief PAUSE game handling.
\param handle song handle \param handle song handle
\sa I_RegisterSong \return void
\todo remove midi handle
*/ */
void I_UnRegisterSong(INT32 handle); void I_PauseSong(void);
// /** \brief RESUME game handling
// DIGMUSIC I/O
//
/** \brief Startup the music system \param handle song handle
\return void
*/ */
void I_InitDigMusic(void); void I_ResumeSong(void);
/** \brief Shutdown the music system /** \brief The I_SetMusicVolume function
*/
void I_ShutdownDigMusic(void);
boolean I_SetSongSpeed(float speed);
boolean I_SetSongTrack(INT32 track);
/** \brief The I_StartDigSong function
\param musicname music lump name
\param looping if true, loop the song
\return if true, song playing
*/
boolean I_StartDigSong(const char *musicname, boolean looping);
/** \brief stop non-MIDI song
*/
void I_StopDigSong(void);
/** \brief The I_SetDigMusicVolume function
\param volume volume to set at \param volume volume to set at
\return void \return void
*/ */
void I_SetDigMusicVolume(UINT8 volume); void I_SetMusicVolume(UINT8 volume);
// boolean I_SetSongTrack(INT32 track);
/// ------------------------
// CD MUSIC I/O // CD MUSIC I/O
// /// ------------------------
/** \brief cd music interface /** \brief cd music interface
*/ */

View file

@ -649,14 +649,29 @@ static boolean SOCK_CanGet(void)
#endif #endif
#ifndef NONET #ifndef NONET
static void SOCK_Send(void) static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
{ {
ssize_t c = ERRSOCKET;
socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in); socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in);
#ifdef HAVE_IPV6 #ifdef HAVE_IPV6
socklen_t d6 = (socklen_t)sizeof(struct sockaddr_in6); socklen_t d6 = (socklen_t)sizeof(struct sockaddr_in6);
#endif #endif
socklen_t d, da = (socklen_t)sizeof(mysockaddr_t); socklen_t d, da = (socklen_t)sizeof(mysockaddr_t);
switch (sockaddr->any.sa_family)
{
case AF_INET: d = d4; break;
#ifdef HAVE_IPV6
case AF_INET6: d = d6; break;
#endif
default: d = da; break;
}
return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
}
static void SOCK_Send(void)
{
ssize_t c = ERRSOCKET;
size_t i, j; size_t i, j;
if (!nodeconnected[doomcom->remotenode]) if (!nodeconnected[doomcom->remotenode])
@ -669,19 +684,7 @@ static void SOCK_Send(void)
for (j = 0; j < broadcastaddresses; j++) for (j = 0; j < broadcastaddresses; j++)
{ {
if (myfamily[i] == broadcastaddress[j].any.sa_family) if (myfamily[i] == broadcastaddress[j].any.sa_family)
{ SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
if (broadcastaddress[i].any.sa_family == AF_INET)
d = d4;
#ifdef HAVE_IPV6
else if (broadcastaddress[i].any.sa_family == AF_INET6)
d = d6;
#endif
else
d = da;
c = sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
&broadcastaddress[j].any, d);
}
} }
} }
return; return;
@ -691,35 +694,13 @@ static void SOCK_Send(void)
for (i = 0; i < mysocketses; i++) for (i = 0; i < mysocketses; i++)
{ {
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family) if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
{ SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET)
d = d4;
#ifdef HAVE_IPV6
else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
d = d6;
#endif
else
d = da;
sendto(mysockets[i], (char *)&doomcom->data, doomcom->datalength, 0,
&clientaddress[doomcom->remotenode].any, d);
}
} }
return; return;
} }
else else
{ {
if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET) c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
d = d4;
#ifdef HAVE_IPV6
else if (clientaddress[doomcom->remotenode].any.sa_family == AF_INET6)
d = d6;
#endif
else
d = da;
c = sendto(nodesocket[doomcom->remotenode], (char *)&doomcom->data, doomcom->datalength, 0,
&clientaddress[doomcom->remotenode].any, d);
} }
if (c == ERRSOCKET && errno != ECONNREFUSED && errno != EWOULDBLOCK) if (c == ERRSOCKET && errno != ECONNREFUSED && errno != EWOULDBLOCK)
@ -1007,7 +988,7 @@ static boolean UDP_Socket(void)
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
while (runp != NULL) while (runp != NULL && s < MAXNETNODES+1)
{ {
memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen); memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen);
s++; s++;
@ -1022,12 +1003,15 @@ static boolean UDP_Socket(void)
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
s++; s++;
} }
s = 0;
// setup broadcast adress to BROADCASTADDR entry // setup broadcast adress to BROADCASTADDR entry
gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai); gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai);
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
while (runp != NULL) while (runp != NULL && s < MAXNETNODES+1)
{ {
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen); memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++; s++;
@ -1050,7 +1034,7 @@ static boolean UDP_Socket(void)
if (gaie == 0) if (gaie == 0)
{ {
runp = ai; runp = ai;
while (runp != NULL) while (runp != NULL && s < MAXNETNODES+1)
{ {
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen); memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++; s++;

View file

@ -3458,8 +3458,8 @@ state_t states[NUMSTATES] =
{SPR_FMCE, 0, 20, {NULL}, 0, 0, S_SMASHSPIKE_EASE1}, // S_SMASHSPIKE_FLOAT {SPR_FMCE, 0, 20, {NULL}, 0, 0, S_SMASHSPIKE_EASE1}, // S_SMASHSPIKE_FLOAT
{SPR_FMCE, 0, 4, {A_ZThrust}, 4, (1<<16)|1, S_SMASHSPIKE_EASE2}, // S_SMASHSPIKE_EASE1 {SPR_FMCE, 0, 4, {A_ZThrust}, 4, (1<<16)|1, S_SMASHSPIKE_EASE2}, // S_SMASHSPIKE_EASE1
{SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_EASE1 {SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_EASE2
{SPR_FMCE, 0, 2, {A_ZThrust}, -6, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_FALL {SPR_FMCE, 0, 2, {A_ZThrust}, -6, 1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_FALL
{SPR_FMCE, 1, 2, {A_MultiShotDist}, (MT_DUST<<16)|10, -48, S_SMASHSPIKE_STOMP2}, // S_SMASHSPIKE_STOMP1 {SPR_FMCE, 1, 2, {A_MultiShotDist}, (MT_DUST<<16)|10, -48, S_SMASHSPIKE_STOMP2}, // S_SMASHSPIKE_STOMP1
{SPR_FMCE, 2, 14, {NULL}, 0, 0, S_SMASHSPIKE_RISE1}, // S_SMASHSPIKE_STOMP2 {SPR_FMCE, 2, 14, {NULL}, 0, 0, S_SMASHSPIKE_RISE1}, // S_SMASHSPIKE_STOMP2
{SPR_FMCE, 1, 2, {NULL}, 0, 0, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE1 {SPR_FMCE, 1, 2, {NULL}, 0, 0, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE1

View file

@ -1809,9 +1809,11 @@ static int lib_pFadeLight(lua_State *L)
INT16 tag = (INT16)luaL_checkinteger(L, 1); INT16 tag = (INT16)luaL_checkinteger(L, 1);
INT32 destvalue = (INT32)luaL_checkinteger(L, 2); INT32 destvalue = (INT32)luaL_checkinteger(L, 2);
INT32 speed = (INT32)luaL_checkinteger(L, 3); INT32 speed = (INT32)luaL_checkinteger(L, 3);
boolean ticbased = lua_optboolean(L, 4);
boolean force = lua_optboolean(L, 5);
NOHUD NOHUD
INLEVEL INLEVEL
P_FadeLight(tag, destvalue, speed); P_FadeLight(tag, destvalue, speed, ticbased, force);
return 0; return 0;
} }

View file

@ -40,6 +40,8 @@ enum mobj_e {
mobj_subsector, mobj_subsector,
mobj_floorz, mobj_floorz,
mobj_ceilingz, mobj_ceilingz,
mobj_floorrover,
mobj_ceilingrover,
mobj_radius, mobj_radius,
mobj_height, mobj_height,
mobj_momx, mobj_momx,
@ -100,6 +102,8 @@ static const char *const mobj_opt[] = {
"subsector", "subsector",
"floorz", "floorz",
"ceilingz", "ceilingz",
"floorrover",
"ceilingrover",
"radius", "radius",
"height", "height",
"momx", "momx",
@ -208,6 +212,12 @@ static int mobj_get(lua_State *L)
case mobj_ceilingz: case mobj_ceilingz:
lua_pushfixed(L, mo->ceilingz); lua_pushfixed(L, mo->ceilingz);
break; break;
case mobj_floorrover:
LUA_PushUserdata(L, mo->floorrover, META_FFLOOR);
break;
case mobj_ceilingrover:
LUA_PushUserdata(L, mo->ceilingrover, META_FFLOOR);
break;
case mobj_radius: case mobj_radius:
lua_pushfixed(L, mo->radius); lua_pushfixed(L, mo->radius);
break; break;
@ -396,6 +406,8 @@ static int mobj_set(lua_State *L)
P_CheckPosition(mo, mo->x, mo->y); P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz; mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz; mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
P_SetTarget(&tmthing, ptmthing); P_SetTarget(&tmthing, ptmthing);
break; break;
} }
@ -430,6 +442,10 @@ static int mobj_set(lua_State *L)
return NOSETPOS; return NOSETPOS;
case mobj_ceilingz: case mobj_ceilingz:
return NOSETPOS; return NOSETPOS;
case mobj_floorrover:
return NOSET;
case mobj_ceilingrover:
return NOSET;
case mobj_radius: case mobj_radius:
{ {
mobj_t *ptmthing = tmthing; mobj_t *ptmthing = tmthing;
@ -439,6 +455,8 @@ static int mobj_set(lua_State *L)
P_CheckPosition(mo, mo->x, mo->y); P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz; mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz; mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
P_SetTarget(&tmthing, ptmthing); P_SetTarget(&tmthing, ptmthing);
break; break;
} }
@ -451,6 +469,8 @@ static int mobj_set(lua_State *L)
P_CheckPosition(mo, mo->x, mo->y); P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz; mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz; mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
P_SetTarget(&tmthing, ptmthing); P_SetTarget(&tmthing, ptmthing);
break; break;
} }

View file

@ -193,25 +193,27 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
{ {
MYFILE f; MYFILE f;
char *name; char *name;
size_t len;
f.wad = wad; f.wad = wad;
f.size = W_LumpLengthPwad(wad, lump); f.size = W_LumpLengthPwad(wad, lump);
f.data = Z_Malloc(f.size, PU_LUA, NULL); f.data = Z_Malloc(f.size, PU_LUA, NULL);
W_ReadLumpPwad(wad, lump, f.data); W_ReadLumpPwad(wad, lump, f.data);
f.curpos = f.data; f.curpos = f.data;
len = strlen(wadfiles[wad]->filename); // length of file name
if (wadfiles[wad]->type == RET_LUA) if (wadfiles[wad]->type == RET_LUA)
{ {
name = malloc(strlen(wadfiles[wad]->filename)+1); name = malloc(len+1);
strcpy(name, wadfiles[wad]->filename); strcpy(name, wadfiles[wad]->filename);
} }
else // If it's not a .lua file, copy the lump name in too. else // If it's not a .lua file, copy the lump name in too.
{ {
lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump]; lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
size_t length = strlen(wadfiles[wad]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name len += 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
name = malloc(length + 1); name = malloc(len+1);
sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->name2); sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->name2);
name[length] = '\0'; name[len] = '\0';
} }
LUA_LoadFile(&f, name); // actually load file! LUA_LoadFile(&f, name); // actually load file!

View file

@ -497,7 +497,9 @@ static void GIF_framewrite(void)
// screen regions are handled in GIF_lzw // screen regions are handled in GIF_lzw
{ {
UINT16 delay = 3; // todo int d1 = (int)((100.0/NEWTICRATE)*(gif_frames+1));
int d2 = (int)((100.0/NEWTICRATE)*(gif_frames));
UINT16 delay = d1-d2;
INT32 startline; INT32 startline;
WRITEMEM(p, gifframe_gchead, 4); WRITEMEM(p, gifframe_gchead, 4);

View file

@ -9350,7 +9350,7 @@ static void M_SoundMenu(INT32 choice)
{ {
(void)choice; (void)choice;
OP_SoundOptionsMenu[6].status = ((nosound || sound_disabled) ? IT_GRAYEDOUT : (IT_STRING | IT_CVAR)); OP_SoundOptionsMenu[6].status = (sound_disabled ? IT_GRAYEDOUT : (IT_STRING | IT_CVAR));
M_SetupNextMenu(&OP_SoundOptionsDef); M_SetupNextMenu(&OP_SoundOptionsDef);
} }
@ -9363,25 +9363,25 @@ void M_DrawSoundMenu(void)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x,
currentMenu->y+currentMenu->menuitems[0].alphaKey, currentMenu->y+currentMenu->menuitems[0].alphaKey,
(nosound ? V_REDMAP : V_YELLOWMAP), (sound_disabled ? V_REDMAP : V_YELLOWMAP),
((nosound || sound_disabled) ? offstring : onstring)); (sound_disabled ? offstring : onstring));
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x,
currentMenu->y+currentMenu->menuitems[2].alphaKey, currentMenu->y+currentMenu->menuitems[2].alphaKey,
(nodigimusic ? V_REDMAP : V_YELLOWMAP), (digital_disabled ? V_REDMAP : V_YELLOWMAP),
((nodigimusic || digital_disabled) ? offstring : onstring)); (digital_disabled ? offstring : onstring));
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x,
currentMenu->y+currentMenu->menuitems[4].alphaKey, currentMenu->y+currentMenu->menuitems[4].alphaKey,
(nomidimusic ? V_REDMAP : V_YELLOWMAP), (midi_disabled ? V_REDMAP : V_YELLOWMAP),
((nomidimusic || music_disabled) ? offstring : onstring)); (midi_disabled ? offstring : onstring));
if (itemOn == 0) if (itemOn == 0)
lengthstring = ((nosound || sound_disabled) ? 3 : 2); lengthstring = (sound_disabled ? 3 : 2);
else if (itemOn == 2) else if (itemOn == 2)
lengthstring = ((nodigimusic || digital_disabled) ? 3 : 2); lengthstring = (digital_disabled ? 3 : 2);
else if (itemOn == 4) else if (itemOn == 4)
lengthstring = ((nomidimusic || music_disabled) ? 3 : 2); lengthstring = (midi_disabled ? 3 : 2);
else else
return; return;
@ -9416,21 +9416,10 @@ static void M_ToggleSFX(INT32 choice)
break; break;
} }
if (nosound)
{
nosound = false;
I_StartupSound();
if (nosound) return;
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
S_StartSound(NULL, sfx_strpst);
OP_SoundOptionsMenu[6].status = IT_STRING | IT_CVAR;
//M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
}
else
{
if (sound_disabled) if (sound_disabled)
{ {
sound_disabled = false; sound_disabled = false;
S_InitSfxChannels(cv_soundvolume.value);
S_StartSound(NULL, sfx_strpst); S_StartSound(NULL, sfx_strpst);
OP_SoundOptionsMenu[6].status = IT_STRING | IT_CVAR; OP_SoundOptionsMenu[6].status = IT_STRING | IT_CVAR;
//M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING); //M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
@ -9443,7 +9432,6 @@ static void M_ToggleSFX(INT32 choice)
//M_StartMessage(M_GetText("SFX Disabled\n"), NULL, MM_NOTHING); //M_StartMessage(M_GetText("SFX Disabled\n"), NULL, MM_NOTHING);
} }
} }
}
static void M_ToggleDigital(INT32 choice) static void M_ToggleDigital(INT32 choice)
{ {
@ -9469,24 +9457,11 @@ static void M_ToggleDigital(INT32 choice)
break; break;
} }
if (nodigimusic)
{
nodigimusic = false;
I_InitDigMusic();
if (nodigimusic) return;
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
S_StopMusic();
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
else
S_ChangeMusicInternal("_clear", false);
//M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
}
else
{
if (digital_disabled) if (digital_disabled)
{ {
digital_disabled = false; digital_disabled = false;
I_InitMusic();
S_StopMusic();
if (Playing()) if (Playing())
P_RestoreMusic(&players[consoleplayer]); P_RestoreMusic(&players[consoleplayer]);
else else
@ -9496,9 +9471,26 @@ static void M_ToggleDigital(INT32 choice)
else else
{ {
digital_disabled = true; digital_disabled = true;
if (S_MusicType() != MU_MID)
{
if (midi_disabled)
S_StopMusic(); S_StopMusic();
//M_StartMessage(M_GetText("Digital Music Disabled\n"), NULL, MM_NOTHING); else
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_MIDIExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
} }
else
S_StopMusic();
}
}
//M_StartMessage(M_GetText("Digital Music Disabled\n"), NULL, MM_NOTHING);
} }
} }
@ -9516,6 +9508,12 @@ static void M_ToggleMIDI(INT32 choice)
itemOn--; itemOn--;
return; return;
case KEY_LEFTARROW:
case KEY_RIGHTARROW:
if (S_MusicType() != MU_MID && S_MusicType() != MU_NONE)
S_StartSound(NULL, sfx_menu1);
break;
case KEY_ESCAPE: case KEY_ESCAPE:
if (currentMenu->prevMenu) if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu); M_SetupNextMenu(currentMenu->prevMenu);
@ -9525,13 +9523,10 @@ static void M_ToggleMIDI(INT32 choice)
default: default:
break; break;
} }
if (midi_disabled)
if (nomidimusic)
{ {
nomidimusic = false; midi_disabled = false;
I_InitMIDIMusic(); I_InitMusic();
if (nomidimusic) return;
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
if (Playing()) if (Playing())
P_RestoreMusic(&players[consoleplayer]); P_RestoreMusic(&players[consoleplayer]);
else else
@ -9540,21 +9535,27 @@ static void M_ToggleMIDI(INT32 choice)
} }
else else
{ {
if (music_disabled) midi_disabled = true;
if (S_MusicType() == MU_MID)
{ {
music_disabled = false; if (digital_disabled)
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
else
S_ChangeMusicInternal("_clear", false);
//M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
}
else
{
music_disabled = true;
S_StopMusic(); S_StopMusic();
//M_StartMessage(M_GetText("MIDI Music Disabled\n"), NULL, MM_NOTHING); else
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_DigExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
} }
else
S_StopMusic();
}
}
//M_StartMessage(M_GetText("MIDI Music Disabled\n"), NULL, MM_NOTHING);
} }
} }

View file

@ -3324,6 +3324,11 @@ void A_MonitorPop(mobj_t *actor)
newmobj->sprite = SPR_TV1P; newmobj->sprite = SPR_TV1P;
} }
} }
// Run a linedef executor immediately upon popping
// You may want to delay your effects by 18 tics to sync with the reward giving
if (actor->spawnpoint && (actor->spawnpoint->options & MTF_EXTRA) && (actor->spawnpoint->angle & 16384))
P_LinedefExecute((actor->spawnpoint->angle & 16383), actor->target, NULL);
} }
// Function: A_GoldMonitorPop // Function: A_GoldMonitorPop

View file

@ -1839,6 +1839,7 @@ void T_ThwompSector(levelspecthink_t *thwomp)
#define ceilingwasheight vars[5] #define ceilingwasheight vars[5]
fixed_t thwompx, thwompy; fixed_t thwompx, thwompy;
sector_t *actionsector; sector_t *actionsector;
ffloor_t *rover = NULL;
INT32 secnum; INT32 secnum;
// If you just crashed down, wait a second before coming back up. // If you just crashed down, wait a second before coming back up.
@ -1853,7 +1854,16 @@ void T_ThwompSector(levelspecthink_t *thwomp)
secnum = P_FindSectorFromTag((INT16)thwomp->vars[0], -1); secnum = P_FindSectorFromTag((INT16)thwomp->vars[0], -1);
if (secnum > 0) if (secnum > 0)
{
actionsector = &sectors[secnum]; actionsector = &sectors[secnum];
// Look for thwomp FFloor
for (rover = actionsector->ffloors; rover; rover = rover->next)
{
if (rover->master == thwomp->sourceline)
break;
}
}
else else
return; // Bad bad bad! return; // Bad bad bad!
@ -1942,10 +1952,13 @@ void T_ThwompSector(levelspecthink_t *thwomp)
{ {
mobj_t *mp = (void *)&actionsector->soundorg; mobj_t *mp = (void *)&actionsector->soundorg;
if (!rover || (rover->flags & FF_EXISTS))
{
if (thwomp->sourceline->flags & ML_EFFECT4) if (thwomp->sourceline->flags & ML_EFFECT4)
S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS); S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS);
else else
S_StartSound(mp, sfx_thwomp); S_StartSound(mp, sfx_thwomp);
}
thwomp->direction = 1; // start heading back up thwomp->direction = 1; // start heading back up
thwomp->distance = TICRATE; // but only after a small delay thwomp->distance = TICRATE; // but only after a small delay
@ -1959,6 +1972,8 @@ void T_ThwompSector(levelspecthink_t *thwomp)
thinker_t *th; thinker_t *th;
mobj_t *mo; mobj_t *mo;
if (!rover || (rover->flags & FF_EXISTS))
{
// scan the thinkers to find players! // scan the thinkers to find players!
for (th = thinkercap.next; th != &thinkercap; th = th->next) for (th = thinkercap.next; th != &thinkercap; th = th->next)
{ {
@ -1966,13 +1981,15 @@ void T_ThwompSector(levelspecthink_t *thwomp)
continue; continue;
mo = (mobj_t *)th; mo = (mobj_t *)th;
if (mo->type == MT_PLAYER && mo->health && mo->z <= thwomp->sector->ceilingheight if (mo->type == MT_PLAYER && mo->health && mo->player && !mo->player->spectator
&& mo->z <= thwomp->sector->ceilingheight
&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT) && P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
{ {
thwomp->direction = -1; thwomp->direction = -1;
break; break;
} }
} }
}
thwomp->sector->ceilspeed = 0; thwomp->sector->ceilspeed = 0;
thwomp->sector->floorspeed = 0; thwomp->sector->floorspeed = 0;

View file

@ -3313,13 +3313,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
} }
else if (player->powers[pw_carry] == CR_NIGHTSFALL) else if (player->powers[pw_carry] == CR_NIGHTSFALL)
{ {
if (player->spheres > 0) // always damage so we can recoil upon losing points
{
damage = player->spheres; damage = player->spheres;
P_RingDamage(player, inflictor, source, damage, damagetype, true); P_RingDamage(player, inflictor, source, damage, damagetype, true);
damage = 0; damage = 0;
} }
}
else if (player->rings > 0) // No shield but have rings. else if (player->rings > 0) // No shield but have rings.
{ {
damage = player->rings; damage = player->rings;

View file

@ -23,7 +23,7 @@
* *
* \param sector The sector to remove effects from. * \param sector The sector to remove effects from.
*/ */
static void P_RemoveLighting(sector_t *sector) void P_RemoveLighting(sector_t *sector)
{ {
if (sector->lightingdata) if (sector->lightingdata)
{ {
@ -322,30 +322,29 @@ glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector,
return g; return g;
} }
/** Fades all the lights in sectors with a particular tag to a new /** Fades all the lights in specified sector to a new
* value. * value.
* *
* \param tag Tag to look for sectors by. * \param sector Target sector
* \param destvalue The final light value in these sectors. * \param destvalue The final light value in these sectors.
* \param speed Speed of the fade; the change to the ligh * \param speed If tic-based: total duration of effect.
* If speed-based: Speed of the fade; the change to the ligh
* level in each sector per tic. * level in each sector per tic.
* \todo Calculate speed better so that it is possible to specify * \param ticbased Use a specific duration for the fade, defined by speed
* the time for completion of the fade, and all lights fade
* in this time regardless of initial values.
* \sa T_LightFade * \sa T_LightFade
*/ */
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed) void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased)
{ {
INT32 i;
lightlevel_t *ll; lightlevel_t *ll;
sector_t *sector;
// search all sectors for ones with tag
for (i = -1; (i = P_FindSectorFromTag(tag, i)) >= 0 ;)
{
sector = &sectors[i];
P_RemoveLighting(sector); // remove the old lighting effect first P_RemoveLighting(sector); // remove the old lighting effect first
if ((ticbased && !speed) || sector->lightlevel == destvalue) // set immediately
{
sector->lightlevel = destvalue;
return;
}
ll = Z_Calloc(sizeof (*ll), PU_LEVSPEC, NULL); ll = Z_Calloc(sizeof (*ll), PU_LEVSPEC, NULL);
ll->thinker.function.acp1 = (actionf_p1)T_LightFade; ll->thinker.function.acp1 = (actionf_p1)T_LightFade;
sector->lightingdata = ll; // set it to the lightlevel_t sector->lightingdata = ll; // set it to the lightlevel_t
@ -353,8 +352,40 @@ void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed)
P_AddThinker(&ll->thinker); // add thinker P_AddThinker(&ll->thinker); // add thinker
ll->sector = sector; ll->sector = sector;
ll->sourcelevel = sector->lightlevel;
ll->destlevel = destvalue; ll->destlevel = destvalue;
ll->speed = speed;
ll->fixedcurlevel = sector->lightlevel<<FRACBITS;
if (ticbased)
{
// Speed means duration.
ll->timer = abs(speed);
ll->fixedpertic = FixedDiv((destvalue<<FRACBITS) - ll->fixedcurlevel, speed<<FRACBITS);
}
else
{
// Speed means increment per tic (literally speed).
ll->timer = FixedDiv((destvalue<<FRACBITS) - ll->fixedcurlevel, speed<<FRACBITS)>>FRACBITS;
ll->fixedpertic = speed<<FRACBITS;
}
}
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force)
{
INT32 i;
// search all sectors for ones with tag
for (i = -1; (i = P_FindSectorFromTag(tag, i)) >= 0 ;)
{
if (!force && ticbased // always let speed fader execute
&& sectors[i].lightingdata
&& ((lightlevel_t*)sectors[i].lightingdata)->thinker.function.acp1 == (actionf_p1)T_LightFade)
// && ((lightlevel_t*)sectors[i].lightingdata)->timer > 2)
{
CONS_Debug(DBG_GAMELOGIC, "Line type 420 Executor: Fade light thinker already exists, timer: %d\n", ((lightlevel_t*)sectors[i].lightingdata)->timer);
continue;
}
P_FadeLightBySector(&sectors[i], destvalue, speed, ticbased);
} }
} }
@ -365,30 +396,13 @@ void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed)
*/ */
void T_LightFade(lightlevel_t *ll) void T_LightFade(lightlevel_t *ll)
{ {
if (ll->sector->lightlevel < ll->destlevel) if (--ll->timer <= 0)
{ {
// increase the lightlevel ll->sector->lightlevel = ll->destlevel; // set to dest lightlevel
if (ll->sector->lightlevel + ll->speed >= ll->destlevel)
{
// stop changing light level
ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker
return;
} }
else
ll->sector->lightlevel = (INT16)(ll->sector->lightlevel + (INT16)ll->speed); // move lightlevel
}
else
{
// decrease lightlevel
if (ll->sector->lightlevel - ll->speed <= ll->destlevel)
{
// stop changing light level
ll->sector->lightlevel = (INT16)ll->destlevel; // set to dest lightlevel
P_RemoveLighting(ll->sector); // clear lightingdata, remove thinker ll->fixedcurlevel = ll->fixedcurlevel + ll->fixedpertic;
} ll->sector->lightlevel = (ll->fixedcurlevel)>>FRACBITS;
else
ll->sector->lightlevel = (INT16)(ll->sector->lightlevel - (INT16)ll->speed); // move lightlevel
}
} }

View file

@ -326,6 +326,7 @@ void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angl
extern boolean floatok; extern boolean floatok;
extern fixed_t tmfloorz; extern fixed_t tmfloorz;
extern fixed_t tmceilingz; extern fixed_t tmceilingz;
extern ffloor_t *tmfloorrover, *tmceilingrover;
extern mobj_t *tmfloorthing, *tmhitthing, *tmthing; extern mobj_t *tmfloorthing, *tmhitthing, *tmthing;
extern camera_t *mapcampointer; extern camera_t *mapcampointer;
extern fixed_t tmx; extern fixed_t tmx;

View file

@ -52,6 +52,7 @@ fixed_t tmfloorz, tmceilingz;
static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights
mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
mobj_t *tmhitthing; // the solid thing you bumped into (for collisions) mobj_t *tmhitthing; // the solid thing you bumped into (for collisions)
ffloor_t *tmfloorrover, *tmceilingrover;
#ifdef ESLOPE #ifdef ESLOPE
pslope_t *tmfloorslope, *tmceilingslope; pslope_t *tmfloorslope, *tmceilingslope;
#endif #endif
@ -101,6 +102,8 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
thing->floorz = tmfloorz; thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz; thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
return true; return true;
} }
@ -1417,6 +1420,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->z + thing->height > tmfloorz) if (thing->z + thing->height > tmfloorz)
{ {
tmfloorz = thing->z + thing->height; tmfloorz = thing->z + thing->height;
tmfloorrover = NULL;
#ifdef ESLOPE #ifdef ESLOPE
tmfloorslope = NULL; tmfloorslope = NULL;
#endif #endif
@ -1437,6 +1441,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return false; return false;
tmfloorz = tmceilingz = topz; // block while in air tmfloorz = tmceilingz = topz; // block while in air
tmceilingrover = NULL;
#ifdef ESLOPE #ifdef ESLOPE
tmceilingslope = NULL; tmceilingslope = NULL;
#endif #endif
@ -1445,6 +1450,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height) else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height)
{ {
tmceilingz = topz; tmceilingz = topz;
tmceilingrover = NULL;
#ifdef ESLOPE #ifdef ESLOPE
tmceilingslope = NULL; tmceilingslope = NULL;
#endif #endif
@ -1461,6 +1467,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->z < tmceilingz) if (thing->z < tmceilingz)
{ {
tmceilingz = thing->z; tmceilingz = thing->z;
tmceilingrover = NULL;
#ifdef ESLOPE #ifdef ESLOPE
tmceilingslope = NULL; tmceilingslope = NULL;
#endif #endif
@ -1481,6 +1488,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return false; return false;
tmfloorz = tmceilingz = topz; // block while in air tmfloorz = tmceilingz = topz; // block while in air
tmfloorrover = NULL;
#ifdef ESLOPE #ifdef ESLOPE
tmfloorslope = NULL; tmfloorslope = NULL;
#endif #endif
@ -1489,6 +1497,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z) else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z)
{ {
tmfloorz = topz; tmfloorz = topz;
tmfloorrover = NULL;
#ifdef ESLOPE #ifdef ESLOPE
tmfloorslope = NULL; tmfloorslope = NULL;
#endif #endif
@ -1640,6 +1649,7 @@ static boolean PIT_CheckLine(line_t *ld)
{ {
tmceilingz = opentop; tmceilingz = opentop;
ceilingline = ld; ceilingline = ld;
tmceilingrover = NULL;
#ifdef ESLOPE #ifdef ESLOPE
tmceilingslope = opentopslope; tmceilingslope = opentopslope;
#endif #endif
@ -1648,6 +1658,7 @@ static boolean PIT_CheckLine(line_t *ld)
if (openbottom > tmfloorz) if (openbottom > tmfloorz)
{ {
tmfloorz = openbottom; tmfloorz = openbottom;
tmfloorrover = NULL;
#ifdef ESLOPE #ifdef ESLOPE
tmfloorslope = openbottomslope; tmfloorslope = openbottomslope;
#endif #endif
@ -1729,6 +1740,8 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
// will adjust them. // will adjust them.
tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->floorheight; tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->floorheight;
tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight; tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight;
tmfloorrover = NULL;
tmceilingrover = NULL;
#ifdef ESLOPE #ifdef ESLOPE
tmfloorslope = newsubsec->sector->f_slope; tmfloorslope = newsubsec->sector->f_slope;
tmceilingslope = newsubsec->sector->c_slope; tmceilingslope = newsubsec->sector->c_slope;
@ -1772,6 +1785,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{ {
if (tmfloorz < topheight - sinklevel) { if (tmfloorz < topheight - sinklevel) {
tmfloorz = topheight - sinklevel; tmfloorz = topheight - sinklevel;
tmfloorrover = rover;
#ifdef ESLOPE #ifdef ESLOPE
tmfloorslope = *rover->t_slope; tmfloorslope = *rover->t_slope;
#endif #endif
@ -1781,6 +1795,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{ {
if (tmceilingz > bottomheight + sinklevel) { if (tmceilingz > bottomheight + sinklevel) {
tmceilingz = bottomheight + sinklevel; tmceilingz = bottomheight + sinklevel;
tmceilingrover = rover;
#ifdef ESLOPE #ifdef ESLOPE
tmceilingslope = *rover->b_slope; tmceilingslope = *rover->b_slope;
#endif #endif
@ -1805,6 +1820,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{ {
if (tmfloorz < thing->z) { if (tmfloorz < thing->z) {
tmfloorz = thing->z; tmfloorz = thing->z;
tmfloorrover = rover;
#ifdef ESLOPE #ifdef ESLOPE
tmfloorslope = NULL; tmfloorslope = NULL;
#endif #endif
@ -1823,6 +1839,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
&& !(rover->flags & FF_REVERSEPLATFORM)) && !(rover->flags & FF_REVERSEPLATFORM))
{ {
tmfloorz = tmdropoffz = topheight; tmfloorz = tmdropoffz = topheight;
tmfloorrover = rover;
#ifdef ESLOPE #ifdef ESLOPE
tmfloorslope = *rover->t_slope; tmfloorslope = *rover->t_slope;
#endif #endif
@ -1832,6 +1849,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE))) && !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
{ {
tmceilingz = tmdrpoffceilz = bottomheight; tmceilingz = tmdrpoffceilz = bottomheight;
tmceilingrover = rover;
#ifdef ESLOPE #ifdef ESLOPE
tmceilingslope = *rover->b_slope; tmceilingslope = *rover->b_slope;
#endif #endif
@ -2328,6 +2346,8 @@ boolean PIT_PushableMoved(mobj_t *thing)
mobj_t *oldthing = tmthing; mobj_t *oldthing = tmthing;
line_t *oldceilline = ceilingline; line_t *oldceilline = ceilingline;
line_t *oldblockline = blockingline; line_t *oldblockline = blockingline;
ffloor_t *oldflrrover = tmfloorrover;
ffloor_t *oldceilrover = tmceilingrover;
#ifdef ESLOPE #ifdef ESLOPE
pslope_t *oldfslope = tmfloorslope; pslope_t *oldfslope = tmfloorslope;
pslope_t *oldcslope = tmceilingslope; pslope_t *oldcslope = tmceilingslope;
@ -2344,6 +2364,8 @@ boolean PIT_PushableMoved(mobj_t *thing)
P_SetTarget(&tmthing, oldthing); P_SetTarget(&tmthing, oldthing);
ceilingline = oldceilline; ceilingline = oldceilline;
blockingline = oldblockline; blockingline = oldblockline;
tmfloorrover = oldflrrover;
tmceilingrover = oldceilrover;
#ifdef ESLOPE #ifdef ESLOPE
tmfloorslope = oldfslope; tmfloorslope = oldfslope;
tmceilingslope = oldcslope; tmceilingslope = oldcslope;
@ -2465,6 +2487,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
if (thingtop == thing->ceilingz && tmceilingz > thingtop && tmceilingz - thingtop <= maxstep) if (thingtop == thing->ceilingz && tmceilingz > thingtop && tmceilingz - thingtop <= maxstep)
{ {
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height; thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->ceilingrover = tmceilingrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN; thing->eflags |= MFE_JUSTSTEPPEDDOWN;
} }
#ifdef ESLOPE #ifdef ESLOPE
@ -2472,6 +2495,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (tmceilingslope && tmceilingz < thingtop && thingtop - tmceilingz <= maxstep) else if (tmceilingslope && tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
{ {
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height; thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->ceilingrover = tmceilingrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN; thing->eflags |= MFE_JUSTSTEPPEDDOWN;
} }
#endif #endif
@ -2479,6 +2503,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep) else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep)
{ {
thing->z = thing->floorz = tmfloorz; thing->z = thing->floorz = tmfloorz;
thing->floorrover = tmfloorrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN; thing->eflags |= MFE_JUSTSTEPPEDDOWN;
} }
#ifdef ESLOPE #ifdef ESLOPE
@ -2486,6 +2511,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (tmfloorslope && tmfloorz > thing->z && tmfloorz - thing->z <= maxstep) else if (tmfloorslope && tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
{ {
thing->z = thing->floorz = tmfloorz; thing->z = thing->floorz = tmfloorz;
thing->floorrover = tmfloorrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN; thing->eflags |= MFE_JUSTSTEPPEDDOWN;
} }
#endif #endif
@ -2557,6 +2583,8 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
thing->floorz = tmfloorz; thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz; thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
#ifdef ESLOPE #ifdef ESLOPE
if (!(thing->flags & MF_NOCLIPHEIGHT)) if (!(thing->flags & MF_NOCLIPHEIGHT))
@ -2637,6 +2665,8 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
thing->floorz = tmfloorz; thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz; thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
thing->x = x; thing->x = x;
thing->y = y; thing->y = y;
@ -2663,7 +2693,10 @@ static boolean P_ThingHeightClip(mobj_t *thing)
{ {
boolean floormoved; boolean floormoved;
fixed_t oldfloorz = thing->floorz; fixed_t oldfloorz = thing->floorz;
ffloor_t *oldfloorrover = thing->floorrover;
ffloor_t *oldceilingrover = thing->ceilingrover;
boolean onfloor = P_IsObjectOnGround(thing);//(thing->z <= thing->floorz); boolean onfloor = P_IsObjectOnGround(thing);//(thing->z <= thing->floorz);
ffloor_t *rover = NULL;
if (thing->flags & MF_NOCLIPHEIGHT) if (thing->flags & MF_NOCLIPHEIGHT)
return true; return true;
@ -2678,6 +2711,8 @@ static boolean P_ThingHeightClip(mobj_t *thing)
thing->floorz = tmfloorz; thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz; thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
// Ugly hack?!?! As long as just ceilingz is the lowest, // Ugly hack?!?! As long as just ceilingz is the lowest,
// you'll still get crushed, right? // you'll still get crushed, right?
@ -2685,6 +2720,12 @@ static boolean P_ThingHeightClip(mobj_t *thing)
return true; return true;
if (onfloor && !(thing->flags & MF_NOGRAVITY) && floormoved) if (onfloor && !(thing->flags & MF_NOGRAVITY) && floormoved)
{
rover = (thing->eflags & MFE_VERTICALFLIP) ? oldceilingrover : oldfloorrover;
// Match the Thing's old floorz to an FOF and check for FF_EXISTS
// If ~FF_EXISTS, don't set mobj Z.
if (!rover || ((rover->flags & FF_EXISTS) && (rover->flags & FF_SOLID)))
{ {
if (thing->eflags & MFE_VERTICALFLIP) if (thing->eflags & MFE_VERTICALFLIP)
thing->pmomz = thing->ceilingz - (thing->z + thing->height); thing->pmomz = thing->ceilingz - (thing->z + thing->height);
@ -2697,6 +2738,7 @@ static boolean P_ThingHeightClip(mobj_t *thing)
else else
thing->z = thing->floorz; thing->z = thing->floorz;
} }
}
else if (!tmfloorthing) else if (!tmfloorthing)
{ {
// don't adjust a floating monster unless forced to // don't adjust a floating monster unless forced to

View file

@ -4059,7 +4059,8 @@ void P_RecalcPrecipInSector(sector_t *sector)
// //
void P_NullPrecipThinker(precipmobj_t *mobj) void P_NullPrecipThinker(precipmobj_t *mobj)
{ {
(void)mobj; //(void)mobj;
mobj->precipflags &= ~PCF_THUNK;
} }
void P_SnowThinker(precipmobj_t *mobj) void P_SnowThinker(precipmobj_t *mobj)
@ -4079,25 +4080,26 @@ void P_RainThinker(precipmobj_t *mobj)
{ {
// cycle through states, // cycle through states,
// calling action functions at transitions // calling action functions at transitions
if (mobj->tics > 0 && --mobj->tics == 0) if (mobj->tics <= 0)
{ return;
// you can cycle through multiple states in a tic
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate)) if (--mobj->tics)
return; // freed itself return;
}
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
return;
if (mobj->state != &states[S_RAINRETURN])
return;
if (mobj->state == &states[S_RAINRETURN])
{
mobj->z = mobj->ceilingz; mobj->z = mobj->ceilingz;
P_SetPrecipMobjState(mobj, S_RAIN1); P_SetPrecipMobjState(mobj, S_RAIN1);
}
return; return;
} }
// adjust height // adjust height
mobj->z += mobj->momz; if ((mobj->z += mobj->momz) <= mobj->floorz)
if (mobj->z <= mobj->floorz)
{ {
// no splashes on sky or bottomless pits // no splashes on sky or bottomless pits
if (mobj->precipflags & PCF_PIT) if (mobj->precipflags & PCF_PIT)
@ -8027,6 +8029,8 @@ void P_MobjThinker(mobj_t *mobj)
return; return;
mobj->floorz = tmfloorz; mobj->floorz = tmfloorz;
mobj->ceilingz = tmceilingz; mobj->ceilingz = tmceilingz;
mobj->floorrover = tmfloorrover;
mobj->ceilingrover = tmceilingrover;
if ((mobj->eflags & MFE_UNDERWATER) && mobj->health > 0) if ((mobj->eflags & MFE_UNDERWATER) && mobj->health > 0)
{ {
@ -8545,6 +8549,8 @@ void P_SceneryThinker(mobj_t *mobj)
return; return;
mobj->floorz = tmfloorz; mobj->floorz = tmfloorz;
mobj->ceilingz = tmceilingz; mobj->ceilingz = tmceilingz;
mobj->floorrover = tmfloorrover;
mobj->ceilingrover = tmceilingrover;
} }
else else
{ {
@ -8627,6 +8633,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
#endif #endif
mobj->subsector->sector->ceilingheight; mobj->subsector->sector->ceilingheight;
mobj->floorrover = NULL;
mobj->ceilingrover = NULL;
// Tells MobjCheckWater that the water height was not set. // Tells MobjCheckWater that the water height was not set.
mobj->watertop = INT32_MAX; mobj->watertop = INT32_MAX;
@ -8890,6 +8899,9 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
#endif #endif
mobj->subsector->sector->ceilingheight; mobj->subsector->sector->ceilingheight;
mobj->floorrover = NULL;
mobj->ceilingrover = NULL;
mobj->z = z; mobj->z = z;
mobj->momz = mobjinfo[type].speed; mobj->momz = mobjinfo[type].speed;
@ -8911,14 +8923,15 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{ {
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type); precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_RainThinker; mo->precipflags |= PCF_RAIN;
//mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
return mo; return mo;
} }
static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{ {
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type); precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker; //mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
return mo; return mo;
} }
@ -9225,7 +9238,7 @@ void P_PrecipitationEffects(void)
if (!playeringame[displayplayer] || !players[displayplayer].mo) if (!playeringame[displayplayer] || !players[displayplayer].mo)
return; return;
if (nosound || sound_disabled) if (sound_disabled)
return; // Sound off? D'aw, no fun. return; // Sound off? D'aw, no fun.
if (players[displayplayer].mo->subsector->sector->ceilingpic == skyflatnum) if (players[displayplayer].mo->subsector->sector->ceilingpic == skyflatnum)

View file

@ -254,6 +254,10 @@ typedef enum {
PCF_FOF = 4, PCF_FOF = 4,
// Above MOVING FOF (this means we need to keep floorz up to date...) // Above MOVING FOF (this means we need to keep floorz up to date...)
PCF_MOVINGFOF = 8, PCF_MOVINGFOF = 8,
// Is rain.
PCF_RAIN = 16,
// Ran the thinker this tic.
PCF_THUNK = 32,
} precipflag_t; } precipflag_t;
// Map Object definition. // Map Object definition.
typedef struct mobj_s typedef struct mobj_s
@ -282,6 +286,8 @@ typedef struct mobj_s
// The closest interval over all contacted sectors (or things). // The closest interval over all contacted sectors (or things).
fixed_t floorz; // Nearest floor below. fixed_t floorz; // Nearest floor below.
fixed_t ceilingz; // Nearest ceiling above. fixed_t ceilingz; // Nearest ceiling above.
struct ffloor_s *floorrover; // FOF referred by floorz
struct ffloor_s *ceilingrover; // FOF referred by ceilingz
// For movement checking. // For movement checking.
fixed_t radius; fixed_t radius;
@ -398,6 +404,8 @@ typedef struct precipmobj_s
// The closest interval over all contacted sectors (or things). // The closest interval over all contacted sectors (or things).
fixed_t floorz; // Nearest floor below. fixed_t floorz; // Nearest floor below.
fixed_t ceilingz; // Nearest ceiling above. fixed_t ceilingz; // Nearest ceiling above.
struct ffloor_s *floorrover; // FOF referred by floorz
struct ffloor_s *ceilingrover; // FOF referred by ceilingz
// For movement checking. // For movement checking.
fixed_t radius; // Fixed at 2*FRACUNIT fixed_t radius; // Fixed at 2*FRACUNIT

View file

@ -985,6 +985,8 @@ static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo)
P_CheckPosition(mo, mo->x + momx, mo->y + momy); P_CheckPosition(mo, mo->x + momx, mo->y + momy);
mo->floorz = tmfloorz; mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz; mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
} }
} }
@ -2853,6 +2855,165 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata)
return 1; return 1;
} }
void T_PolyObjFade(polyfade_t *th)
{
boolean stillfading = false;
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
if (!po)
#ifdef RANGECHECK
I_Error("T_PolyObjFade: thinker has invalid id %d\n", th->polyObjNum);
#else
{
CONS_Debug(DBG_POLYOBJ, "T_PolyObjFade: thinker with invalid id %d removed.\n", th->polyObjNum);
P_RemoveThinkerDelayed(&th->thinker);
return;
}
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
po->thinker = &th->thinker;
stillfading = th->ticbased ? !(--(th->timer) <= 0)
: !((th->timer -= th->duration) <= 0);
if (th->timer <= 0)
{
po->translucency = max(min(th->destvalue, NUMTRANSMAPS), 0);
// remove thinker
if (po->thinker == &th->thinker)
po->thinker = NULL;
P_RemoveThinker(&th->thinker);
}
else
{
INT16 delta = abs(th->destvalue - th->sourcevalue);
INT32 duration = th->ticbased ? th->duration
: abs(FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->destvalue)
- FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->sourcevalue)); // speed-based internal counter duration: delta in 256 scale
fixed_t factor = min(FixedDiv(duration - th->timer, duration), 1*FRACUNIT);
if (th->destvalue < th->sourcevalue)
po->translucency = max(min(po->translucency, th->sourcevalue - (INT16)FixedMul(delta, factor)), th->destvalue);
else if (th->destvalue > th->sourcevalue)
po->translucency = min(max(po->translucency, th->sourcevalue + (INT16)FixedMul(delta, factor)), th->destvalue);
}
if (!stillfading)
{
// set render flags
if (po->translucency >= NUMTRANSMAPS) // invisible
po->flags &= ~POF_RENDERALL;
else
po->flags |= (po->spawnflags & POF_RENDERALL);
// set collision
if (th->docollision)
{
if (th->destvalue > th->sourcevalue) // faded out
{
po->flags &= ~POF_SOLID;
po->flags |= POF_NOSPECIALS;
}
else
{
po->flags |= (po->spawnflags & POF_SOLID);
if (!(po->spawnflags & POF_NOSPECIALS))
po->flags &= ~POF_NOSPECIALS;
}
}
}
else
{
if (po->translucency >= NUMTRANSMAPS)
// HACK: OpenGL renders fully opaque when >= NUMTRANSMAPS
po->translucency = NUMTRANSMAPS-1;
po->flags |= (po->spawnflags & POF_RENDERALL);
// set collision
if (th->docollision)
{
if (th->doghostfade)
{
po->flags &= ~POF_SOLID;
po->flags |= POF_NOSPECIALS;
}
else
{
po->flags |= (po->spawnflags & POF_SOLID);
if (!(po->spawnflags & POF_NOSPECIALS))
po->flags &= ~POF_NOSPECIALS;
}
}
}
}
INT32 EV_DoPolyObjFade(polyfadedata_t *pfdata)
{
polyobj_t *po;
polyobj_t *oldpo;
polyfade_t *th;
INT32 start;
if (!(po = Polyobj_GetForNum(pfdata->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjFade: bad polyobj %d\n", pfdata->polyObjNum);
return 0;
}
// don't allow line actions to affect bad polyobjects
if (po->isBad)
return 0;
// already equal, nothing to do
if (po->translucency == pfdata->destvalue)
return 1;
if (po->thinker && po->thinker->function.acp1 == (actionf_p1)T_PolyObjFade)
P_RemoveThinker(po->thinker);
// create a new thinker
th = Z_Malloc(sizeof(polyfade_t), PU_LEVSPEC, NULL);
th->thinker.function.acp1 = (actionf_p1)T_PolyObjFade;
PolyObj_AddThinker(&th->thinker);
po->thinker = &th->thinker;
// set fields
th->polyObjNum = pfdata->polyObjNum;
th->sourcevalue = po->translucency;
th->destvalue = pfdata->destvalue;
th->docollision = pfdata->docollision;
th->doghostfade = pfdata->doghostfade;
if (pfdata->ticbased)
{
th->ticbased = true;
th->timer = th->duration = abs(pfdata->speed); // pfdata->speed is duration
}
else
{
th->ticbased = false;
th->timer = abs(FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->destvalue)
- FixedMul(FixedDiv(256, NUMTRANSMAPS), NUMTRANSMAPS - th->sourcevalue)); // delta converted to 256 scale, use as internal counter
th->duration = abs(pfdata->speed); // use th->duration as speed decrement
}
oldpo = po;
// apply action to mirroring polyobjects as well
start = 0;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
pfdata->polyObjNum = po->id;
EV_DoPolyObjFade(pfdata);
}
// action was successful
return 1;
}
#endif // ifdef POLYOBJECTS #endif // ifdef POLYOBJECTS
// EOF // EOF

View file

@ -207,6 +207,20 @@ typedef struct polydisplace_s
fixed_t oldHeights; fixed_t oldHeights;
} polydisplace_t; } polydisplace_t;
typedef struct polyfade_s
{
thinker_t thinker; // must be first
INT32 polyObjNum;
INT32 sourcevalue;
INT32 destvalue;
boolean docollision;
boolean doghostfade;
boolean ticbased;
INT32 duration;
INT32 timer;
} polyfade_t;
// //
// Line Activation Data Structures // Line Activation Data Structures
// //
@ -266,6 +280,16 @@ typedef struct polydisplacedata_s
fixed_t dy; fixed_t dy;
} polydisplacedata_t; } polydisplacedata_t;
typedef struct polyfadedata_s
{
INT32 polyObjNum;
INT32 destvalue;
boolean docollision;
boolean doghostfade;
boolean ticbased;
INT32 speed;
} polyfadedata_t;
// //
// Functions // Functions
// //
@ -287,6 +311,7 @@ void T_PolyDoorSlide(polyslidedoor_t *);
void T_PolyDoorSwing(polyswingdoor_t *); void T_PolyDoorSwing(polyswingdoor_t *);
void T_PolyObjDisplace (polydisplace_t *); void T_PolyObjDisplace (polydisplace_t *);
void T_PolyObjFlag (polymove_t *); void T_PolyObjFlag (polymove_t *);
void T_PolyObjFade (polyfade_t *);
INT32 EV_DoPolyDoor(polydoordata_t *); INT32 EV_DoPolyDoor(polydoordata_t *);
INT32 EV_DoPolyObjMove(polymovedata_t *); INT32 EV_DoPolyObjMove(polymovedata_t *);
@ -294,6 +319,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *);
INT32 EV_DoPolyObjRotate(polyrotdata_t *); INT32 EV_DoPolyObjRotate(polyrotdata_t *);
INT32 EV_DoPolyObjDisplace(polydisplacedata_t *); INT32 EV_DoPolyObjDisplace(polydisplacedata_t *);
INT32 EV_DoPolyObjFlag(struct line_s *); INT32 EV_DoPolyObjFlag(struct line_s *);
INT32 EV_DoPolyObjFade(polyfadedata_t *);
// //

View file

@ -21,6 +21,7 @@
#include "p_local.h" #include "p_local.h"
#include "p_setup.h" #include "p_setup.h"
#include "p_saveg.h" #include "p_saveg.h"
#include "r_data.h"
#include "r_things.h" #include "r_things.h"
#include "r_state.h" #include "r_state.h"
#include "w_wad.h" #include "w_wad.h"
@ -473,6 +474,243 @@ static void P_NetUnArchivePlayers(void)
} }
} }
///
/// Colormaps
///
static extracolormap_t *net_colormaps = NULL;
static UINT32 num_net_colormaps = 0;
static UINT32 num_ffloors = 0; // for loading
// Copypasta from r_data.c AddColormapToList
// But also check for equality and return the matching index
static UINT32 CheckAddNetColormapToList(extracolormap_t *extra_colormap)
{
extracolormap_t *exc, *exc_prev;
UINT32 i = 0;
if (!net_colormaps)
{
net_colormaps = R_CopyColormap(extra_colormap, false);
net_colormaps->next = 0;
net_colormaps->prev = 0;
num_net_colormaps = i+1;
return i;
}
for (exc = net_colormaps; exc; exc_prev = exc, exc = exc->next)
{
if (R_CheckEqualColormaps(exc, extra_colormap, true, true, true))
return i;
i++;
}
exc_prev->next = R_CopyColormap(extra_colormap, false);
extra_colormap->prev = exc_prev;
extra_colormap->next = 0;
num_net_colormaps = i+1;
return i;
}
static extracolormap_t *GetNetColormapFromList(UINT32 index)
{
// For loading, we have to be tricky:
// We load the sectors BEFORE knowing the colormap values
// So if an index doesn't exist, fill our list with dummy colormaps
// until we get the index we want
// Then when we load the color data, we set up the dummy colormaps
extracolormap_t *exc, *last_exc = NULL;
UINT32 i = 0;
if (!net_colormaps) // initialize our list
net_colormaps = R_CreateDefaultColormap(false);
for (exc = net_colormaps; exc; last_exc = exc, exc = exc->next)
{
if (i++ == index)
return exc;
}
// LET'S HOPE that index is a sane value, because we create up to [index]
// entries in net_colormaps. At this point, we don't know
// what the total colormap count is
if (index >= numsectors*3 + num_ffloors)
// if every sector had a unique colormap change AND a fade color thinker which has two colormap entries
// AND every ffloor had a fade FOF thinker with one colormap entry
I_Error("Colormap %d from server is too high for sectors %d", index, (UINT32)numsectors);
// our index doesn't exist, so just make the entry
for (; i <= index; i++)
{
exc = R_CreateDefaultColormap(false);
if (last_exc)
last_exc->next = exc;
exc->prev = last_exc;
exc->next = NULL;
last_exc = exc;
}
return exc;
}
static void ClearNetColormaps(void)
{
// We're actually Z_Freeing each entry here,
// so don't call this in P_NetUnArchiveColormaps (where entries will be used in-game)
extracolormap_t *exc, *exc_next;
for (exc = net_colormaps; exc; exc = exc_next)
{
exc_next = exc->next;
Z_Free(exc);
}
num_net_colormaps = 0;
num_ffloors = 0;
net_colormaps = NULL;
}
static void P_NetArchiveColormaps(void)
{
// We save and then we clean up our colormap mess
extracolormap_t *exc, *exc_next;
UINT32 i = 0;
WRITEUINT32(save_p, num_net_colormaps); // save for safety
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
{
// We must save num_net_colormaps worth of data
// So fill non-existent entries with default.
if (!exc)
exc = R_CreateDefaultColormap(false);
WRITEUINT8(save_p, exc->fadestart);
WRITEUINT8(save_p, exc->fadeend);
WRITEUINT8(save_p, exc->fog);
WRITEINT32(save_p, exc->rgba);
WRITEINT32(save_p, exc->fadergba);
#ifdef EXTRACOLORMAPLUMPS
WRITESTRINGN(save_p, exc->lumpname, 9);
#endif
exc_next = exc->next;
Z_Free(exc); // don't need anymore
}
num_net_colormaps = 0;
num_ffloors = 0;
net_colormaps = NULL;
}
static void P_NetUnArchiveColormaps(void)
{
// When we reach this point, we already populated our list with
// dummy colormaps. Now that we are loading the color data,
// set up the dummies.
extracolormap_t *exc, *existing_exc, *exc_next = NULL;
UINT32 i = 0;
num_net_colormaps = READUINT32(save_p);
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
{
UINT8 fadestart, fadeend, fog;
INT32 rgba, fadergba;
#ifdef EXTRACOLORMAPLUMPS
char lumpname[9];
#endif
fadestart = READUINT8(save_p);
fadeend = READUINT8(save_p);
fog = READUINT8(save_p);
rgba = READINT32(save_p);
fadergba = READINT32(save_p);
#ifdef EXTRACOLORMAPLUMPS
READSTRINGN(save_p, lumpname, 9);
if (lumpname[0])
{
if (!exc)
// no point making a new entry since nothing points to it,
// but we needed to read the data so now continue
continue;
exc_next = exc->next; // this gets overwritten during our operations here, so get it now
existing_exc = R_ColormapForName(lumpname);
*exc = *existing_exc;
R_AddColormapToList(exc); // see HACK note below on why we're adding duplicates
continue;
}
#endif
if (!exc)
// no point making a new entry since nothing points to it,
// but we needed to read the data so now continue
continue;
exc_next = exc->next; // this gets overwritten during our operations here, so get it now
exc->fadestart = fadestart;
exc->fadeend = fadeend;
exc->fog = fog;
exc->rgba = rgba;
exc->fadergba = fadergba;
#ifdef EXTRACOLORMAPLUMPS
exc->lump = LUMPERROR;
exc->lumpname[0] = 0;
#endif
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
if (existing_exc)
exc->colormap = existing_exc->colormap;
else
// CONS_Debug(DBG_RENDER, "Creating Colormap: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n",
// R_GetRgbaR(rgba), R_GetRgbaG(rgba), R_GetRgbaB(rgba), R_GetRgbaA(rgba),
// R_GetRgbaR(fadergba), R_GetRgbaG(fadergba), R_GetRgbaB(fadergba), R_GetRgbaA(fadergba));
exc->colormap = R_CreateLightTable(exc);
// HACK: If this dummy is a duplicate, we're going to add it
// to the extra_colormaps list anyway. I think this is faster
// than going through every loaded sector and correcting their
// colormap address to the pre-existing one, PER net_colormap entry
R_AddColormapToList(exc);
if (i < num_net_colormaps-1 && !exc_next)
exc_next = R_CreateDefaultColormap(false);
}
// if we still have a valid net_colormap after iterating up to num_net_colormaps,
// some sector had a colormap index higher than num_net_colormaps. We done goofed or $$$ was corrupted.
// In any case, add them to the colormap list too so that at least the sectors' colormap
// addresses are valid and accounted properly
if (exc_next)
{
existing_exc = R_GetDefaultColormap();
for (exc = exc_next; exc; exc = exc->next)
{
exc->colormap = existing_exc->colormap; // all our dummies are default values
R_AddColormapToList(exc);
}
}
// Don't need these anymore
num_net_colormaps = 0;
num_ffloors = 0;
net_colormaps = NULL;
}
///
/// World Archiving
///
#define SD_FLOORHT 0x01 #define SD_FLOORHT 0x01
#define SD_CEILHT 0x02 #define SD_CEILHT 0x02
#define SD_FLOORPIC 0x04 #define SD_FLOORPIC 0x04
@ -487,10 +725,14 @@ static void P_NetUnArchivePlayers(void)
#define SD_FYOFFS 0x02 #define SD_FYOFFS 0x02
#define SD_CXOFFS 0x04 #define SD_CXOFFS 0x04
#define SD_CYOFFS 0x08 #define SD_CYOFFS 0x08
#define SD_TAG 0x10 #define SD_FLOORANG 0x10
#define SD_FLOORANG 0x20 #define SD_CEILANG 0x20
#define SD_CEILANG 0x40 #define SD_TAG 0x40
#define SD_TAGLIST 0x80 #define SD_DIFF3 0x80
// diff3 flags
#define SD_TAGLIST 0x01
#define SD_COLORMAP 0x02
#define LD_FLAG 0x01 #define LD_FLAG 0x01
#define LD_SPECIAL 0x02 #define LD_SPECIAL 0x02
@ -523,7 +765,10 @@ static void P_NetArchiveWorld(void)
mapsidedef_t *msd; mapsidedef_t *msd;
maplinedef_t *mld; maplinedef_t *mld;
const sector_t *ss = sectors; const sector_t *ss = sectors;
UINT8 diff, diff2; UINT8 diff, diff2, diff3;
// initialize colormap vars because paranoia
ClearNetColormaps();
WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD); WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
put = save_p; put = save_p;
@ -550,7 +795,7 @@ static void P_NetArchiveWorld(void)
for (i = 0; i < numsectors; i++, ss++, ms++) for (i = 0; i < numsectors; i++, ss++, ms++)
{ {
diff = diff2 = 0; diff = diff2 = diff3 = 0;
if (ss->floorheight != SHORT(ms->floorheight)<<FRACBITS) if (ss->floorheight != SHORT(ms->floorheight)<<FRACBITS)
diff |= SD_FLOORHT; diff |= SD_FLOORHT;
if (ss->ceilingheight != SHORT(ms->ceilingheight)<<FRACBITS) if (ss->ceilingheight != SHORT(ms->ceilingheight)<<FRACBITS)
@ -584,7 +829,10 @@ static void P_NetArchiveWorld(void)
if (ss->tag != SHORT(ms->tag)) if (ss->tag != SHORT(ms->tag))
diff2 |= SD_TAG; diff2 |= SD_TAG;
if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag) if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag)
diff2 |= SD_TAGLIST; diff3 |= SD_TAGLIST;
if (ss->extra_colormap != ss->spawn_extra_colormap)
diff3 |= SD_COLORMAP;
// Check if any of the sector's FOFs differ from how they spawned // Check if any of the sector's FOFs differ from how they spawned
if (ss->ffloors) if (ss->ffloors)
@ -601,6 +849,9 @@ static void P_NetArchiveWorld(void)
} }
} }
if (diff3)
diff2 |= SD_DIFF3;
if (diff2) if (diff2)
diff |= SD_DIFF2; diff |= SD_DIFF2;
@ -612,6 +863,8 @@ static void P_NetArchiveWorld(void)
WRITEUINT8(put, diff); WRITEUINT8(put, diff);
if (diff & SD_DIFF2) if (diff & SD_DIFF2)
WRITEUINT8(put, diff2); WRITEUINT8(put, diff2);
if (diff2 & SD_DIFF3)
WRITEUINT8(put, diff3);
if (diff & SD_FLOORHT) if (diff & SD_FLOORHT)
WRITEFIXED(put, ss->floorheight); WRITEFIXED(put, ss->floorheight);
if (diff & SD_CEILHT) if (diff & SD_CEILHT)
@ -632,18 +885,22 @@ static void P_NetArchiveWorld(void)
WRITEFIXED(put, ss->ceiling_xoffs); WRITEFIXED(put, ss->ceiling_xoffs);
if (diff2 & SD_CYOFFS) if (diff2 & SD_CYOFFS)
WRITEFIXED(put, ss->ceiling_yoffs); WRITEFIXED(put, ss->ceiling_yoffs);
if (diff2 & SD_TAG) // save only the tag
WRITEINT16(put, ss->tag);
if (diff2 & SD_FLOORANG) if (diff2 & SD_FLOORANG)
WRITEANGLE(put, ss->floorpic_angle); WRITEANGLE(put, ss->floorpic_angle);
if (diff2 & SD_CEILANG) if (diff2 & SD_CEILANG)
WRITEANGLE(put, ss->ceilingpic_angle); WRITEANGLE(put, ss->ceilingpic_angle);
if (diff2 & SD_TAGLIST) // save both firsttag and nexttag if (diff2 & SD_TAG) // save only the tag
WRITEINT16(put, ss->tag);
if (diff3 & SD_TAGLIST) // save both firsttag and nexttag
{ // either of these could be changed even if tag isn't { // either of these could be changed even if tag isn't
WRITEINT32(put, ss->firsttag); WRITEINT32(put, ss->firsttag);
WRITEINT32(put, ss->nexttag); WRITEINT32(put, ss->nexttag);
} }
if (diff3 & SD_COLORMAP)
WRITEUINT32(put, CheckAddNetColormapToList(ss->extra_colormap));
// returns existing index if already added, or appends to net_colormaps and returns new index
// Special case: save the stats of all modified ffloors along with their ffloor "number"s // Special case: save the stats of all modified ffloors along with their ffloor "number"s
// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed // we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
if (diff & SD_FFLOORS) if (diff & SD_FFLOORS)
@ -680,7 +937,7 @@ static void P_NetArchiveWorld(void)
// do lines // do lines
for (i = 0; i < numlines; i++, mld++, li++) for (i = 0; i < numlines; i++, mld++, li++)
{ {
diff = diff2 = 0; diff = diff2 = diff3 = 0;
if (li->special != SHORT(mld->special)) if (li->special != SHORT(mld->special))
diff |= LD_SPECIAL; diff |= LD_SPECIAL;
@ -772,11 +1029,22 @@ static void P_NetUnArchiveWorld(void)
line_t *li; line_t *li;
side_t *si; side_t *si;
UINT8 *get; UINT8 *get;
UINT8 diff, diff2; UINT8 diff, diff2, diff3;
if (READUINT32(save_p) != ARCHIVEBLOCK_WORLD) if (READUINT32(save_p) != ARCHIVEBLOCK_WORLD)
I_Error("Bad $$$.sav at archive block World"); I_Error("Bad $$$.sav at archive block World");
// initialize colormap vars because paranoia
ClearNetColormaps();
// count the level's ffloors so that colormap loading can have an upper limit
for (i = 0; i < numsectors; i++)
{
ffloor_t *rover;
for (rover = sectors[i].ffloors; rover; rover = rover->next)
num_ffloors++;
}
get = save_p; get = save_p;
for (;;) for (;;)
@ -794,6 +1062,10 @@ static void P_NetUnArchiveWorld(void)
diff2 = READUINT8(get); diff2 = READUINT8(get);
else else
diff2 = 0; diff2 = 0;
if (diff2 & SD_DIFF3)
diff3 = READUINT8(get);
else
diff3 = 0;
if (diff & SD_FLOORHT) if (diff & SD_FLOORHT)
sectors[i].floorheight = READFIXED(get); sectors[i].floorheight = READFIXED(get);
@ -822,17 +1094,20 @@ static void P_NetUnArchiveWorld(void)
sectors[i].ceiling_xoffs = READFIXED(get); sectors[i].ceiling_xoffs = READFIXED(get);
if (diff2 & SD_CYOFFS) if (diff2 & SD_CYOFFS)
sectors[i].ceiling_yoffs = READFIXED(get); sectors[i].ceiling_yoffs = READFIXED(get);
if (diff2 & SD_TAG)
sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag
if (diff2 & SD_TAGLIST)
{
sectors[i].firsttag = READINT32(get);
sectors[i].nexttag = READINT32(get);
}
if (diff2 & SD_FLOORANG) if (diff2 & SD_FLOORANG)
sectors[i].floorpic_angle = READANGLE(get); sectors[i].floorpic_angle = READANGLE(get);
if (diff2 & SD_CEILANG) if (diff2 & SD_CEILANG)
sectors[i].ceilingpic_angle = READANGLE(get); sectors[i].ceilingpic_angle = READANGLE(get);
if (diff2 & SD_TAG)
sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag
if (diff3 & SD_TAGLIST)
{
sectors[i].firsttag = READINT32(get);
sectors[i].nexttag = READINT32(get);
}
if (diff3 & SD_COLORMAP)
sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get));
if (diff & SD_FFLOORS) if (diff & SD_FFLOORS)
{ {
@ -891,6 +1166,9 @@ static void P_NetUnArchiveWorld(void)
diff2 = READUINT8(get); diff2 = READUINT8(get);
else else
diff2 = 0; diff2 = 0;
diff3 = 0;
if (diff & LD_FLAG) if (diff & LD_FLAG)
li->flags = READINT16(get); li->flags = READINT16(get);
if (diff & LD_SPECIAL) if (diff & LD_SPECIAL)
@ -972,11 +1250,13 @@ typedef enum
MD2_EXTVAL1 = 1<<5, MD2_EXTVAL1 = 1<<5,
MD2_EXTVAL2 = 1<<6, MD2_EXTVAL2 = 1<<6,
MD2_HNEXT = 1<<7, MD2_HNEXT = 1<<7,
#ifdef ESLOPE
MD2_HPREV = 1<<8, MD2_HPREV = 1<<8,
MD2_SLOPE = 1<<9 MD2_FLOORROVER = 1<<9,
#ifdef ESLOPE
MD2_CEILINGROVER = 1<<10,
MD2_SLOPE = 1<<11
#else #else
MD2_HPREV = 1<<8 MD2_CEILINGROVER = 1<<10
#endif #endif
} mobj_diff2_t; } mobj_diff2_t;
@ -996,6 +1276,7 @@ typedef enum
tc_bouncecheese, tc_bouncecheese,
tc_startcrumble, tc_startcrumble,
tc_marioblock, tc_marioblock,
tc_marioblockchecker,
tc_spikesector, tc_spikesector,
tc_floatsector, tc_floatsector,
tc_bridgethinker, tc_bridgethinker,
@ -1010,6 +1291,8 @@ typedef enum
tc_noenemies, tc_noenemies,
tc_eachtime, tc_eachtime,
tc_disappear, tc_disappear,
tc_fade,
tc_fadecolormap,
tc_planedisplace, tc_planedisplace,
#ifdef POLYOBJECTS #ifdef POLYOBJECTS
tc_polyrotate, // haleyjd 03/26/06: polyobjects tc_polyrotate, // haleyjd 03/26/06: polyobjects
@ -1019,6 +1302,7 @@ typedef enum
tc_polyswingdoor, tc_polyswingdoor,
tc_polyflag, tc_polyflag,
tc_polydisplace, tc_polydisplace,
tc_polyfade,
#endif #endif
tc_end tc_end
} specials_e; } specials_e;
@ -1170,6 +1454,10 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff2 |= MD2_HNEXT; diff2 |= MD2_HNEXT;
if (mobj->hprev) if (mobj->hprev)
diff2 |= MD2_HPREV; diff2 |= MD2_HPREV;
if (mobj->floorrover)
diff2 |= MD2_FLOORROVER;
if (mobj->ceilingrover)
diff2 |= MD2_CEILINGROVER;
#ifdef ESLOPE #ifdef ESLOPE
if (mobj->standingslope) if (mobj->standingslope)
diff2 |= MD2_SLOPE; diff2 |= MD2_SLOPE;
@ -1193,6 +1481,46 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, mobj->floorz); WRITEFIXED(save_p, mobj->floorz);
WRITEFIXED(save_p, mobj->ceilingz); WRITEFIXED(save_p, mobj->ceilingz);
if (diff2 & MD2_FLOORROVER)
{
ffloor_t *rover;
size_t i = 0;
UINT32 roverindex = 0;
for (rover = mobj->floorrover->target->ffloors; rover; rover = rover->next)
{
if (rover == mobj->floorrover)
{
roverindex = i;
break;
}
i++;
}
WRITEUINT32(save_p, (UINT32)(mobj->floorrover->target - sectors));
WRITEUINT32(save_p, rover ? roverindex : i); // store max index to denote invalid ffloor ref
}
if (diff2 & MD2_CEILINGROVER)
{
ffloor_t *rover;
size_t i = 0;
UINT32 roverindex = 0;
for (rover = mobj->ceilingrover->target->ffloors; rover; rover = rover->next)
{
if (rover == mobj->ceilingrover)
{
roverindex = i;
break;
}
i++;
}
WRITEUINT32(save_p, (UINT32)(mobj->ceilingrover->target - sectors));
WRITEUINT32(save_p, rover ? roverindex : i); // store max index to denote invalid ffloor ref
}
if (diff & MD_SPAWNPOINT) if (diff & MD_SPAWNPOINT)
{ {
size_t z; size_t z;
@ -1311,7 +1639,10 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type)
size_t i; size_t i;
WRITEUINT8(save_p, type); WRITEUINT8(save_p, type);
for (i = 0; i < 16; i++) for (i = 0; i < 16; i++)
{
WRITEFIXED(save_p, ht->vars[i]); //var[16] WRITEFIXED(save_p, ht->vars[i]); //var[16]
WRITEFIXED(save_p, ht->var2s[i]); //var[16]
}
WRITEUINT32(save_p, SaveLine(ht->sourceline)); WRITEUINT32(save_p, SaveLine(ht->sourceline));
WRITEUINT32(save_p, SaveSector(ht->sector)); WRITEUINT32(save_p, SaveSector(ht->sector));
} }
@ -1537,8 +1868,11 @@ static void SaveLightlevelThinker(const thinker_t *th, const UINT8 type)
const lightlevel_t *ht = (const void *)th; const lightlevel_t *ht = (const void *)th;
WRITEUINT8(save_p, type); WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveSector(ht->sector)); WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEINT32(save_p, ht->destlevel); WRITEINT16(save_p, ht->sourcelevel);
WRITEINT32(save_p, ht->speed); WRITEINT16(save_p, ht->destlevel);
WRITEFIXED(save_p, ht->fixedcurlevel);
WRITEFIXED(save_p, ht->fixedpertic);
WRITEINT32(save_p, ht->timer);
} }
// //
@ -1574,6 +1908,51 @@ static void SaveDisappearThinker(const thinker_t *th, const UINT8 type)
WRITEINT32(save_p, ht->exists); WRITEINT32(save_p, ht->exists);
} }
//
// SaveFadeThinker
//
// Saves a fade_t thinker
//
static void SaveFadeThinker(const thinker_t *th, const UINT8 type)
{
const fade_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, CheckAddNetColormapToList(ht->dest_exc));
WRITEUINT32(save_p, ht->sectornum);
WRITEUINT32(save_p, ht->ffloornum);
WRITEINT32(save_p, ht->alpha);
WRITEINT16(save_p, ht->sourcevalue);
WRITEINT16(save_p, ht->destvalue);
WRITEINT16(save_p, ht->destlightlevel);
WRITEINT16(save_p, ht->speed);
WRITEUINT8(save_p, (UINT8)ht->ticbased);
WRITEINT32(save_p, ht->timer);
WRITEUINT8(save_p, ht->doexists);
WRITEUINT8(save_p, ht->dotranslucent);
WRITEUINT8(save_p, ht->dolighting);
WRITEUINT8(save_p, ht->docolormap);
WRITEUINT8(save_p, ht->docollision);
WRITEUINT8(save_p, ht->doghostfade);
WRITEUINT8(save_p, ht->exactalpha);
}
//
// SaveFadeColormapThinker
//
// Saves a fadecolormap_t thinker
//
static void SaveFadeColormapThinker(const thinker_t *th, const UINT8 type)
{
const fadecolormap_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEUINT32(save_p, SaveSector(ht->sector));
WRITEUINT32(save_p, CheckAddNetColormapToList(ht->source_exc));
WRITEUINT32(save_p, CheckAddNetColormapToList(ht->dest_exc));
WRITEUINT8(save_p, (UINT8)ht->ticbased);
WRITEINT32(save_p, ht->duration);
WRITEINT32(save_p, ht->timer);
}
// //
// SavePlaneDisplaceThinker // SavePlaneDisplaceThinker
// //
@ -1699,6 +2078,20 @@ static void SavePolydisplaceThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, ht->oldHeights); WRITEFIXED(save_p, ht->oldHeights);
} }
static void SavePolyfadeThinker(const thinker_t *th, const UINT8 type)
{
const polyfade_t *ht = (const void *)th;
WRITEUINT8(save_p, type);
WRITEINT32(save_p, ht->polyObjNum);
WRITEINT32(save_p, ht->sourcevalue);
WRITEINT32(save_p, ht->destvalue);
WRITEUINT8(save_p, (UINT8)ht->docollision);
WRITEUINT8(save_p, (UINT8)ht->doghostfade);
WRITEUINT8(save_p, (UINT8)ht->ticbased);
WRITEINT32(save_p, ht->duration);
WRITEINT32(save_p, ht->timer);
}
#endif #endif
/* /*
// //
@ -1728,8 +2121,7 @@ static void P_NetArchiveThinkers(void)
for (th = thinkercap.next; th != &thinkercap; th = th->next) for (th = thinkercap.next; th != &thinkercap; th = th->next)
{ {
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|| th->function.acp1 == (actionf_p1)P_RainThinker || th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|| th->function.acp1 == (actionf_p1)P_SnowThinker))
numsaved++; numsaved++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker) if (th->function.acp1 == (actionf_p1)P_MobjThinker)
@ -1738,8 +2130,7 @@ static void P_NetArchiveThinkers(void)
continue; continue;
} }
#ifdef PARANOIA #ifdef PARANOIA
else if (th->function.acp1 == (actionf_p1)P_RainThinker else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
|| th->function.acp1 == (actionf_p1)P_SnowThinker);
#endif #endif
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling) else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
{ {
@ -1841,6 +2232,11 @@ static void P_NetArchiveThinkers(void)
SaveSpecialLevelThinker(th, tc_marioblock); SaveSpecialLevelThinker(th, tc_marioblock);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker)
{
SaveSpecialLevelThinker(th, tc_marioblockchecker);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_SpikeSector) else if (th->function.acp1 == (actionf_p1)T_SpikeSector)
{ {
SaveSpecialLevelThinker(th, tc_spikesector); SaveSpecialLevelThinker(th, tc_spikesector);
@ -1876,7 +2272,16 @@ static void P_NetArchiveThinkers(void)
SaveDisappearThinker(th, tc_disappear); SaveDisappearThinker(th, tc_disappear);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_Fade)
{
SaveFadeThinker(th, tc_fade);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_FadeColormap)
{
SaveFadeColormapThinker(th, tc_fadecolormap);
continue;
}
else if (th->function.acp1 == (actionf_p1)T_PlaneDisplace) else if (th->function.acp1 == (actionf_p1)T_PlaneDisplace)
{ {
SavePlaneDisplaceThinker(th, tc_planedisplace); SavePlaneDisplaceThinker(th, tc_planedisplace);
@ -1918,6 +2323,11 @@ static void P_NetArchiveThinkers(void)
SavePolydisplaceThinker(th, tc_polydisplace); SavePolydisplaceThinker(th, tc_polydisplace);
continue; continue;
} }
else if (th->function.acp1 == (actionf_p1)T_PolyObjFade)
{
SavePolyfadeThinker(th, tc_polyfade);
continue;
}
#endif #endif
#ifdef PARANOIA #ifdef PARANOIA
else if (th->function.acv != P_RemoveThinkerDelayed) // wait garbage collection else if (th->function.acv != P_RemoveThinkerDelayed) // wait garbage collection
@ -1989,6 +2399,7 @@ static void LoadMobjThinker(actionf_p1 thinker)
UINT16 diff2; UINT16 diff2;
INT32 i; INT32 i;
fixed_t z, floorz, ceilingz; fixed_t z, floorz, ceilingz;
ffloor_t *floorrover = NULL, *ceilingrover = NULL;
diff = READUINT32(save_p); diff = READUINT32(save_p);
if (diff & MD_MORE) if (diff & MD_MORE)
@ -2002,6 +2413,38 @@ static void LoadMobjThinker(actionf_p1 thinker)
floorz = READFIXED(save_p); floorz = READFIXED(save_p);
ceilingz = READFIXED(save_p); ceilingz = READFIXED(save_p);
if (diff2 & MD2_FLOORROVER)
{
size_t floor_sectornum = (size_t)READUINT32(save_p);
size_t floor_rovernum = (size_t)READUINT32(save_p);
ffloor_t *rover = NULL;
size_t rovernum = 0;
for (rover = sectors[floor_sectornum].ffloors; rover; rover = rover->next)
{
if (rovernum == floor_rovernum)
break;
rovernum++;
}
floorrover = rover;
}
if (diff2 & MD2_CEILINGROVER)
{
size_t ceiling_sectornum = (size_t)READUINT32(save_p);
size_t ceiling_rovernum = (size_t)READUINT32(save_p);
ffloor_t *rover = NULL;
size_t rovernum = 0;
for (rover = sectors[ceiling_sectornum].ffloors; rover; rover = rover->next)
{
if (rovernum == ceiling_rovernum)
break;
rovernum++;
}
ceilingrover = rover;
}
if (diff & MD_SPAWNPOINT) if (diff & MD_SPAWNPOINT)
{ {
UINT16 spawnpointnum = READUINT16(save_p); UINT16 spawnpointnum = READUINT16(save_p);
@ -2026,6 +2469,8 @@ static void LoadMobjThinker(actionf_p1 thinker)
mobj->z = z; mobj->z = z;
mobj->floorz = floorz; mobj->floorz = floorz;
mobj->ceilingz = ceilingz; mobj->ceilingz = ceilingz;
mobj->floorrover = floorrover;
mobj->ceilingrover = ceilingrover;
if (diff & MD_TYPE) if (diff & MD_TYPE)
mobj->type = READUINT32(save_p); mobj->type = READUINT32(save_p);
@ -2236,7 +2681,10 @@ static void LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeiling)
size_t i; size_t i;
ht->thinker.function.acp1 = thinker; ht->thinker.function.acp1 = thinker;
for (i = 0; i < 16; i++) for (i = 0; i < 16; i++)
{
ht->vars[i] = READFIXED(save_p); //var[16] ht->vars[i] = READFIXED(save_p); //var[16]
ht->var2s[i] = READFIXED(save_p); //var[16]
}
ht->sourceline = LoadLine(READUINT32(save_p)); ht->sourceline = LoadLine(READUINT32(save_p));
ht->sector = LoadSector(READUINT32(save_p)); ht->sector = LoadSector(READUINT32(save_p));
@ -2510,8 +2958,11 @@ static inline void LoadLightlevelThinker(actionf_p1 thinker)
lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker; ht->thinker.function.acp1 = thinker;
ht->sector = LoadSector(READUINT32(save_p)); ht->sector = LoadSector(READUINT32(save_p));
ht->destlevel = READINT32(save_p); ht->sourcelevel = READINT16(save_p);
ht->speed = READINT32(save_p); ht->destlevel = READINT16(save_p);
ht->fixedcurlevel = READFIXED(save_p);
ht->fixedpertic = READFIXED(save_p);
ht->timer = READINT32(save_p);
if (ht->sector) if (ht->sector)
ht->sector->lightingdata = ht; ht->sector->lightingdata = ht;
P_AddThinker(&ht->thinker); P_AddThinker(&ht->thinker);
@ -2552,6 +3003,72 @@ static inline void LoadDisappearThinker(actionf_p1 thinker)
P_AddThinker(&ht->thinker); P_AddThinker(&ht->thinker);
} }
//
// LoadFadeThinker
//
// Loads a fade_t thinker
//
static inline void LoadFadeThinker(actionf_p1 thinker)
{
sector_t *ss;
fade_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->dest_exc = GetNetColormapFromList(READUINT32(save_p));
ht->sectornum = READUINT32(save_p);
ht->ffloornum = READUINT32(save_p);
ht->alpha = READINT32(save_p);
ht->sourcevalue = READINT16(save_p);
ht->destvalue = READINT16(save_p);
ht->destlightlevel = READINT16(save_p);
ht->speed = READINT16(save_p);
ht->ticbased = (boolean)READUINT8(save_p);
ht->timer = READINT32(save_p);
ht->doexists = READUINT8(save_p);
ht->dotranslucent = READUINT8(save_p);
ht->dolighting = READUINT8(save_p);
ht->docolormap = READUINT8(save_p);
ht->docollision = READUINT8(save_p);
ht->doghostfade = READUINT8(save_p);
ht->exactalpha = READUINT8(save_p);
ss = LoadSector(ht->sectornum);
if (ss)
{
size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc
ffloor_t *rover;
for (rover = ss->ffloors; rover; rover = rover->next)
{
if (j == ht->ffloornum)
{
ht->rover = rover;
rover->fadingdata = ht;
break;
}
j++;
}
}
P_AddThinker(&ht->thinker);
}
// LoadFadeColormapThinker
//
// Loads a fadecolormap_t from a save game
//
static inline void LoadFadeColormapThinker(actionf_p1 thinker)
{
fadecolormap_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->sector = LoadSector(READUINT32(save_p));
ht->source_exc = GetNetColormapFromList(READUINT32(save_p));
ht->dest_exc = GetNetColormapFromList(READUINT32(save_p));
ht->ticbased = (boolean)READUINT8(save_p);
ht->duration = READINT32(save_p);
ht->timer = READINT32(save_p);
if (ht->sector)
ht->sector->fadecolormapdata = ht;
P_AddThinker(&ht->thinker);
}
// //
// LoadPlaneDisplaceThinker // LoadPlaneDisplaceThinker
// //
@ -2689,6 +3206,26 @@ static inline void LoadPolydisplaceThinker(actionf_p1 thinker)
ht->oldHeights = READFIXED(save_p); ht->oldHeights = READFIXED(save_p);
P_AddThinker(&ht->thinker); P_AddThinker(&ht->thinker);
} }
//
// LoadPolyfadeThinker
//
// Loads a polyfadet_t thinker
//
static void LoadPolyfadeThinker(actionf_p1 thinker)
{
polyfade_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
ht->thinker.function.acp1 = thinker;
ht->polyObjNum = READINT32(save_p);
ht->sourcevalue = READINT32(save_p);
ht->destvalue = READINT32(save_p);
ht->docollision = (boolean)READUINT8(save_p);
ht->doghostfade = (boolean)READUINT8(save_p);
ht->ticbased = (boolean)READUINT8(save_p);
ht->duration = READINT32(save_p);
ht->timer = READINT32(save_p);
P_AddThinker(&ht->thinker);
}
#endif #endif
/* /*
@ -2738,7 +3275,7 @@ static void P_NetUnArchiveThinkers(void)
// clear sector thinker pointers so they don't point to non-existant thinkers for all of eternity // clear sector thinker pointers so they don't point to non-existant thinkers for all of eternity
for (i = 0; i < numsectors; i++) for (i = 0; i < numsectors; i++)
{ {
sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = NULL; sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = sectors[i].fadecolormapdata = NULL;
} }
// read in saved thinkers // read in saved thinkers
@ -2826,6 +3363,10 @@ static void P_NetUnArchiveThinkers(void)
LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3); LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3);
break; break;
case tc_marioblockchecker:
LoadSpecialLevelThinker((actionf_p1)T_MarioBlockChecker, 0);
break;
case tc_spikesector: case tc_spikesector:
LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0); LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0);
break; break;
@ -2855,6 +3396,14 @@ static void P_NetUnArchiveThinkers(void)
LoadDisappearThinker((actionf_p1)T_Disappear); LoadDisappearThinker((actionf_p1)T_Disappear);
break; break;
case tc_fade:
LoadFadeThinker((actionf_p1)T_Fade);
break;
case tc_fadecolormap:
LoadFadeColormapThinker((actionf_p1)T_FadeColormap);
break;
case tc_planedisplace: case tc_planedisplace:
LoadPlaneDisplaceThinker((actionf_p1)T_PlaneDisplace); LoadPlaneDisplaceThinker((actionf_p1)T_PlaneDisplace);
break; break;
@ -2886,6 +3435,10 @@ static void P_NetUnArchiveThinkers(void)
case tc_polydisplace: case tc_polydisplace:
LoadPolydisplaceThinker((actionf_p1)T_PolyObjDisplace); LoadPolydisplaceThinker((actionf_p1)T_PolyObjDisplace);
break; break;
case tc_polyfade:
LoadPolyfadeThinker((actionf_p1)T_PolyObjFade);
break;
#endif #endif
case tc_scroll: case tc_scroll:
LoadScrollThinker((actionf_p1)T_Scroll); LoadScrollThinker((actionf_p1)T_Scroll);
@ -3438,6 +3991,7 @@ void P_SaveNetGame(void)
#endif #endif
P_NetArchiveThinkers(); P_NetArchiveThinkers();
P_NetArchiveSpecials(); P_NetArchiveSpecials();
P_NetArchiveColormaps();
} }
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
LUA_Archive(); LUA_Archive();
@ -3480,6 +4034,7 @@ boolean P_LoadNetGame(void)
#endif #endif
P_NetUnArchiveThinkers(); P_NetUnArchiveThinkers();
P_NetUnArchiveSpecials(); P_NetUnArchiveSpecials();
P_NetUnArchiveColormaps();
P_RelinkPointers(); P_RelinkPointers();
P_FinishMobjs(); P_FinishMobjs();
} }

View file

@ -678,6 +678,7 @@ static void P_LoadRawSectors(UINT8 *data, size_t i)
ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats); ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats);
ss->lightlevel = SHORT(ms->lightlevel); ss->lightlevel = SHORT(ms->lightlevel);
ss->spawn_lightlevel = SHORT(ms->lightlevel);
ss->special = SHORT(ms->special); ss->special = SHORT(ms->special);
ss->tag = SHORT(ms->tag); ss->tag = SHORT(ms->tag);
ss->nexttag = ss->firsttag = -1; ss->nexttag = ss->firsttag = -1;
@ -713,12 +714,12 @@ static void P_LoadRawSectors(UINT8 *data, size_t i)
ss->moved = true; ss->moved = true;
ss->extra_colormap = NULL; ss->extra_colormap = NULL;
ss->spawn_extra_colormap = NULL;
ss->floor_xoffs = ss->ceiling_xoffs = ss->floor_yoffs = ss->ceiling_yoffs = 0; ss->floor_xoffs = ss->ceiling_xoffs = ss->floor_yoffs = ss->ceiling_yoffs = 0;
ss->spawn_flr_xoffs = ss->spawn_ceil_xoffs = ss->spawn_flr_yoffs = ss->spawn_ceil_yoffs = 0; ss->spawn_flr_xoffs = ss->spawn_ceil_xoffs = ss->spawn_flr_yoffs = ss->spawn_ceil_yoffs = 0;
ss->floorpic_angle = ss->ceilingpic_angle = 0; ss->floorpic_angle = ss->ceilingpic_angle = 0;
ss->spawn_flrpic_angle = ss->spawn_ceilpic_angle = 0; ss->spawn_flrpic_angle = ss->spawn_ceilpic_angle = 0;
ss->bottommap = ss->midmap = ss->topmap = -1;
ss->gravity = NULL; ss->gravity = NULL;
ss->cullheight = NULL; ss->cullheight = NULL;
ss->verticalflip = false; ss->verticalflip = false;
@ -1331,7 +1332,8 @@ static void P_LoadLineDefs2(void)
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0; ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0;
// Repeat count for midtexture // Repeat count for midtexture
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff)) if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff)
&& !(ld->special >= 300 && ld->special < 500)) // exempt linedef exec specials
{ {
sides[ld->sidenum[0]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) >> 12); sides[ld->sidenum[0]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) >> 12);
sides[ld->sidenum[0]].textureoffset = (((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) & 2047) << FRACBITS; sides[ld->sidenum[0]].textureoffset = (((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
@ -1438,7 +1440,6 @@ static inline void P_LoadSideDefs(lumpnum_t lumpnum)
static void P_LoadRawSideDefs2(void *data) static void P_LoadRawSideDefs2(void *data)
{ {
UINT16 i; UINT16 i;
INT32 num;
for (i = 0; i < numsides; i++) for (i = 0; i < numsides; i++)
{ {
@ -1460,117 +1461,23 @@ static void P_LoadRawSideDefs2(void *data)
sd->sector = sec = &sectors[sector_num]; sd->sector = sec = &sectors[sector_num];
} }
// refined to allow colormaps to work as wall textures if invalid as colormaps
// but valid as textures.
sd->sector = sec = &sectors[SHORT(msd->sector)]; sd->sector = sec = &sectors[SHORT(msd->sector)];
sd->colormap_data = NULL;
// Colormaps! // Colormaps!
switch (sd->special) switch (sd->special)
{ {
case 63: // variable colormap via 242 linedef case 63: // variable colormap via 242 linedef
case 606: //SoM: 4/4/2000: Just colormap transfer case 606: //SoM: 4/4/2000: Just colormap transfer
case 447: // Change colormap of tagged sectors! -- Monster Iestyn 14/06/18
case 455: // Fade colormaps! mazmazz 9/12/2018 (:flag_us:)
// SoM: R_CreateColormap will only create a colormap in software mode... // SoM: R_CreateColormap will only create a colormap in software mode...
// Perhaps we should just call it instead of doing the calculations here. // Perhaps we should just call it instead of doing the calculations here.
if (rendermode == render_soft || rendermode == render_none) sd->colormap_data = R_CreateColormap(msd->toptexture, msd->midtexture,
{
if (msd->toptexture[0] == '#' || msd->bottomtexture[0] == '#')
{
sec->midmap = R_CreateColormap(msd->toptexture, msd->midtexture,
msd->bottomtexture); msd->bottomtexture);
sd->toptexture = sd->bottomtexture = 0; sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
}
else
{
if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1)
sd->toptexture = 0;
else
sd->toptexture = num;
if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1)
sd->midtexture = 0;
else
sd->midtexture = num;
if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1)
sd->bottomtexture = 0;
else
sd->bottomtexture = num;
}
break; break;
}
#ifdef HWRENDER
else
{
// for now, full support of toptexture only
if ((msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6])
|| (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6]))
{
char *col;
sec->midmap = R_CreateColormap(msd->toptexture, msd->midtexture,
msd->bottomtexture);
sd->toptexture = sd->bottomtexture = 0;
#define HEX2INT(x) (x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
#define ALPHA2INT(x) (x >= 'a' && x <= 'z' ? x - 'a' : x >= 'A' && x <= 'Z' ? x - 'A' : x >= '0' && x <= '9' ? 25 : 0)
sec->extra_colormap = &extra_colormaps[sec->midmap];
if (msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6])
{
col = msd->toptexture;
sec->extra_colormap->rgba =
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
// alpha
if (msd->toptexture[7])
sec->extra_colormap->rgba += (ALPHA2INT(col[7]) << 24);
else
sec->extra_colormap->rgba += (25 << 24);
}
else
sec->extra_colormap->rgba = 0;
if (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6])
{
col = msd->bottomtexture;
sec->extra_colormap->fadergba =
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
// alpha
if (msd->bottomtexture[7])
sec->extra_colormap->fadergba += (ALPHA2INT(col[7]) << 24);
else
sec->extra_colormap->fadergba += (25 << 24);
}
else
sec->extra_colormap->fadergba = 0x19000000; // default alpha, (25 << 24)
#undef ALPHA2INT
#undef HEX2INT
}
else
{
if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1)
sd->toptexture = 0;
else
sd->toptexture = num;
if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1)
sd->midtexture = 0;
else
sd->midtexture = num;
if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1)
sd->bottomtexture = 0;
else
sd->bottomtexture = num;
}
break;
}
#endif
case 413: // Change music case 413: // Change music
{ {
@ -2937,7 +2844,6 @@ boolean P_SetupLevel(boolean skipprecip)
// Important: take care of the ordering of the next functions. // Important: take care of the ordering of the next functions.
if (!loadedbm) if (!loadedbm)
P_CreateBlockMap(); // Graue 02-29-2004 P_CreateBlockMap(); // Graue 02-29-2004
R_MakeColormaps();
P_LoadLineDefs2(); P_LoadLineDefs2();
P_GroupLines(); P_GroupLines();
numdmstarts = numredctfstarts = numbluectfstarts = 0; numdmstarts = numredctfstarts = numbluectfstarts = 0;
@ -2974,7 +2880,6 @@ boolean P_SetupLevel(boolean skipprecip)
// Important: take care of the ordering of the next functions. // Important: take care of the ordering of the next functions.
if (!loadedbm) if (!loadedbm)
P_CreateBlockMap(); // Graue 02-29-2004 P_CreateBlockMap(); // Graue 02-29-2004
R_MakeColormaps();
P_LoadLineDefs2(); P_LoadLineDefs2();
P_GroupLines(); P_GroupLines();
numdmstarts = numredctfstarts = numbluectfstarts = 0; numdmstarts = numredctfstarts = numbluectfstarts = 0;

File diff suppressed because it is too large Load diff

View file

@ -136,8 +136,13 @@ typedef struct
{ {
thinker_t thinker; ///< Thinker in use for the effect. thinker_t thinker; ///< Thinker in use for the effect.
sector_t *sector; ///< Sector where action is taking place. sector_t *sector; ///< Sector where action is taking place.
INT32 destlevel; ///< Light level we're fading to. INT16 sourcelevel; ///< Light level we're fading from.
INT32 speed; ///< Speed at which to change light level. INT16 destlevel; ///< Light level we're fading to.
fixed_t fixedcurlevel; ///< Fixed point for current light level.
fixed_t fixedpertic; ///< Fixed point for increment per tic.
// The reason for those two above to be fixed point is to deal with decimal values that would otherwise get trimmed away.
INT32 timer; ///< Internal timer.
} lightlevel_t; } lightlevel_t;
#define GLOWSPEED 8 #define GLOWSPEED 8
@ -145,6 +150,8 @@ typedef struct
#define FASTDARK 15 #define FASTDARK 15
#define SLOWDARK 35 #define SLOWDARK 35
void P_RemoveLighting(sector_t *sector);
void T_FireFlicker(fireflicker_t *flick); void T_FireFlicker(fireflicker_t *flick);
fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *minsector, sector_t *maxsector, INT32 length); fireflicker_t *P_SpawnAdjustableFireFlicker(sector_t *minsector, sector_t *maxsector, INT32 length);
void T_LightningFlash(lightflash_t *flash); void T_LightningFlash(lightflash_t *flash);
@ -156,7 +163,8 @@ strobe_t * P_SpawnAdjustableStrobeFlash(sector_t *minsector, sector_t *maxsector
void T_Glow(glow_t *g); void T_Glow(glow_t *g);
glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector, INT32 length); glow_t *P_SpawnAdjustableGlowingLight(sector_t *minsector, sector_t *maxsector, INT32 length);
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed); void P_FadeLightBySector(sector_t *sector, INT32 destvalue, INT32 speed, boolean ticbased);
void P_FadeLight(INT16 tag, INT32 destvalue, INT32 speed, boolean ticbased, boolean force);
void T_LightFade(lightlevel_t *ll); void T_LightFade(lightlevel_t *ll);
typedef enum typedef enum
@ -453,6 +461,47 @@ typedef struct
void T_Disappear(disappear_t *d); void T_Disappear(disappear_t *d);
// Model for fading FOFs
typedef struct
{
thinker_t thinker; ///< Thinker structure for effect.
ffloor_t *rover; ///< Target ffloor
extracolormap_t *dest_exc; ///< Colormap to fade to
UINT32 sectornum; ///< Number of ffloor target sector
UINT32 ffloornum; ///< Number of ffloor of target sector
INT32 alpha; ///< Internal alpha counter
INT16 sourcevalue; ///< Transparency value to fade from
INT16 destvalue; ///< Transparency value to fade to
INT16 destlightlevel; ///< Light level to fade to
INT16 speed; ///< Speed to fade by
boolean ticbased; ///< Tic-based logic toggle
INT32 timer; ///< Timer for tic-based logic
boolean doexists; ///< Handle FF_EXISTS
boolean dotranslucent; ///< Handle FF_TRANSLUCENT
boolean dolighting; ///< Handle shadows and light blocks
boolean docolormap; ///< Handle colormaps
boolean docollision; ///< Handle interactive flags
boolean doghostfade; ///< No interactive flags during fading
boolean exactalpha; ///< Use exact alpha values (opengl)
} fade_t;
void T_Fade(fade_t *d);
// Model for fading colormaps
typedef struct
{
thinker_t thinker; ///< Thinker structure for effect.
sector_t *sector; ///< Sector where action is taking place.
extracolormap_t *source_exc;
extracolormap_t *dest_exc;
boolean ticbased; ///< Tic-based timing
INT32 duration; ///< Total duration for tic-based logic (OR: speed increment)
INT32 timer; ///< Timer for tic-based logic (OR: internal speed counter)
} fadecolormap_t;
void T_FadeColormap(fadecolormap_t *d);
// Prototype functions for pushers // Prototype functions for pushers
void T_Pusher(pusher_t *p); void T_Pusher(pusher_t *p);
mobj_t *P_GetPushThing(UINT32 s); mobj_t *P_GetPushThing(UINT32 s);

View file

@ -56,12 +56,12 @@ void Command_Numthinkers_f(void)
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n")); CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
CONS_Printf( CONS_Printf(
"\t1: P_MobjThinker\n" "\t1: P_MobjThinker\n"
"\t2: P_RainThinker\n" /*"\t2: P_RainThinker\n"
"\t3: P_SnowThinker\n" "\t3: P_SnowThinker\n"*/
"\t4: P_NullPrecipThinker\n" "\t2: P_NullPrecipThinker\n"
"\t5: T_Friction\n" "\t3: T_Friction\n"
"\t6: T_Pusher\n" "\t4: T_Pusher\n"
"\t7: P_RemoveThinkerDelayed\n"); "\t5: P_RemoveThinkerDelayed\n");
return; return;
} }
@ -73,27 +73,27 @@ void Command_Numthinkers_f(void)
action = (actionf_p1)P_MobjThinker; action = (actionf_p1)P_MobjThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
break; break;
case 2: /*case 2:
action = (actionf_p1)P_RainThinker; action = (actionf_p1)P_RainThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
break; break;
case 3: case 3:
action = (actionf_p1)P_SnowThinker; action = (actionf_p1)P_SnowThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
break; break;*/
case 4: case 2:
action = (actionf_p1)P_NullPrecipThinker; action = (actionf_p1)P_NullPrecipThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
break; break;
case 5: case 3:
action = (actionf_p1)T_Friction; action = (actionf_p1)T_Friction;
CONS_Printf(M_GetText("Number of %s: "), "T_Friction"); CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
break; break;
case 6: case 4:
action = (actionf_p1)T_Pusher; action = (actionf_p1)T_Pusher;
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher"); CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
break; break;
case 7: case 5:
action = (actionf_p1)P_RemoveThinkerDelayed; action = (actionf_p1)P_RemoveThinkerDelayed;
CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed"); CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed");
break; break;

View file

@ -596,10 +596,6 @@ static void P_DeNightserizePlayer(player_t *player)
else if (player == &players[secondarydisplayplayer]) else if (player == &players[secondarydisplayplayer])
localaiming2 = 0; localaiming2 = 0;
// If you screwed up, kiss your score and ring bonus goodbye.
player->marescore = 0;
player->rings = 0;
P_SetPlayerMobjState(player->mo, S_PLAY_FALL); P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
// If in a special stage, add some preliminary exit time. // If in a special stage, add some preliminary exit time.
@ -611,6 +607,11 @@ static void P_DeNightserizePlayer(player_t *player)
players[i].nightstime = 1; // force everyone else to fall too. players[i].nightstime = 1; // force everyone else to fall too.
player->exiting = 3*TICRATE; player->exiting = 3*TICRATE;
stagefailed = true; // NIGHT OVER stagefailed = true; // NIGHT OVER
// If you screwed up, kiss your score and ring bonus goodbye.
// But only do this in special stage (and instakill!) In regular stages, wait til we hit the ground.
player->marescore = player->spheres =\
player->rings = 0;
} }
// Check to see if the player should be killed. // Check to see if the player should be killed.
@ -624,7 +625,11 @@ static void P_DeNightserizePlayer(player_t *player)
continue; continue;
if (mo2->flags2 & MF2_AMBUSH) if (mo2->flags2 & MF2_AMBUSH)
{
player->marescore = player->spheres =\
player->rings = 0;
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL); P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
}
break; break;
} }
@ -7077,8 +7082,14 @@ static void P_MovePlayer(player_t *player)
if (playeringame[i]) if (playeringame[i])
players[i].exiting = (14*TICRATE)/5 + 1; players[i].exiting = (14*TICRATE)/5 + 1;
} }
else if (player->spheres > 0) else {
// Damage whether or not we have spheres, as player should recoil upon losing points
P_DamageMobj(player->mo, NULL, NULL, 1, 0); P_DamageMobj(player->mo, NULL, NULL, 1, 0);
// Now deduct our mare score!
player->marescore = player->spheres =\
player->rings = 0;
}
player->powers[pw_carry] = CR_NONE; player->powers[pw_carry] = CR_NONE;
} }
} }
@ -8766,7 +8777,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
subsector_t *newsubsec; subsector_t *newsubsec;
fixed_t f1, f2; fixed_t f1, f2;
cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (player->mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!! // We probably shouldn't move the camera if there is no player or player mobj somehow
if (!player || !player->mo)
return true;
mo = player->mo;
cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!!
if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD)) if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD))
{ {
@ -8787,7 +8804,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
else if (player == &players[secondarydisplayplayer]) else if (player == &players[secondarydisplayplayer])
focusangle = localangle2; focusangle = localangle2;
else else
focusangle = player->mo->angle; focusangle = mo->angle;
if (thiscam == &camera) if (thiscam == &camera)
camrotate = cv_cam_rotate.value; camrotate = cv_cam_rotate.value;
else if (thiscam == &camera2) else if (thiscam == &camera2)
@ -8799,17 +8816,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
return true; return true;
} }
if (!player || !player->mo)
return true;
mo = player->mo;
thiscam->radius = FixedMul(20*FRACUNIT, mo->scale); thiscam->radius = FixedMul(20*FRACUNIT, mo->scale);
thiscam->height = FixedMul(16*FRACUNIT, mo->scale); thiscam->height = FixedMul(16*FRACUNIT, mo->scale);
if (!mo)
return true;
// Don't run while respawning from a starpost // Don't run while respawning from a starpost
// Inu 4/8/13 Why not?! // Inu 4/8/13 Why not?!
// if (leveltime > 0 && timeinmap <= 0) // if (leveltime > 0 && timeinmap <= 0)
@ -8817,7 +8826,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player->powers[pw_carry] == CR_NIGHTSMODE) if (player->powers[pw_carry] == CR_NIGHTSMODE)
{ {
focusangle = player->mo->angle; focusangle = mo->angle;
focusaiming = 0; focusaiming = 0;
} }
else if (player == &players[consoleplayer]) else if (player == &players[consoleplayer])
@ -8832,7 +8841,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
} }
else else
{ {
focusangle = player->mo->angle; focusangle = mo->angle;
focusaiming = player->aiming; focusaiming = player->aiming;
} }
@ -8879,12 +8888,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
angle = R_PointToAngle2(player->axis1->x, player->axis1->y, player->axis2->x, player->axis2->y); angle = R_PointToAngle2(player->axis1->x, player->axis1->y, player->axis2->x, player->axis2->y);
angle += ANGLE_90; angle += ANGLE_90;
} }
else if (player->mo->target) else if (mo->target)
{ {
if (player->mo->target->flags2 & MF2_AMBUSH) if (mo->target->flags2 & MF2_AMBUSH)
angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y); angle = R_PointToAngle2(mo->target->x, mo->target->y, mo->x, mo->y);
else else
angle = R_PointToAngle2(player->mo->x, player->mo->y, player->mo->target->x, player->mo->target->y); angle = R_PointToAngle2(mo->x, mo->y, mo->target->x, mo->target->y);
} }
} }
else if (P_AnalogMove(player)) // Analog else if (P_AnalogMove(player)) // Analog
@ -8973,7 +8982,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (twodlevel || (mo->flags2 & MF2_TWOD)) if (twodlevel || (mo->flags2 & MF2_TWOD))
{ {
// Camera doesn't ALWAYS need to move, only when running... // Camera doesn't ALWAYS need to move, only when running...
if (abs(player->mo->momx) > 10) if (abs(mo->momx) > 10)
{ {
// Move the camera all smooth-like, not jerk it around... // Move the camera all smooth-like, not jerk it around...
if (mo->momx > 0) if (mo->momx > 0)
@ -9291,13 +9300,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
vy = thiscam->y; vy = thiscam->y;
} }
if (P_AproxDistance(vx - player->mo->x, vy - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale)) if (P_AproxDistance(vx - mo->x, vy - mo->y) < FixedMul(48*FRACUNIT, mo->scale))
player->mo->flags2 |= MF2_SHADOW; mo->flags2 |= MF2_SHADOW;
else else
player->mo->flags2 &= ~MF2_SHADOW; mo->flags2 &= ~MF2_SHADOW;
} }
else else
player->mo->flags2 &= ~MF2_SHADOW; mo->flags2 &= ~MF2_SHADOW;
/* if (!resetcalled && (player->powers[pw_carry] == CR_NIGHTSMODE && player->exiting)) /* if (!resetcalled && (player->powers[pw_carry] == CR_NIGHTSMODE && player->exiting))
{ {

View file

@ -234,8 +234,6 @@ static INT32 R_DoorClosed(void)
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
INT32 *ceilinglightlevel, boolean back) INT32 *ceilinglightlevel, boolean back)
{ {
INT32 mapnum = -1;
if (floorlightlevel) if (floorlightlevel)
*floorlightlevel = sec->floorlightsec == -1 ? *floorlightlevel = sec->floorlightsec == -1 ?
sec->lightlevel : sectors[sec->floorlightsec].lightlevel; sec->lightlevel : sectors[sec->floorlightsec].lightlevel;
@ -244,10 +242,10 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
*ceilinglightlevel = sec->ceilinglightsec == -1 ? *ceilinglightlevel = sec->ceilinglightsec == -1 ?
sec->lightlevel : sectors[sec->ceilinglightsec].lightlevel; sec->lightlevel : sectors[sec->ceilinglightsec].lightlevel;
// If the sector has a midmap, it's probably from 280 type // if (sec->midmap != -1)
if (sec->midmap != -1) // mapnum = sec->midmap;
mapnum = sec->midmap; // In original colormap code, this block did not run if sec->midmap was set
else if (sec->heightsec != -1) if (!sec->extra_colormap && sec->heightsec != -1)
{ {
const sector_t *s = &sectors[sec->heightsec]; const sector_t *s = &sectors[sec->heightsec];
mobj_t *viewmobj = viewplayer->mo; mobj_t *viewmobj = viewplayer->mo;
@ -271,8 +269,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
tempsec->floorheight = s->floorheight; tempsec->floorheight = s->floorheight;
tempsec->ceilingheight = s->ceilingheight; tempsec->ceilingheight = s->ceilingheight;
mapnum = s->midmap;
if ((underwater && (tempsec-> floorheight = sec->floorheight, if ((underwater && (tempsec-> floorheight = sec->floorheight,
tempsec->ceilingheight = s->floorheight - 1, !back)) || viewz <= s->floorheight) tempsec->ceilingheight = s->floorheight - 1, !back)) || viewz <= s->floorheight)
{ // head-below-floor hack { // head-below-floor hack
@ -298,7 +294,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
tempsec->ceiling_yoffs = s->ceiling_yoffs; tempsec->ceiling_yoffs = s->ceiling_yoffs;
tempsec->ceilingpic_angle = s->ceilingpic_angle; tempsec->ceilingpic_angle = s->ceilingpic_angle;
} }
mapnum = s->bottommap;
} }
tempsec->lightlevel = s->lightlevel; tempsec->lightlevel = s->lightlevel;
@ -322,8 +317,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
tempsec->floor_yoffs = tempsec->ceiling_yoffs = s->ceiling_yoffs; tempsec->floor_yoffs = tempsec->ceiling_yoffs = s->ceiling_yoffs;
tempsec->floorpic_angle = tempsec->ceilingpic_angle = s->ceilingpic_angle; tempsec->floorpic_angle = tempsec->ceilingpic_angle = s->ceilingpic_angle;
mapnum = s->topmap;
if (s->floorpic == skyflatnum) // SKYFIX? if (s->floorpic == skyflatnum) // SKYFIX?
{ {
tempsec->ceilingheight = tempsec->floorheight-1; tempsec->ceilingheight = tempsec->floorheight-1;
@ -354,11 +347,6 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
sec = tempsec; sec = tempsec;
} }
if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps)
sec->extra_colormap = &extra_colormaps[mapnum];
else
sec->extra_colormap = NULL;
return sec; return sec;
} }
@ -937,11 +925,11 @@ static void R_Subsector(size_t num)
light = R_GetPlaneLight(frontsector, floorcenterz, false); light = R_GetPlaneLight(frontsector, floorcenterz, false);
if (frontsector->floorlightsec == -1) if (frontsector->floorlightsec == -1)
floorlightlevel = *frontsector->lightlist[light].lightlevel; floorlightlevel = *frontsector->lightlist[light].lightlevel;
floorcolormap = frontsector->lightlist[light].extra_colormap; floorcolormap = *frontsector->lightlist[light].extra_colormap;
light = R_GetPlaneLight(frontsector, ceilingcenterz, false); light = R_GetPlaneLight(frontsector, ceilingcenterz, false);
if (frontsector->ceilinglightsec == -1) if (frontsector->ceilinglightsec == -1)
ceilinglightlevel = *frontsector->lightlist[light].lightlevel; ceilinglightlevel = *frontsector->lightlist[light].lightlevel;
ceilingcolormap = frontsector->lightlist[light].extra_colormap; ceilingcolormap = *frontsector->lightlist[light].extra_colormap;
} }
sub->sector->extra_colormap = frontsector->extra_colormap; sub->sector->extra_colormap = frontsector->extra_colormap;
@ -1038,7 +1026,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic, ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover *rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES #ifdef POLYOBJECTS_PLANES
, NULL , NULL
#endif #endif
@ -1084,7 +1072,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic, ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle, *frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
frontsector->lightlist[light].extra_colormap, rover *frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES #ifdef POLYOBJECTS_PLANES
, NULL , NULL
#endif #endif
@ -1237,7 +1225,7 @@ void R_Prep3DFloors(sector_t *sector)
ffloor_t *rover; ffloor_t *rover;
ffloor_t *best; ffloor_t *best;
fixed_t bestheight, maxheight; fixed_t bestheight, maxheight;
INT32 count, i, mapnum; INT32 count, i;
sector_t *sec; sector_t *sec;
#ifdef ESLOPE #ifdef ESLOPE
pslope_t *bestslope = NULL; pslope_t *bestslope = NULL;
@ -1276,7 +1264,7 @@ void R_Prep3DFloors(sector_t *sector)
#endif #endif
sector->lightlist[0].lightlevel = &sector->lightlevel; sector->lightlist[0].lightlevel = &sector->lightlevel;
sector->lightlist[0].caster = NULL; sector->lightlist[0].caster = NULL;
sector->lightlist[0].extra_colormap = sector->extra_colormap; sector->lightlist[0].extra_colormap = &sector->extra_colormap;
sector->lightlist[0].flags = 0; sector->lightlist[0].flags = 0;
maxheight = INT32_MAX; maxheight = INT32_MAX;
@ -1342,11 +1330,6 @@ void R_Prep3DFloors(sector_t *sector)
sector->lightlist[i].slope = bestslope; sector->lightlist[i].slope = bestslope;
#endif #endif
sec = &sectors[best->secnum]; sec = &sectors[best->secnum];
mapnum = sec->midmap;
if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps)
sec->extra_colormap = &extra_colormaps[mapnum];
else
sec->extra_colormap = NULL;
if (best->flags & FF_NOSHADE) if (best->flags & FF_NOSHADE)
{ {
@ -1356,12 +1339,12 @@ void R_Prep3DFloors(sector_t *sector)
else if (best->flags & FF_COLORMAPONLY) else if (best->flags & FF_COLORMAPONLY)
{ {
sector->lightlist[i].lightlevel = sector->lightlist[i-1].lightlevel; sector->lightlist[i].lightlevel = sector->lightlist[i-1].lightlevel;
sector->lightlist[i].extra_colormap = sec->extra_colormap; sector->lightlist[i].extra_colormap = &sec->extra_colormap;
} }
else else
{ {
sector->lightlist[i].lightlevel = best->toplightlevel; sector->lightlist[i].lightlevel = best->toplightlevel;
sector->lightlist[i].extra_colormap = sec->extra_colormap; sector->lightlist[i].extra_colormap = &sec->extra_colormap;
} }
if (best->flags & FF_DOUBLESHADOW) if (best->flags & FF_DOUBLESHADOW)

View file

@ -1144,6 +1144,10 @@ void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
Z_Free((void *)texturesText); Z_Free((void *)texturesText);
} }
#ifdef EXTRACOLORMAPLUMPS
static lumplist_t *colormaplumps = NULL; ///\todo free leak
static size_t numcolormaplumps = 0;
static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list, size_t listsize) static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list, size_t listsize)
{ {
size_t i; size_t i;
@ -1160,9 +1164,6 @@ static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list
return LUMPERROR; return LUMPERROR;
} }
static lumplist_t *colormaplumps = NULL; ///\todo free leak
static size_t numcolormaplumps = 0;
static void R_InitExtraColormaps(void) static void R_InitExtraColormaps(void)
{ {
lumpnum_t startnum, endnum; lumpnum_t startnum, endnum;
@ -1195,6 +1196,7 @@ static void R_InitExtraColormaps(void)
} }
CONS_Printf(M_GetText("Number of Extra Colormaps: %s\n"), sizeu1(numcolormaplumps)); CONS_Printf(M_GetText("Number of Extra Colormaps: %s\n"), sizeu1(numcolormaplumps));
} }
#endif
// Search for flat name through all // Search for flat name through all
lumpnum_t R_GetFlatNumForName(const char *name) lumpnum_t R_GetFlatNumForName(const char *name)
@ -1291,7 +1293,9 @@ static void R_InitColormaps(void)
// Init Boom colormaps. // Init Boom colormaps.
R_ClearColormaps(); R_ClearColormaps();
#ifdef EXTRACOLORMAPLUMPS
R_InitExtraColormaps(); R_InitExtraColormaps();
#endif
} }
void R_ReInitColormaps(UINT16 num) void R_ReInitColormaps(UINT16 num)
@ -1311,11 +1315,6 @@ void R_ReInitColormaps(UINT16 num)
R_ClearColormaps(); R_ClearColormaps();
} }
static lumpnum_t foundcolormaps[MAXCOLORMAPS];
static char colormapFixingArray[MAXCOLORMAPS][3][9];
static size_t carrayindex;
// //
// R_ClearColormaps // R_ClearColormaps
// //
@ -1323,51 +1322,264 @@ static size_t carrayindex;
// //
void R_ClearColormaps(void) void R_ClearColormaps(void)
{ {
size_t i; // Purged by PU_LEVEL, just overwrite the pointer
extra_colormaps = R_CreateDefaultColormap(true);
num_extra_colormaps = 0;
carrayindex = 0;
for (i = 0; i < MAXCOLORMAPS; i++)
foundcolormaps[i] = LUMPERROR;
memset(extra_colormaps, 0, sizeof (extra_colormaps));
} }
INT32 R_ColormapNumForName(char *name) //
// R_CreateDefaultColormap()
// NOTE: The result colormap is not added to the extra_colormaps chain. You must do that yourself!
//
extracolormap_t *R_CreateDefaultColormap(boolean lighttable)
{ {
lumpnum_t lump, i; extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
exc->fadestart = 0;
exc->fadeend = 31;
exc->fog = 0;
exc->rgba = 0;
exc->fadergba = 0x19000000;
exc->colormap = lighttable ? R_CreateLightTable(exc) : NULL;
#ifdef EXTRACOLORMAPLUMPS
exc->lump = LUMPERROR;
exc->lumpname[0] = 0;
#endif
exc->next = exc->prev = NULL;
return exc;
}
if (num_extra_colormaps == MAXCOLORMAPS) //
I_Error("R_ColormapNumForName: Too many colormaps! the limit is %d\n", MAXCOLORMAPS); // R_GetDefaultColormap()
//
extracolormap_t *R_GetDefaultColormap(void)
{
#ifdef COLORMAPREVERSELIST
extracolormap_t *exc;
#endif
if (!extra_colormaps)
return (extra_colormaps = R_CreateDefaultColormap(true));
#ifdef COLORMAPREVERSELIST
for (exc = extra_colormaps; exc->next; exc = exc->next);
return exc;
#else
return extra_colormaps;
#endif
}
//
// R_CopyColormap()
// NOTE: The result colormap is not added to the extra_colormaps chain. You must do that yourself!
//
extracolormap_t *R_CopyColormap(extracolormap_t *extra_colormap, boolean lighttable)
{
extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
if (!extra_colormap)
extra_colormap = R_GetDefaultColormap();
*exc = *extra_colormap;
exc->next = exc->prev = NULL;
#ifdef EXTRACOLORMAPLUMPS
strncpy(exc->lumpname, extra_colormap->lumpname, 9);
if (exc->lump != LUMPERROR && lighttable)
{
// aligned on 8 bit for asm code
exc->colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16);
W_ReadLump(lump, exc->colormap);
}
else
#endif
if (lighttable)
exc->colormap = R_CreateLightTable(exc);
else
exc->colormap = NULL;
return exc;
}
//
// R_AddColormapToList
//
// Sets prev/next chain for extra_colormaps var
// Copypasta from P_AddFFloorToList
//
void R_AddColormapToList(extracolormap_t *extra_colormap)
{
#ifndef COLORMAPREVERSELIST
extracolormap_t *exc;
#endif
if (!extra_colormaps)
{
extra_colormaps = extra_colormap;
extra_colormap->next = 0;
extra_colormap->prev = 0;
return;
}
#ifdef COLORMAPREVERSELIST
extra_colormaps->prev = extra_colormap;
extra_colormap->next = extra_colormaps;
extra_colormaps = extra_colormap;
extra_colormap->prev = 0;
#else
for (exc = extra_colormaps; exc->next; exc = exc->next);
exc->next = extra_colormap;
extra_colormap->prev = exc;
extra_colormap->next = 0;
#endif
}
//
// R_CheckDefaultColormapByValues()
//
#ifdef EXTRACOLORMAPLUMPS
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
#else
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
#endif
{
return (
(!checkparams ? true :
(fadestart == 0
&& fadeend == 31
&& !fog)
)
&& (!checkrgba ? true : rgba == 0)
&& (!checkfadergba ? true : fadergba == 0x19000000)
#ifdef EXTRACOLORMAPLUMPS
&& lump == LUMPERROR
&& extra_colormap->lumpname[0] == 0
#endif
);
}
boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams)
{
if (!extra_colormap)
return true;
#ifdef EXTRACOLORMAPLUMPS
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
#else
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
#endif
}
boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams)
{
// Treat NULL as default colormap
// We need this because what if one exc is a default colormap, and the other is NULL? They're really both equal.
if (!exc_a)
exc_a = R_GetDefaultColormap();
if (!exc_b)
exc_b = R_GetDefaultColormap();
if (exc_a == exc_b)
return true;
return (
(!checkparams ? true :
(exc_a->fadestart == exc_b->fadestart
&& exc_a->fadeend == exc_b->fadeend
&& exc_a->fog == exc_b->fog)
)
&& (!checkrgba ? true : exc_a->rgba == exc_b->rgba)
&& (!checkfadergba ? true : exc_a->fadergba == exc_b->fadergba)
#ifdef EXTRACOLORMAPLUMPS
&& exc_a->lump == exc_b->lump
&& !strncmp(exc_a->lumpname, exc_b->lumpname, 9)
#endif
);
}
//
// R_GetColormapFromListByValues()
// NOTE: Returns NULL if no match is found
//
#ifdef EXTRACOLORMAPLUMPS
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
#else
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
#endif
{
extracolormap_t *exc;
UINT32 dbg_i = 0;
for (exc = extra_colormaps; exc; exc = exc->next)
{
if (rgba == exc->rgba
&& fadergba == exc->fadergba
&& fadestart == exc->fadestart
&& fadeend == exc->fadeend
&& fog == exc->fog
#ifdef EXTRACOLORMAPLUMPS
&& (lump != LUMPERROR && lump == exc->lump)
#endif
)
{
CONS_Debug(DBG_RENDER, "Found Colormap %d: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n",
dbg_i, R_GetRgbaR(rgba), R_GetRgbaG(rgba), R_GetRgbaB(rgba), R_GetRgbaA(rgba),
R_GetRgbaR(fadergba), R_GetRgbaG(fadergba), R_GetRgbaB(fadergba), R_GetRgbaA(fadergba));
return exc;
}
dbg_i++;
}
return NULL;
}
extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap)
{
#ifdef EXTRACOLORMAPLUMPS
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
#else
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
#endif
}
#ifdef EXTRACOLORMAPLUMPS
extracolormap_t *R_ColormapForName(char *name)
{
lumpnum_t lump;
extracolormap_t *exc;
lump = R_CheckNumForNameList(name, colormaplumps, numcolormaplumps); lump = R_CheckNumForNameList(name, colormaplumps, numcolormaplumps);
if (lump == LUMPERROR) if (lump == LUMPERROR)
I_Error("R_ColormapNumForName: Cannot find colormap lump %.8s\n", name); I_Error("R_ColormapForName: Cannot find colormap lump %.8s\n", name);
for (i = 0; i < num_extra_colormaps; i++) exc = R_GetColormapFromListByValues(0, 0x19000000, 0, 31, 0, lump);
if (lump == foundcolormaps[i]) if (exc)
return i; return exc;
foundcolormaps[num_extra_colormaps] = lump; exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
exc->lump = lump;
strncpy(exc->lumpname, name, 9);
exc->lumpname[8] = 0;
// aligned on 8 bit for asm code // aligned on 8 bit for asm code
extra_colormaps[num_extra_colormaps].colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16); exc->colormap = Z_MallocAlign(W_LumpLength(lump), PU_LEVEL, NULL, 16);
W_ReadLump(lump, extra_colormaps[num_extra_colormaps].colormap); W_ReadLump(lump, exc->colormap);
// We set all params of the colormap to normal because there // We set all params of the colormap to normal because there
// is no real way to tell how GL should handle a colormap lump anyway.. // is no real way to tell how GL should handle a colormap lump anyway..
extra_colormaps[num_extra_colormaps].maskcolor = 0xffff; exc->fadestart = 0;
extra_colormaps[num_extra_colormaps].fadecolor = 0x0; exc->fadeend = 31;
extra_colormaps[num_extra_colormaps].maskamt = 0x0; exc->fog = 0;
extra_colormaps[num_extra_colormaps].fadestart = 0; exc->rgba = 0;
extra_colormaps[num_extra_colormaps].fadeend = 31; exc->fadergba = 0x19000000;
extra_colormaps[num_extra_colormaps].fog = 0;
num_extra_colormaps++; R_AddColormapToList(exc);
return (INT32)num_extra_colormaps - 1;
return exc;
} }
#endif
// //
// R_CreateColormap // R_CreateColormap
@ -1382,244 +1594,71 @@ static double deltas[256][3], map[256][3];
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b); static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
static int RoundUp(double number); static int RoundUp(double number);
INT32 R_CreateColormap(char *p1, char *p2, char *p3) lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
{ {
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb; double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
double r, g, b, cbrightness, maskamt = 0, othermask = 0;
int mask, fog = 0;
size_t mapnum = num_extra_colormaps;
size_t i;
UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
if (p1[0] == '#')
{
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
cmaskr = cr;
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
cmaskg = cg;
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
cmaskb = cb;
// Create a rough approximation of the color (a 16 bit color)
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
if (p1[7] >= 'a' && p1[7] <= 'z')
mask = (p1[7] - 'a');
else if (p1[7] >= 'A' && p1[7] <= 'Z')
mask = (p1[7] - 'A');
else
mask = 24;
maskamt = (double)(mask/24.0l);
othermask = 1 - maskamt;
maskamt /= 0xff;
cmaskr *= maskamt;
cmaskg *= maskamt;
cmaskb *= maskamt;
}
else
{
cmaskr = cmaskg = cmaskb = 0xff;
maskamt = 0;
maskcolor = ((0xff) >> 3) + (((0xff) >> 2) << 5) + (((0xff) >> 3) << 11);
}
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
if (p2[0] == '#')
{
// Get parameters like fadestart, fadeend, and the fogflag
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
if (fadestart > 30)
fadestart = 0;
if (fadeend > 31 || fadeend < 1)
fadeend = 31;
fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]);
}
#undef getnum
if (p3[0] == '#')
{
cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
}
else
cdestr = cdestg = cdestb = fadecolor = 0;
#undef HEX2INT
for (i = 0; i < num_extra_colormaps; i++)
{
if (foundcolormaps[i] != LUMPERROR)
continue;
if (maskcolor == extra_colormaps[i].maskcolor
&& fadecolor == extra_colormaps[i].fadecolor
&& (float)maskamt == (float)extra_colormaps[i].maskamt
&& fadestart == extra_colormaps[i].fadestart
&& fadeend == extra_colormaps[i].fadeend
&& fog == extra_colormaps[i].fog)
{
return (INT32)i;
}
}
if (num_extra_colormaps == MAXCOLORMAPS)
I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
strncpy(colormapFixingArray[num_extra_colormaps][0], p1, 8);
strncpy(colormapFixingArray[num_extra_colormaps][1], p2, 8);
strncpy(colormapFixingArray[num_extra_colormaps][2], p3, 8);
num_extra_colormaps++;
if (rendermode == render_soft)
{
for (i = 0; i < 256; i++)
{
r = pMasterPalette[i].s.red;
g = pMasterPalette[i].s.green;
b = pMasterPalette[i].s.blue;
cbrightness = sqrt((r*r) + (g*g) + (b*b));
map[i][0] = (cbrightness * cmaskr) + (r * othermask);
if (map[i][0] > 255.0l)
map[i][0] = 255.0l;
deltas[i][0] = (map[i][0] - cdestr) / (double)fadedist;
map[i][1] = (cbrightness * cmaskg) + (g * othermask);
if (map[i][1] > 255.0l)
map[i][1] = 255.0l;
deltas[i][1] = (map[i][1] - cdestg) / (double)fadedist;
map[i][2] = (cbrightness * cmaskb) + (b * othermask);
if (map[i][2] > 255.0l)
map[i][2] = 255.0l;
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
}
}
foundcolormaps[mapnum] = LUMPERROR;
// aligned on 8 bit for asm code
extra_colormaps[mapnum].colormap = NULL;
extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor;
extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor;
extra_colormaps[mapnum].maskamt = maskamt;
extra_colormaps[mapnum].fadestart = (UINT16)fadestart;
extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
extra_colormaps[mapnum].fog = fog;
return (INT32)mapnum;
}
void R_MakeColormaps(void)
{
size_t i;
carrayindex = num_extra_colormaps;
num_extra_colormaps = 0;
for (i = 0; i < carrayindex; i++)
R_CreateColormap2(colormapFixingArray[i][0], colormapFixingArray[i][1],
colormapFixingArray[i][2]);
}
void R_CreateColormap2(char *p1, char *p2, char *p3)
{
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
double r, g, b, cbrightness;
double maskamt = 0, othermask = 0; double maskamt = 0, othermask = 0;
int mask, p, fog = 0;
size_t mapnum = num_extra_colormaps; UINT8 cr = R_GetRgbaR(extra_colormap->rgba),
cg = R_GetRgbaG(extra_colormap->rgba),
cb = R_GetRgbaB(extra_colormap->rgba),
ca = R_GetRgbaA(extra_colormap->rgba),
cfr = R_GetRgbaR(extra_colormap->fadergba),
cfg = R_GetRgbaG(extra_colormap->fadergba),
cfb = R_GetRgbaB(extra_colormap->fadergba);
// cfa = R_GetRgbaA(extra_colormap->fadergba); // unused in software
UINT8 fadestart = extra_colormap->fadestart,
fadedist = extra_colormap->fadeend - extra_colormap->fadestart;
lighttable_t *lighttable = NULL;
size_t i; size_t i;
char *colormap_p;
UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0) /////////////////////
if (p1[0] == '#') // Calc the RGBA mask
{ /////////////////////
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
cmaskr = cr; cmaskr = cr;
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
cmaskg = cg; cmaskg = cg;
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
cmaskb = cb; cmaskb = cb;
// Create a rough approximation of the color (a 16 bit color)
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
if (p1[7] >= 'a' && p1[7] <= 'z')
mask = (p1[7] - 'a');
else if (p1[7] >= 'A' && p1[7] <= 'Z')
mask = (p1[7] - 'A');
else
mask = 24;
maskamt = (double)(mask/24.0l);
maskamt = (double)(ca/24.0l);
othermask = 1 - maskamt; othermask = 1 - maskamt;
maskamt /= 0xff; maskamt /= 0xff;
cmaskr *= maskamt; cmaskr *= maskamt;
cmaskg *= maskamt; cmaskg *= maskamt;
cmaskb *= maskamt; cmaskb *= maskamt;
}
else
{
cmaskr = cmaskg = cmaskb = 0xff;
maskamt = 0;
maskcolor = ((0xff) >> 3) + (((0xff) >> 2) << 5) + (((0xff) >> 3) << 11);
}
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0) /////////////////////
if (p2[0] == '#') // Calc the RGBA fade mask
{ /////////////////////
// Get parameters like fadestart, fadeend, and the fogflag cdestr = cfr;
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10); cdestg = cfg;
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10); cdestb = cfb;
if (fadestart > 30)
fadestart = 0;
if (fadeend > 31 || fadeend < 1)
fadeend = 31;
fadedist = fadeend - fadestart;
fog = NUMFROMCHAR(p2[1]);
}
#undef getnum
if (p3[0] == '#') // fade alpha unused in software
{ // maskamt = (double)(cfa/24.0l);
cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2])); // othermask = 1 - maskamt;
cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4])); // maskamt /= 0xff;
cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
}
else
cdestr = cdestg = cdestb = fadecolor = 0;
#undef HEX2INT
for (i = 0; i < num_extra_colormaps; i++) // cdestr *= maskamt;
{ // cdestg *= maskamt;
if (foundcolormaps[i] != LUMPERROR) // cdestb *= maskamt;
continue;
if (maskcolor == extra_colormaps[i].maskcolor
&& fadecolor == extra_colormaps[i].fadecolor
&& (float)maskamt == (float)extra_colormaps[i].maskamt
&& fadestart == extra_colormaps[i].fadestart
&& fadeend == extra_colormaps[i].fadeend
&& fog == extra_colormaps[i].fog)
{
return;
}
}
if (num_extra_colormaps == MAXCOLORMAPS)
I_Error("R_CreateColormap: Too many colormaps! the limit is %d\n", MAXCOLORMAPS);
num_extra_colormaps++;
/////////////////////
// This code creates the colormap array used by software renderer
/////////////////////
if (rendermode == render_soft) if (rendermode == render_soft)
{ {
double r, g, b, cbrightness;
int p;
char *colormap_p;
// Initialise the map and delta arrays
// map[i] stores an RGB color (as double) for index i,
// which is then converted to SRB2's palette later
// deltas[i] stores a corresponding fade delta between the RGB color and the final fade color;
// map[i]'s values are decremented by after each use
for (i = 0; i < 256; i++) for (i = 0; i < 256; i++)
{ {
r = pMasterPalette[i].s.red; r = pMasterPalette[i].s.red;
@ -1642,25 +1681,14 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
map[i][2] = 255.0l; map[i][2] = 255.0l;
deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist; deltas[i][2] = (map[i][2] - cdestb) / (double)fadedist;
} }
}
foundcolormaps[mapnum] = LUMPERROR;
// Now allocate memory for the actual colormap array itself!
// aligned on 8 bit for asm code // aligned on 8 bit for asm code
extra_colormaps[mapnum].colormap = NULL;
extra_colormaps[mapnum].maskcolor = (UINT16)maskcolor;
extra_colormaps[mapnum].fadecolor = (UINT16)fadecolor;
extra_colormaps[mapnum].maskamt = maskamt;
extra_colormaps[mapnum].fadestart = (UINT16)fadestart;
extra_colormaps[mapnum].fadeend = (UINT16)fadeend;
extra_colormaps[mapnum].fog = fog;
#define ABS2(x) ((x) < 0 ? -(x) : (x))
if (rendermode == render_soft)
{
colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8); colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8);
extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p; lighttable = (UINT8 *)colormap_p;
// Calculate the palette index for each palette index, for each light level
// (as well as the two unused colormap lines we inherited from Doom)
for (p = 0; p < 34; p++) for (p = 0; p < 34; p++)
{ {
for (i = 0; i < 256; i++) for (i = 0; i < 256; i++)
@ -1672,7 +1700,7 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
if ((UINT32)p < fadestart) if ((UINT32)p < fadestart)
continue; continue;
#define ABS2(x) ((x) < 0 ? -(x) : (x))
if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0])) if (ABS2(map[i][0] - cdestr) > ABS2(deltas[i][0]))
map[i][0] -= deltas[i][0]; map[i][0] -= deltas[i][0];
else else
@ -1687,12 +1715,290 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
map[i][2] -= deltas[i][2]; map[i][2] -= deltas[i][2];
else else
map[i][2] = cdestb; map[i][2] = cdestb;
}
}
}
#undef ABS2 #undef ABS2
}
}
}
return; return lighttable;
}
extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
{
extracolormap_t *extra_colormap, *exc;
// default values
UINT8 cr = 0, cg = 0, cb = 0, ca = 0, cfr = 0, cfg = 0, cfb = 0, cfa = 25;
UINT32 fadestart = 0, fadeend = 31;
UINT8 fog = 0;
INT32 rgba = 0, fadergba = 0x19000000;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
#define ALPHA2INT(x) (x >= 'a' && x <= 'z' ? x - 'a' : x >= 'A' && x <= 'Z' ? x - 'A' : x >= '0' && x <= '9' ? 25 : 0)
// Get base colormap value
// First alpha-only, then full value
if (p1[0] >= 'a' && p1[0] <= 'z' && !p1[1])
ca = (p1[0] - 'a');
else if (p1[0] == '#' && p1[1] >= 'a' && p1[1] <= 'z' && !p1[2])
ca = (p1[1] - 'a');
else if (p1[0] >= 'A' && p1[0] <= 'Z' && !p1[1])
ca = (p1[0] - 'A');
else if (p1[0] == '#' && p1[1] >= 'A' && p1[1] <= 'Z' && !p1[2])
ca = (p1[1] - 'A');
else if (p1[0] == '#')
{
// For each subsequent value, the value before it must exist
// If we don't get every value, then set alpha to max
if (p1[1] && p1[2])
{
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
if (p1[3] && p1[4])
{
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
if (p1[5] && p1[6])
{
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
if (p1[7] >= 'a' && p1[7] <= 'z')
ca = (p1[7] - 'a');
else if (p1[7] >= 'A' && p1[7] <= 'Z')
ca = (p1[7] - 'A');
else
ca = 25;
}
else
ca = 25;
}
else
ca = 25;
}
else
ca = 25;
}
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
// Get parameters like fadestart, fadeend, and the fogflag
if (p2[0] == '#')
{
if (p2[1])
{
fog = NUMFROMCHAR(p2[1]);
if (p2[2] && p2[3])
{
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
if (p2[4] && p2[5])
fadeend = NUMFROMCHAR(p2[5]) + (NUMFROMCHAR(p2[4]) * 10);
}
}
if (fadestart > 30)
fadestart = 0;
if (fadeend > 31 || fadeend < 1)
fadeend = 31;
}
#undef NUMFROMCHAR
// Get fade (dark) colormap value
// First alpha-only, then full value
if (p3[0] >= 'a' && p3[0] <= 'z' && !p3[1])
cfa = (p3[0] - 'a');
else if (p3[0] == '#' && p3[1] >= 'a' && p3[1] <= 'z' && !p3[2])
cfa = (p3[1] - 'a');
else if (p3[0] >= 'A' && p3[0] <= 'Z' && !p3[1])
cfa = (p3[0] - 'A');
else if (p3[0] == '#' && p3[1] >= 'A' && p3[1] <= 'Z' && !p3[2])
cfa = (p3[1] - 'A');
else if (p3[0] == '#')
{
// For each subsequent value, the value before it must exist
// If we don't get every value, then set alpha to max
if (p3[1] && p3[2])
{
cfr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
if (p3[3] && p3[4])
{
cfg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
if (p3[5] && p3[6])
{
cfb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
if (p3[7] >= 'a' && p3[7] <= 'z')
cfa = (p3[7] - 'a');
else if (p3[7] >= 'A' && p3[7] <= 'Z')
cfa = (p3[7] - 'A');
else
cfa = 25;
}
else
cfa = 25;
}
else
cfa = 25;
}
else
cfa = 25;
}
#undef ALPHA2INT
#undef HEX2INT
// Pack rgba values into combined var
// OpenGL also uses this instead of lighttables for rendering
rgba = R_PutRgbaRGBA(cr, cg, cb, ca);
fadergba = R_PutRgbaRGBA(cfr, cfg, cfb, cfa);
// Did we just make a default colormap?
#ifdef EXTRACOLORMAPLUMPS
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog, LUMPERROR))
return NULL;
#else
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog))
return NULL;
#endif
// Look for existing colormaps
#ifdef EXTRACOLORMAPLUMPS
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog, LUMPERROR);
#else
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
#endif
if (exc)
return exc;
CONS_Debug(DBG_RENDER, "Creating Colormap: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n",
cr, cg, cb, ca, cfr, cfg, cfb, cfa);
extra_colormap = Z_Calloc(sizeof (*extra_colormap), PU_LEVEL, NULL);
extra_colormap->fadestart = (UINT16)fadestart;
extra_colormap->fadeend = (UINT16)fadeend;
extra_colormap->fog = fog;
extra_colormap->rgba = rgba;
extra_colormap->fadergba = fadergba;
#ifdef EXTRACOLORMAPLUMPS
extra_colormap->lump = LUMPERROR;
extra_colormap->lumpname[0] = 0;
#endif
// Having lighttables for alpha-only entries is kind of pointless,
// but if there happens to be a matching rgba entry that is NOT alpha-only (but has same rgb values),
// then it needs this lighttable because we share matching entries.
extra_colormap->colormap = R_CreateLightTable(extra_colormap);
R_AddColormapToList(extra_colormap);
return extra_colormap;
}
//
// R_AddColormaps()
// NOTE: The result colormap is not added to the extra_colormaps chain. You must do that yourself!
//
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
boolean subR, boolean subG, boolean subB, boolean subA,
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
boolean lighttable)
{
INT16 red, green, blue, alpha;
// exc_augend is added (or subtracted) onto by exc_addend
// In Rennaisance times, the first number was considered the augend, the second number the addend
// But since the commutative property was discovered, today they're both called addends!
// So let's be Olde English for a hot second.
exc_augend = R_CopyColormap(exc_augend, false);
if(!exc_addend)
exc_addend = R_GetDefaultColormap();
///////////////////
// base rgba
///////////////////
red = max(min(
R_GetRgbaR(exc_augend->rgba)
+ (subR ? -1 : 1) // subtract R
* R_GetRgbaR(exc_addend->rgba)
, 255), 0);
green = max(min(
R_GetRgbaG(exc_augend->rgba)
+ (subG ? -1 : 1) // subtract G
* R_GetRgbaG(exc_addend->rgba)
, 255), 0);
blue = max(min(
R_GetRgbaB(exc_augend->rgba)
+ (subB ? -1 : 1) // subtract B
* R_GetRgbaB(exc_addend->rgba)
, 255), 0);
alpha = useAltAlpha ? altAlpha : R_GetRgbaA(exc_addend->rgba);
alpha = max(min(R_GetRgbaA(exc_augend->rgba) + (subA ? -1 : 1) * alpha, 25), 0);
exc_augend->rgba = R_PutRgbaRGBA(red, green, blue, alpha);
///////////////////
// fade/dark rgba
///////////////////
red = max(min(
R_GetRgbaR(exc_augend->fadergba)
+ (subFadeR ? -1 : 1) // subtract R
* R_GetRgbaR(exc_addend->fadergba)
, 255), 0);
green = max(min(
R_GetRgbaG(exc_augend->fadergba)
+ (subFadeG ? -1 : 1) // subtract G
* R_GetRgbaG(exc_addend->fadergba)
, 255), 0);
blue = max(min(
R_GetRgbaB(exc_augend->fadergba)
+ (subFadeB ? -1 : 1) // subtract B
* R_GetRgbaB(exc_addend->fadergba)
, 255), 0);
alpha = useAltAlpha ? altFadeAlpha : R_GetRgbaA(exc_addend->fadergba);
if (alpha == 25 && !useAltAlpha && !R_GetRgbaRGB(exc_addend->fadergba))
alpha = 0; // HACK: fadergba A defaults at 25, so don't add anything in this case
alpha = max(min(R_GetRgbaA(exc_augend->fadergba) + (subFadeA ? -1 : 1) * alpha, 25), 0);
exc_augend->fadergba = R_PutRgbaRGBA(red, green, blue, alpha);
///////////////////
// parameters
///////////////////
exc_augend->fadestart = max(min(
exc_augend->fadestart
+ (subFadeStart ? -1 : 1) // subtract fadestart
* exc_addend->fadestart
, 31), 0);
exc_augend->fadeend = max(min(
exc_augend->fadeend
+ (subFadeEnd ? -1 : 1) // subtract fadeend
* (exc_addend->fadeend == 31 && !exc_addend->fadestart ? 0 : exc_addend->fadeend)
// HACK: fadeend defaults to 31, so don't add anything in this case
, 31), 0);
if (!ignoreFog) // overwrite fog with new value
exc_augend->fog = exc_addend->fog;
///////////////////
// put it together
///////////////////
exc_augend->colormap = lighttable ? R_CreateLightTable(exc_augend) : NULL;
exc_augend->next = exc_augend->prev = NULL;
return exc_augend;
} }
// Thanks to quake2 source! // Thanks to quake2 source!
@ -1735,20 +2041,18 @@ static int RoundUp(double number)
return (int)number; return (int)number;
} }
const char *R_ColormapNameForNum(INT32 num) #ifdef EXTRACOLORMAPLUMPS
const char *R_NameForColormap(extracolormap_t *extra_colormap)
{ {
if (num == -1) if (!extra_colormap)
return "NONE"; return "NONE";
if (num < 0 || num > MAXCOLORMAPS) if (extra_colormap->lump == LUMPERROR)
I_Error("R_ColormapNameForNum: num %d is invalid!\n", num);
if (foundcolormaps[num] == LUMPERROR)
return "INLEVEL"; return "INLEVEL";
return W_CheckNameForNum(foundcolormaps[num]); return extra_colormap->lumpname;
} }
#endif
// //
// build a table for quick conversion from 8bpp to 15bpp // build a table for quick conversion from 8bpp to 15bpp

View file

@ -96,13 +96,57 @@ void R_ClearTextureNumCache(boolean btell);
INT32 R_TextureNumForName(const char *name); INT32 R_TextureNumForName(const char *name);
INT32 R_CheckTextureNumForName(const char *name); INT32 R_CheckTextureNumForName(const char *name);
// Extra Colormap lumps (C_START/C_END) are not used anywhere
// Uncomment to enable
//#define EXTRACOLORMAPLUMPS
// Uncomment to make extra_colormaps order Newest -> Oldest
//#define COLORMAPREVERSELIST
void R_ReInitColormaps(UINT16 num); void R_ReInitColormaps(UINT16 num);
void R_ClearColormaps(void); void R_ClearColormaps(void);
INT32 R_ColormapNumForName(char *name); extracolormap_t *R_CreateDefaultColormap(boolean lighttable);
INT32 R_CreateColormap(char *p1, char *p2, char *p3); extracolormap_t *R_GetDefaultColormap(void);
void R_CreateColormap2(char *p1, char *p2, char *p3); extracolormap_t *R_CopyColormap(extracolormap_t *extra_colormap, boolean lighttable);
void R_MakeColormaps(void); void R_AddColormapToList(extracolormap_t *extra_colormap);
const char *R_ColormapNameForNum(INT32 num);
#ifdef EXTRACOLORMAPLUMPS
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
#else
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
#endif
boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams);
boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams);
extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap);
lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap);
extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3);
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
boolean subR, boolean subG, boolean subB, boolean subA,
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
boolean lighttable);
#ifdef EXTRACOLORMAPLUMPS
extracolormap_t *R_ColormapForName(char *name);
const char *R_NameForColormap(extracolormap_t *extra_colormap);
#endif
#define R_GetRgbaR(rgba) (rgba & 0xFF)
#define R_GetRgbaG(rgba) ((rgba >> 8) & 0xFF)
#define R_GetRgbaB(rgba) ((rgba >> 16) & 0xFF)
#define R_GetRgbaA(rgba) ((rgba >> 24) & 0xFF)
#define R_GetRgbaRGB(rgba) (rgba & 0xFFFFFF)
#define R_PutRgbaR(r) (r)
#define R_PutRgbaG(g) (g << 8)
#define R_PutRgbaB(b) (b << 16)
#define R_PutRgbaA(a) (a << 24)
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
extern INT32 numtextures; extern INT32 numtextures;

View file

@ -50,18 +50,25 @@ typedef struct
typedef UINT8 lighttable_t; typedef UINT8 lighttable_t;
// ExtraColormap type. Use for extra_colormaps from now on. // ExtraColormap type. Use for extra_colormaps from now on.
typedef struct typedef struct extracolormap_s
{ {
UINT16 maskcolor, fadecolor; UINT8 fadestart, fadeend;
double maskamt; UINT8 fog; // categorical value, not boolean
UINT16 fadestart, fadeend;
INT32 fog;
// rgba is used in hw mode for colored sector lighting // store rgba values in combined bitwise
// also used in OpenGL instead lighttables
INT32 rgba; // similar to maskcolor in sw mode INT32 rgba; // similar to maskcolor in sw mode
INT32 fadergba; // The colour the colourmaps fade to INT32 fadergba; // The colour the colourmaps fade to
lighttable_t *colormap; lighttable_t *colormap;
#ifdef EXTRACOLORMAPLUMPS
lumpnum_t lump; // for colormap lump matching, init to LUMPERROR
char lumpname[9]; // for netsyncing
#endif
struct extracolormap_s *next;
struct extracolormap_s *prev;
} extracolormap_t; } extracolormap_t;
// //
@ -177,6 +184,8 @@ typedef struct ffloor_s
// these are saved for netgames, so do not let Lua touch these! // these are saved for netgames, so do not let Lua touch these!
ffloortype_e spawnflags; // flags the 3D floor spawned with ffloortype_e spawnflags; // flags the 3D floor spawned with
INT32 spawnalpha; // alpha the 3D floor spawned with INT32 spawnalpha; // alpha the 3D floor spawned with
void *fadingdata; // fading FOF thinker
} ffloor_t; } ffloor_t;
@ -187,7 +196,7 @@ typedef struct lightlist_s
{ {
fixed_t height; fixed_t height;
INT16 *lightlevel; INT16 *lightlevel;
extracolormap_t *extra_colormap; extracolormap_t **extra_colormap; // pointer-to-a-pointer, so we can react to colormap changes
INT32 flags; INT32 flags;
ffloor_t *caster; ffloor_t *caster;
#ifdef ESLOPE #ifdef ESLOPE
@ -308,6 +317,7 @@ typedef struct sector_s
void *floordata; // floor move thinker void *floordata; // floor move thinker
void *ceilingdata; // ceiling move thinker void *ceilingdata; // ceiling move thinker
void *lightingdata; // lighting change thinker void *lightingdata; // lighting change thinker
void *fadecolormapdata; // fade colormap thinker
// floor and ceiling texture offsets // floor and ceiling texture offsets
fixed_t floor_xoffs, floor_yoffs; fixed_t floor_xoffs, floor_yoffs;
@ -323,8 +333,6 @@ typedef struct sector_s
INT32 floorlightsec, ceilinglightsec; INT32 floorlightsec, ceilinglightsec;
INT32 crumblestate; // used for crumbling and bobbing INT32 crumblestate; // used for crumbling and bobbing
INT32 bottommap, midmap, topmap; // dynamic colormaps
// list of mobjs that are at least partially in the sector // list of mobjs that are at least partially in the sector
// thinglist is a subset of touching_thinglist // thinglist is a subset of touching_thinglist
struct msecnode_s *touching_thinglist; struct msecnode_s *touching_thinglist;
@ -383,6 +391,9 @@ typedef struct sector_s
boolean hasslope; // The sector, or one of its visible FOFs, contains a slope boolean hasslope; // The sector, or one of its visible FOFs, contains a slope
#endif #endif
// for fade thinker
INT16 spawn_lightlevel;
// these are saved for netgames, so do not let Lua touch these! // these are saved for netgames, so do not let Lua touch these!
INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed
@ -393,6 +404,9 @@ typedef struct sector_s
// flag angles sector spawned with (via linedef type 7) // flag angles sector spawned with (via linedef type 7)
angle_t spawn_flrpic_angle; angle_t spawn_flrpic_angle;
angle_t spawn_ceilpic_angle; angle_t spawn_ceilpic_angle;
// colormap structure
extracolormap_t *spawn_extra_colormap;
} sector_t; } sector_t;
// //
@ -468,6 +482,8 @@ typedef struct
INT16 repeatcnt; // # of times to repeat midtexture INT16 repeatcnt; // # of times to repeat midtexture
char *text; // a concatination of all top, bottom, and mid texture names, for linedef specials that require a string. char *text; // a concatination of all top, bottom, and mid texture names, for linedef specials that require a string.
extracolormap_t *colormap_data; // storage for colormaps; not applied to sectors.
} side_t; } side_t;
// //

View file

@ -261,7 +261,7 @@ void R_Draw2sMultiPatchTranslucentColumn_8(void)
val = source[frac>>FRACBITS]; val = source[frac>>FRACBITS];
if (val != TRANSPARENTPIXEL) if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))]; *dest = *(transmap + (colormap[val]<<8) + (*dest));
dest += vid.width; dest += vid.width;
@ -281,12 +281,12 @@ void R_Draw2sMultiPatchTranslucentColumn_8(void)
{ {
val = source[(frac>>FRACBITS) & heightmask]; val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL) if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))]; *dest = *(transmap + (colormap[val]<<8) + (*dest));
dest += vid.width; dest += vid.width;
frac += fracstep; frac += fracstep;
val = source[(frac>>FRACBITS) & heightmask]; val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL) if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))]; *dest = *(transmap + (colormap[val]<<8) + (*dest));
dest += vid.width; dest += vid.width;
frac += fracstep; frac += fracstep;
} }
@ -294,7 +294,7 @@ void R_Draw2sMultiPatchTranslucentColumn_8(void)
{ {
val = source[(frac>>FRACBITS) & heightmask]; val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL) if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))]; *dest = *(transmap + (colormap[val]<<8) + (*dest));
} }
} }
} }

View file

@ -118,8 +118,7 @@ lighttable_t *scalelightfixed[MAXLIGHTSCALE];
lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ]; lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
// Hack to support extra boom colormaps. // Hack to support extra boom colormaps.
size_t num_extra_colormaps; extracolormap_t *extra_colormaps = NULL;
extracolormap_t extra_colormaps[MAXCOLORMAPS];
static CV_PossibleValue_t drawdist_cons_t[] = { static CV_PossibleValue_t drawdist_cons_t[] = {
{256, "256"}, {512, "512"}, {768, "768"}, {256, "256"}, {512, "512"}, {768, "768"},

View file

@ -413,7 +413,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
#endif #endif
rlight->startheight = rlight->height; // keep starting value here to reset for each repeat rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
rlight->lightlevel = *light->lightlevel; rlight->lightlevel = *light->lightlevel;
rlight->extra_colormap = light->extra_colormap; rlight->extra_colormap = *light->extra_colormap;
rlight->flags = light->flags; rlight->flags = light->flags;
if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog)) if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
@ -944,7 +944,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
} }
rlight->lightlevel = *light->lightlevel; rlight->lightlevel = *light->lightlevel;
rlight->extra_colormap = light->extra_colormap; rlight->extra_colormap = *light->extra_colormap;
// Check if the current light effects the colormap/lightlevel // Check if the current light effects the colormap/lightlevel
if (pfloor->flags & FF_FOG) if (pfloor->flags & FF_FOG)
@ -2808,7 +2808,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
} }
rlight->lightlevel = *light->lightlevel; rlight->lightlevel = *light->lightlevel;
rlight->extra_colormap = light->extra_colormap; rlight->extra_colormap = *light->extra_colormap;
p++; p++;
} }

View file

@ -40,11 +40,7 @@ extern sprcache_t *spritecachedinfo;
extern lighttable_t *colormaps; extern lighttable_t *colormaps;
// Boom colormaps. // Boom colormaps.
// Had to put a limit on colormaps :( extern extracolormap_t *extra_colormaps;
#define MAXCOLORMAPS 60
extern size_t num_extra_colormaps;
extern extracolormap_t extra_colormaps[MAXCOLORMAPS];
// for global animation // for global animation
extern INT32 *texturetranslation; extern INT32 *texturetranslation;

View file

@ -981,7 +981,7 @@ static void R_SplitSprite(vissprite_t *sprite)
else else
spritelights = scalelight[lightnum]; spritelights = scalelight[lightnum];
newsprite->extra_colormap = sector->lightlist[i].extra_colormap; newsprite->extra_colormap = *sector->lightlist[i].extra_colormap;
if (!((newsprite->cut & SC_FULLBRIGHT) if (!((newsprite->cut & SC_FULLBRIGHT)
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1)))) && (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
@ -1360,7 +1360,7 @@ static void R_ProjectSprite(mobj_t *thing)
vis->sz = (INT16)((centeryfrac - FixedMul(vis->gz - viewz, sortscale))>>FRACBITS); vis->sz = (INT16)((centeryfrac - FixedMul(vis->gz - viewz, sortscale))>>FRACBITS);
vis->cut = cut; vis->cut = cut;
if (thing->subsector->sector->numlights) if (thing->subsector->sector->numlights)
vis->extra_colormap = thing->subsector->sector->lightlist[light].extra_colormap; vis->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap;
else else
vis->extra_colormap = thing->subsector->sector->extra_colormap; vis->extra_colormap = thing->subsector->sector->extra_colormap;
@ -1525,6 +1525,17 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
return; return;
} }
// okay, we can't return now except for vertical clipping... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
//SoM: 3/17/2000: Disregard sprites that are out of view.. //SoM: 3/17/2000: Disregard sprites that are out of view..
gzt = thing->z + spritecachedinfo[lump].topoffset; gzt = thing->z + spritecachedinfo[lump].topoffset;
gz = gzt - spritecachedinfo[lump].height; gz = gzt - spritecachedinfo[lump].height;
@ -1642,7 +1653,9 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y); approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
continue;
R_ProjectSprite(thing); R_ProjectSprite(thing);
} }
} }
@ -1664,7 +1677,9 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y); approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
continue;
R_ProjectPrecipitationSprite(precipthing); R_ProjectPrecipitationSprite(precipthing);
} }
} }

View file

@ -230,7 +230,7 @@ void S_RegisterSoundStuff(void)
{ {
if (dedicated) if (dedicated)
{ {
nosound = true; sound_disabled = true;
return; return;
} }
@ -494,7 +494,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
mobj_t *listenmobj = players[displayplayer].mo; mobj_t *listenmobj = players[displayplayer].mo;
mobj_t *listenmobj2 = NULL; mobj_t *listenmobj2 = NULL;
if (sound_disabled || !sound_started || nosound) if (sound_disabled || !sound_started)
return; return;
// Don't want a sound? Okay then... // Don't want a sound? Okay then...
@ -626,7 +626,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
// Assigns the handle to one of the channels in the // Assigns the handle to one of the channels in the
// mix/output buffer. // mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority); channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
} }
dontplay: dontplay:
@ -679,7 +679,7 @@ dontplay:
// Assigns the handle to one of the channels in the // Assigns the handle to one of the channels in the
// mix/output buffer. // mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority); channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
} }
void S_StartSound(const void *origin, sfxenum_t sfx_id) void S_StartSound(const void *origin, sfxenum_t sfx_id)
@ -824,7 +824,7 @@ void S_UpdateSounds(void)
goto notinlevel; goto notinlevel;
} }
if (dedicated || nosound) if (dedicated || sound_disabled)
return; return;
if (players[displayplayer].awayviewtics) if (players[displayplayer].awayviewtics)
@ -1283,6 +1283,43 @@ void S_StartSoundName(void *mo, const char *soundname)
S_StartSound(mo, soundnum); S_StartSound(mo, soundnum);
} }
//
// Initializes sound stuff, including volume
// Sets channels, SFX volume,
// allocates channel buffer, sets S_sfx lookup.
//
void S_InitSfxChannels(INT32 sfxVolume)
{
INT32 i;
if (dedicated)
return;
S_SetSfxVolume(sfxVolume);
SetChannelsNum();
// Note that sounds have not been cached (yet).
for (i = 1; i < NUMSFX; i++)
{
S_sfx[i].usefulness = -1; // for I_GetSfx()
S_sfx[i].lumpnum = LUMPERROR;
}
// precache sounds if requested by cmdline, or precachesound var true
if (!sound_disabled && (M_CheckParm("-precachesound") || precachesound.value))
{
// Initialize external data (all sounds) at start, keep static.
CONS_Printf(M_GetText("Loading sounds... "));
for (i = 1; i < NUMSFX; i++)
if (S_sfx[i].name)
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
CONS_Printf(M_GetText(" pre-cached all sound data\n"));
}
}
/// ------------------------ /// ------------------------
/// Music /// Music
/// ------------------------ /// ------------------------
@ -1309,31 +1346,109 @@ const char *compat_special_music_slots[16] =
}; };
#endif #endif
#define music_playing (music_name[0]) // String is empty if no music is playing
static char music_name[7]; // up to 6-character name static char music_name[7]; // up to 6-character name
static lumpnum_t music_lumpnum; // lump number of music (used??) static void *music_data;
static void *music_data; // music raw data static UINT16 music_flags;
static INT32 music_handle; // once registered, the handle for the music static boolean music_looping;
static boolean mus_paused = 0; // whether songs are mus_paused /// ------------------------
/// Music Status
/// ------------------------
static boolean S_MIDIMusic(const char *mname, boolean looping) boolean S_DigMusicDisabled(void)
{
return digital_disabled;
}
boolean S_MIDIMusicDisabled(void)
{
return midi_disabled;
}
boolean S_MusicDisabled(void)
{
return (midi_disabled && digital_disabled);
}
boolean S_MusicPlaying(void)
{
return I_SongPlaying();
}
boolean S_MusicPaused(void)
{
return I_SongPaused();
}
musictype_t S_MusicType(void)
{
return I_SongType();
}
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping)
{
if (!I_SongPlaying())
return false;
strncpy(mname, music_name, 7);
mname[6] = 0;
*mflags = music_flags;
*looping = music_looping;
return (boolean)mname[0];
}
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi)
{
return (
(checkDigi ? W_CheckNumForName(va("O_%s", mname)) != LUMPERROR : false)
|| (checkMIDI ? W_CheckNumForName(va("D_%s", mname)) != LUMPERROR : false)
);
}
/// ------------------------
/// Music Effects
/// ------------------------
boolean S_SpeedMusic(float speed)
{
return I_SetSongSpeed(speed);
}
/// ------------------------
/// Music Playback
/// ------------------------
static boolean S_LoadMusic(const char *mname)
{ {
lumpnum_t mlumpnum; lumpnum_t mlumpnum;
void *mdata; void *mdata;
INT32 mhandle;
if (nomidimusic || music_disabled) if (S_MusicDisabled())
return false; // didn't search.
if (W_CheckNumForName(va("d_%s", mname)) == LUMPERROR)
return false; return false;
if (!S_DigMusicDisabled() && S_DigExists(mname))
mlumpnum = W_GetNumForName(va("o_%s", mname));
else if (!S_MIDIMusicDisabled() && S_MIDIExists(mname))
mlumpnum = W_GetNumForName(va("d_%s", mname)); mlumpnum = W_GetNumForName(va("d_%s", mname));
else if (S_DigMusicDisabled() && S_DigExists(mname))
{
CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
return false;
}
else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
{
CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
return false;
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mname);
return false;
}
// load & register it // load & register it
mdata = W_CacheLumpNum(mlumpnum, PU_MUSIC); mdata = W_CacheLumpNum(mlumpnum, PU_MUSIC);
mhandle = I_RegisterSong(mdata, W_LumpLength(mlumpnum));
#ifdef MUSSERV #ifdef MUSSERV
if (msg_id != -1) if (msg_id != -1)
@ -1347,37 +1462,49 @@ static boolean S_MIDIMusic(const char *mname, boolean looping)
} }
#endif #endif
// play it if (I_LoadSong(mdata, W_LumpLength(mlumpnum)))
if (!I_PlaySong(mhandle, looping)) {
return false;
strncpy(music_name, mname, 7); strncpy(music_name, mname, 7);
music_name[6] = 0; music_name[6] = 0;
music_lumpnum = mlumpnum;
music_data = mdata; music_data = mdata;
music_handle = mhandle;
return true; return true;
} }
else
return false;
}
static boolean S_DigMusic(const char *mname, boolean looping) static void S_UnloadMusic(void)
{ {
if (nodigimusic || digital_disabled) I_UnloadSong();
return false; // try midi
if (!I_StartDigSong(mname, looping)) #ifndef HAVE_SDL //SDL uses RWOPS
Z_ChangeTag(music_data, PU_CACHE);
#endif
music_data = NULL;
music_name[0] = 0;
music_flags = 0;
music_looping = false;
}
static boolean S_PlayMusic(boolean looping)
{
if (S_MusicDisabled())
return false; return false;
strncpy(music_name, mname, 7); if (!I_PlaySong(looping))
music_name[6] = 0; {
music_lumpnum = LUMPERROR; S_UnloadMusic();
music_data = NULL; return false;
music_handle = 0; }
S_InitMusicVolume(); // switch between digi and sequence volume
return true; return true;
} }
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping) void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
{ {
if ((nomidimusic || music_disabled) && (nodigimusic || digital_disabled)) if (S_MusicDisabled())
return; return;
// No Music (empty string) // No Music (empty string)
@ -1387,44 +1514,39 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
return; return;
} }
if (strncmp(music_name, mmusic, 6)) if (strnicmp(music_name, mmusic, 6))
{ {
S_StopMusic(); // shutdown old music S_StopMusic(); // shutdown old music
if (!S_DigMusic(mmusic, looping) && !S_MIDIMusic(mmusic, looping))
if (!S_LoadMusic(mmusic))
{ {
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mmusic); CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", mmusic);
return;
}
music_flags = mflags;
music_looping = looping;
if (!S_PlayMusic(looping))
{
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", mmusic);
return; return;
} }
} }
I_SetSongTrack(mflags & MUSIC_TRACKMASK); I_SetSongTrack(mflags & MUSIC_TRACKMASK);
} }
boolean S_SpeedMusic(float speed)
{
return I_SetSongSpeed(speed);
}
void S_StopMusic(void) void S_StopMusic(void)
{ {
if (!music_playing) if (!I_SongPlaying())
return; return;
if (mus_paused) if (I_SongPaused())
I_ResumeSong(music_handle); I_ResumeSong();
if (!nodigimusic)
I_StopDigSong();
S_SpeedMusic(1.0f); S_SpeedMusic(1.0f);
I_StopSong(music_handle); I_StopSong();
I_UnRegisterSong(music_handle); S_UnloadMusic(); // for now, stopping also means you unload the song
#ifndef HAVE_SDL //SDL uses RWOPS
Z_ChangeTag(music_data, PU_CACHE);
#endif
music_data = NULL;
music_name[0] = 0;
if (cv_closedcaptioning.value) if (cv_closedcaptioning.value)
{ {
@ -1433,81 +1555,70 @@ void S_StopMusic(void)
} }
} }
void S_SetDigMusicVolume(INT32 volume) //
// Stop and resume music, during game PAUSE.
//
void S_PauseAudio(void)
{ {
if (volume < 0 || volume > 31) if (I_SongPlaying() && !I_SongPaused())
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); I_PauseSong();
CV_SetValue(&cv_digmusicvolume, volume&31); // pause cd music
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
I_PauseCD();
#ifdef DJGPPDOS #else
I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. I_StopCD();
#endif #endif
I_SetDigMusicVolume(volume&31);
} }
void S_SetMIDIMusicVolume(INT32 volume) void S_ResumeAudio(void)
{ {
if (volume < 0 || volume > 31) if (I_SongPlaying() && I_SongPaused())
CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); I_ResumeSong();
CV_SetValue(&cv_midimusicvolume, volume&0x1f); // resume cd music
I_ResumeCD();
}
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
{
if (digvolume < 0)
digvolume = cv_digmusicvolume.value;
if (seqvolume < 0)
seqvolume = cv_midimusicvolume.value;
if (digvolume < 0 || digvolume > 31)
CONS_Alert(CONS_WARNING, "digmusicvolume should be between 0-31\n");
CV_SetValue(&cv_digmusicvolume, digvolume&31);
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
if (seqvolume < 0 || seqvolume > 31)
CONS_Alert(CONS_WARNING, "midimusicvolume should be between 0-31\n");
CV_SetValue(&cv_midimusicvolume, seqvolume&31);
actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
#ifdef DJGPPDOS #ifdef DJGPPDOS
I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. digvolume = seqvolume = 31;
#endif #endif
I_SetMIDIMusicVolume(volume&0x1f);
switch(I_SongType())
{
case MU_MID:
//case MU_MOD:
//case MU_GME:
I_SetMusicVolume(seqvolume&31);
break;
default:
I_SetMusicVolume(digvolume&31);
break;
} }
}
/// ------------------------ /// ------------------------
/// Init & Others /// Init & Others
/// ------------------------ /// ------------------------
//
// Initializes sound stuff, including volume
// Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup.
//
void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume)
{
INT32 i;
if (dedicated)
return;
S_SetSfxVolume(sfxVolume);
S_SetDigMusicVolume(digMusicVolume);
S_SetMIDIMusicVolume(midiMusicVolume);
SetChannelsNum();
// no sounds are playing, and they are not mus_paused
mus_paused = 0;
// Note that sounds have not been cached (yet).
for (i = 1; i < NUMSFX; i++)
{
S_sfx[i].usefulness = -1; // for I_GetSfx()
S_sfx[i].lumpnum = LUMPERROR;
}
// precache sounds if requested by cmdline, or precachesound var true
if (!nosound && (M_CheckParm("-precachesound") || precachesound.value))
{
// Initialize external data (all sounds) at start, keep static.
CONS_Printf(M_GetText("Loading sounds... "));
for (i = 1; i < NUMSFX; i++)
if (S_sfx[i].name)
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
CONS_Printf(M_GetText(" pre-cached all sound data\n"));
}
}
// //
// Per level startup code. // Per level startup code.
// Kills playing sounds at start of level, // Kills playing sounds at start of level,
@ -1522,46 +1633,7 @@ void S_Start(void)
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK); mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
} }
mus_paused = 0;
if (cv_resetmusic.value) if (cv_resetmusic.value)
S_StopMusic(); S_StopMusic();
S_ChangeMusic(mapmusname, mapmusflags, true); S_ChangeMusic(mapmusname, mapmusflags, true);
} }
//
// Stop and resume music, during game PAUSE.
//
void S_PauseAudio(void)
{
if (!nodigimusic)
I_PauseSong(0);
if (music_playing && !mus_paused)
{
I_PauseSong(music_handle);
mus_paused = true;
}
// pause cd music
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
I_PauseCD();
#else
I_StopCD();
#endif
}
void S_ResumeAudio(void)
{
if (!nodigimusic)
I_ResumeSong(0);
else
if (music_playing && mus_paused)
{
I_ResumeSong(music_handle);
mus_paused = false;
}
// resume cd music
I_ResumeCD();
}

View file

@ -14,6 +14,7 @@
#ifndef __S_SOUND__ #ifndef __S_SOUND__
#define __S_SOUND__ #define __S_SOUND__
#include "i_sound.h" // musictype_t
#include "sounds.h" #include "sounds.h"
#include "m_fixed.h" #include "m_fixed.h"
#include "command.h" #include "command.h"
@ -97,9 +98,9 @@ void S_RegisterSoundStuff(void);
// //
// Initializes sound stuff, including volume // Initializes sound stuff, including volume
// Sets channels, SFX and music volume, allocates channel buffer, sets S_sfx lookup. // Sets channels, SFX, allocates channel buffer, sets S_sfx lookup.
// //
void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume); void S_InitSfxChannels(INT32 sfxVolume);
// //
// Per level startup code. // Per level startup code.
@ -125,6 +126,33 @@ void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
// Stop sound for thing at <origin> // Stop sound for thing at <origin>
void S_StopSound(void *origin); void S_StopSound(void *origin);
//
// Music Status
//
boolean S_DigMusicDisabled(void);
boolean S_MIDIMusicDisabled(void);
boolean S_MusicDisabled(void);
boolean S_MusicPlaying(void);
boolean S_MusicPaused(void);
musictype_t S_MusicType(void);
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping);
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
#define S_DigExists(a) S_MusicExists(a, false, true)
#define S_MIDIExists(a) S_MusicExists(a, true, false)
//
// Music Properties
//
// Set Speed of Music
boolean S_SpeedMusic(float speed);
//
// Music Routines
//
// Start music track, arbitrary, given its name, and set whether looping // Start music track, arbitrary, given its name, and set whether looping
// note: music flags 12 bits for tracknum (gme, other formats with more than one track) // note: music flags 12 bits for tracknum (gme, other formats with more than one track)
// 13-15 aren't used yet // 13-15 aren't used yet
@ -132,9 +160,6 @@ void S_StopSound(void *origin);
#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b) #define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b)
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping); void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping);
// Set Speed of Music
boolean S_SpeedMusic(float speed);
// Stops the music. // Stops the music.
void S_StopMusic(void); void S_StopMusic(void);
@ -149,9 +174,11 @@ void S_UpdateSounds(void);
FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2); FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
void S_SetDigMusicVolume(INT32 volume);
void S_SetMIDIMusicVolume(INT32 volume);
void S_SetSfxVolume(INT32 volume); void S_SetSfxVolume(INT32 volume);
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume);
#define S_SetDigMusicVolume(a) S_SetMusicVolume(a,-1)
#define S_SetMIDIMusicVolume(a) S_SetMusicVolume(-1,a)
#define S_InitMusicVolume() S_SetMusicVolume(-1,-1)
INT32 S_OriginPlaying(void *origin); INT32 S_OriginPlaying(void *origin);
INT32 S_IdPlaying(sfxenum_t id); INT32 S_IdPlaying(sfxenum_t id);

View file

@ -124,6 +124,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include "macosx/mac_resources.h" #include "macosx/mac_resources.h"
#endif #endif
#ifndef errno
#include <errno.h>
#endif
// Locations for searching the srb2.pk3 // Locations for searching the srb2.pk3
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) #if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2" #define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
@ -1149,6 +1153,7 @@ static void I_ShutdownJoystick2(void)
D_PostEvent(&event); D_PostEvent(&event);
} }
joystick2_started = 0;
JoyReset(&JoyInfo2); JoyReset(&JoyInfo2);
if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
{ {
@ -2090,7 +2095,6 @@ INT32 I_StartupSystem(void)
return 0; return 0;
} }
// //
// I_Quit // I_Quit
// //
@ -2696,7 +2700,30 @@ const char *I_LocateWad(void)
#ifdef __linux__ #ifdef __linux__
#define MEMINFO_FILE "/proc/meminfo" #define MEMINFO_FILE "/proc/meminfo"
#define MEMTOTAL "MemTotal:" #define MEMTOTAL "MemTotal:"
#define MEMAVAILABLE "MemAvailable:"
#define MEMFREE "MemFree:" #define MEMFREE "MemFree:"
#define CACHED "Cached:"
#define BUFFERS "Buffers:"
#define SHMEM "Shmem:"
/* Parse the contents of /proc/meminfo (in buf), return value of "name"
* (example: MemTotal) */
static long get_entry(const char* name, const char* buf)
{
long val;
char* hit = strstr(buf, name);
if (hit == NULL) {
return -1;
}
errno = 0;
val = strtol(hit + strlen(name), NULL, 10);
if (errno != 0) {
CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno));
return -1;
}
return val;
}
#endif #endif
// quick fix for compil // quick fix for compil
@ -2758,6 +2785,11 @@ UINT32 I_GetFreeMem(UINT32 *total)
UINT32 totalKBytes; UINT32 totalKBytes;
INT32 n; INT32 n;
INT32 meminfo_fd = -1; INT32 meminfo_fd = -1;
long Cached;
long MemFree;
long Buffers;
long Shmem;
long MemAvailable = -1;
meminfo_fd = open(MEMINFO_FILE, O_RDONLY); meminfo_fd = open(MEMINFO_FILE, O_RDONLY);
n = read(meminfo_fd, buf, 1023); n = read(meminfo_fd, buf, 1023);
@ -2783,16 +2815,28 @@ UINT32 I_GetFreeMem(UINT32 *total)
memTag += sizeof (MEMTOTAL); memTag += sizeof (MEMTOTAL);
totalKBytes = atoi(memTag); totalKBytes = atoi(memTag);
if ((memTag = strstr(buf, MEMFREE)) == NULL) if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
{
Cached = get_entry(CACHED, buf);
MemFree = get_entry(MEMFREE, buf);
Buffers = get_entry(BUFFERS, buf);
Shmem = get_entry(SHMEM, buf);
MemAvailable = Cached + MemFree + Buffers - Shmem;
if (MemAvailable == -1)
{ {
// Error // Error
if (total) if (total)
*total = 0L; *total = 0L;
return 0; return 0;
} }
freeKBytes = MemAvailable;
memTag += sizeof (MEMFREE); }
else
{
memTag += sizeof (MEMAVAILABLE);
freeKBytes = atoi(memTag); freeKBytes = atoi(memTag);
}
if (total) if (total)
*total = totalKBytes << 10; *total = totalKBytes << 10;

View file

@ -566,7 +566,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
// Tell game we got focus back, resume music if necessary // Tell game we got focus back, resume music if necessary
window_notinfocus = false; window_notinfocus = false;
if (!paused) if (!paused)
I_ResumeSong(0); //resume it I_ResumeSong(); //resume it
if (!firsttimeonmouse) if (!firsttimeonmouse)
{ {
@ -578,7 +578,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
{ {
// Tell game we lost focus, pause music // Tell game we lost focus, pause music
window_notinfocus = true; window_notinfocus = true;
I_PauseSong(0); I_PauseSong();
if (!disable_mouse) if (!disable_mouse)
{ {

View file

@ -34,14 +34,18 @@
(SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
#endif #endif
// thanks alam for making the buildbots happy!
#if SDL_MIXER_VERSION_ATLEAST(2,0,2)
#define MUS_MP3_MAD MUS_MP3_MAD_UNUSED
#define MUS_MODPLUG MUS_MODPLUG_UNUSED
#endif
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
#include "gme/gme.h" #include "gme/gme.h"
#define GME_TREBLE 5.0 #define GME_TREBLE 5.0
#define GME_BASS 1.0 #define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER #ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE #ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE
@ -57,14 +61,13 @@
#endif #endif
#include "zlib.h" #include "zlib.h"
#endif #endif // HAVE_ZLIB
#endif #endif // HAVE_LIBGME
UINT8 sound_started = false; UINT8 sound_started = false;
static boolean midimode;
static Mix_Music *music; static Mix_Music *music;
static UINT8 music_volume, midi_volume, sfx_volume; static UINT8 music_volume, sfx_volume;
static float loop_point; static float loop_point;
static boolean songpaused; static boolean songpaused;
@ -73,13 +76,20 @@ static Music_Emu *gme;
static INT32 current_track; static INT32 current_track;
#endif #endif
/// ------------------------
/// Audio System
/// ------------------------
void I_StartupSound(void) void I_StartupSound(void)
{ {
I_Assert(!sound_started); I_Assert(!sound_started);
// EE inits audio first so we're following along. // EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n"); {
CONS_Debug(DBG_DETAILED, "SDL Audio already started\n");
return;
}
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{ {
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError()); CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
@ -87,9 +97,8 @@ void I_StartupSound(void)
return; return;
} }
midimode = false;
music = NULL; music = NULL;
music_volume = midi_volume = sfx_volume = 0; music_volume = sfx_volume = 0;
#if SDL_MIXER_VERSION_ATLEAST(1,2,11) #if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG); Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
@ -130,6 +139,10 @@ FUNCMATH void I_UpdateSound(void)
{ {
} }
/// ------------------------
/// SFX
/// ------------------------
// this is as fast as I can possibly make it. // this is as fast as I can possibly make it.
// sorry. more asm needed. // sorry. more asm needed.
static Mix_Chunk *ds2chunk(void *stream) static Mix_Chunk *ds2chunk(void *stream)
@ -178,7 +191,7 @@ static Mix_Chunk *ds2chunk(void *stream)
return NULL; // would and/or did wrap, can't store. return NULL; // would and/or did wrap, can't store.
break; break;
} }
sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream; s = (SINT8 *)stream;
d = (INT16 *)sound; d = (INT16 *)sound;
@ -246,6 +259,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
{ {
void *lump; void *lump;
Mix_Chunk *chunk; Mix_Chunk *chunk;
SDL_RWops *rw;
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
Music_Emu *emu; Music_Emu *emu;
gme_info_t *info; gme_info_t *info;
@ -361,7 +375,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
} }
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else #else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); return NULL; // No zlib support
#endif #endif
} }
// Try to read it as a GME sound // Try to read it as a GME sound
@ -387,21 +401,43 @@ void *I_GetSfx(sfxinfo_t *sfx)
#endif #endif
// Try to load it as a WAVE or OGG using Mixer. // Try to load it as a WAVE or OGG using Mixer.
return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1); rw = SDL_RWFromMem(lump, sfx->length);
if (rw != NULL)
{
chunk = Mix_LoadWAV_RW(rw, 1);
return chunk;
}
return NULL; // haven't been able to get anything
} }
void I_FreeSfx(sfxinfo_t *sfx) void I_FreeSfx(sfxinfo_t *sfx)
{ {
if (sfx->data) if (sfx->data)
{
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
UINT8 *abufdata = NULL;
if (chunk->allocated == 0)
{
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
// I believe this should ensure the sound is not playing when we free it
abufdata = chunk->abuf;
}
Mix_FreeChunk(sfx->data); Mix_FreeChunk(sfx->data);
if (abufdata)
{
// I'm going to assume we used Z_Malloc to allocate this data.
Z_Free(abufdata);
}
}
sfx->data = NULL; sfx->data = NULL;
sfx->lumpnum = LUMPERROR; sfx->lumpnum = LUMPERROR;
} }
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127 UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0); INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume); Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff)); Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch (void)pitch; // Mixer can't handle pitch
@ -432,11 +468,10 @@ void I_SetSfxVolume(UINT8 volume)
sfx_volume = volume; sfx_volume = volume;
} }
// /// ------------------------
// Music /// Music Hooks
// /// ------------------------
// Music hooks
static void music_loop(void) static void music_loop(void)
{ {
Mix_PlayMusic(music, 0); Mix_PlayMusic(music, 0);
@ -464,78 +499,101 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
} }
#endif #endif
/// ------------------------
/// Music System
/// ------------------------
FUNCMATH void I_InitMusic(void) FUNCMATH void I_InitMusic(void)
{ {
} }
void I_ShutdownMusic(void) void I_ShutdownMusic(void)
{ {
I_ShutdownDigMusic(); I_UnloadSong();
I_ShutdownMIDIMusic();
} }
void I_PauseSong(INT32 handle) /// ------------------------
{ /// Music Properties
(void)handle; /// ------------------------
Mix_PauseMusic();
songpaused = true;
}
void I_ResumeSong(INT32 handle) musictype_t I_SongType(void)
{
(void)handle;
Mix_ResumeMusic();
songpaused = false;
}
//
// Digital Music
//
void I_InitDigMusic(void)
{ {
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
gme = NULL; if (gme)
current_track = -1; return MU_GME;
else
#endif #endif
if (!music)
return MU_NONE;
else if (Mix_GetMusicType(music) == MUS_MID)
return MU_MID;
else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG)
return MU_MOD;
else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD)
return MU_MP3;
else
return (musictype_t)Mix_GetMusicType(music);
} }
void I_ShutdownDigMusic(void) boolean I_SongPlaying(void)
{ {
if (midimode) return (
return; #ifdef HAVE_LIBGME
(I_SongType() == MU_GME && gme) ||
#endif
(boolean)music
);
}
boolean I_SongPaused(void)
{
return songpaused;
}
/// ------------------------
/// Music Effects
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
if (gme) if (gme)
{ {
Mix_HookMusic(NULL, NULL); SDL_LockAudio();
gme_delete(gme); gme_set_tempo(gme, speed);
gme = NULL; SDL_UnlockAudio();
return true;
} }
#else
(void)speed;
#endif #endif
if (!music)
return;
Mix_HookMusicFinished(NULL);
Mix_FreeMusic(music);
music = NULL;
}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
char *data;
size_t len;
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
I_Assert(!music);
#ifdef HAVE_LIBGME
I_Assert(!gme);
#endif
if (lumpnum == LUMPERROR)
return false; return false;
midimode = false; }
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC); /// ------------------------
len = W_LumpLength(lumpnum); /// Music Playback
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const size_t key1len = strlen(key1);
const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3);
char *p = data;
SDL_RWops *rw;
if (music
#ifdef HAVE_LIBGME
|| gme
#endif
)
I_UnloadSong();
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
if ((UINT8)data[0] == 0x1F if ((UINT8)data[0] == 0x1F
@ -621,38 +679,32 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
} }
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else #else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
return true;
#endif #endif
} }
else if (!gme_open_data(data, len, &gme, 44100)) else if (!gme_open_data(data, len, &gme, 44100))
{ {
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme, &eq); gme_set_equalizer(gme, &eq);
Mix_HookMusic(mix_gme, gme);
return true; return true;
} }
#endif #endif
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE); rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music) if (!music)
{ {
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError()); CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
return true; return false;
} }
// Find the OGG loop point. // Find the OGG loop point.
loop_point = 0.0f; loop_point = 0.0f;
if (looping)
{
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const size_t key1len = strlen(key1);
const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3);
char *p = data;
while ((UINT32)(p - data) < len) while ((UINT32)(p - data) < len)
{ {
if (strncmp(p++, key1, key1len)) if (strncmp(p++, key1, key1len))
@ -675,12 +727,47 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
} }
// Neither?! Continue searching. // Neither?! Continue searching.
} }
return true;
} }
void I_UnloadSong(void)
{
I_StopSong();
#ifdef HAVE_LIBGME
if (gme)
{
gme_delete(gme);
gme = NULL;
}
#endif
if (music)
{
Mix_FreeMusic(music);
music = NULL;
}
}
boolean I_PlaySong(boolean looping)
{
#ifdef HAVE_LIBGME
if (gme)
{
gme_start_track(gme, 0);
current_track = 0;
Mix_HookMusic(mix_gme, gme);
return true;
}
else
#endif
if (!music)
return false;
if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1) if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1)
{ {
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return true; return false;
} }
Mix_VolumeMusic((UINT32)music_volume*128/31); Mix_VolumeMusic((UINT32)music_volume*128/31);
@ -689,51 +776,49 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
return true; return true;
} }
void I_StopDigSong(void) void I_StopSong(void)
{ {
if (midimode)
return;
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
if (gme) if (gme)
{ {
Mix_HookMusic(NULL, NULL); Mix_HookMusic(NULL, NULL);
gme_delete(gme);
gme = NULL;
current_track = -1; current_track = -1;
return;
} }
#endif #endif
if (!music) if (music)
return; {
Mix_HookMusicFinished(NULL); Mix_HookMusicFinished(NULL);
Mix_FreeMusic(music); Mix_HaltMusic();
music = NULL; }
} }
void I_SetDigMusicVolume(UINT8 volume) void I_PauseSong(void)
{ {
music_volume = volume; Mix_PauseMusic();
if (midimode || !music) songpaused = true;
}
void I_ResumeSong(void)
{
Mix_ResumeMusic();
songpaused = false;
}
void I_SetMusicVolume(UINT8 volume)
{
if (!I_SongPlaying())
return; return;
Mix_VolumeMusic((UINT32)volume*128/31);
}
boolean I_SetSongSpeed(float speed) #ifdef _WIN32
{ if (I_SongType() == MU_MID)
if (speed > 250.0f) // HACK: Until we stop using native MIDI,
speed = 250.0f; //limit speed up to 250x // disable volume changes
#ifdef HAVE_LIBGME music_volume = 31;
if (gme) else
{
SDL_LockAudio();
gme_set_tempo(gme, speed);
SDL_UnlockAudio();
return true;
}
#else
(void)speed;
#endif #endif
return false; music_volume = volume;
Mix_VolumeMusic((UINT32)music_volume*128/31);
} }
boolean I_SetSongTrack(int track) boolean I_SetSongTrack(int track)
@ -767,79 +852,4 @@ boolean I_SetSongTrack(int track)
return false; return false;
} }
//
// MIDI Music
//
FUNCMATH void I_InitMIDIMusic(void)
{
}
void I_ShutdownMIDIMusic(void)
{
if (!midimode || !music)
return;
Mix_FreeMusic(music);
music = NULL;
}
void I_SetMIDIMusicVolume(UINT8 volume)
{
// HACK: Until we stop using native MIDI,
// disable volume changes
(void)volume;
midi_volume = 31;
//midi_volume = volume;
if (!midimode || !music)
return;
Mix_VolumeMusic((UINT32)midi_volume*128/31);
}
INT32 I_RegisterSong(void *data, size_t len)
{
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
return -1;
}
return 1337;
}
boolean I_PlaySong(INT32 handle, boolean looping)
{
(void)handle;
midimode = true;
if (Mix_PlayMusic(music, looping ? -1 : 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
}
Mix_VolumeMusic((UINT32)midi_volume*128/31);
return true;
}
void I_StopSong(INT32 handle)
{
if (!midimode || !music)
return;
(void)handle;
Mix_HaltMusic();
}
void I_UnRegisterSong(INT32 handle)
{
if (!midimode || !music)
return;
(void)handle;
Mix_FreeMusic(music);
music = NULL;
}
#endif #endif

View file

@ -194,8 +194,8 @@ static srb2audio_t localdata;
static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio callback static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio callback
{ {
if (Snd_Mutex) SDL_LockMutex(Snd_Mutex); if (Snd_Mutex) SDL_LockMutex(Snd_Mutex);
else if (nosound) return; else if (sound_disabled) return;
else if (nomidimusic && nodigimusic else if (midi_disabled && digital_disabled
#ifdef HW3SOUND #ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE && hws_mode == HWS_DEFAULT_MODE
#endif #endif
@ -208,8 +208,8 @@ static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio call
static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio callback static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio callback
{ {
if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex); if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex);
else if (nosound) return; else if (sound_disabled) return;
else if (nomidimusic && nodigimusic else if (midi_disabled && digital_disabled
#ifdef HW3SOUND #ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE && hws_mode == HWS_DEFAULT_MODE
#endif #endif
@ -493,7 +493,7 @@ static inline void I_SetChannels(void)
INT32 *steptablemid = steptable + 128; INT32 *steptablemid = steptable + 128;
if (nosound) if (sound_disabled)
return; return;
// This table provides step widths for pitch parameters. // This table provides step widths for pitch parameters.
@ -604,12 +604,13 @@ void I_FreeSfx(sfxinfo_t * sfx)
// Pitching (that is, increased speed of playback) // Pitching (that is, increased speed of playback)
// is set, but currently not used by mixing. // is set, but currently not used by mixing.
// //
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
(void)priority; (void)priority;
(void)pitch; (void)pitch;
(void)channel;
if (nosound) if (sound_disabled)
return 0; return 0;
if (S_sfx[id].data == NULL) return -1; if (S_sfx[id].data == NULL) return -1;
@ -989,7 +990,7 @@ FUNCINLINE static ATTRINLINE void I_UpdateStream16M(Uint8 *stream, int len)
if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex); if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex);
} }
#ifdef HAVE_LIBGME #if 0 //#ifdef HAVE_LIBGME
static void I_UpdateSteamGME(Music_Emu *emu, INT16 *stream, int len, UINT8 looping) static void I_UpdateSteamGME(Music_Emu *emu, INT16 *stream, int len, UINT8 looping)
{ {
#define GME_BUFFER_LEN 44100*2048 #define GME_BUFFER_LEN 44100*2048
@ -1049,14 +1050,16 @@ static void SDLCALL I_UpdateStream(void *userdata, Uint8 *stream, int len)
else if (audio.channels == 2 && audio.format == AUDIO_S16SYS) else if (audio.channels == 2 && audio.format == AUDIO_S16SYS)
{ {
I_UpdateStream16S(stream, len); I_UpdateStream16S(stream, len);
#ifdef HAVE_LIBGME
if (userdata) // Crashes! But no matter; this build doesn't play music anyway...
{ // #ifdef HAVE_LIBGME
srb2audio_t *sa_userdata = userdata; // if (userdata)
if (!sa_userdata->gme_pause) // {
I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop); // srb2audio_t *sa_userdata = userdata;
} // if (!sa_userdata->gme_pause)
#endif // I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop);
// }
// #endif
} }
} }
@ -1136,7 +1139,7 @@ static INT32 Init3DSDriver(const char *soName)
void I_ShutdownSound(void) void I_ShutdownSound(void)
{ {
if (nosound || !sound_started) if (sound_disabled || !sound_started)
return; return;
CONS_Printf("I_ShutdownSound: "); CONS_Printf("I_ShutdownSound: ");
@ -1150,7 +1153,7 @@ void I_ShutdownSound(void)
} }
#endif #endif
if (nomidimusic && nodigimusic) if (midi_disabled && digital_disabled)
SDL_CloseAudio(); SDL_CloseAudio();
CONS_Printf("%s", M_GetText("shut down\n")); CONS_Printf("%s", M_GetText("shut down\n"));
sound_started = false; sound_started = false;
@ -1170,7 +1173,7 @@ void I_StartupSound(void)
const char *sdrv_name = NULL; const char *sdrv_name = NULL;
#endif #endif
#ifndef HAVE_MIXER #ifndef HAVE_MIXER
nomidimusic = nodigimusic = true; midi_disabled = digital_disabled = true;
#endif #endif
memset(channels, 0, sizeof (channels)); //Alam: Clean it memset(channels, 0, sizeof (channels)); //Alam: Clean it
@ -1213,7 +1216,7 @@ void I_StartupSound(void)
audio.samples /= 2; audio.samples /= 2;
} }
if (nosound) if (sound_disabled)
return; return;
#ifdef HW3SOUND #ifdef HW3SOUND
@ -1261,7 +1264,7 @@ void I_StartupSound(void)
{ {
snddev_t snddev; snddev_t snddev;
//nosound = true; //sound_disabled = true;
//I_AddExitFunc(I_ShutdownSound); //I_AddExitFunc(I_ShutdownSound);
snddev.bps = 16; snddev.bps = 16;
snddev.sample_rate = audio.freq; snddev.sample_rate = audio.freq;
@ -1288,7 +1291,7 @@ void I_StartupSound(void)
if (!musicStarted && SDL_OpenAudio(&audio, &audio) < 0) if (!musicStarted && SDL_OpenAudio(&audio, &audio) < 0)
{ {
CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n")); CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n"));
nosound = true; sound_disabled = true;
return; return;
} }
else else
@ -1313,13 +1316,11 @@ void I_StartupSound(void)
// MUSIC API. // MUSIC API.
// //
void I_ShutdownMIDIMusic(void) /// ------------------------
{ // MUSIC SYSTEM
nomidimusic = false; /// ------------------------
if (nodigimusic) I_ShutdownMusic();
}
#ifdef HAVE_LIBGME #if 0 //#ifdef HAVE_LIBGME
static void I_ShutdownGMEMusic(void) static void I_ShutdownGMEMusic(void)
{ {
Snd_LockAudio(); Snd_LockAudio();
@ -1330,390 +1331,126 @@ static void I_ShutdownGMEMusic(void)
} }
#endif #endif
void I_ShutdownDigMusic(void)
{
nodigimusic = false;
if (nomidimusic) I_ShutdownMusic();
}
#ifdef HAVE_MIXER
static boolean LoadSong(void *data, size_t lumplength, size_t selectpos)
{
FILE *midfile;
const char *tempname;
#ifdef USE_RWOPS
if (canuseRW)
{
SDL_RWops *SDLRW;
void *olddata = Smidi[selectpos]; //quick shortcut to set
Z_Free(olddata); //free old memory
Smidi[selectpos] = NULL;
if (!data)
return olddata != NULL; //was there old data?
SDLRW = SDL_RWFromConstMem(data, (int)lumplength); //new RWops from Z_zone
if (!SDLRW) //ERROR while making RWops!
{
CONS_Printf(M_GetText("Couldn't load music lump: %s\n"), SDL_GetError());
Z_Free(data);
return false;
}
music[selectpos] = Mix_LoadMUS_RW(SDLRW); // new Mix_Chuck from RWops
if (music[selectpos])
Smidi[selectpos] = data; //all done
else //ERROR while making Mix_Chuck
{
CONS_Printf(M_GetText("Couldn't load music data: %s\n"), Mix_GetError());
Z_Free(data);
SDL_RWclose(SDLRW);
Smidi[selectpos] = NULL;
}
return true;
}
#endif
tempname = va("%s/%s", MIDI_PATH, fmidi[selectpos]);
if (!data)
{
if (FIL_FileExists(tempname))
return unlink(tempname)+1;
#ifdef MIDI_PATH2
else if (FIL_FileExists(tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos])))
return unlink(tempname)+1;
#endif
else
return false;
}
midfile = fopen(tempname, "wb");
#ifdef MIDI_PATH2
if (!midfile)
{
tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos]);
midfile = fopen(tempname, "wb");
}
#endif
if (!midfile)
{
CONS_Printf(M_GetText("Couldn't open file %s to write music in\n"), tempname);
Z_Free(data);
return false;
}
if (fwrite(data, lumplength, 1, midfile) == 0)
{
CONS_Printf(M_GetText("Couldn't write music into file %s because %s\n"), tempname, strerror(ferror(midfile)));
Z_Free(data);
fclose(midfile);
return false;
}
fclose(midfile);
Z_Free(data);
music[selectpos] = Mix_LoadMUS(tempname);
if (!music[selectpos]) //ERROR while making Mix_Chuck
{
CONS_Printf(M_GetText("Couldn't load music file %s: %s\n"), tempname, Mix_GetError());
return false;
}
return true;
}
#endif
void I_ShutdownMusic(void)
{
#ifdef HAVE_MIXER
if ((nomidimusic && nodigimusic) || !musicStarted)
return;
CONS_Printf("%s", M_GetText("I_ShutdownMusic: "));
I_UnRegisterSong(0);
I_StopDigSong();
Mix_CloseAudio();
#ifdef MIX_INIT
Mix_Quit();
#endif
CONS_Printf("%s", M_GetText("shut down\n"));
musicStarted = SDL_FALSE;
if (Msc_Mutex)
SDL_DestroyMutex(Msc_Mutex);
Msc_Mutex = NULL;
#endif
}
void I_InitMIDIMusic(void)
{
if (nodigimusic) I_InitMusic();
}
void I_InitDigMusic(void)
{
if (nomidimusic) I_InitMusic();
}
void I_InitMusic(void) void I_InitMusic(void)
{ {
#ifdef HAVE_MIXER #if 0 //#ifdef HAVE_LIBGME
char ad[100];
SDL_version MIXcompiled;
const SDL_version *MIXlinked;
#ifdef MIXER_INIT
const int mixstart = MIX_INIT_OGG;
int mixflags;
#endif
#endif
#ifdef HAVE_LIBGME
I_AddExitFunc(I_ShutdownGMEMusic); I_AddExitFunc(I_ShutdownGMEMusic);
#endif #endif
#ifdef HAVE_MIXER
MIX_VERSION(&MIXcompiled)
MIXlinked = Mix_Linked_Version();
I_OutputMsg("Compiled for SDL_mixer version: %d.%d.%d\n",
MIXcompiled.major, MIXcompiled.minor, MIXcompiled.patch);
#ifdef MIXER_POS
if (MIXlinked->major == 1 && MIXlinked->minor == 2 && MIXlinked->patch < 7)
canlooping = SDL_FALSE;
#endif
#ifdef USE_RWOPS
if (M_CheckParm("-noRW"))
canuseRW = SDL_FALSE;
#endif
I_OutputMsg("Linked with SDL_mixer version: %d.%d.%d\n",
MIXlinked->major, MIXlinked->minor, MIXlinked->patch);
if (audio.freq < 44100 && !M_CheckParm ("-freq")) //I want atleast 44Khz
{
audio.samples = (Uint16)(audio.samples*(INT32)(44100/audio.freq));
audio.freq = 44100; //Alam: to keep it around the same XX ms
} }
if (sound_started void I_ShutdownMusic(void) { }
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE /// ------------------------
#endif // MUSIC PROPERTIES
) /// ------------------------
musictype_t I_SongType(void)
{ {
I_OutputMsg("Temp Shutdown of SDL Audio System"); return MU_NONE;
SDL_CloseAudio();
I_OutputMsg(" Done\n");
} }
CONS_Printf("%s", M_GetText("I_InitMusic:")); boolean I_SongPlaying(void)
#ifdef MIXER_INIT
mixflags = Mix_Init(mixstart);
if ((mixstart & MIX_INIT_FLAC) != (mixflags & MIX_INIT_FLAC))
{ {
CONS_Printf("%s", M_GetText(" Unable to load FLAC support\n"));
}
if ((mixstart & MIX_INIT_MOD ) != (mixflags & MIX_INIT_MOD ))
{
CONS_Printf("%s", M_GetText(" Unable to load MOD support\n"));
}
if ((mixstart & MIX_INIT_MP3 ) != (mixflags & MIX_INIT_MP3 ))
{
CONS_Printf("%s", M_GetText(" Unable to load MP3 support\n"));
}
if ((mixstart & MIX_INIT_OGG ) != (mixflags & MIX_INIT_OGG ))
{
CONS_Printf("%s", M_GetText(" Unable to load OGG support\n"));
}
#endif
if (Mix_OpenAudio(audio.freq, audio.format, audio.channels, audio.samples) < 0) //open_music(&audio)
{
CONS_Printf(M_GetText(" Unable to open music: %s\n"), Mix_GetError());
nomidimusic = nodigimusic = true;
if (sound_started
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
)
{
if (SDL_OpenAudio(&audio, NULL) < 0) //retry
{
CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n"));
nosound = true;
sound_started = false;
}
else
{
CONS_Printf(M_GetText(" Starting with audio driver : %s\n"), SDL_AudioDriverName(ad, (int)sizeof ad));
}
}
return;
}
else
CONS_Printf(M_GetText(" Starting up with audio driver : %s with SDL_Mixer\n"), SDL_AudioDriverName(ad, (int)sizeof ad));
samplecount = audio.samples;
CV_SetValue(&cv_samplerate, audio.freq);
if (sound_started
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
)
I_OutputMsg(" Reconfigured SDL Audio System");
else I_OutputMsg(" Configured SDL_Mixer System");
I_OutputMsg(" with %d samples/slice at %ikhz(%dms buffer)\n", samplecount, audio.freq/1000, (INT32) ((audio.samples * 1000.0f) / audio.freq));
Mix_SetPostMix(audio.callback, audio.userdata); // after mixing music, add sound effects
Mix_Resume(-1);
CONS_Printf("%s", M_GetText("Music initialized\n"));
musicStarted = SDL_TRUE;
Msc_Mutex = SDL_CreateMutex();
#endif
}
boolean I_PlaySong(INT32 handle, boolean looping)
{
(void)handle;
#ifdef HAVE_MIXER
if (nomidimusic || !musicStarted || !music[handle])
return false; return false;
#ifdef MIXER_POS
if (canlooping)
Mix_HookMusicFinished(NULL);
#endif
if (Mix_FadeInMusic(music[handle], looping ? -1 : 0, MIDIfade) == -1)
CONS_Printf(M_GetText("Couldn't play song because %s\n"), Mix_GetError());
else
{
Mix_VolumeMusic(musicvol);
return true;
} }
#else
(void)looping; boolean I_SongPaused(void)
#endif {
return false; return false;
} }
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
#if 0 //#ifdef HAVE_LIBGME
static void I_StopGME(void)
{
Snd_LockAudio();
gme_seek(localdata.gme_emu, 0);
Snd_UnlockAudio();
}
static void I_PauseGME(void) static void I_PauseGME(void)
{ {
#ifdef HAVE_LIBGME
localdata.gme_pause = true; localdata.gme_pause = true;
#endif
}
void I_PauseSong(INT32 handle)
{
(void)handle;
I_PauseGME();
#ifdef HAVE_MIXER
if ((nomidimusic && nodigimusic) || !musicStarted)
return;
Mix_PauseMusic();
//I_StopSong(handle);
#endif
} }
static void I_ResumeGME(void) static void I_ResumeGME(void)
{ {
#ifdef HAVE_LIBGME
localdata.gme_pause = false; localdata.gme_pause = false;
}
#endif
boolean I_LoadSong(char *data, size_t len)
{
return false;
}
void I_UnloadSong(void) { }
boolean I_PlaySong(boolean looping)
{
(void)looping;
return false;
}
void I_StopSong(void)
{
#if 0 //#ifdef HAVE_LIBGME
I_StopGME();
#endif #endif
} }
void I_ResumeSong(INT32 handle) void I_PauseSong(void)
{ {
(void)handle; #if 0 //#ifdef HAVE_LIBGME
I_PauseGME();
#endif
}
void I_ResumeSong(void)
{
#if 0
I_ResumeGME(); I_ResumeGME();
#ifdef HAVE_MIXER
if ((nomidimusic && nodigimusic) || !musicStarted)
return;
Mix_VolumeMusic(musicvol);
Mix_ResumeMusic();
//I_PlaySong(handle, true);
#endif #endif
} }
void I_StopSong(INT32 handle) void I_SetMusicVolume(UINT8 volume)
{ {
(void)handle;
#ifdef HAVE_MIXER
if (nomidimusic || !musicStarted)
return;
Mix_FadeOutMusic(MIDIfade);
#endif
}
void I_UnRegisterSong(INT32 handle)
{
#ifdef HAVE_MIXER
if (nomidimusic || !musicStarted)
return;
Mix_HaltMusic();
while (Mix_PlayingMusic())
;
if (music[handle])
Mix_FreeMusic(music[handle]);
music[handle] = NULL;
LoadSong(NULL, 0, handle);
#else
(void)handle;
#endif
}
INT32 I_RegisterSong(void *data, size_t len)
{
#ifdef HAVE_MIXER
if (nomidimusic || !musicStarted)
return false;
if (!LoadSong(data, len, 0))
return false;
if (music[0])
return true;
CONS_Printf(M_GetText("Couldn't load MIDI: %s\n"), Mix_GetError());
#else
(void)len;
(void)data;
#endif
return false;
}
void I_SetMIDIMusicVolume(UINT8 volume)
{
#ifdef HAVE_MIXER
if ((nomidimusic && nodigimusic) || !musicStarted)
return;
if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
musicvol = volume * 2;
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
Mix_VolumeMusic(musicvol);
#else
(void)volume; (void)volume;
#endif
} }
#ifdef HAVE_LIBGME boolean I_SetSongTrack(int track)
{
(void)track;
return false;
}
/// ------------------------
// MUSIC LOADING AND CLEANUP
// \todo Split logic between loading and playing,
// then move to Playback section
/// ------------------------
#if 0 //#ifdef HAVE_LIBGME
static void I_CleanupGME(void *userdata) static void I_CleanupGME(void *userdata)
{ {
Z_Free(userdata); Z_Free(userdata);
} }
#endif
static boolean I_StartGMESong(const char *musicname, boolean looping) static boolean I_StartGMESong(const char *musicname, boolean looping)
{ {
#ifdef HAVE_LIBGME
char filename[9]; char filename[9];
void *data; void *data;
lumpnum_t lumpnum; lumpnum_t lumpnum;
@ -1759,240 +1496,7 @@ static boolean I_StartGMESong(const char *musicname, boolean looping)
Snd_UnlockAudio(); Snd_UnlockAudio();
return true; return true;
#else
(void)musicname;
(void)looping;
#endif
return false;
}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
#ifdef HAVE_MIXER
char filename[9];
void *data;
lumpnum_t lumpnum;
size_t lumplength;
#endif
if(I_StartGMESong(musicname, looping))
return true;
#ifdef HAVE_MIXER
if (nodigimusic)
return false;
snprintf(filename, sizeof filename, "o_%s", musicname);
lumpnum = W_CheckNumForName(filename);
I_StopDigSong();
if (lumpnum == LUMPERROR)
{
// Alam_GBC: like in win32/win_snd.c: Graue 02-29-2004: don't worry about missing music, there might still be a MIDI
//I_OutputMsg("Music lump %s not found!\n", filename);
return false; // No music found. Oh well!
}
else
lumplength = W_LumpLength(lumpnum);
data = W_CacheLumpNum(lumpnum, PU_MUSIC);
if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
#ifdef MIXER_POS
if (canlooping && (loopingDig = looping) == SDL_TRUE && strcmp(data, "OggS") == 0)
looping = false; // Only on looping Ogg files, will we will do our own looping
// Scan the Ogg Vorbis file for the COMMENT= field for a custom
// loop point
if (!looping && loopingDig)
{
size_t scan;
const char *dataum = data;
char looplength[64];
UINT32 loopstart = 0;
UINT8 newcount = 0;
Mix_HookMusicFinished(I_FinishMusic);
for (scan = 0; scan < lumplength; scan++)
{
if (*dataum++ == 'C'){
if (*dataum++ == 'O'){
if (*dataum++ == 'M'){
if (*dataum++ == 'M'){
if (*dataum++ == 'E'){
if (*dataum++ == 'N'){
if (*dataum++ == 'T'){
if (*dataum++ == '='){
if (*dataum++ == 'L'){
if (*dataum++ == 'O'){
if (*dataum++ == 'O'){
if (*dataum++ == 'P'){
if (*dataum++ == 'P'){
if (*dataum++ == 'O'){
if (*dataum++ == 'I'){
if (*dataum++ == 'N'){
if (*dataum++ == 'T'){
if (*dataum++ == '=')
{
while (*dataum != 1 && newcount != 63)
looplength[newcount++] = *dataum++;
looplength[newcount] = '\0';
loopstart = atoi(looplength);
}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
else
dataum--;}
}
if (loopstart > 0)
{
loopstartDig = (double)((44.1l+loopstart) / 44100.0l); //8 PCM chucks off and PCM to secs
//#ifdef PARANOIA
//I_OutputMsg("I_StartDigSong: setting looping point to %ul PCMs(%f seconds)\n", loopstart, loopstartDig);
//#endif
}
else
{
looping = true; // loopingDig true, but couldn't find start loop point
}
}
else
loopstartDig = 0.0l;
#else
if (looping && strcmp(data, "OggS") == 0)
I_OutputMsg("I_StartDigSong: SRB2 was not compiled with looping music support(no Mix_FadeInMusicPos)\n");
#endif
if (!LoadSong(data, lumplength, 1))
{
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
return false;
}
// Note: LoadSong() frees the data. Let's make sure
// we don't try to use the data again.
data = NULL;
if (Mix_FadeInMusic(music[1], looping ? -1 : 0, Digfade) == -1)
{
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
I_OutputMsg("I_StartDigSong: Couldn't play song %s because %s\n", musicname, Mix_GetError());
return false;
}
Mix_VolumeMusic(musicvol);
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
return true;
#else
(void)looping;
(void)musicname;
return false;
#endif
}
static void I_StopGME(void)
{
#ifdef HAVE_LIBGME
Snd_LockAudio();
gme_seek(localdata.gme_emu, 0);
Snd_UnlockAudio();
#endif
}
void I_StopDigSong(void)
{
I_StopGME();
#ifdef HAVE_MIXER
if (nodigimusic)
return;
#ifdef MIXER_POS
if (canlooping)
Mix_HookMusicFinished(NULL);
#endif
Mix_HaltMusic();
while (Mix_PlayingMusic())
;
if (music[1])
Mix_FreeMusic(music[1]);
music[1] = NULL;
LoadSong(NULL, 0, 1);
#endif
}
void I_SetDigMusicVolume(UINT8 volume)
{
I_SetMIDIMusicVolume(volume);
}
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
boolean I_SetSongTrack(int track)
{
(void)track;
return false;
}
#ifdef MIXER_POS
static void SDLCALL I_FinishMusic(void)
{
if (!music[1])
return;
else if (Msc_Mutex) SDL_LockMutex(Msc_Mutex);
// I_OutputMsg("I_FinishMusic: Loopping song to %g seconds\n", loopstartDig);
if (Mix_FadeInMusicPos(music[1], loopstartDig ? 0 : -1, Digfade, loopstartDig) == 0)
Mix_VolumeMusic(musicvol);
else
I_OutputMsg("I_FinishMusic: Couldn't loop song because %s\n", Mix_GetError());
if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex);
} }
#endif #endif
#endif //HAVE_SDL #endif //HAVE_SDL

View file

@ -1045,7 +1045,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
// //
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor) void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
{ {
if (skins[skinnum].flags & SF_HIRES) if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
else else
{ {

View file

@ -234,10 +234,10 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
{ // shameless copy+paste of code from LUA_LoadLump { // shameless copy+paste of code from LUA_LoadLump
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name size_t len = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
char *name = malloc(length + 1); char *name = malloc(len+1);
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2); sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2);
name[length] = '\0'; name[len] = '\0';
CONS_Printf(M_GetText("Loading SOC from %s\n"), name); CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
DEH_LoadDehackedLumpPwad(wadnum, lump); DEH_LoadDehackedLumpPwad(wadnum, lump);

View file

@ -471,7 +471,7 @@ void I_PlayCD(UINT8 nTrack, UINT8 bLooping)
//faB: stop MIDI music, MIDI music will restart if volume is upped later //faB: stop MIDI music, MIDI music will restart if volume is upped later
cv_digmusicvolume.value = 0; cv_digmusicvolume.value = 0;
cv_midimusicvolume.value = 0; cv_midimusicvolume.value = 0;
I_StopSong (0); I_StopSong();
//faB: I don't use the notify message, I'm trying to minimize the delay //faB: I don't use the notify message, I'm trying to minimize the delay
mciPlay.dwCallback = (DWORD)((size_t)hWndMain); mciPlay.dwCallback = (DWORD)((size_t)hWndMain);

View file

@ -110,9 +110,9 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR
// pause music when alt-tab // pause music when alt-tab
if (appActive && !paused) if (appActive && !paused)
I_ResumeSong(0); I_ResumeSong();
else if (!paused) else if (!paused)
I_PauseSong(0); I_PauseSong();
{ {
HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode; DWORD mode;

View file

@ -17,10 +17,8 @@
#include "gme/gme.h" #include "gme/gme.h"
#define GME_TREBLE 5.0 #define GME_TREBLE 5.0
#define GME_BASS 1.0 #define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER #ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE #ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE
@ -36,13 +34,12 @@
#endif #endif
#include "zlib.h" #include "zlib.h"
#endif #endif // HAVE_ZLIB
#endif #endif // HAVE_LIBGME
static FMOD_SYSTEM *fsys; static FMOD_SYSTEM *fsys;
static FMOD_SOUND *music_stream; static FMOD_SOUND *music_stream;
static FMOD_CHANNEL *music_channel; static FMOD_CHANNEL *music_channel;
static boolean midimode;
static UINT8 music_volume, midi_volume, sfx_volume; static UINT8 music_volume, midi_volume, sfx_volume;
static INT32 current_track; static INT32 current_track;
@ -355,12 +352,13 @@ void I_FreeSfx(sfxinfo_t *sfx)
sfx->data = NULL; sfx->data = NULL;
} }
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
FMOD_SOUND *sound; FMOD_SOUND *sound;
FMOD_CHANNEL *chan; FMOD_CHANNEL *chan;
INT32 i; INT32 i;
float frequency; float frequency;
(void)channel;
sound = (FMOD_SOUND *)S_sfx[id].data; sound = (FMOD_SOUND *)S_sfx[id].data;
I_Assert(sound != NULL); I_Assert(sound != NULL);
@ -440,9 +438,9 @@ void I_SetSfxVolume(UINT8 volume)
sfx_volume = volume; sfx_volume = volume;
} }
// /// ------------------------
// MUSIC // MUSIC SYSTEM
// /// ------------------------
void I_InitMusic(void) void I_InitMusic(void)
{ {
@ -450,53 +448,111 @@ void I_InitMusic(void)
void I_ShutdownMusic(void) void I_ShutdownMusic(void)
{ {
I_ShutdownDigMusic(); I_StopSong();
I_ShutdownMIDIMusic();
} }
void I_PauseSong(INT32 handle) /// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{ {
UNREFERENCED_PARAMETER(handle); #ifdef HAVE_LIBGME
if (music_stream) if (gme)
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, true)); return MU_GME;
#endif
if (!music_stream)
return MU_NONE;
FMOD_SOUND_TYPE type;
if (FMOD_Sound_GetFormat(music_stream, &type, NULL, NULL, NULL) == FMOD_OK)
{
switch(type)
{
case FMOD_SOUND_TYPE_WAV:
return MU_WAV;
case FMOD_SOUND_TYPE_MOD:
return MU_MOD;
case FMOD_SOUND_TYPE_MIDI:
return MU_MID;
case FMOD_SOUND_TYPE_OGGVORBIS:
return MU_OGG;
case FMOD_SOUND_TYPE_MPEG:
return MU_MP3;
case FMOD_SOUND_TYPE_FLAC:
return MU_FLAC;
default:
return MU_NONE;
} }
void I_ResumeSong(INT32 handle)
{
UNREFERENCED_PARAMETER(handle);
if (music_stream)
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, false));
}
void I_InitDigMusic(void)
{
}
void I_ShutdownDigMusic(void)
{
if (!midimode)
I_StopDigSong();
}
boolean I_StartDigSong(const char *musicname, boolean looping)
{
char *data;
size_t len;
FMOD_CREATESOUNDEXINFO fmt;
lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname));
if (lumpnum == LUMPERROR)
{
lumpnum = W_CheckNumForName(va("D_%s",musicname));
if (lumpnum == LUMPERROR)
return false;
midimode = true;
} }
else else
midimode = false; return MU_NONE;
}
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC); boolean I_SongPlaying(void)
len = W_LumpLength(lumpnum); {
return (boolean)music_stream;
}
boolean I_SongPaused(void)
{
boolean fmpaused = false;
if (music_stream)
FMOD_Channel_GetPaused(music_channel, &fmpaused);
return fmpaused;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
FMOD_RESULT e;
float frequency;
if (!music_stream)
return false;
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME
// Try to set GME speed
if (gme)
{
gme_set_tempo(gme, speed);
return true;
}
#endif
// Try to set Mod/Midi speed
e = FMOD_Sound_SetMusicSpeed(music_stream, speed);
if (e == FMOD_ERR_FORMAT)
{
// Just change pitch instead for Ogg/etc.
FMR(FMOD_Sound_GetDefaults(music_stream, &frequency, NULL, NULL, NULL));
FMR_MUSIC(FMOD_Channel_SetFrequency(music_channel, speed*frequency));
}
else
FMR_MUSIC(e);
return true;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
FMOD_CREATESOUNDEXINFO fmt;
FMOD_RESULT e;
FMOD_TAG tag;
unsigned int loopstart, loopend;
if (gme || music_stream)
I_UnloadSong();
memset(&fmt, 0, sizeof(FMOD_CREATESOUNDEXINFO)); memset(&fmt, 0, sizeof(FMOD_CREATESOUNDEXINFO));
fmt.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); fmt.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
@ -531,8 +587,6 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
Z_Free(data); // We don't need this, either. Z_Free(data); // We don't need this, either.
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme,&gmeq); gme_set_equalizer(gme,&gmeq);
fmt.format = FMOD_SOUND_FORMAT_PCM16; fmt.format = FMOD_SOUND_FORMAT_PCM16;
fmt.defaultfrequency = 44100; fmt.defaultfrequency = 44100;
@ -541,10 +595,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
fmt.decodebuffersize = (44100 * 2) / 35; fmt.decodebuffersize = (44100 * 2) / 35;
fmt.pcmreadcallback = GMEReadCallback; fmt.pcmreadcallback = GMEReadCallback;
fmt.userdata = gme; fmt.userdata = gme;
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream)); FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER, &fmt, &music_stream));
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
FMR(FMOD_Channel_SetPriority(music_channel, 0));
return true; return true;
} }
} }
@ -603,8 +654,6 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
{ {
gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(data); // We don't need this anymore. Z_Free(data); // We don't need this anymore.
gme_start_track(gme, 0);
current_track = 0;
gme_set_equalizer(gme,&gmeq); gme_set_equalizer(gme,&gmeq);
fmt.format = FMOD_SOUND_FORMAT_PCM16; fmt.format = FMOD_SOUND_FORMAT_PCM16;
fmt.defaultfrequency = 44100; fmt.defaultfrequency = 44100;
@ -613,40 +662,24 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
fmt.decodebuffersize = (44100 * 2) / 35; fmt.decodebuffersize = (44100 * 2) / 35;
fmt.pcmreadcallback = GMEReadCallback; fmt.pcmreadcallback = GMEReadCallback;
fmt.userdata = gme; fmt.userdata = gme;
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream)); FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER, &fmt, &music_stream));
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
FMR(FMOD_Channel_SetPriority(music_channel, 0));
return true; return true;
} }
#endif #endif
fmt.length = len; fmt.length = len;
{
FMOD_RESULT e = FMOD_System_CreateStream(fsys, data, FMOD_OPENMEMORY_POINT|(looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream); e = FMOD_System_CreateStream(fsys, data, FMOD_OPENMEMORY_POINT, &fmt, &music_stream);
if (e != FMOD_OK) if (e != FMOD_OK)
{ {
if (e == FMOD_ERR_FORMAT) if (e == FMOD_ERR_FORMAT)
CONS_Alert(CONS_WARNING, "Failed to play music lump %s due to invalid format.\n", W_CheckNameForNum(lumpnum)); CONS_Alert(CONS_WARNING, "Failed to play music lump due to invalid format.\n");
else else
FMR(e); FMR(e);
return false; return false;
} }
}
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
if (midimode)
FMR(FMOD_Channel_SetVolume(music_channel, midi_volume / 31.0));
else
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
FMR(FMOD_Channel_SetPriority(music_channel, 0));
current_track = 0;
// Try to find a loop point in streaming music formats (ogg, mp3) // Try to find a loop point in streaming music formats (ogg, mp3)
if (looping)
{
FMOD_RESULT e;
FMOD_TAG tag;
unsigned int loopstart, loopend;
// A proper LOOPPOINT is its own tag, stupid. // A proper LOOPPOINT is its own tag, stupid.
e = FMOD_Sound_GetTag(music_stream, "LOOPPOINT", 0, &tag); e = FMOD_Sound_GetTag(music_stream, "LOOPPOINT", 0, &tag);
@ -696,66 +729,86 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
} }
return true; return true;
} }
}
// No special loop point, but we're playing so it's all good. // No special loop point
return true; return true;
} }
void I_StopDigSong(void) void I_UnloadSong(void)
{ {
if (music_stream) I_StopSong();
FMR(FMOD_Sound_Release(music_stream));
music_stream = NULL;
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
if (gme) if (gme)
{
gme_delete(gme); gme_delete(gme);
gme = NULL; gme = NULL;
}
#endif #endif
current_track = -1; if (music_stream)
{
FMR(FMOD_Sound_Release(music_stream));
music_stream = NULL;
}
} }
void I_SetDigMusicVolume(UINT8 volume) boolean I_PlaySong(boolean looping)
{ {
// volume is 0 to 31.
music_volume = volume;
if (!midimode && music_stream)
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, volume / 31.0));
}
boolean I_SetSongSpeed(float speed)
{
FMOD_RESULT e;
float frequency;
if (!music_stream)
return false;
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
// Try to set GME speed
if (gme) if (gme)
{ {
gme_set_tempo(gme, speed); gme_start_track(gme, 0);
current_track = 0;
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
FMR(FMOD_Channel_SetPriority(music_channel, 0));
return true; return true;
} }
#endif #endif
// Try to set Mod/Midi speed FMR(FMOD_Sound_SetMode(music_stream, (looping ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF)));
e = FMOD_Sound_SetMusicSpeed(music_stream, speed); FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
if (I_SongType() != MU_MID)
if (e == FMOD_ERR_FORMAT) FMR(FMOD_Channel_SetVolume(music_channel, midi_volume / 31.0));
{
// Just change pitch instead for Ogg/etc.
FMR(FMOD_Sound_GetDefaults(music_stream, &frequency, NULL, NULL, NULL));
FMR_MUSIC(FMOD_Channel_SetFrequency(music_channel, speed*frequency));
}
else else
FMR_MUSIC(e); FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
FMR(FMOD_Channel_SetPriority(music_channel, 0));
current_track = 0;
return true; return true;
} }
void I_StopSong(void)
{
if (music_channel)
FMR_MUSIC(FMOD_Channel_Stop(music_channel));
}
void I_PauseSong(void)
{
if (music_channel)
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, true));
}
void I_ResumeSong(void)
{
if (music_channel)
FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, false));
}
void I_SetMusicVolume(UINT8 volume)
{
if (!music_channel)
return;
// volume is 0 to 31.
if (I_SongType() == MU_MID)
music_volume = 31; // windows bug hack
else
music_volume = volume;
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
}
boolean I_SetSongTrack(INT32 track) boolean I_SetSongTrack(INT32 track)
{ {
if (track != current_track) // If the track's already playing, then why bother? if (track != current_track) // If the track's already playing, then why bother?
@ -800,62 +853,3 @@ boolean I_SetSongTrack(INT32 track)
} }
return false; return false;
} }
//
// Fuck MIDI. ... Okay fine, you can have your silly D_-only mode.
//
void I_InitMIDIMusic(void)
{
}
void I_ShutdownMIDIMusic(void)
{
if (midimode)
I_StopSong(0);
}
void I_SetMIDIMusicVolume(UINT8 volume)
{
// volume is 0 to 31.
midi_volume = volume;
if (midimode && music_stream)
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, volume / 31.0));
}
INT32 I_RegisterSong(void *data, size_t len)
{
FMOD_CREATESOUNDEXINFO fmt;
memset(&fmt, 0, sizeof(FMOD_CREATESOUNDEXINFO));
fmt.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
fmt.length = len;
FMR(FMOD_System_CreateStream(fsys, (char *)data, FMOD_OPENMEMORY_POINT, &fmt, &music_stream));
return 1337;
}
boolean I_PlaySong(INT32 handle, boolean looping)
{
if (1337 == handle)
{
midimode = true;
if (looping)
FMR(FMOD_Sound_SetMode(music_stream, FMOD_LOOP_NORMAL));
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, midi_volume / 31.0));
FMR_MUSIC(FMOD_Channel_SetPriority(music_channel, 0));
}
return true;
}
void I_StopSong(INT32 handle)
{
I_UnRegisterSong(handle);
}
void I_UnRegisterSong(INT32 handle)
{
UNREFERENCED_PARAMETER(handle);
if (music_stream)
FMR(FMOD_Sound_Release(music_stream));
music_stream = NULL;
}

View file

@ -1750,6 +1750,26 @@ static void Y_SetRingBonus(player_t *player, y_bonus_t *bstruct)
bstruct->points = max(0, (player->rings) * 100); bstruct->points = max(0, (player->rings) * 100);
} }
//
// Y_SetNightsBonus
//
static void Y_SetNightsBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_NIGHT", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = player->totalmarescore;
}
//
// Y_SetLapBonus
//
static void Y_SetLapBonus(player_t *player, y_bonus_t *bstruct)
{
strncpy(bstruct->patch, "YB_LAP", sizeof(bstruct->patch));
bstruct->display = true;
bstruct->points = max(0, player->totalmarebonuslap * 1000);
}
// //
// Y_SetLinkBonus // Y_SetLinkBonus
// //
@ -1811,7 +1831,7 @@ static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct)
// This list can be extended in the future with SOC/Lua, perhaps. // This list can be extended in the future with SOC/Lua, perhaps.
typedef void (*bonus_f)(player_t *, y_bonus_t *); typedef void (*bonus_f)(player_t *, y_bonus_t *);
bonus_f bonuses_list[4][4] = { bonus_f bonuses_list[6][4] = {
{ {
Y_SetNullBonus, Y_SetNullBonus,
Y_SetNullBonus, Y_SetNullBonus,
@ -1836,6 +1856,18 @@ bonus_f bonuses_list[4][4] = {
Y_SetRingBonus, Y_SetRingBonus,
Y_SetPerfectBonus, Y_SetPerfectBonus,
}, },
{
Y_SetNullBonus,
Y_SetNightsBonus,
Y_SetLapBonus,
Y_SetNullBonus,
},
{
Y_SetNullBonus,
Y_SetLinkBonus,
Y_SetLapBonus,
Y_SetNullBonus,
},
}; };
@ -1911,8 +1943,8 @@ static void Y_AwardSpecialStageBonus(void)
if (!playeringame[i] || players[i].lives < 1) // not active or game over if (!playeringame[i] || players[i].lives < 1) // not active or game over
Y_SetNullBonus(&players[i], &localbonus); Y_SetNullBonus(&players[i], &localbonus);
else if (maptol & TOL_NIGHTS) // Link instead of Rings else if (maptol & TOL_NIGHTS) // Mare score instead of Rings
Y_SetLinkBonus(&players[i], &localbonus); Y_SetNightsBonus(&players[i], &localbonus);
else else
Y_SetRingBonus(&players[i], &localbonus); Y_SetRingBonus(&players[i], &localbonus);
players[i].score += localbonus.points; players[i].score += localbonus.points;