From 4b281821b1e7bc8bf3dc8379640873991e1e059f Mon Sep 17 00:00:00 2001 From: pastel Date: Fri, 31 Jan 2025 14:57:11 -0600 Subject: [PATCH] Use state function argument for SF_FASTWAIT code instead of checking mobj->state-states --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index ec107ff71..9257177cd 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -324,7 +324,7 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) mobj->tics = st->tics; // Adjust the player's animation speed - if (mobj->state-states == S_PLAY_WAIT && (player->charflags & SF_FASTWAIT)) + if (state == S_PLAY_WAIT && (player->charflags & SF_FASTWAIT)) mobj->tics = 5; else if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE)) mobj->tics = 2;