diff --git a/src/g_game.c b/src/g_game.c index de95e9be3..bf369d111 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1386,6 +1386,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0)) cmd->buttons |= BT_SPIN; + if (gamestate != GS_LEVEL) // not in a level, don't build anything else + { + cmd->angleturn = ticcmd_oldangleturn[forplayer]; + cmd->aiming = G_ClipAimingPitch(myaiming); + return; + } + // Centerview can be a toggle in simple mode! { static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior @@ -1420,7 +1427,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) ticcmd_centerviewdown[forplayer] = true; } - else if (ticcmd_centerviewdown[forplayer]) + else if (ticcmd_centerviewdown[forplayer] || (leveltime < 5)) { if (controlstyle == CS_SIMPLE) { @@ -1435,6 +1442,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { if ( P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) || + (leveltime < 5) || + (player->playerstate != PST_LIVE) || + player->exiting || !ticcmd_ztargetfocus[forplayer]->health || (ticcmd_ztargetfocus[forplayer]->type == MT_EGGMOBILE3 && !ticcmd_ztargetfocus[forplayer]->movecount) // Sea Egg is moving around underground and shouldn't be tracked ) @@ -1466,7 +1476,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]); newtarget->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating - if (player->mo && P_AproxDistance( + if (player->mo && R_PointToDist2(0, 0, player->mo->x - ticcmd_ztargetfocus[forplayer]->x, player->mo->y - ticcmd_ztargetfocus[forplayer]->y ) > 50*player->mo->scale) @@ -1714,7 +1724,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // At this point, cmd doesn't contain the final angle yet, // So we need to temporarily transform it so Lua scripters // don't need to handle it differently than in other hooks. - if (addedtogame && gamestate == GS_LEVEL) + if (addedtogame) { INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn; INT16 origangle = cmd->angleturn;