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Tweak to modifications to new level select.
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1 changed files with 2 additions and 2 deletions
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@ -636,7 +636,7 @@ static const gtdesc_t gametypedesc[] =
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{{ 66, 66}, "Sling rings at your foes in a free-for-all battle. Use the special weapon rings to your advantage!"},
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{{153, 37}, "Sling rings at your foes in a color-coded battle. Use the special weapon rings to your advantage!"},
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{{123, 123}, "Whoever's IT has to hunt down everyone else. If you get caught, you have to turn on your former friends!"},
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{{135, 135}, "Try and find a good hiding place in these maps - we dare you."},
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{{150, 150}, "Try and find a good hiding place in these maps - we dare you."},
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{{ 37, 153}, "Steal the flag from the enemy's base and bring it back to your own, but watch out - they could just as easily steal yours!"},
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};
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@ -4438,7 +4438,7 @@ static void M_DrawLevelPlatterMenu(void)
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// draw cursor box
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if (levellistmode != LLM_CREATESERVER || lsrow)
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V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey, 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
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V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey+lsoffs[0], 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
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#if 0
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if (levelselect.rows[lsrow].maplist[lscol] > 0)
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