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Set scale as well, instead of just destscale.
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1 changed files with 5 additions and 2 deletions
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@ -10522,13 +10522,16 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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// TODO: remove oldbrak/TOL_ERZ3 garbage
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if (mapheaderinfo[gamemap-1] && (mapheaderinfo[gamemap-1]->object_scale) && !(maptol & TOL_ERZ3))
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mobj->destscale = mapheaderinfo[gamemap-1]->object_scale;
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{
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P_SetScale(mobj, FixedMul(mobj->scale, mapheaderinfo[gamemap-1]->object_scale));
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mobj->destscale = FixedMul(mobj->destscale, mapheaderinfo[gamemap-1]->object_scale);
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}
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else if ((maptol & TOL_ERZ3) && !(mobj->type == MT_BLACKEGGMAN))
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mobj->destscale = FRACUNIT/2;
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// Sprite rendering
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mobj->blendmode = AST_TRANSLUCENT;
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mobj->spritexscale = mobj->spriteyscale = mobj->scale;
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mobj->spritexscale = mobj->spriteyscale = FRACUNIT;
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mobj->spritexoffset = mobj->spriteyoffset = 0;
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mobj->floorspriteslope = NULL;
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