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Fix exitgame-ing a demo crashing the game (resolves #1237)
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@ -549,6 +549,9 @@ void G_ConsGhostTic(void)
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testmo = players[0].mo;
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testmo = players[0].mo;
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if (P_MobjWasRemoved(testmo))
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return; // No valid mobj exists, probably because of unexpected quit
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// Grab ghost data.
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// Grab ghost data.
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ziptic = READUINT8(demo_p);
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ziptic = READUINT8(demo_p);
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if (ziptic & GZT_XYZ)
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if (ziptic & GZT_XYZ)
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