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https://git.do.srb2.org/STJr/SRB2.git
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Expose P_ThrustEvenIn2D, P_InstaThrustEvenIn2D, and P_VectorInstaThrust to Lua
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1a5f0d94f3
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1 changed files with 50 additions and 0 deletions
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@ -1514,6 +1514,19 @@ static int lib_pInstaThrust(lua_State *L)
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return 0;
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}
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static int lib_pInstaThrustEvenIn2D(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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angle_t angle = luaL_checkangle(L, 2);
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fixed_t move = luaL_checkfixed(L, 3);
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NOHUD
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INLEVEL
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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P_InstaThrustEvenIn2D(mo, angle, move);
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return 0;
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}
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static int lib_pReturnThrustX(lua_State *L)
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{
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angle_t angle;
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@ -2075,6 +2088,40 @@ static int lib_pThrust(lua_State *L)
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return 0;
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}
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static int lib_pThrustEvenIn2D(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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angle_t angle = luaL_checkangle(L, 2);
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fixed_t move = luaL_checkfixed(L, 3);
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NOHUD
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INLEVEL
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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P_ThrustEvenIn2D(mo, angle, move);
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return 0;
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}
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static int lib_pVectorInstaThrust(lua_State *L)
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{
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fixed_t xa = luaL_checkfixed(L, 1);
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fixed_t xb = luaL_checkfixed(L, 2);
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fixed_t xc = luaL_checkfixed(L, 3);
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fixed_t ya = luaL_checkfixed(L, 4);
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fixed_t yb = luaL_checkfixed(L, 5);
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fixed_t yc = luaL_checkfixed(L, 6);
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fixed_t za = luaL_checkfixed(L, 7);
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fixed_t zb = luaL_checkfixed(L, 8);
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fixed_t zc = luaL_checkfixed(L, 9);
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fixed_t momentum = luaL_checkfixed(L, 10);
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 11, META_MOBJ));
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NOHUD
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INLEVEL
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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P_VectorInstaThrust(xa, xb, xc, ya, yb, yc, za, zb, zc, momentum, mo);
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return 0;
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}
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static int lib_pSetMobjStateNF(lua_State *L)
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{
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mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -3853,6 +3900,7 @@ static luaL_Reg lib[] = {
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{"P_DoPlayerFinish",lib_pDoPlayerFinish},
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{"P_DoPlayerExit",lib_pDoPlayerExit},
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{"P_InstaThrust",lib_pInstaThrust},
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{"P_InstaThrustEvenIn2D",lib_pInstaThrustEvenIn2D},
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{"P_ReturnThrustX",lib_pReturnThrustX},
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{"P_ReturnThrustY",lib_pReturnThrustY},
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{"P_LookForEnemies",lib_pLookForEnemies},
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@ -3900,6 +3948,8 @@ static luaL_Reg lib[] = {
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// p_spec
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{"P_Thrust",lib_pThrust},
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{"P_ThrustEvenIn2D",lib_pThrustEvenIn2D},
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{"P_VectorInstaThrust",lib_pVectorInstaThrust},
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{"P_SetMobjStateNF",lib_pSetMobjStateNF},
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{"P_DoSuperTransformation",lib_pDoSuperTransformation},
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{"P_ExplodeMissile",lib_pExplodeMissile},
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