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No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9005 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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af4c2fe391
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2 changed files with 44 additions and 23 deletions
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@ -1968,51 +1968,71 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
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{
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{
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size_t i;
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size_t i;
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fixed_t upperbound, lowerbound;
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fixed_t upperbound, lowerbound;
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INT32 s;
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sector_t *sec = NULL;
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sector_t *checksector;
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sector_t *targetsec = NULL;
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INT32 secnum = -1;
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msecnode_t *node;
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msecnode_t *node;
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mobj_t *thing;
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mobj_t *thing;
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boolean exists = false;
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boolean FOFsector = false;
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for (i = 0; i < nobaddies->sector->linecount; i++)
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while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0)
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{
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{
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if (nobaddies->sector->lines[i]->special == 223)
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sec = §ors[secnum];
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FOFsector = false;
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// Check the lines of this sector, to see if it is a FOF control sector.
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for (i = 0; i < sec->linecount; i++)
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{
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{
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INT32 targetsecnum = -1;
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upperbound = nobaddies->sector->ceilingheight;
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if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300)
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lowerbound = nobaddies->sector->floorheight;
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continue;
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for (s = -1; (s = P_FindSectorFromLineTag(nobaddies->sector->lines[i], s)) >= 0 ;)
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FOFsector = true;
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while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0)
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{
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{
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checksector = §ors[s];
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targetsec = §ors[targetsecnum];
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node = checksector->touching_thinglist; // things touching this sector
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upperbound = targetsec->ceilingheight;
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lowerbound = targetsec->floorheight;
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node = targetsec->touching_thinglist; // things touching this sector
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while (node)
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while (node)
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{
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{
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thing = node->m_thing;
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thing = node->m_thing;
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if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
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if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
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&& thing->z < upperbound && thing->z+thing->height > lowerbound)
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&& thing->z < upperbound && thing->z+thing->height > lowerbound)
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{
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return;
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exists = true;
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goto foundenemy;
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}
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node = node->m_snext;
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node = node->m_snext;
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}
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}
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}
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}
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}
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}
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if (!FOFsector)
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{
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upperbound = sec->ceilingheight;
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lowerbound = sec->floorheight;
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node = sec->touching_thinglist; // things touching this sector
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while (node)
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{
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thing = node->m_thing;
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if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
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&& thing->z < upperbound && thing->z+thing->height > lowerbound)
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return;
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node = node->m_snext;
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}
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}
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}
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}
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foundenemy:
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if (exists)
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return;
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s = P_AproxDistance(nobaddies->sourceline->dx, nobaddies->sourceline->dy)>>FRACBITS;
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CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag);
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CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", s);
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// No enemies found, run the linedef exec and terminate this thinker
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P_RunTriggerLinedef(nobaddies->sourceline, NULL, NULL);
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// Otherwise, run the linedef exec and terminate this thinker
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P_LinedefExecute((INT16)s, NULL, NULL);
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P_RemoveThinker(&nobaddies->thinker);
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P_RemoveThinker(&nobaddies->thinker);
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}
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}
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@ -1890,6 +1890,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
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|| specialtype == 304 // Ring count - Once
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|| specialtype == 304 // Ring count - Once
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|| specialtype == 307 // Character ability - Once
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|| specialtype == 307 // Character ability - Once
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|| specialtype == 308 // Race only - Once
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|| specialtype == 308 // Race only - Once
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|| specialtype == 313 // No More Enemies - Once
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|| specialtype == 315 // No of pushables - Once
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|| specialtype == 315 // No of pushables - Once
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|| specialtype == 318 // Unlockable trigger - Once
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|| specialtype == 318 // Unlockable trigger - Once
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|| specialtype == 320 // Unlockable - Once
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|| specialtype == 320 // Unlockable - Once
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