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Slow climbing down underwater
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parent
b93c2467e7
commit
46ba988541
1 changed files with 12 additions and 2 deletions
14
src/p_user.c
14
src/p_user.c
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@ -5979,7 +5979,12 @@ static void P_3dMovement(player_t *player)
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if (player->climbing)
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{
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if (cmd->forwardmove)
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P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false);
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{
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if (player->mo->eflags & MFE_UNDERWATER)
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P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 10*FRACUNIT), false);
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else
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P_SetObjectMomZ(player->mo, FixedDiv(cmd->forwardmove*FRACUNIT, 15*FRACUNIT>>1), false);
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}
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}
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else if (!analogmove
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&& cmd->forwardmove != 0 && !(player->pflags & PF_GLIDING || player->exiting
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@ -6013,7 +6018,12 @@ static void P_3dMovement(player_t *player)
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}
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// Sideways movement
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if (player->climbing)
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P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1));
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{
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if (player->mo->eflags & MFE_UNDERWATER)
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P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 10*FRACUNIT));
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else
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P_InstaThrust(player->mo, player->mo->angle-ANGLE_90, FixedDiv(cmd->sidemove*player->mo->scale, 15*FRACUNIT>>1));
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}
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// Analog movement control
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else if (analogmove)
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{
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