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Merge branch 'doubledecker-detons' into 'master'
No more double-decker Detons Oversight of a tiny hack when working on the flickies branch meant detons released twin flickies when hitting stuff. As cute as that is, it's also pretty weird. See merge request !62
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@ -1135,9 +1135,6 @@ void P_ExplodeMissile(mobj_t *mo)
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explodemo->momx -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
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explodemo->momy -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
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S_StartSound(explodemo, sfx_cybdth);
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// Hack: Release an animal.
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P_DamageMobj(mo, NULL, NULL, 1, DMG_INSTAKILL);
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}
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mo->flags &= ~MF_MISSILE;
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