-Move reading of actual extended nodes into separate function, cutting down on code duplication in the process

-Fix a typo in the segs reading
This commit is contained in:
MascaraSnake 2019-12-29 17:52:49 +01:00
parent e5cb7a7833
commit 45ca959f97

View file

@ -1456,13 +1456,6 @@ static void P_LoadSegs(UINT8 *data)
}
}
// Auxiliary function: Shrink node ID from 32-bit to 16-bit.
static UINT16 ShrinkNodeID(UINT32 x) {
UINT16 mask = (x >> 16) & 0xC000;
UINT16 result = x;
return result | mask;
}
typedef enum {
NT_DOOM,
NT_XNOD,
@ -1529,28 +1522,58 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, virtlump_t *virtnodes)
return supported[nodetype] ? nodetype : NT_UNSUPPORTED;
}
static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype)
// Auxiliary function: Shrink node ID from 32-bit to 16-bit.
static UINT16 ShrinkNodeID(UINT32 x) {
UINT16 mask = (x >> 16) & 0xC000;
UINT16 result = x;
return result | mask;
}
static void P_LoadExtendedNodes(UINT8 *data, boolean xgl3)
{
node_t *mn;
size_t i, j, k;
for (i = 0, mn = nodes; i < numnodes; i++, mn++)
{
// Splitter
mn->x = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS);
mn->y = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS);
mn->dx = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS);
mn->dy = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS);
// Bounding boxes
for (j = 0; j < 2; j++)
for (k = 0; k < 4; k++)
mn->bbox[j][k] = READINT16(data) << FRACBITS;
//Children
mn->children[0] = ShrinkNodeID(READUINT32(data)); /// \todo Use UINT32 for node children in a future, instead?
mn->children[1] = ShrinkNodeID(READUINT32(data));
}
}
static void P_LoadExtendedBSP(UINT8 *data, nodetype_t nodetype)
{
size_t i, j, k;
INT16 m;
/// Extended node formats feature additional vertexes; useful for OpenGL, but totally useless in gamelogic.
UINT32 orivtx, xtrvtx;
orivtx = READUINT32(data);
xtrvtx = READUINT32(data);
// Extended node formats feature additional vertexes; useful for OpenGL, but totally useless in gamelogic.
UINT32 origvrtx = READUINT32(data);
UINT32 xtrvrtx = READUINT32(data);
if (numvertexes != orivtx) /// If native vertex count doesn't match node original vertex count, bail out (broken data?).
if (numvertexes != origvrtx) // If native vertex count doesn't match node original vertex count, bail out (broken data?).
{
CONS_Alert(CONS_WARNING, "Vertex count in map data and nodes differ!\n");
return;
}
if (xtrvtx) /// If extra vertexes were generated, reallocate the vertex array and fix the pointers.
if (xtrvrtx) // If extra vertexes were generated, reallocate the vertex array and fix the pointers.
{
line_t *ld = lines;
size_t oldpos = (size_t)vertexes;
ssize_t offset;
numvertexes += xtrvtx;
numvertexes += xtrvrtx;
vertexes = Z_Realloc(vertexes, numvertexes*sizeof(*vertexes), PU_LEVEL, NULL);
offset = ((size_t)vertexes) - oldpos;
@ -1562,7 +1585,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype)
}
// Read vertex data.
for (i = orivtx; i < numvertexes; i++)
for (i = origvrtx; i < numvertexes; i++)
{
vertexes[i].x = READFIXED(data);
vertexes[i].y = READFIXED(data);
@ -1596,7 +1619,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype)
segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert];
else
segs[k - 1].v2 = segs[k].v1;
data += 4;// partner; can be ignored by software renderer;
data += 4; // partner; can be ignored by software renderer;
linenum = READUINT16(data);
if (linenum == 0xFFFF)
{
@ -1623,7 +1646,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype)
segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert];
else
segs[k - 1].v2 = segs[k].v1;
data += 4;// partner; can be ignored by software renderer;
data += 4; // partner; can be ignored by software renderer;
linenum = READUINT32(data);
if (linenum == 0xFFFFFFFF)
{
@ -1633,7 +1656,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype)
else
{
segs[k].glseg = false;
segs[k].linedef = NULL;
segs[k].linedef = &lines[linenum];
}
segs[k].side = READUINT8(data);
}
@ -1681,54 +1704,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype)
// Nodes
numnodes = READINT32(data);
nodes = Z_Calloc(numnodes*sizeof(*nodes), PU_LEVEL, NULL);
if (nodetype == NT_XGL3)
{
UINT32 x, y, dx, dy;
UINT32 c0, c1;
node_t *mn;
for (i = 0, mn = nodes; i < numnodes; i++, mn++)
{
// Splitter.
x = READINT32(data);
y = READINT32(data);
dx = READINT32(data);
dy = READINT32(data);
mn->x = x;
mn->y = y;
mn->dx = dx;
mn->dy = dy;
// Bounding boxes and children.
for (j = 0; j < 2; j++)
for (k = 0; k < 4; k++)
mn->bbox[j][k] = READINT16(data) << FRACBITS;
c0 = READUINT32(data);
c1 = READUINT32(data);
mn->children[0] = ShrinkNodeID(c0); /// \todo Use UINT32 for node children in a future, instead?
mn->children[1] = ShrinkNodeID(c1);
}
}
else
{
UINT32 c0, c1;
node_t *mn;
for (i = 0, mn = nodes; i < numnodes; i++, mn++)
{
// Splitter.
mn->x = READINT16(data) << FRACBITS;
mn->y = READINT16(data) << FRACBITS;
mn->dx = READINT16(data) << FRACBITS;
mn->dy = READINT16(data) << FRACBITS;
// Bounding boxes and children.
for (j = 0; j < 2; j++)
for (k = 0; k < 4; k++)
mn->bbox[j][k] = READINT16(data) << FRACBITS;
c0 = READUINT32(data);
c1 = READUINT32(data);
mn->children[0] = ShrinkNodeID(c0); /// \todo Use UINT32 for node children in a future, instead?
mn->children[1] = ShrinkNodeID(c1);
}
}
P_LoadExtendedNodes(data, nodetype == NT_XGL3);
}
static void P_LoadMapBSP(const virtres_t *virt)
@ -1766,7 +1742,7 @@ static void P_LoadMapBSP(const virtres_t *virt)
case NT_XNOD:
case NT_XGLN:
case NT_XGL3:
P_LoadExtendedNodes(virtnodes->data, nodetype);
P_LoadExtendedBSP(virtnodes->data, nodetype);
break;
default:
CONS_Alert(CONS_WARNING, "Unsupported BSP format detected.\n");