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Add translations[] to Lua
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3 changed files with 43 additions and 0 deletions
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@ -22,6 +22,7 @@
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#include "r_patch.h"
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#include "r_picformats.h"
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#include "r_things.h"
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#include "r_translation.h"
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#include "r_draw.h" // R_GetColorByName
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#include "doomstat.h" // luabanks[]
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@ -1899,6 +1900,32 @@ static int colorramp_len(lua_State *L)
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return 1;
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}
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//////////////////////
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// TRANSLATION INFO //
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//////////////////////
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// Arbitrary translations[] table index -> colormap_t *
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static int lib_getTranslation(lua_State *L)
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{
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lua_remove(L, 1);
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const char *name = luaL_checkstring(L, 1);
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remaptable_t *tr = R_GetTranslationByID(R_FindCustomTranslation(name));
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if (tr)
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LUA_PushUserdata(L, &tr->remap, META_COLORMAP);
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else
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lua_pushnil(L);
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return 1;
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}
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// #translations -> R_GetNumTranslations()
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static int lib_translationslen(lua_State *L)
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{
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lua_pushinteger(L, R_NumCustomTranslations());
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return 1;
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}
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//////////////////////////////
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//
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// Now push all these functions into the Lua state!
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@ -2076,6 +2103,16 @@ int LUA_InfoLib(lua_State *L)
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lua_setmetatable(L, -2);
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lua_setglobal(L, "skincolors");
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lua_newuserdata(L, 0);
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lua_createtable(L, 0, 2);
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lua_pushcfunction(L, lib_getTranslation);
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lua_setfield(L, -2, "__index");
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lua_pushcfunction(L, lib_translationslen);
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lua_setfield(L, -2, "__len");
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lua_setmetatable(L, -2);
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lua_setglobal(L, "translations");
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lua_newuserdata(L, 0);
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lua_createtable(L, 0, 2);
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lua_pushcfunction(L, lib_getSfxInfo);
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@ -689,6 +689,11 @@ void R_AddCustomTranslation(const char *name, int trnum)
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tr->hash = quickncasehash(name, strlen(name));
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}
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unsigned R_NumCustomTranslations(void)
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{
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return numcustomtranslations;
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}
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remaptable_t *R_GetTranslationByID(int id)
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{
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if (id < 0 || id >= (signed)numpaletteremaps)
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@ -43,6 +43,7 @@ struct PaletteRemapParseResult *PaletteRemap_ParseTranslation(remaptable_t *tr,
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int R_FindCustomTranslation(const char *name);
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void R_AddCustomTranslation(const char *name, int trnum);
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unsigned R_NumCustomTranslations(void);
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remaptable_t *R_GetTranslationByID(int id);
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void R_LoadTrnslateLumps(void);
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