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Attempt to handle unstable device IDs
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parent
216e710b87
commit
44d6a1d236
2 changed files with 40 additions and 11 deletions
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@ -1019,10 +1019,9 @@ void I_GetJoystickEvents(void)
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*/
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static int joy_open(const char *fname)
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static int joy_open(int joyindex)
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{
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SDL_Joystick *newdev = NULL;
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int joyindex = atoi(fname);
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int num_joy = 0;
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if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
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@ -1292,10 +1291,9 @@ void I_GetJoystick2Events(void)
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*/
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static int joy_open2(const char *fname)
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static int joy_open2(int joyindex)
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{
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SDL_Joystick *newdev = NULL;
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int joyindex = atoi(fname);
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int num_joy = 0;
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if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
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@ -1392,16 +1390,18 @@ void I_InitJoystick(void)
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}
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}
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if (strcmp(cv_usejoystick.string, "0") && joy_open(cv_usejoystick.string) != -1)
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if (cv_usejoystick.value && joy_open(cv_usejoystick.value) != -1)
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{
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JoyInfo.oldjoy = atoi(cv_usejoystick.string);
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// SDL's device indexes are unstable, so cv_usejoystick may not match
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// the actual device index. So let's cheat a bit and use the instance ID.
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// oldjoy's exact value doesn't matter, because we use it like a boolean
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JoyInfo.oldjoy = SDL_JoystickInstanceID(JoyInfo.dev) + 1;
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joystick_started = 1;
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}
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else
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{
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if (JoyInfo.oldjoy)
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I_ShutdownJoystick();
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cv_usejoystick.value = 0;
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joystick_started = 0;
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}
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}
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@ -1423,16 +1423,18 @@ void I_InitJoystick2(void)
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}
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}
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if (strcmp(cv_usejoystick2.string, "0") && joy_open2(cv_usejoystick2.string) != -1)
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if (cv_usejoystick2.value && joy_open2(cv_usejoystick2.value) != -1)
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{
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JoyInfo2.oldjoy = atoi(cv_usejoystick2.string);
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// SDL's device indexes are unstable, so cv_usejoystick2 may not match
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// the actual device index. So let's cheat a bit and use the instance ID.
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// oldjoy's exact value doesn't matter, because we use it like a boolean
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JoyInfo2.oldjoy = SDL_JoystickInstanceID(JoyInfo2.dev) + 1;
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joystick2_started = 1;
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}
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else
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{
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if (JoyInfo2.oldjoy)
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I_ShutdownJoystick2();
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cv_usejoystick2.value = 0;
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joystick2_started = 0;
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}
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@ -885,7 +885,27 @@ void I_GetEvent(void)
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case SDL_JOYDEVICEADDED:
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CONS_Debug(DBG_GAMELOGIC, "Joystick device index %d added\n", evt.jdevice.which + 1);
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// recount hotplugged joysticks
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// Because SDL's device index is unstable, we're going to cheat here a bit:
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// For the first joystick setting that is NOT active:
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// Set cv_usejoystickX.value to the new device index (this does not change what is written to config.cfg)
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// Set OTHERS' cv_usejoystickX.value to THEIR new device index, because it likely changed
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if (!JoyInfo.dev || !SDL_JoystickGetAttached(JoyInfo.dev))
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{
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cv_usejoystick.value = evt.jdevice.which + 1;
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if (JoyInfo2.dev)
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cv_usejoystick2.value = SDL_JoystickInstanceID(JoyInfo2.dev) + 1;
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}
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else if (!JoyInfo2.dev || !SDL_JoystickGetAttached(JoyInfo2.dev))
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{
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cv_usejoystick2.value = evt.jdevice.which + 1;
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if (JoyInfo.dev)
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cv_usejoystick.value = SDL_JoystickInstanceID(JoyInfo.dev) + 1;
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}
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// If an active joystick's index has changed, these will just
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// change the corresponding JoyInfo.oldjoy
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I_InitJoystick();
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I_InitJoystick2();
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@ -909,6 +929,13 @@ void I_GetEvent(void)
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I_ShutdownJoystick2();
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}
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// Update the device indexes, because they likely changed
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if (JoyInfo.dev)
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JoyInfo.oldjoy = SDL_JoystickInstanceID(JoyInfo.dev) + 1;
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if (JoyInfo2.dev)
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JoyInfo2.oldjoy = SDL_JoystickInstanceID(JoyInfo2.dev) + 1;
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CONS_Debug(DBG_GAMELOGIC, "Joystick1 device index: %d\n", JoyInfo.oldjoy);
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CONS_Debug(DBG_GAMELOGIC, "Joystick2 device index: %d\n", JoyInfo2.oldjoy);
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