Merge branch 'next' into patch-scaling-flip-fix

This commit is contained in:
Alam Ed Arias 2016-03-30 20:42:59 -04:00
commit 44afedd85f
17 changed files with 18 additions and 314 deletions

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@ -2,6 +2,9 @@ language: c
sudo: required
dist: trusty
env:
- CFLAGS=-Wall -W -Werror
os:
- linux
- osx

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@ -11,6 +11,7 @@ environment:
SDL2_MIXER_URL: https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-devel-2.0.1-mingw.tar.gz
SDL2_MIXER_ARCHIVE: SDL2_mixer-devel-2.0.1-mingw.tar
SDL2_MIXER_MOVE: SDL2_mixer-2.0.1\i686-w64-mingw32
CFLAGS: -Wall -W -Werror
cache:
- SDL2-devel-2.0.4-mingw.tar.gz

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@ -30,9 +30,7 @@ static const UINT8 REDRANGE = 16;
static const UINT8 GRAYS = (1*16);
static const UINT8 GRAYSRANGE = 16;
static const UINT8 BROWNS = (3*16);
static const UINT8 BROWNRANGE = 16;
static const UINT8 YELLOWS = (7*16);
static const UINT8 YELLOWRANGE = 8;
static const UINT8 GREENS = (10*16);
static const UINT8 GREENRANGE = 16;
static const UINT8 DBLACK = 31;
@ -41,11 +39,8 @@ static const UINT8 DWHITE = 0;
static const UINT8 NOCLIMBREDS = 248;
static const UINT8 NOCLIMBREDRANGE = 8;
static const UINT8 NOCLIMBGRAYS = 204;
static const UINT8 NOCLIMBGRAYSRANGE = 4;
static const UINT8 NOCLIMBBROWNS = (2*16);
static const UINT8 NOCLIMBBROWNRANGE = 16;
static const UINT8 NOCLIMBYELLOWS = (11*16);
static const UINT8 NOCLIMBYELLOWRANGE = 8;
#ifdef _NDS
@ -67,15 +62,10 @@ static const UINT8 NOCLIMBYELLOWRANGE = 8;
#define TSWALLCOLORS GRAYS
#define TSWALLRANGE GRAYSRANGE
#define NOCLIMBTSWALLCOLORS NOCLIMBGRAYS
#define NOCLIMBTSWALLRANGE NOCLIMBGRAYSRANGE
#define FDWALLCOLORS BROWNS
#define FDWALLRANGE BROWNRANGE
#define NOCLIMBFDWALLCOLORS NOCLIMBBROWNS
#define NOCLIMBFDWALLRANGE NOCLIMBBROWNRANGE
#define CDWALLCOLORS YELLOWS
#define CDWALLRANGE YELLOWRANGE
#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
#define NOCLIMBCDWALLRANGE NOCLIMBYELLOWRANGE
#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
@ -255,29 +245,6 @@ static AMDRAWFLINEFUNC AM_drawFline;
static void AM_drawFline_soft(const fline_t *fl, INT32 color);
/** Calculates the slope and slope according to the x-axis of a line
* segment in map coordinates (with the upright y-axis and all) so
* that it can be used with the braindead drawing stuff.
*
* \param ml The line segment.
* \param is Holds the result.
*/
static inline void AM_getIslope(const mline_t *ml, islope_t *is)
{
INT32 dx, dy;
dy = ml->a.y - ml->b.y;
dx = ml->b.x - ml->a.x;
if (!dy)
is->islp = (dx < 0 ? -INT32_MAX : INT32_MAX);
else
is->islp = FixedDiv(dx, dy);
if (!dx)
is->slp = (dy < 0 ? -INT32_MAX : INT32_MAX);
else
is->slp = FixedDiv(dy, dx);
}
static void AM_activateNewScale(void)
{
m_x += m_w/2;

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@ -49,7 +49,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
{
cmd->forwardmove = sonic->player->cmd.forwardmove;
cmd->angleturn = abs((tails->angle - sonic->angle))>>16;
cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
if (sonic->angle < tails->angle)
cmd->angleturn = -cmd->angleturn;
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))

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@ -4336,7 +4336,7 @@ void G_GhostTicker(void)
{
case GHC_SUPER: // Super Sonic (P_DoSuperStuff)
g->mo->color = SKINCOLOR_SUPER1;
g->mo->color += abs( ( ( leveltime >> 1 ) % 9) - 4);
g->mo->color += ( ( ( leveltime >> 1 ) % 9) - 4);
break;
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
g->mo->color = (UINT8)(leveltime % MAXSKINCOLORS);

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@ -3387,12 +3387,6 @@ static void HWR_ClearSprites(void)
gr_visspritecount = 0;
}
static inline void HWR_ResetVisSpriteChunks(void)
{
memset(gr_visspritechunks, 0, sizeof(gr_visspritechunks));
}
// --------------------------------------------------------------------------
// HWR_NewVisSprite
// --------------------------------------------------------------------------

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@ -406,191 +406,6 @@ static md2_model_t *md2_readModel(const char *filename)
return model;
}
/*
* center model
*/
static inline void md2_getBoundingBox (md2_model_t *model, float *minmax)
{
size_t i;
float minx, maxx;
float miny, maxy;
float minz, maxz;
minx = miny = minz = 999999.0f;
maxx = maxy = maxz = -999999.0f;
/* get bounding box */
for (i = 0; i < model->header.numVertices; i++)
{
md2_triangleVertex_t *v = &model->frames[0].vertices[i];
if (v->vertex[0] < minx)
minx = v->vertex[0];
else if (v->vertex[0] > maxx)
maxx = v->vertex[0];
if (v->vertex[1] < miny)
miny = v->vertex[1];
else if (v->vertex[1] > maxy)
maxy = v->vertex[1];
if (v->vertex[2] < minz)
minz = v->vertex[2];
else if (v->vertex[2] > maxz)
maxz = v->vertex[2];
}
minmax[0] = minx;
minmax[1] = maxx;
minmax[2] = miny;
minmax[3] = maxy;
minmax[4] = minz;
minmax[5] = maxz;
}
static inline INT32 md2_getAnimationCount(md2_model_t *model)
{
size_t i, pos;
INT32 j = 0, count;
char name[16], last[16];
strcpy(last, model->frames[0].name);
pos = strlen(last) - 1;
while (last[pos] >= '0' && last[pos] <= '9' && j < 2)
{
pos--;
j++;
}
last[pos + 1] = '\0';
count = 0;
for (i = 0; i <= model->header.numFrames; i++)
{
if (i == model->header.numFrames)
strcpy(name, ""); // some kind of a sentinel
else
strcpy(name, model->frames[i].name);
pos = strlen(name) - 1;
j = 0;
while (name[pos] >= '0' && name[pos] <= '9' && j < 2)
{
pos--;
j++;
}
name[pos + 1] = '\0';
if (strcmp(last, name))
{
strcpy(last, name);
count++;
}
}
return count;
}
static inline const char * md2_getAnimationName (md2_model_t *model, INT32 animation)
{
size_t i, pos;
INT32 j = 0, count;
static char last[32];
char name[32];
strcpy(last, model->frames[0].name);
pos = strlen(last) - 1;
while (last[pos] >= '0' && last[pos] <= '9' && j < 2)
{
pos--;
j++;
}
last[pos + 1] = '\0';
count = 0;
for (i = 0; i <= model->header.numFrames; i++)
{
if (i == model->header.numFrames)
strcpy(name, ""); // some kind of a sentinel
else
strcpy(name, model->frames[i].name);
pos = strlen(name) - 1;
j = 0;
while (name[pos] >= '0' && name[pos] <= '9' && j < 2)
{
pos--;
j++;
}
name[pos + 1] = '\0';
if (strcmp(last, name))
{
if (count == animation)
return last;
strcpy(last, name);
count++;
}
}
return 0;
}
static inline void md2_getAnimationFrames(md2_model_t *model,
INT32 animation, INT32 *startFrame, INT32 *endFrame)
{
size_t i, pos;
INT32 j = 0, count, numFrames, frameCount;
char name[16], last[16];
strcpy(last, model->frames[0].name);
pos = strlen(last) - 1;
while (last[pos] >= '0' && last[pos] <= '9' && j < 2)
{
pos--;
j++;
}
last[pos + 1] = '\0';
count = 0;
numFrames = 0;
frameCount = 0;
for (i = 0; i <= model->header.numFrames; i++)
{
if (i == model->header.numFrames)
strcpy(name, ""); // some kind of a sentinel
else
strcpy(name, model->frames[i].name);
pos = strlen(name) - 1;
j = 0;
while (name[pos] >= '0' && name[pos] <= '9' && j < 2)
{
pos--;
j++;
}
name[pos + 1] = '\0';
if (strcmp(last, name))
{
strcpy(last, name);
if (count == animation)
{
*startFrame = frameCount - numFrames;
*endFrame = frameCount - 1;
return;
}
count++;
numFrames = 0;
}
frameCount++;
numFrames++;
}
*startFrame = *endFrame = 0;
}
static inline void md2_printModelInfo (md2_model_t *model)
{
#if 0

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@ -395,7 +395,7 @@ static int libd_drawPaddedNum(lua_State *L)
HUDONLY
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
num = abs(luaL_checkinteger(L, 3));
num = labs(luaL_checkinteger(L, 3));
digits = luaL_optinteger(L, 4, 2);
flags = luaL_optinteger(L, 5, 0);
flags &= ~V_PARAMMASK; // Don't let crashes happen.

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@ -196,26 +196,6 @@ static UINT8 cht_CheckCheat(cheatseq_t *cht, char key)
return rc;
}
static inline void cht_GetParam(cheatseq_t *cht, char *buffer)
{
UINT8 *p;
UINT8 c;
p = cht->sequence;
while (*(p++) != 1)
;
do
{
c = *p;
*(buffer++) = c;
*(p++) = 0;
} while (c && *p != 0xff);
if (*p == 0xff)
*buffer = 0;
}
boolean cht_Responder(event_t *ev)
{
UINT8 ret = 0, ch = 0;

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@ -351,33 +351,6 @@ static INT32 GetServersList(void)
}
#endif
/** Get the MOTD from the master server.
*/
static inline INT32 GetMSMOTD(void)
{
msg_t msg;
INT32 count = 0;
msg.type = GET_MOTD_MSG;
msg.length = 0;
if (MS_Write(&msg) < 0)
return MS_WRITE_ERROR;
while (MS_Read(&msg) >= 0)
{
if (!msg.length)
{
if (!count)
CONS_Alert(CONS_NOTICE, M_GetText("No servers currently running.\n"));
return MS_NO_ERROR;
}
count++;
CONS_Printf("%s",msg.buffer);
}
return MS_READ_ERROR;
}
//
// MS_Connect()
//

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@ -2636,8 +2636,8 @@ isblocking:
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
if (((!slidemo->player->climbing && abs((slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((slidemo->angle - climbline)) < ANGLE_135))
if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
&& P_IsClimbingValid(slidemo->player, climbangle))
{
slidemo->angle = climbangle;

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@ -36,21 +36,6 @@ fixed_t P_AproxDistance(fixed_t dx, fixed_t dy)
return dx + dy - (dy>>1);
}
//
// P_PartialDistance
// Useful only for iterations finding the 'closest point'
//
FUNCMATH static inline fixed_t P_PartialDistance(fixed_t dx, fixed_t dy)
{
dx >>= FRACBITS;
dy >>= FRACBITS;
dx *= dx;
dy *= dy;
return dx + dy;
}
//
// P_ClosestPointOnLine
// Finds the closest point on a given line to the supplied point

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@ -103,7 +103,7 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, mobj_t *
static void Add_MasterDisappearer(tic_t appeartime, tic_t disappeartime, tic_t offset, INT32 line, INT32 sourceline);
static void P_AddBlockThinker(sector_t *sec, line_t *sourceline);
static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline);
static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
//static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers);
static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec);
static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32 referrer);
@ -594,6 +594,7 @@ void P_SetupLevelFlatAnims(void)
// UTILITIES
//
#if 0
/** Gets a side from a sector line.
*
* \param currentSector Sector the line is in.
@ -633,6 +634,7 @@ static inline boolean twoSided(INT32 sector, INT32 line)
{
return (sectors[sector].lines[line])->sidenum[1] != 0xffff;
}
#endif
/** Finds sector next to current.
*
@ -4979,6 +4981,7 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline)
* \sa P_SpawnSpecials, T_BridgeThinker
* \author SSNTails <http://www.ssntails.org>
*/
/*
static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec)
{
levelspecthink_t *bridge;
@ -5001,6 +5004,7 @@ static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec)
bridge->vars[4] = sourceline->tag; // Start tag
bridge->vars[5] = (sides[sourceline->sidenum[0]].textureoffset>>FRACBITS); // End tag
}
*/
/** Adds a Mario block thinker, which changes the block's texture between blank
* and ? depending on whether it has contents.

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@ -3449,7 +3449,7 @@ static void P_DoSuperStuff(player_t *player)
case 2: /* Knux */ player->mo->color = SKINCOLOR_KSUPER1; break;
default: /* everyone */ player->mo->color = SKINCOLOR_SUPER1; break;
}
player->mo->color += abs( ( ( leveltime >> 1 ) % 9) - 4);
player->mo->color += ( ( ( leveltime >> 1 ) % 9) - 4);
if ((cmd->forwardmove != 0 || cmd->sidemove != 0 || player->pflags & (PF_CARRIED|PF_ROPEHANG|PF_ITEMHANG|PF_MACESPIN))
&& !(leveltime % TICRATE) && (player->mo->momx || player->mo->momy))
@ -7952,9 +7952,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player == &players[consoleplayer])
{
if (focusangle >= localangle)
localangle += abs((focusangle - localangle))>>5;
localangle += abs((signed)(focusangle - localangle))>>5;
else
localangle -= abs((focusangle - localangle))>>5;
localangle -= abs((signed)(focusangle - localangle))>>5;
}
}
else if (P_AnalogMove(player)) // Analog

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@ -1922,7 +1922,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|| backsector->ceilingpic_angle != frontsector->ceilingpic_angle
//SoM: 3/22/2000: Prevents bleeding.
|| (frontsector->heightsec != -1 && frontsector->ceilingpic != skyflatnum)
|| backsector->floorlightsec != frontsector->floorlightsec
|| backsector->ceilinglightsec != frontsector->ceilinglightsec
//SoM: 4/3/2000: Check for colormaps
|| frontsector->extra_colormap != backsector->extra_colormap
|| (frontsector->ffloors != backsector->ffloors && frontsector->tag != backsector->tag))

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@ -551,11 +551,6 @@ void R_ClearSprites(void)
visspritecount = clippedvissprites = 0;
}
static inline void R_ResetVisSpriteChunks(void)
{
memset(visspritechunks, 0, sizeof(visspritechunks));
}
//
// R_NewVisSprite
//

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@ -126,8 +126,6 @@ static Uint8 BitsPerPixel = 16;
#endif
Uint16 realwidth = BASEVIDWIDTH;
Uint16 realheight = BASEVIDHEIGHT;
static const Uint32 surfaceFlagsW = 0/*|SDL_RESIZABLE*/;
static const Uint32 surfaceFlagsF = 0;
static SDL_bool mousegrabok = SDL_TRUE;
#define HalfWarpMouse(x,y) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
static SDL_bool videoblitok = SDL_FALSE;
@ -1252,17 +1250,6 @@ static inline boolean I_SkipFrame(void)
}
}
static inline SDL_bool SDLmatchVideoformat(void)
{
const SDL_PixelFormat *vidformat = vidSurface->format;
const INT32 vfBPP = vidformat?vidformat->BitsPerPixel:0;
return (((vfBPP == 8 && vid.bpp == 1 &&
!vidformat->Rmask && !vidformat->Gmask && !vidformat->Bmask) ||
(vfBPP == 15 && vid.bpp == 2 && vidformat->Rmask == 0x7C00 &&
vidformat->Gmask == 0x03E0 && vidformat->Bmask == 0x001F )) &&
!vidformat->Amask && (vidSurface->flags & SDL_RLEACCEL) == 0);
}
//
// I_FinishUpdate
//