From 443794e1e5bcc33991cee56886ed7e427ed1c7df Mon Sep 17 00:00:00 2001 From: spherallic Date: Mon, 6 Mar 2023 15:55:16 +0100 Subject: [PATCH] Remove overly specific HU_drawGametype function --- src/hu_stuff.c | 18 ++---------------- 1 file changed, 2 insertions(+), 16 deletions(-) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 111a8672c..0392dae26 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -1735,21 +1735,6 @@ static void HU_DrawCEcho(void) } } -static void HU_drawGametype(void) -{ - const char *strvalue = NULL; - - if (gametype < 0 || gametype >= gametypecount) - return; // not a valid gametype??? - - strvalue = Gametype_Names[gametype]; - - if (splitscreen) - V_DrawString(4, 184, 0, strvalue); - else - V_DrawString(4, 192, 0, strvalue); -} - // // demo info stuff // @@ -2683,7 +2668,8 @@ static void HU_DrawRankings(void) UINT32 whiteplayer; // draw the current gametype in the lower right - HU_drawGametype(); + if (gametype >= 0 || gametype < gametypecount) + V_DrawString(4, splitscreen ? 184 : 192, 0, Gametype_Names[gametype]); if (gametyperules & (GTR_TIMELIMIT|GTR_POINTLIMIT)) {