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Fix TRNSLATE lumps being recognized as valid sprite names
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1 changed files with 8 additions and 0 deletions
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@ -279,6 +279,14 @@ static boolean GetFramesAndRotationsFromShortLumpName(
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*ret_rotation2 = R_Char2Rotation(name[7]);
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*ret_rotation2 = R_Char2Rotation(name[7]);
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if (*ret_frame2 >= 64 || *ret_rotation2 == 255)
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if (*ret_frame2 >= 64 || *ret_rotation2 == 255)
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return false;
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return false;
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// TRNSLATE is a valid but extremely unlikely sprite name:
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// * The sprite name is "TRNS"
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// * The frame is L, rotation A; mirrored to frame T, rotation E
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// In the very unfortunate event that TRNSLATE is found between sprite lumps,
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// this name check prevents it from being added as a sprite, when it actually isn't.
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if (memcmp(name, "TRNSLATE", 8) == 0)
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return false;
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}
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}
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else
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else
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{
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{
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