mirror of
https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'reduced_palette' into 'master'
Reduced palette You guys should know what this is by now. If you don't, you really need to catch up. =P We should check with toaster and others involved to check this thing is actually ready to go though, the number of changes to the palette itself over the last year has been absurd. See also http://git.magicalgirl.moe/STJr/SRB2Internal/issues/8 See merge request !13
This commit is contained in:
commit
437b0ac692
16 changed files with 466 additions and 296 deletions
|
@ -248,11 +248,11 @@ void CON_ReSetupBackColormap(UINT16 num)
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{
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j = pal[i] + pal[i+1] + pal[i+2];
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cwhitemap[k] = (UINT8)(15 - (j>>6));
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corangemap[k] = (UINT8)(95 - (j>>6));
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cbluemap[k] = (UINT8)(239 - (j>>6));
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cgreenmap[k] = (UINT8)(175 - (j>>6));
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corangemap[k] = (UINT8)(63 - (j>>6));
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cbluemap[k] = (UINT8)(159 - (j>>6));
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cgreenmap[k] = (UINT8)(111 - (j>>6));
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cgraymap[k] = (UINT8)(31 - (j>>6));
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credmap[k] = (UINT8)(143 - (j>>6));
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credmap[k] = (UINT8)(47 - (j>>6));
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}
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}
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@ -283,11 +283,11 @@ static void CON_SetupBackColormap(void)
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{
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j = pal[i] + pal[i+1] + pal[i+2];
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cwhitemap[k] = (UINT8)(15 - (j>>6));
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corangemap[k] = (UINT8)(95 - (j>>6));
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cbluemap[k] = (UINT8)(239 - (j>>6));
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cgreenmap[k] = (UINT8)(175 - (j>>6));
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corangemap[k] = (UINT8)(63 - (j>>6));
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cbluemap[k] = (UINT8)(159 - (j>>6));
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cgreenmap[k] = (UINT8)(111 - (j>>6));
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cgraymap[k] = (UINT8)(31 - (j>>6));
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credmap[k] = (UINT8)(143 - (j>>6));
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credmap[k] = (UINT8)(47 - (j>>6));
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}
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// setup the other colormaps, for console text
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@ -306,20 +306,20 @@ static void CON_SetupBackColormap(void)
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orangemap[i] = (UINT8)i;
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}
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yellowmap[3] = (UINT8)103;
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yellowmap[9] = (UINT8)115;
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purplemap[3] = (UINT8)195;
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purplemap[9] = (UINT8)198;
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lgreenmap[3] = (UINT8)162;
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lgreenmap[9] = (UINT8)170;
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bluemap[3] = (UINT8)228;
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bluemap[9] = (UINT8)238;
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yellowmap[3] = (UINT8)73;
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yellowmap[9] = (UINT8)66;
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purplemap[3] = (UINT8)184;
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purplemap[9] = (UINT8)186;
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lgreenmap[3] = (UINT8)102;
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lgreenmap[9] = (UINT8)106;
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bluemap[3] = (UINT8)147;
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bluemap[9] = (UINT8)158;
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graymap[3] = (UINT8)10;
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graymap[9] = (UINT8)15;
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redmap[3] = (UINT8)124;
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redmap[9] = (UINT8)127;
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orangemap[3] = (UINT8)85;
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orangemap[9] = (UINT8)90;
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redmap[3] = (UINT8)210;
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redmap[9] = (UINT8)32;
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orangemap[3] = (UINT8)52;
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orangemap[9] = (UINT8)57;
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}
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// Setup the console text buffer
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@ -1472,3 +1472,4 @@ void CON_Drawer(void)
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else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS)
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CON_DrawHudlines();
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}
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@ -1101,7 +1101,7 @@ static inline void CL_DrawConnectionStatus(void)
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if (cl_mode != cl_downloadfiles)
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{
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INT32 i, animtime = ((ccstime / 4) & 15) + 16;
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UINT8 palstart = (cl_mode == cl_searching) ? 128 : 160;
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UINT8 palstart = (cl_mode == cl_searching) ? 32 : 96;
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// 15 pal entries total.
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const char *cltext;
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@ -1139,8 +1139,8 @@ static inline void CL_DrawConnectionStatus(void)
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dldlength = (INT32)((fileneeded[lastfilenum].currentsize/(double)fileneeded[lastfilenum].totalsize) * 256);
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if (dldlength > 256)
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dldlength = 256;
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V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
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V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 160);
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V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
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V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
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memset(tempname, 0, sizeof(tempname));
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nameonly(strncpy(tempname, fileneeded[lastfilenum].filename, 31));
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@ -1129,10 +1129,10 @@ void D_SRB2Main(void)
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#ifndef DEVELOP // md5s last updated 12/14/14
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// Check MD5s of autoloaded files
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W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
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W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
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W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
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W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
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//W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
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//W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
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//W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
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//W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
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//W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta
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// don't check music.dta because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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@ -7317,27 +7317,31 @@ static const char *COLOR_ENUMS[] = {
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"SILVER", // SKINCOLOR_SILVER
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"GREY", // SKINCOLOR_GREY
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"BLACK", // SKINCOLOR_BLACK
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"CYAN", // SKINCOLOR_CYAN
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"TEAL", // SKINCOLOR_TEAL
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"STEELBLUE", // SKINCOLOR_STEELBLUE
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"BLUE", // SKINCOLOR_BLUE
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"PEACH", // SKINCOLOR_PEACH
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"TAN", // SKINCOLOR_TAN
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"PINK", // SKINCOLOR_PINK
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"LAVENDER", // SKINCOLOR_LAVENDER
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"PURPLE", // SKINCOLOR_PURPLE
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"ORANGE", // SKINCOLOR_ORANGE
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"ROSEWOOD", // SKINCOLOR_ROSEWOOD
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"BEIGE", // SKINCOLOR_BEIGE
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"PEACH", // SKINCOLOR_PEACH
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"BROWN", // SKINCOLOR_BROWN
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"RED", // SKINCOLOR_RED
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"DARKRED", // SKINCOLOR_DARKRED
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"NEONGREEN", // SKINCOLOR_NEONGREEN
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"GREEN", // SKINCOLOR_GREEN
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"ZIM", // SKINCOLOR_ZIM
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"OLIVE", // SKINCOLOR_OLIVE
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"YELLOW", // SKINCOLOR_YELLOW
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"CRIMSON", // SKINCOLOR_CRIMSON
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"ORANGE", // SKINCOLOR_ORANGE
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"RUST", // SKINCOLOR_RUST
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"GOLD", // SKINCOLOR_GOLD
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"YELLOW", // SKINCOLOR_YELLOW
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"TAN", // SKINCOLOR_TAN
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"MOSS", // SKINCOLOR_MOSS
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"PERIDOT", // SKINCOLOR_PERIDOT
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"GREEN", // SKINCOLOR_GREEN
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"EMERALD", // SKINCOLOR_EMERALD
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"AQUA", // SKINCOLOR_AQUA
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"TEAL", // SKINCOLOR_TEAL
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"CYAN", // SKINCOLOR_CYAN
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"BLUE", // SKINCOLOR_BLUE
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"AZURE", // SKINCOLOR_AZURE
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"PASTEL", // SKINCOLOR_PASTEL
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"PURPLE", // SKINCOLOR_PURPLE
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"LAVENDER", // SKINCOLOR_LAVENDER
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"MAGENTA", // SKINCOLOR_MAGENTA
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"PINK", // SKINCOLOR_PINK
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"ROSY", // SKINCOLOR_ROSY
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// Super special awesome Super flashing colors!
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"SUPER1", // SKINCOLOR_SUPER1
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"SUPER2", // SKINCOLOR_SUPER2,
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@ -8818,3 +8822,4 @@ void LUA_SetActionByName(void *state, const char *actiontocompare)
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}
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#endif // HAVE_BLUA
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@ -232,27 +232,31 @@ typedef enum
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SKINCOLOR_SILVER,
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SKINCOLOR_GREY,
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SKINCOLOR_BLACK,
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SKINCOLOR_CYAN,
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SKINCOLOR_TEAL,
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SKINCOLOR_STEELBLUE,
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SKINCOLOR_BLUE,
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SKINCOLOR_PEACH,
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SKINCOLOR_TAN,
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SKINCOLOR_PINK,
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SKINCOLOR_LAVENDER,
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SKINCOLOR_PURPLE,
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SKINCOLOR_ORANGE,
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SKINCOLOR_ROSEWOOD,
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SKINCOLOR_BEIGE,
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SKINCOLOR_PEACH,
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SKINCOLOR_BROWN,
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SKINCOLOR_RED,
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SKINCOLOR_DARKRED,
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SKINCOLOR_NEONGREEN,
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SKINCOLOR_GREEN,
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SKINCOLOR_ZIM,
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SKINCOLOR_OLIVE,
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SKINCOLOR_YELLOW,
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SKINCOLOR_CRIMSON,
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SKINCOLOR_ORANGE,
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SKINCOLOR_RUST,
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SKINCOLOR_GOLD,
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SKINCOLOR_YELLOW,
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SKINCOLOR_TAN,
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SKINCOLOR_MOSS,
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SKINCOLOR_PERIDOT,
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SKINCOLOR_GREEN,
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SKINCOLOR_EMERALD,
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SKINCOLOR_AQUA,
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SKINCOLOR_TEAL,
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SKINCOLOR_CYAN,
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SKINCOLOR_BLUE,
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SKINCOLOR_AZURE,
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SKINCOLOR_PASTEL,
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SKINCOLOR_PURPLE,
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SKINCOLOR_LAVENDER,
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SKINCOLOR_MAGENTA,
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SKINCOLOR_PINK,
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SKINCOLOR_ROSY,
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// Careful! MAXSKINCOLORS cannot be greater than 0x20!
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MAXSKINCOLORS,
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@ -500,3 +504,4 @@ extern const char *compdate, *comptime, *comprevision;
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//#define REDSANALOG
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#endif // __DOOMDEF__
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@ -123,7 +123,7 @@ boolean useNightsSS = false;
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UINT8 skincolor_redteam = SKINCOLOR_RED;
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UINT8 skincolor_blueteam = SKINCOLOR_BLUE;
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UINT8 skincolor_redring = SKINCOLOR_RED;
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UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE;
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UINT8 skincolor_bluering = SKINCOLOR_AZURE;
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tic_t countdowntimer = 0;
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boolean countdowntimeup = false;
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@ -46,8 +46,8 @@ typedef unsigned char FBOOLEAN;
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#define HWR_PATCHES_CHROMAKEY_COLORINDEX 0
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#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 1
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#else
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#define HWR_PATCHES_CHROMAKEY_COLORINDEX 247
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#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 220
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#define HWR_PATCHES_CHROMAKEY_COLORINDEX 255
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#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 130
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#endif
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// the chroma key color shows on border sprites, set it to black
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@ -229,3 +229,4 @@ enum hwdfiltermode
|
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|
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#endif //_HWR_DEFS_
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|
|
52
src/m_cond.c
52
src/m_cond.c
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@ -49,7 +49,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Streams come to an end\n"
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"where they can no longer fall.\n"
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"But if you went up...", 0},
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{0, -336, 2064, 195, 1, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, -336, 2064, 195, 1, 'E', SKINCOLOR_EMERALD, 0,
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"This one's in plain sight.\n"
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"Why haven't you claimed it?\n"
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"Surely you saw it.", 0},
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@ -77,7 +77,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Near the level's end,\n"
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"another bridge spans a lake.\n"
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"What could be under...?", 0},
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{0, -170, 491, 3821, 2, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, -170, 491, 3821, 2, 'E', SKINCOLOR_EMERALD, 0,
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"An ivied tunnel\n"
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"has a corner that's sunlit.\n"
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"Go reach for the sky!", 0},
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@ -110,7 +110,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Spinning through small gaps\n"
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"can slip you into a cave.\n"
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"In that cave's first stretch...", 0},
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{0, 2848, -9088, 488, 4, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 2848, -9088, 488, 4, 'E', SKINCOLOR_EMERALD, 0,
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"The slime lake is deep,\n"
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"but reaching the floor takes height.\n"
|
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"Scream \"Geronimo!\"...", 0},
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@ -138,7 +138,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"There is a hallway\n"
|
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"that a button floods with slime.\n"
|
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"Go through it again!", 0},
|
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{0, -2468,-12128, 1312, 5, 'E', SKINCOLOR_NEONGREEN, 0,
|
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{0, -2468,-12128, 1312, 5, 'E', SKINCOLOR_EMERALD, 0,
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||||
"Jumping on turtles\n"
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||||
"will send you springing skyward.\n"
|
||||
"Now, do that six times...", 0},
|
||||
|
@ -171,7 +171,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"A caved-in hallway?\n"
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"The floor falls; the path goes down.\n"
|
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"But those rocks looked weak...", 0},
|
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{0, 12576, 16096, -992, 7, 'E', SKINCOLOR_NEONGREEN, 0,
|
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{0, 12576, 16096, -992, 7, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"The end is quite dry.\n"
|
||||
"Some rocks dam the water in.\n"
|
||||
"Knuckles can fix that...", 0},
|
||||
|
@ -199,7 +199,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"In the current maze\n"
|
||||
"hides a dark room of columns.\n"
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"Find it, then look up.", 0},
|
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{0, 3104, 16192, 2408, 8, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0, 3104, 16192, 2408, 8, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"That same dragon's eye\n"
|
||||
"hides another secret room.\n"
|
||||
"There, solve its riddle.", 0},
|
||||
|
@ -232,7 +232,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"The final approach!\n"
|
||||
"A tower holds the emblem\n"
|
||||
"near a ring arrow.", 0},
|
||||
{0, 9472, -5890, 710, 10, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0, 9472, -5890, 710, 10, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"The right starting path\n"
|
||||
"hides this near a canopy,\n"
|
||||
"high, where two trees meet.", 0},
|
||||
|
@ -260,7 +260,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"Some of these bookshelves\n"
|
||||
"are not flush against the walls.\n"
|
||||
"Wonder why that is?", 0},
|
||||
{0, 12708,-13536, 4768, 11, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0, 12708,-13536, 4768, 11, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"The ending's towers\n"
|
||||
"are hiding a small alcove.\n"
|
||||
"Check around outside.", 0},
|
||||
|
@ -293,7 +293,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"Not far from the start,\n"
|
||||
"if you climb toward the sky,\n"
|
||||
"the cliffs hide something.", 0},
|
||||
{0, 12504, 6848, 3424, 13, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0, 12504, 6848, 3424, 13, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"Right by the exit,\n"
|
||||
"an emblem lies on a cliff.\n"
|
||||
"Ride ropes to reach it.", 0},
|
||||
|
@ -321,7 +321,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"Where once a bridge stood,\n"
|
||||
"now magma falls from above.\n"
|
||||
"The bridge dropped something...", 0},
|
||||
{0, 8287,-11043, 1328, 16, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0, 8287,-11043, 1328, 16, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"A lake of magma\n"
|
||||
"ebbs and flows unendingly.\n"
|
||||
"Wait for its nadir.", 0},
|
||||
|
@ -349,7 +349,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"Don't jump too high here!\n"
|
||||
"No conveyor will catch you;\n"
|
||||
"you'd fall to your death.", 0},
|
||||
{0, -6432, -6192, 584, 22, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0, -6432, -6192, 584, 22, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"Conveyors! Magma!\n"
|
||||
"What an intense room this is!\n"
|
||||
"But, what brought you here?", 0},
|
||||
|
@ -377,7 +377,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"Gears with missing teeth\n"
|
||||
"can hide a clever secret!\n"
|
||||
"Think Green Hill Zone boss.", 0},
|
||||
{0, 1920, 20608, 1064, 23, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0, 1920, 20608, 1064, 23, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"Just before you reach\n"
|
||||
"the defective cargo bay,\n"
|
||||
"fly under a bridge.", 0},
|
||||
|
@ -398,7 +398,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"[PH] In the ceiling of the conveyor belt + laser hallway.", 0},
|
||||
{0,-13728,-13728, 1552, 24, 'D', SKINCOLOR_ORANGE, 0,
|
||||
"[PH] On top of the platform with rows of spikes in reverse gravity.", 0},
|
||||
{0,-14944, 768, 1232, 24, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0,-14944, 768, 1232, 24, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"Follow the leader.", 0},
|
||||
*/
|
||||
|
||||
|
@ -430,7 +430,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"The underground room\n"
|
||||
"with platforms that fall and rise\n"
|
||||
"only LOOKS empty...", 0},
|
||||
{0 , 4960, -6112, 1312, 30, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0 , 4960, -6112, 1312, 30, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"This one's straightforward.\n"
|
||||
"What comes to mind when I say:\n"
|
||||
"\"WELCOME TO WARP ZONE!\"?", 0},
|
||||
|
@ -458,7 +458,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"Much like the last one,\n"
|
||||
"you need to find some switches.\n"
|
||||
"Only two, this time.", 0},
|
||||
{0, 13184, 18880, 6672, 40, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0, 13184, 18880, 6672, 40, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"The inner sanctum!\n"
|
||||
"Teleport to its switches;\n"
|
||||
"then, check near the goal.", 0},
|
||||
|
@ -486,7 +486,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
"A room of currents;\n"
|
||||
"most of them are marked by spikes.\n"
|
||||
"This one? A corner.", 0},
|
||||
{0, -4128, 21344, 1120, 41, 'E', SKINCOLOR_NEONGREEN, 0,
|
||||
{0, -4128, 21344, 1120, 41, 'E', SKINCOLOR_EMERALD, 0,
|
||||
"The only way to hit\n"
|
||||
"all those gems at once is with\n"
|
||||
"a radial blast.", 0},
|
||||
|
@ -498,63 +498,63 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
|
||||
// FLORAL FIELD
|
||||
// ---
|
||||
{0, 5394, -996, 160, 50, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
|
||||
{0, 5394, -996, 160, 50, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 50, 'T', SKINCOLOR_GREY, 40*TICRATE, "", 0},
|
||||
|
||||
|
||||
// TOXIC PLATEAU
|
||||
// ---
|
||||
{0, 780, -1664, 32, 51, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
|
||||
{0, 780, -1664, 32, 51, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 51, 'T', SKINCOLOR_GREY, 50*TICRATE, "", 0},
|
||||
|
||||
|
||||
// FLOODED COVE
|
||||
// ---
|
||||
{0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
|
||||
{0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 52, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0},
|
||||
|
||||
|
||||
// CAVERN FORTRESS
|
||||
// ---
|
||||
{0, -3089, -431, 1328, 53, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
|
||||
{0, -3089, -431, 1328, 53, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 53, 'T', SKINCOLOR_GREY, 75*TICRATE, "", 0},
|
||||
|
||||
|
||||
// DUSTY WASTELAND
|
||||
// ---
|
||||
{0, 957, 924, 2956, 54, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
|
||||
{0, 957, 924, 2956, 54, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 54, 'T', SKINCOLOR_GREY, 65*TICRATE, "", 0},
|
||||
|
||||
|
||||
// MAGMA CAVES
|
||||
// ---
|
||||
{0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
|
||||
{0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 55, 'T', SKINCOLOR_GREY, 80*TICRATE, "", 0},
|
||||
|
||||
|
||||
// EGG SATELLITE
|
||||
// ---
|
||||
{0, 5334, -609, 3426, 56, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
|
||||
{0, 5334, -609, 3426, 56, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 56, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0},
|
||||
|
||||
|
||||
// BLACK HOLE
|
||||
// ---
|
||||
{0, 2108, 3776, 32, 57, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
|
||||
{0, 2108, 3776, 32, 57, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 57, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0},
|
||||
|
||||
|
||||
// SPRING HILL
|
||||
// ---
|
||||
{0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
|
||||
{0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 58, 'T', SKINCOLOR_GREY, 60*TICRATE, "", 0},
|
||||
};
|
||||
|
@ -565,7 +565,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
|
|||
{"Game Complete", "Complete 1P Mode", 10, 'X', SKINCOLOR_BLUE, 0},
|
||||
{"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0},
|
||||
{"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0},
|
||||
{"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_ROSEWOOD, 0},
|
||||
{"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_RUST, 0},
|
||||
{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0},
|
||||
};
|
||||
|
||||
|
|
|
@ -2823,7 +2823,7 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv)
|
|||
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
|
||||
{
|
||||
// Solid color textbox.
|
||||
V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 239);
|
||||
V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 159);
|
||||
//V_DrawFill(x+8, y+8, width*8, boxlines*8, 31);
|
||||
/*
|
||||
patch_t *p;
|
||||
|
@ -7406,3 +7406,4 @@ static void M_HandleFogColor(INT32 choice)
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
514
src/r_draw.c
514
src/r_draw.c
|
@ -127,7 +127,7 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
|
|||
#define METALSONIC_TT_CACHE_INDEX (MAXSKINS + 2)
|
||||
#define ALLWHITE_TT_CACHE_INDEX (MAXSKINS + 3)
|
||||
#define SKIN_RAMP_LENGTH 16
|
||||
#define DEFAULT_STARTTRANSCOLOR 160
|
||||
#define DEFAULT_STARTTRANSCOLOR 96
|
||||
#define NUM_PALETTE_ENTRIES 256
|
||||
|
||||
static UINT8** translationtablecache[MAXSKINS + 4] = {NULL};
|
||||
|
@ -142,27 +142,31 @@ const char *Color_Names[MAXSKINCOLORS] =
|
|||
"Silver", // SKINCOLOR_SILVER
|
||||
"Grey", // SKINCOLOR_GREY
|
||||
"Black", // SKINCOLOR_BLACK
|
||||
"Cyan", // SKINCOLOR_CYAN
|
||||
"Teal", // SKINCOLOR_TEAL
|
||||
"Steel_Blue",// SKINCOLOR_STEELBLUE
|
||||
"Blue", // SKINCOLOR_BLUE
|
||||
"Peach", // SKINCOLOR_PEACH
|
||||
"Tan", // SKINCOLOR_TAN
|
||||
"Pink", // SKINCOLOR_PINK
|
||||
"Lavender", // SKINCOLOR_LAVENDER
|
||||
"Purple", // SKINCOLOR_PURPLE
|
||||
"Orange", // SKINCOLOR_ORANGE
|
||||
"Rosewood", // SKINCOLOR_ROSEWOOD
|
||||
"Beige", // SKINCOLOR_BEIGE
|
||||
"Peach", // SKINCOLOR_PEACH
|
||||
"Brown", // SKINCOLOR_BROWN
|
||||
"Red", // SKINCOLOR_RED
|
||||
"Dark_Red", // SKINCOLOR_DARKRED
|
||||
"Neon_Green",// SKINCOLOR_NEONGREEN
|
||||
"Green", // SKINCOLOR_GREEN
|
||||
"Zim", // SKINCOLOR_ZIM
|
||||
"Olive", // SKINCOLOR_OLIVE
|
||||
"Crimson", // SKINCOLOR_CRIMSON
|
||||
"Orange", // SKINCOLOR_ORANGE
|
||||
"Rust", // SKINCOLOR_RUST
|
||||
"Gold", // SKINCOLOR_GOLD
|
||||
"Yellow", // SKINCOLOR_YELLOW
|
||||
"Gold" // SKINCOLOR_GOLD
|
||||
"Tan", // SKINCOLOR_TAN
|
||||
"Moss", // SKINCOLOR_MOSS
|
||||
"Peridot", // SKINCOLOR_PERIDOT
|
||||
"Green", // SKINCOLOR_GREEN
|
||||
"Emerald", // SKINCOLOR_EMERALD
|
||||
"Aqua", // SKINCOLOR_AQUA
|
||||
"Teal", // SKINCOLOR_TEAL
|
||||
"Cyan", // SKINCOLOR_CYAN
|
||||
"Blue", // SKINCOLOR_BLUE
|
||||
"Azure", // SKINCOLOR_AZURE
|
||||
"Pastel", // SKINCOLOR_PASTEL
|
||||
"Purple", // SKINCOLOR_PURPLE
|
||||
"Lavender", // SKINCOLOR_LAVENDER
|
||||
"Magenta", // SKINCOLOR_MAGENTA
|
||||
"Pink", // SKINCOLOR_PINK
|
||||
"Rosy" // SKINCOLOR_ROSY
|
||||
};
|
||||
|
||||
const UINT8 Color_Opposite[MAXSKINCOLORS*2] =
|
||||
|
@ -172,27 +176,31 @@ const UINT8 Color_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_GREY,4, // SKINCOLOR_SILVER
|
||||
SKINCOLOR_SILVER,12, // SKINCOLOR_GREY
|
||||
SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_CYAN
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_TEAL
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_STEELBLUE
|
||||
SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_PEACH
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_TAN
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_PINK
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_LAVENDER
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_PURPLE
|
||||
SKINCOLOR_BLUE,12, // SKINCOLOR_ORANGE
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_ROSEWOOD
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_BEIGE
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_BROWN
|
||||
SKINCOLOR_BEIGE,8, // SKINCOLOR_BEIGE - needs new offset
|
||||
SKINCOLOR_BROWN,8, // SKINCOLOR_PEACH - ditto
|
||||
SKINCOLOR_PEACH,8, // SKINCOLOR_BROWN - ditto
|
||||
SKINCOLOR_GREEN,5, // SKINCOLOR_RED
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_DARKRED
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_NEONGREEN
|
||||
SKINCOLOR_CYAN,8, // SKINCOLOR_CRIMSON - ditto
|
||||
SKINCOLOR_BLUE,12, // SKINCOLOR_ORANGE
|
||||
SKINCOLOR_TAN,8, // SKINCOLOR_RUST - ditto
|
||||
SKINCOLOR_LAVENDER,8, // SKINCOLOR_GOLD - ditto
|
||||
SKINCOLOR_TEAL,8, // SKINCOLOR_YELLOW - ditto
|
||||
SKINCOLOR_RUST,8, // SKINCOLOR_TAN - ditto
|
||||
SKINCOLOR_MAGENTA,3, // SKINCOLOR_MOSS
|
||||
SKINCOLOR_PURPLE,8, // SKINCOLOR_PERIDOT - ditto
|
||||
SKINCOLOR_RED,11, // SKINCOLOR_GREEN
|
||||
SKINCOLOR_PURPLE,3, // SKINCOLOR_ZIM
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_OLIVE
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_YELLOW
|
||||
SKINCOLOR_NONE,8 // SKINCOLOR_GOLD
|
||||
SKINCOLOR_PASTEL,8, // SKINCOLOR_EMERALD - ditto
|
||||
SKINCOLOR_ROSY,8, // SKINCOLOR_AQUA - ditto
|
||||
SKINCOLOR_YELLOW,8, // SKINCOLOR_TEAL - ditto
|
||||
SKINCOLOR_CRIMSON,8, // SKINCOLOR_CYAN - ditto
|
||||
SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE
|
||||
SKINCOLOR_PINK,8, // SKINCOLOR_AZURE - ditto
|
||||
SKINCOLOR_EMERALD,8, // SKINCOLOR_PASTEL - ditto
|
||||
SKINCOLOR_PERIDOT,8, // SKINCOLOR_PURPLE - ditto
|
||||
SKINCOLOR_GOLD,8, // SKINCOLOR_LAVENDER - ditto
|
||||
SKINCOLOR_MOSS,8, // SKINCOLOR_MAGENTA - ditto
|
||||
SKINCOLOR_AZURE,8, // SKINCOLOR_PINK - ditto
|
||||
SKINCOLOR_AQUA,8 // SKINCOLOR_ROSY - ditto
|
||||
};
|
||||
|
||||
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||
|
@ -242,27 +250,31 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
0x03, // SKINCOLOR_SILVER
|
||||
0x08, // SKINCOLOR_GREY
|
||||
0x18, // SKINCOLOR_BLACK
|
||||
0xd0, // SKINCOLOR_CYAN
|
||||
0xdc, // SKINCOLOR_TEAL
|
||||
0xc8, // SKINCOLOR_STEELBLUE
|
||||
0xe2, // SKINCOLOR_BLUE
|
||||
0x40, // SKINCOLOR_PEACH
|
||||
0x48, // SKINCOLOR_TAN
|
||||
0x90, // SKINCOLOR_PINK
|
||||
0xf8, // SKINCOLOR_LAVENDER
|
||||
0xc0, // SKINCOLOR_PURPLE
|
||||
0x52, // SKINCOLOR_ORANGE
|
||||
0x5c, // SKINCOLOR_ROSEWOOD
|
||||
0x20, // SKINCOLOR_BEIGE
|
||||
0x30, // SKINCOLOR_BROWN
|
||||
0x7d, // SKINCOLOR_RED
|
||||
0x85, // SKINCOLOR_DARKRED
|
||||
0xb8, // SKINCOLOR_NEONGREEN
|
||||
0xa0, // SKINCOLOR_GREEN
|
||||
0xb0, // SKINCOLOR_ZIM
|
||||
0x69, // SKINCOLOR_OLIVE
|
||||
0x67, // SKINCOLOR_YELLOW
|
||||
0x70, // SKINCOLOR_GOLD
|
||||
0xf0, // SKINCOLOR_BEIGE
|
||||
0xd8, // SKINCOLOR_PEACH
|
||||
0xe0, // SKINCOLOR_BROWN
|
||||
0x21, // SKINCOLOR_RED
|
||||
0x28, // SKINCOLOR_CRIMSON
|
||||
0x31, // SKINCOLOR_ORANGE
|
||||
0x3a, // SKINCOLOR_RUST
|
||||
0x40, // SKINCOLOR_GOLD
|
||||
0x48, // SKINCOLOR_YELLOW
|
||||
0x54, // SKINCOLOR_TAN
|
||||
0x58, // SKINCOLOR_MOSS
|
||||
0xbc, // SKINCOLOR_PERIDOT
|
||||
0x60, // SKINCOLOR_GREEN
|
||||
0x70, // SKINCOLOR_EMERALD
|
||||
0x78, // SKINCOLOR_AQUA
|
||||
0x8c, // SKINCOLOR_TEAL
|
||||
0x80, // SKINCOLOR_CYAN
|
||||
0x92, // SKINCOLOR_BLUE
|
||||
0xaa, // SKINCOLOR_AZURE
|
||||
0xa0, // SKINCOLOR_PASTEL
|
||||
0xa0, // SKINCOLOR_PURPLE
|
||||
0xc0, // SKINCOLOR_LAVENDER
|
||||
0xb3, // SKINCOLOR_MAGENTA
|
||||
0xd0, // SKINCOLOR_PINK
|
||||
0xc8, // SKINCOLOR_ROSY
|
||||
};
|
||||
INT32 i;
|
||||
INT32 starttranscolor;
|
||||
|
@ -280,7 +292,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
if (skinnum == TC_BOSS)
|
||||
dest_colormap[31] = 0;
|
||||
else if (skinnum == TC_METALSONIC)
|
||||
dest_colormap[239] = 0;
|
||||
dest_colormap[159] = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -299,196 +311,339 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
{
|
||||
case SKINCOLOR_SILVER:
|
||||
case SKINCOLOR_GREY:
|
||||
case SKINCOLOR_PEACH:
|
||||
case SKINCOLOR_BEIGE:
|
||||
case SKINCOLOR_BROWN:
|
||||
case SKINCOLOR_RED:
|
||||
case SKINCOLOR_GREEN:
|
||||
case SKINCOLOR_BLUE:
|
||||
// 16 color ramp
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
|
||||
break;
|
||||
|
||||
case SKINCOLOR_ORANGE:
|
||||
// 14 colors of orange + brown
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH-2; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
|
||||
for (i = 0; i < 2; i++)
|
||||
dest_colormap[starttranscolor + (i+SKIN_RAMP_LENGTH-2)] = (UINT8)(152 + i);
|
||||
break;
|
||||
|
||||
case SKINCOLOR_WHITE:
|
||||
case SKINCOLOR_CYAN:
|
||||
// 12 color ramp
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_WHITE:
|
||||
case SKINCOLOR_BLACK:
|
||||
case SKINCOLOR_STEELBLUE:
|
||||
case SKINCOLOR_PINK:
|
||||
case SKINCOLOR_MOSS:
|
||||
case SKINCOLOR_EMERALD:
|
||||
case SKINCOLOR_LAVENDER:
|
||||
case SKINCOLOR_PURPLE:
|
||||
case SKINCOLOR_DARKRED:
|
||||
case SKINCOLOR_ZIM:
|
||||
case SKINCOLOR_YELLOW:
|
||||
case SKINCOLOR_GOLD:
|
||||
case SKINCOLOR_PINK:
|
||||
// 8 color ramp
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_TEAL:
|
||||
// 5 color ramp
|
||||
case SKINCOLOR_BEIGE:
|
||||
// 13 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (5*i/16 == 0)
|
||||
dest_colormap[starttranscolor + i] = 0xf7;
|
||||
if (i == 15)
|
||||
dest_colormap[starttranscolor + i] = 0xed; // Darkest
|
||||
else if (i <= 6)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i + 1) >> 1)); // Brightest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (5*i/SKIN_RAMP_LENGTH) - 1);
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 3);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_OLIVE:
|
||||
// 7 color ramp
|
||||
case SKINCOLOR_PEACH:
|
||||
// 11 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (7*i/SKIN_RAMP_LENGTH));
|
||||
{
|
||||
if (i == 0)
|
||||
dest_colormap[starttranscolor + i] = 0xD0; // Lightest 1
|
||||
else if (i == 1)
|
||||
dest_colormap[starttranscolor + i] = 0x30; // Lightest 2
|
||||
else if (i <= 11)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 7); // Darkest
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_RED:
|
||||
// 16 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i == 13)
|
||||
dest_colormap[starttranscolor + i] = 0x47; // Semidark
|
||||
else if (i > 13)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 1); // Darkest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_CRIMSON:
|
||||
// 9 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i/2 == 6)
|
||||
dest_colormap[starttranscolor + i] = 0x47; // Semidark
|
||||
else if (i/2 == 7)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 8); // Darkest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_ORANGE:
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i == 15)
|
||||
dest_colormap[starttranscolor + i] = 0x2c; // Darkest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_RUST:
|
||||
// 10 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i <= 11)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
|
||||
else if (i == 12)
|
||||
dest_colormap[starttranscolor + i] = 0x2c; // Darkest 4
|
||||
else if (i == 13)
|
||||
dest_colormap[starttranscolor + i] = 0xfe; // Darkest 3
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = 0x2d + i - 14; // Darkest 2 and 1
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_GOLD:
|
||||
// 10 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
dest_colormap[starttranscolor + i] = 0x50; // Lightest 1
|
||||
else if (i == 1)
|
||||
dest_colormap[starttranscolor + i] = 0x53; // Lightest 2
|
||||
else if (i/2 == 7)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 8); //Darkest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_YELLOW:
|
||||
// 10 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
dest_colormap[starttranscolor + i] = 0x53; // Lightest
|
||||
else if (i == 15)
|
||||
dest_colormap[starttranscolor + i] = 0xed; // Darkest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_TAN:
|
||||
// 16 color ramp, from two color ranges
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Peach half
|
||||
// 8 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i/2 == 0)
|
||||
dest_colormap[starttranscolor + i] = 0x51; // Lightest
|
||||
else if (i/2 == 5)
|
||||
dest_colormap[starttranscolor + i] = 0xf5; // Darkest 1
|
||||
else if (i/2 == 6)
|
||||
dest_colormap[starttranscolor + i] = 0xf9; // Darkest 2
|
||||
else if (i/2 == 7)
|
||||
dest_colormap[starttranscolor + i] = 0xed; // Darkest 3
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_PERIDOT:
|
||||
// 8 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i/2 == 0)
|
||||
dest_colormap[starttranscolor + i] = 0x58; // Lightest
|
||||
else if (i/2 == 7)
|
||||
dest_colormap[starttranscolor + i] = 0x77; // Darkest
|
||||
else if (i/2 >= 5)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(0x5e + (i >> 1) - 5); // Semidark
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_AQUA:
|
||||
// 10 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
dest_colormap[starttranscolor + i] = 0x78; // Lightest
|
||||
else if (i >= 14)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(0x76 + i - 14); // Darkest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_TEAL:
|
||||
// 6 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i <= 1)
|
||||
dest_colormap[starttranscolor + i] = 0x78; // Lightest
|
||||
else if (i >= 13)
|
||||
dest_colormap[starttranscolor + i] = 0x8a; // Darkest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i - 1)/3));
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_AZURE:
|
||||
// 8 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i <= 3)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(0x90 + i/2); // Lightest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_BLUE:
|
||||
// 16 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i == 15)
|
||||
dest_colormap[starttranscolor + i] = 0x1F; //Darkest 1
|
||||
else if (i == 14)
|
||||
dest_colormap[starttranscolor + i] = 0xfd; //Darkest 2
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Brown half
|
||||
dest_colormap[starttranscolor + (i+8)] = (UINT8)(48 + i);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_ROSEWOOD:
|
||||
// 12 color ramp, from two color ranges!
|
||||
for (i = 0; i < 6; i++) // Orange ...third?
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH));
|
||||
for (i = 0; i < 10; i++) // Rosewood two-thirds-ish
|
||||
dest_colormap[starttranscolor + (i+6)] = (UINT8)(152 + (12*i/SKIN_RAMP_LENGTH));
|
||||
case SKINCOLOR_PASTEL:
|
||||
// 10 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i >= 12)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 7); // Darkest
|
||||
else if (i <= 1)
|
||||
dest_colormap[starttranscolor + i] = 0x90; // Lightest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_NEONGREEN:
|
||||
// Multi-color ramp
|
||||
dest_colormap[starttranscolor] = 0xA0; // Brighter green
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH-1; i++) // Neon Green
|
||||
dest_colormap[starttranscolor + (i+1)] = (UINT8)(skinbasecolors[color - 1] + (6*i/(SKIN_RAMP_LENGTH-1)));
|
||||
case SKINCOLOR_PURPLE:
|
||||
// 10 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i <= 3)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); // Lightest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_MAGENTA:
|
||||
// 9 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
if (i == 0)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1]); // Lightest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 1);
|
||||
break;
|
||||
|
||||
case SKINCOLOR_ROSY:
|
||||
// 9 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
dest_colormap[starttranscolor + i] = 0xfc; // Lightest
|
||||
else
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i - 1) >> 1));
|
||||
}
|
||||
break;
|
||||
|
||||
// Super colors, from lightest to darkest!
|
||||
case SKINCOLOR_SUPER1:
|
||||
// Super White
|
||||
for (i = 0; i < 10; i++)
|
||||
dest_colormap[starttranscolor + i] = 120; // True white
|
||||
for (; i < SKIN_RAMP_LENGTH; i++) // White-yellow fade
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(96 + (i-10));
|
||||
dest_colormap[starttranscolor + i] = (UINT8)0; // True white
|
||||
for (; i < 12; i++) // White-yellow fade
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(80);
|
||||
for (; i < 15; i++) // White-yellow fade
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(81 + (i-12));
|
||||
dest_colormap[starttranscolor + 15] = (UINT8)(72);
|
||||
break;
|
||||
|
||||
case SKINCOLOR_SUPER2:
|
||||
// Super Bright
|
||||
for (i = 0; i < 5; i++) // White-yellow fade
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(96 + i);
|
||||
dest_colormap[starttranscolor + 5] = 112; // Golden shine
|
||||
for (i = 0; i < 8; i++) // Yellow
|
||||
dest_colormap[starttranscolor + (i+6)] = (UINT8)(101 + (i>>1));
|
||||
for (i = 0; i < 2; i++) // With a fine golden finish! :3
|
||||
dest_colormap[starttranscolor + (i+14)] = (UINT8)(113 + i);
|
||||
dest_colormap[starttranscolor] = (UINT8)(0);
|
||||
for (i = 1; i < 4; i++) // White-yellow fade
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-1));
|
||||
for (; i < 6; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(83);
|
||||
for (; i < 8; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(72);
|
||||
for (; i < 14; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(73);
|
||||
for (; i < 16; i++) // With a fine golden finish! :3
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-14));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_SUPER3:
|
||||
// Super Yellow
|
||||
for (i = 0; i < 3; i++) // White-yellow fade
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(98 + i);
|
||||
dest_colormap[starttranscolor + 3] = 112; // Golden shine
|
||||
for (i = 0; i < 8; i++) // Yellow
|
||||
dest_colormap[starttranscolor + (i+4)] = (UINT8)(101 + (i>>1));
|
||||
for (i = 0; i < 4; i++) // With a fine golden finish! :3
|
||||
dest_colormap[starttranscolor + (i+12)] = (UINT8)(113 + i);
|
||||
for (i = 0; i < 2; i++) // White-yellow fade
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(81 + i);
|
||||
for (; i < 4; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(83);
|
||||
for (; i < 6; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(72);
|
||||
for (; i < 12; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(73);
|
||||
for (; i < 16; i++) // With a fine golden finish! :3
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-12));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_SUPER4:
|
||||
// "The SSNTails"
|
||||
dest_colormap[starttranscolor] = 112; // Golden shine
|
||||
for (i = 0; i < 8; i++) // Yellow
|
||||
dest_colormap[starttranscolor + (i+1)] = (UINT8)(101 + (i>>1));
|
||||
for (i = 0; i < 7; i++) // With a fine golden finish! :3
|
||||
dest_colormap[starttranscolor + (i+9)] = (UINT8)(113 + i);
|
||||
dest_colormap[starttranscolor] = 83; // Golden shine
|
||||
for (i = 1; i < 3; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(72);
|
||||
for (; i < 9; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(73);
|
||||
for (; i < 16; i++) // With a fine golden finish! :3
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-9));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_SUPER5:
|
||||
// Golden Delicious
|
||||
for (i = 0; i < 8; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(101 + (i>>1));
|
||||
for (i = 0; i < 7; i++) // With a fine golden finish! :3
|
||||
dest_colormap[starttranscolor + (i+8)] = (UINT8)(113 + i);
|
||||
dest_colormap[starttranscolor + 15] = 155;
|
||||
for (i = 0; i < 2; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(72);
|
||||
for (; i < 8; i++) // Yellow
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(73);
|
||||
for (; i < 15; i++) // With a fine golden finish! :3
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-8));
|
||||
dest_colormap[starttranscolor + 15] = (UINT8)63;
|
||||
break;
|
||||
|
||||
// Super Tails
|
||||
// Super Tails and Knuckles, who really should be dummied out by now
|
||||
case SKINCOLOR_TSUPER1:
|
||||
for (i = 0; i < 10; i++) // white
|
||||
dest_colormap[starttranscolor + i] = 120;
|
||||
for (; i < SKIN_RAMP_LENGTH; i++) // orange
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-10));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_TSUPER2:
|
||||
for (i = 0; i < 4; i++) // white
|
||||
dest_colormap[starttranscolor + i] = 120;
|
||||
for (; i < SKIN_RAMP_LENGTH; i++) // orange
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-4)>>1));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_TSUPER3:
|
||||
dest_colormap[starttranscolor] = 120; // pure white
|
||||
dest_colormap[starttranscolor+1] = 120;
|
||||
for (i = 2; i < SKIN_RAMP_LENGTH; i++) // orange
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-2)>>1));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_TSUPER4:
|
||||
dest_colormap[starttranscolor] = 120; // pure white
|
||||
for (i = 1; i < 9; i++) // orange
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-1));
|
||||
for (; i < SKIN_RAMP_LENGTH; i++) // gold
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(115 + (5*(i-9)/7));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_TSUPER5:
|
||||
for (i = 0; i < 8; i++) // orange
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(80 + i);
|
||||
for (; i < SKIN_RAMP_LENGTH; i++) // gold
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(115 + (5*(i-8)/8));
|
||||
break;
|
||||
|
||||
// Super Knuckles
|
||||
case SKINCOLOR_KSUPER1:
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(120 + (i >> 2));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_KSUPER2:
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(120 + (6*i/SKIN_RAMP_LENGTH));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_KSUPER3:
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(120 + (i >> 1));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_KSUPER4:
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(121 + (i >> 1));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_KSUPER5:
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
dest_colormap[starttranscolor + i] = (UINT8)(122 + (i >> 1));
|
||||
dest_colormap[starttranscolor + i] = 0xFF;
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -802,3 +957,4 @@ void R_DrawViewBorder(void)
|
|||
// ==========================================================================
|
||||
|
||||
#include "r_draw16.c"
|
||||
|
||||
|
|
|
@ -105,7 +105,7 @@ void R_DrawColumn_8(void)
|
|||
}
|
||||
}
|
||||
|
||||
#define TRANSPARENTPIXEL 247
|
||||
#define TRANSPARENTPIXEL 255
|
||||
|
||||
void R_Draw2sMultiPatchColumn_8(void)
|
||||
{
|
||||
|
@ -1388,3 +1388,4 @@ void R_DrawColumnShadowed_8(void)
|
|||
if (dc_yl <= realyh)
|
||||
walldrawerfunc(); // R_DrawWallColumn_8 for the appropriate architecture
|
||||
}
|
||||
|
||||
|
|
|
@ -1278,7 +1278,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
if (cv_homremoval.value == 1)
|
||||
V_DrawFill(0, 0, vid.width, vid.height, 31); // No HOM effect!
|
||||
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
V_DrawFill(0, 0, vid.width, vid.height, 128+(timeinmap&15));
|
||||
V_DrawFill(0, 0, vid.width, vid.height, 32+(timeinmap&15));
|
||||
}
|
||||
|
||||
portalrender = 0;
|
||||
|
|
|
@ -2296,7 +2296,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
strncpy(skin->face, "MISSING", 8);
|
||||
strncpy(skin->superface, "MISSING", 8);
|
||||
|
||||
skin->starttranscolor = 160;
|
||||
skin->starttranscolor = 96;
|
||||
skin->prefcolor = SKINCOLOR_GREEN;
|
||||
|
||||
skin->normalspeed = 36<<FRACBITS;
|
||||
|
|
|
@ -888,8 +888,8 @@ static void ST_drawFirstPersonHUD(void)
|
|||
|
||||
// [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold
|
||||
static skincolors_t linkColor[14] =
|
||||
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_STEELBLUE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_PURPLE, SKINCOLOR_SILVER, SKINCOLOR_SUPER4, SKINCOLOR_PINK, SKINCOLOR_RED,
|
||||
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPER4, SKINCOLOR_PINK, SKINCOLOR_RED,
|
||||
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};
|
||||
|
||||
static void ST_drawNightsRecords(void)
|
||||
|
@ -938,7 +938,7 @@ static void ST_drawNightsRecords(void)
|
|||
V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(148), aflag, "BONUS:");
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(140), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings));
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(148), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings * 50));
|
||||
ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_STEELBLUE);
|
||||
ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
|
||||
|
||||
// If new record, say so!
|
||||
if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore)
|
||||
|
@ -1220,7 +1220,7 @@ static void ST_drawNiGHTSHUD(void)
|
|||
#endif
|
||||
)
|
||||
{
|
||||
ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_STEELBLUE);
|
||||
ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_AZURE);
|
||||
}
|
||||
|
||||
if (!stplyr->exiting
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
[BITS 32]
|
||||
|
||||
%define FRACBITS 16
|
||||
%define TRANSPARENTPIXEL 247
|
||||
%define TRANSPARENTPIXEL 255
|
||||
|
||||
%ifdef LINUX
|
||||
%macro cextern 1
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
[BITS 32]
|
||||
|
||||
%define FRACBITS 16
|
||||
%define TRANSPARENTPIXEL 247
|
||||
%define TRANSPARENTPIXEL 255
|
||||
|
||||
%ifdef LINUX
|
||||
%macro cextern 1
|
||||
|
|
Loading…
Reference in a new issue