Merge branch 'reduced_palette' into 'master'

Reduced palette

You guys should know what this is by now. If you don't, you really need to catch up. =P

We should check with toaster and others involved to check this thing is actually ready to go though, the number of changes to the palette itself over the last year has been absurd.

See also http://git.magicalgirl.moe/STJr/SRB2Internal/issues/8

See merge request !13
This commit is contained in:
Inuyasha 2016-01-13 21:03:12 -05:00
commit 437b0ac692
16 changed files with 466 additions and 296 deletions

View file

@ -248,11 +248,11 @@ void CON_ReSetupBackColormap(UINT16 num)
{ {
j = pal[i] + pal[i+1] + pal[i+2]; j = pal[i] + pal[i+1] + pal[i+2];
cwhitemap[k] = (UINT8)(15 - (j>>6)); cwhitemap[k] = (UINT8)(15 - (j>>6));
corangemap[k] = (UINT8)(95 - (j>>6)); corangemap[k] = (UINT8)(63 - (j>>6));
cbluemap[k] = (UINT8)(239 - (j>>6)); cbluemap[k] = (UINT8)(159 - (j>>6));
cgreenmap[k] = (UINT8)(175 - (j>>6)); cgreenmap[k] = (UINT8)(111 - (j>>6));
cgraymap[k] = (UINT8)(31 - (j>>6)); cgraymap[k] = (UINT8)(31 - (j>>6));
credmap[k] = (UINT8)(143 - (j>>6)); credmap[k] = (UINT8)(47 - (j>>6));
} }
} }
@ -283,11 +283,11 @@ static void CON_SetupBackColormap(void)
{ {
j = pal[i] + pal[i+1] + pal[i+2]; j = pal[i] + pal[i+1] + pal[i+2];
cwhitemap[k] = (UINT8)(15 - (j>>6)); cwhitemap[k] = (UINT8)(15 - (j>>6));
corangemap[k] = (UINT8)(95 - (j>>6)); corangemap[k] = (UINT8)(63 - (j>>6));
cbluemap[k] = (UINT8)(239 - (j>>6)); cbluemap[k] = (UINT8)(159 - (j>>6));
cgreenmap[k] = (UINT8)(175 - (j>>6)); cgreenmap[k] = (UINT8)(111 - (j>>6));
cgraymap[k] = (UINT8)(31 - (j>>6)); cgraymap[k] = (UINT8)(31 - (j>>6));
credmap[k] = (UINT8)(143 - (j>>6)); credmap[k] = (UINT8)(47 - (j>>6));
} }
// setup the other colormaps, for console text // setup the other colormaps, for console text
@ -306,20 +306,20 @@ static void CON_SetupBackColormap(void)
orangemap[i] = (UINT8)i; orangemap[i] = (UINT8)i;
} }
yellowmap[3] = (UINT8)103; yellowmap[3] = (UINT8)73;
yellowmap[9] = (UINT8)115; yellowmap[9] = (UINT8)66;
purplemap[3] = (UINT8)195; purplemap[3] = (UINT8)184;
purplemap[9] = (UINT8)198; purplemap[9] = (UINT8)186;
lgreenmap[3] = (UINT8)162; lgreenmap[3] = (UINT8)102;
lgreenmap[9] = (UINT8)170; lgreenmap[9] = (UINT8)106;
bluemap[3] = (UINT8)228; bluemap[3] = (UINT8)147;
bluemap[9] = (UINT8)238; bluemap[9] = (UINT8)158;
graymap[3] = (UINT8)10; graymap[3] = (UINT8)10;
graymap[9] = (UINT8)15; graymap[9] = (UINT8)15;
redmap[3] = (UINT8)124; redmap[3] = (UINT8)210;
redmap[9] = (UINT8)127; redmap[9] = (UINT8)32;
orangemap[3] = (UINT8)85; orangemap[3] = (UINT8)52;
orangemap[9] = (UINT8)90; orangemap[9] = (UINT8)57;
} }
// Setup the console text buffer // Setup the console text buffer
@ -1472,3 +1472,4 @@ void CON_Drawer(void)
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS) else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS)
CON_DrawHudlines(); CON_DrawHudlines();
} }

View file

@ -1101,7 +1101,7 @@ static inline void CL_DrawConnectionStatus(void)
if (cl_mode != cl_downloadfiles) if (cl_mode != cl_downloadfiles)
{ {
INT32 i, animtime = ((ccstime / 4) & 15) + 16; INT32 i, animtime = ((ccstime / 4) & 15) + 16;
UINT8 palstart = (cl_mode == cl_searching) ? 128 : 160; UINT8 palstart = (cl_mode == cl_searching) ? 32 : 96;
// 15 pal entries total. // 15 pal entries total.
const char *cltext; const char *cltext;
@ -1139,8 +1139,8 @@ static inline void CL_DrawConnectionStatus(void)
dldlength = (INT32)((fileneeded[lastfilenum].currentsize/(double)fileneeded[lastfilenum].totalsize) * 256); dldlength = (INT32)((fileneeded[lastfilenum].currentsize/(double)fileneeded[lastfilenum].totalsize) * 256);
if (dldlength > 256) if (dldlength > 256)
dldlength = 256; dldlength = 256;
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175); V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 160); V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
memset(tempname, 0, sizeof(tempname)); memset(tempname, 0, sizeof(tempname));
nameonly(strncpy(tempname, fileneeded[lastfilenum].filename, 31)); nameonly(strncpy(tempname, fileneeded[lastfilenum].filename, 31));

View file

@ -1129,10 +1129,10 @@ void D_SRB2Main(void)
#ifndef DEVELOP // md5s last updated 12/14/14 #ifndef DEVELOP // md5s last updated 12/14/14
// Check MD5s of autoloaded files // Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad //W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta //W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta //W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta //W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
//W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta //W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta
// don't check music.dta because people like to modify it, and it doesn't matter if they do // don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.

View file

@ -7317,27 +7317,31 @@ static const char *COLOR_ENUMS[] = {
"SILVER", // SKINCOLOR_SILVER "SILVER", // SKINCOLOR_SILVER
"GREY", // SKINCOLOR_GREY "GREY", // SKINCOLOR_GREY
"BLACK", // SKINCOLOR_BLACK "BLACK", // SKINCOLOR_BLACK
"CYAN", // SKINCOLOR_CYAN
"TEAL", // SKINCOLOR_TEAL
"STEELBLUE", // SKINCOLOR_STEELBLUE
"BLUE", // SKINCOLOR_BLUE
"PEACH", // SKINCOLOR_PEACH
"TAN", // SKINCOLOR_TAN
"PINK", // SKINCOLOR_PINK
"LAVENDER", // SKINCOLOR_LAVENDER
"PURPLE", // SKINCOLOR_PURPLE
"ORANGE", // SKINCOLOR_ORANGE
"ROSEWOOD", // SKINCOLOR_ROSEWOOD
"BEIGE", // SKINCOLOR_BEIGE "BEIGE", // SKINCOLOR_BEIGE
"PEACH", // SKINCOLOR_PEACH
"BROWN", // SKINCOLOR_BROWN "BROWN", // SKINCOLOR_BROWN
"RED", // SKINCOLOR_RED "RED", // SKINCOLOR_RED
"DARKRED", // SKINCOLOR_DARKRED "CRIMSON", // SKINCOLOR_CRIMSON
"NEONGREEN", // SKINCOLOR_NEONGREEN "ORANGE", // SKINCOLOR_ORANGE
"GREEN", // SKINCOLOR_GREEN "RUST", // SKINCOLOR_RUST
"ZIM", // SKINCOLOR_ZIM "GOLD", // SKINCOLOR_GOLD
"OLIVE", // SKINCOLOR_OLIVE
"YELLOW", // SKINCOLOR_YELLOW "YELLOW", // SKINCOLOR_YELLOW
"GOLD", // SKINCOLOR_GOLD "TAN", // SKINCOLOR_TAN
"MOSS", // SKINCOLOR_MOSS
"PERIDOT", // SKINCOLOR_PERIDOT
"GREEN", // SKINCOLOR_GREEN
"EMERALD", // SKINCOLOR_EMERALD
"AQUA", // SKINCOLOR_AQUA
"TEAL", // SKINCOLOR_TEAL
"CYAN", // SKINCOLOR_CYAN
"BLUE", // SKINCOLOR_BLUE
"AZURE", // SKINCOLOR_AZURE
"PASTEL", // SKINCOLOR_PASTEL
"PURPLE", // SKINCOLOR_PURPLE
"LAVENDER", // SKINCOLOR_LAVENDER
"MAGENTA", // SKINCOLOR_MAGENTA
"PINK", // SKINCOLOR_PINK
"ROSY", // SKINCOLOR_ROSY
// Super special awesome Super flashing colors! // Super special awesome Super flashing colors!
"SUPER1", // SKINCOLOR_SUPER1 "SUPER1", // SKINCOLOR_SUPER1
"SUPER2", // SKINCOLOR_SUPER2, "SUPER2", // SKINCOLOR_SUPER2,
@ -8818,3 +8822,4 @@ void LUA_SetActionByName(void *state, const char *actiontocompare)
} }
#endif // HAVE_BLUA #endif // HAVE_BLUA

View file

@ -232,27 +232,31 @@ typedef enum
SKINCOLOR_SILVER, SKINCOLOR_SILVER,
SKINCOLOR_GREY, SKINCOLOR_GREY,
SKINCOLOR_BLACK, SKINCOLOR_BLACK,
SKINCOLOR_CYAN,
SKINCOLOR_TEAL,
SKINCOLOR_STEELBLUE,
SKINCOLOR_BLUE,
SKINCOLOR_PEACH,
SKINCOLOR_TAN,
SKINCOLOR_PINK,
SKINCOLOR_LAVENDER,
SKINCOLOR_PURPLE,
SKINCOLOR_ORANGE,
SKINCOLOR_ROSEWOOD,
SKINCOLOR_BEIGE, SKINCOLOR_BEIGE,
SKINCOLOR_PEACH,
SKINCOLOR_BROWN, SKINCOLOR_BROWN,
SKINCOLOR_RED, SKINCOLOR_RED,
SKINCOLOR_DARKRED, SKINCOLOR_CRIMSON,
SKINCOLOR_NEONGREEN, SKINCOLOR_ORANGE,
SKINCOLOR_GREEN, SKINCOLOR_RUST,
SKINCOLOR_ZIM,
SKINCOLOR_OLIVE,
SKINCOLOR_YELLOW,
SKINCOLOR_GOLD, SKINCOLOR_GOLD,
SKINCOLOR_YELLOW,
SKINCOLOR_TAN,
SKINCOLOR_MOSS,
SKINCOLOR_PERIDOT,
SKINCOLOR_GREEN,
SKINCOLOR_EMERALD,
SKINCOLOR_AQUA,
SKINCOLOR_TEAL,
SKINCOLOR_CYAN,
SKINCOLOR_BLUE,
SKINCOLOR_AZURE,
SKINCOLOR_PASTEL,
SKINCOLOR_PURPLE,
SKINCOLOR_LAVENDER,
SKINCOLOR_MAGENTA,
SKINCOLOR_PINK,
SKINCOLOR_ROSY,
// Careful! MAXSKINCOLORS cannot be greater than 0x20! // Careful! MAXSKINCOLORS cannot be greater than 0x20!
MAXSKINCOLORS, MAXSKINCOLORS,
@ -500,3 +504,4 @@ extern const char *compdate, *comptime, *comprevision;
//#define REDSANALOG //#define REDSANALOG
#endif // __DOOMDEF__ #endif // __DOOMDEF__

View file

@ -123,7 +123,7 @@ boolean useNightsSS = false;
UINT8 skincolor_redteam = SKINCOLOR_RED; UINT8 skincolor_redteam = SKINCOLOR_RED;
UINT8 skincolor_blueteam = SKINCOLOR_BLUE; UINT8 skincolor_blueteam = SKINCOLOR_BLUE;
UINT8 skincolor_redring = SKINCOLOR_RED; UINT8 skincolor_redring = SKINCOLOR_RED;
UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE; UINT8 skincolor_bluering = SKINCOLOR_AZURE;
tic_t countdowntimer = 0; tic_t countdowntimer = 0;
boolean countdowntimeup = false; boolean countdowntimeup = false;

View file

@ -46,8 +46,8 @@ typedef unsigned char FBOOLEAN;
#define HWR_PATCHES_CHROMAKEY_COLORINDEX 0 #define HWR_PATCHES_CHROMAKEY_COLORINDEX 0
#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 1 #define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 1
#else #else
#define HWR_PATCHES_CHROMAKEY_COLORINDEX 247 #define HWR_PATCHES_CHROMAKEY_COLORINDEX 255
#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 220 #define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 130
#endif #endif
// the chroma key color shows on border sprites, set it to black // the chroma key color shows on border sprites, set it to black
@ -229,3 +229,4 @@ enum hwdfiltermode
#endif //_HWR_DEFS_ #endif //_HWR_DEFS_

View file

@ -49,7 +49,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Streams come to an end\n" "Streams come to an end\n"
"where they can no longer fall.\n" "where they can no longer fall.\n"
"But if you went up...", 0}, "But if you went up...", 0},
{0, -336, 2064, 195, 1, 'E', SKINCOLOR_NEONGREEN, 0, {0, -336, 2064, 195, 1, 'E', SKINCOLOR_EMERALD, 0,
"This one's in plain sight.\n" "This one's in plain sight.\n"
"Why haven't you claimed it?\n" "Why haven't you claimed it?\n"
"Surely you saw it.", 0}, "Surely you saw it.", 0},
@ -77,7 +77,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Near the level's end,\n" "Near the level's end,\n"
"another bridge spans a lake.\n" "another bridge spans a lake.\n"
"What could be under...?", 0}, "What could be under...?", 0},
{0, -170, 491, 3821, 2, 'E', SKINCOLOR_NEONGREEN, 0, {0, -170, 491, 3821, 2, 'E', SKINCOLOR_EMERALD, 0,
"An ivied tunnel\n" "An ivied tunnel\n"
"has a corner that's sunlit.\n" "has a corner that's sunlit.\n"
"Go reach for the sky!", 0}, "Go reach for the sky!", 0},
@ -110,7 +110,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Spinning through small gaps\n" "Spinning through small gaps\n"
"can slip you into a cave.\n" "can slip you into a cave.\n"
"In that cave's first stretch...", 0}, "In that cave's first stretch...", 0},
{0, 2848, -9088, 488, 4, 'E', SKINCOLOR_NEONGREEN, 0, {0, 2848, -9088, 488, 4, 'E', SKINCOLOR_EMERALD, 0,
"The slime lake is deep,\n" "The slime lake is deep,\n"
"but reaching the floor takes height.\n" "but reaching the floor takes height.\n"
"Scream \"Geronimo!\"...", 0}, "Scream \"Geronimo!\"...", 0},
@ -138,7 +138,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"There is a hallway\n" "There is a hallway\n"
"that a button floods with slime.\n" "that a button floods with slime.\n"
"Go through it again!", 0}, "Go through it again!", 0},
{0, -2468,-12128, 1312, 5, 'E', SKINCOLOR_NEONGREEN, 0, {0, -2468,-12128, 1312, 5, 'E', SKINCOLOR_EMERALD, 0,
"Jumping on turtles\n" "Jumping on turtles\n"
"will send you springing skyward.\n" "will send you springing skyward.\n"
"Now, do that six times...", 0}, "Now, do that six times...", 0},
@ -171,7 +171,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"A caved-in hallway?\n" "A caved-in hallway?\n"
"The floor falls; the path goes down.\n" "The floor falls; the path goes down.\n"
"But those rocks looked weak...", 0}, "But those rocks looked weak...", 0},
{0, 12576, 16096, -992, 7, 'E', SKINCOLOR_NEONGREEN, 0, {0, 12576, 16096, -992, 7, 'E', SKINCOLOR_EMERALD, 0,
"The end is quite dry.\n" "The end is quite dry.\n"
"Some rocks dam the water in.\n" "Some rocks dam the water in.\n"
"Knuckles can fix that...", 0}, "Knuckles can fix that...", 0},
@ -199,7 +199,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"In the current maze\n" "In the current maze\n"
"hides a dark room of columns.\n" "hides a dark room of columns.\n"
"Find it, then look up.", 0}, "Find it, then look up.", 0},
{0, 3104, 16192, 2408, 8, 'E', SKINCOLOR_NEONGREEN, 0, {0, 3104, 16192, 2408, 8, 'E', SKINCOLOR_EMERALD, 0,
"That same dragon's eye\n" "That same dragon's eye\n"
"hides another secret room.\n" "hides another secret room.\n"
"There, solve its riddle.", 0}, "There, solve its riddle.", 0},
@ -232,7 +232,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"The final approach!\n" "The final approach!\n"
"A tower holds the emblem\n" "A tower holds the emblem\n"
"near a ring arrow.", 0}, "near a ring arrow.", 0},
{0, 9472, -5890, 710, 10, 'E', SKINCOLOR_NEONGREEN, 0, {0, 9472, -5890, 710, 10, 'E', SKINCOLOR_EMERALD, 0,
"The right starting path\n" "The right starting path\n"
"hides this near a canopy,\n" "hides this near a canopy,\n"
"high, where two trees meet.", 0}, "high, where two trees meet.", 0},
@ -260,7 +260,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Some of these bookshelves\n" "Some of these bookshelves\n"
"are not flush against the walls.\n" "are not flush against the walls.\n"
"Wonder why that is?", 0}, "Wonder why that is?", 0},
{0, 12708,-13536, 4768, 11, 'E', SKINCOLOR_NEONGREEN, 0, {0, 12708,-13536, 4768, 11, 'E', SKINCOLOR_EMERALD, 0,
"The ending's towers\n" "The ending's towers\n"
"are hiding a small alcove.\n" "are hiding a small alcove.\n"
"Check around outside.", 0}, "Check around outside.", 0},
@ -293,7 +293,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Not far from the start,\n" "Not far from the start,\n"
"if you climb toward the sky,\n" "if you climb toward the sky,\n"
"the cliffs hide something.", 0}, "the cliffs hide something.", 0},
{0, 12504, 6848, 3424, 13, 'E', SKINCOLOR_NEONGREEN, 0, {0, 12504, 6848, 3424, 13, 'E', SKINCOLOR_EMERALD, 0,
"Right by the exit,\n" "Right by the exit,\n"
"an emblem lies on a cliff.\n" "an emblem lies on a cliff.\n"
"Ride ropes to reach it.", 0}, "Ride ropes to reach it.", 0},
@ -321,7 +321,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Where once a bridge stood,\n" "Where once a bridge stood,\n"
"now magma falls from above.\n" "now magma falls from above.\n"
"The bridge dropped something...", 0}, "The bridge dropped something...", 0},
{0, 8287,-11043, 1328, 16, 'E', SKINCOLOR_NEONGREEN, 0, {0, 8287,-11043, 1328, 16, 'E', SKINCOLOR_EMERALD, 0,
"A lake of magma\n" "A lake of magma\n"
"ebbs and flows unendingly.\n" "ebbs and flows unendingly.\n"
"Wait for its nadir.", 0}, "Wait for its nadir.", 0},
@ -349,7 +349,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Don't jump too high here!\n" "Don't jump too high here!\n"
"No conveyor will catch you;\n" "No conveyor will catch you;\n"
"you'd fall to your death.", 0}, "you'd fall to your death.", 0},
{0, -6432, -6192, 584, 22, 'E', SKINCOLOR_NEONGREEN, 0, {0, -6432, -6192, 584, 22, 'E', SKINCOLOR_EMERALD, 0,
"Conveyors! Magma!\n" "Conveyors! Magma!\n"
"What an intense room this is!\n" "What an intense room this is!\n"
"But, what brought you here?", 0}, "But, what brought you here?", 0},
@ -377,7 +377,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Gears with missing teeth\n" "Gears with missing teeth\n"
"can hide a clever secret!\n" "can hide a clever secret!\n"
"Think Green Hill Zone boss.", 0}, "Think Green Hill Zone boss.", 0},
{0, 1920, 20608, 1064, 23, 'E', SKINCOLOR_NEONGREEN, 0, {0, 1920, 20608, 1064, 23, 'E', SKINCOLOR_EMERALD, 0,
"Just before you reach\n" "Just before you reach\n"
"the defective cargo bay,\n" "the defective cargo bay,\n"
"fly under a bridge.", 0}, "fly under a bridge.", 0},
@ -398,7 +398,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"[PH] In the ceiling of the conveyor belt + laser hallway.", 0}, "[PH] In the ceiling of the conveyor belt + laser hallway.", 0},
{0,-13728,-13728, 1552, 24, 'D', SKINCOLOR_ORANGE, 0, {0,-13728,-13728, 1552, 24, 'D', SKINCOLOR_ORANGE, 0,
"[PH] On top of the platform with rows of spikes in reverse gravity.", 0}, "[PH] On top of the platform with rows of spikes in reverse gravity.", 0},
{0,-14944, 768, 1232, 24, 'E', SKINCOLOR_NEONGREEN, 0, {0,-14944, 768, 1232, 24, 'E', SKINCOLOR_EMERALD, 0,
"Follow the leader.", 0}, "Follow the leader.", 0},
*/ */
@ -430,7 +430,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"The underground room\n" "The underground room\n"
"with platforms that fall and rise\n" "with platforms that fall and rise\n"
"only LOOKS empty...", 0}, "only LOOKS empty...", 0},
{0 , 4960, -6112, 1312, 30, 'E', SKINCOLOR_NEONGREEN, 0, {0 , 4960, -6112, 1312, 30, 'E', SKINCOLOR_EMERALD, 0,
"This one's straightforward.\n" "This one's straightforward.\n"
"What comes to mind when I say:\n" "What comes to mind when I say:\n"
"\"WELCOME TO WARP ZONE!\"?", 0}, "\"WELCOME TO WARP ZONE!\"?", 0},
@ -458,7 +458,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Much like the last one,\n" "Much like the last one,\n"
"you need to find some switches.\n" "you need to find some switches.\n"
"Only two, this time.", 0}, "Only two, this time.", 0},
{0, 13184, 18880, 6672, 40, 'E', SKINCOLOR_NEONGREEN, 0, {0, 13184, 18880, 6672, 40, 'E', SKINCOLOR_EMERALD, 0,
"The inner sanctum!\n" "The inner sanctum!\n"
"Teleport to its switches;\n" "Teleport to its switches;\n"
"then, check near the goal.", 0}, "then, check near the goal.", 0},
@ -486,7 +486,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"A room of currents;\n" "A room of currents;\n"
"most of them are marked by spikes.\n" "most of them are marked by spikes.\n"
"This one? A corner.", 0}, "This one? A corner.", 0},
{0, -4128, 21344, 1120, 41, 'E', SKINCOLOR_NEONGREEN, 0, {0, -4128, 21344, 1120, 41, 'E', SKINCOLOR_EMERALD, 0,
"The only way to hit\n" "The only way to hit\n"
"all those gems at once is with\n" "all those gems at once is with\n"
"a radial blast.", 0}, "a radial blast.", 0},
@ -498,63 +498,63 @@ emblem_t emblemlocations[MAXEMBLEMS] =
// FLORAL FIELD // FLORAL FIELD
// --- // ---
{0, 5394, -996, 160, 50, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, {0, 5394, -996, 160, 50, 'N', SKINCOLOR_RUST, 0, "", 0},
{ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
{ET_NTIME, 0,0,0, 50, 'T', SKINCOLOR_GREY, 40*TICRATE, "", 0}, {ET_NTIME, 0,0,0, 50, 'T', SKINCOLOR_GREY, 40*TICRATE, "", 0},
// TOXIC PLATEAU // TOXIC PLATEAU
// --- // ---
{0, 780, -1664, 32, 51, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, {0, 780, -1664, 32, 51, 'N', SKINCOLOR_RUST, 0, "", 0},
{ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
{ET_NTIME, 0,0,0, 51, 'T', SKINCOLOR_GREY, 50*TICRATE, "", 0}, {ET_NTIME, 0,0,0, 51, 'T', SKINCOLOR_GREY, 50*TICRATE, "", 0},
// FLOODED COVE // FLOODED COVE
// --- // ---
{0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, {0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_RUST, 0, "", 0},
{ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
{ET_NTIME, 0,0,0, 52, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0}, {ET_NTIME, 0,0,0, 52, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0},
// CAVERN FORTRESS // CAVERN FORTRESS
// --- // ---
{0, -3089, -431, 1328, 53, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, {0, -3089, -431, 1328, 53, 'N', SKINCOLOR_RUST, 0, "", 0},
{ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
{ET_NTIME, 0,0,0, 53, 'T', SKINCOLOR_GREY, 75*TICRATE, "", 0}, {ET_NTIME, 0,0,0, 53, 'T', SKINCOLOR_GREY, 75*TICRATE, "", 0},
// DUSTY WASTELAND // DUSTY WASTELAND
// --- // ---
{0, 957, 924, 2956, 54, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, {0, 957, 924, 2956, 54, 'N', SKINCOLOR_RUST, 0, "", 0},
{ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
{ET_NTIME, 0,0,0, 54, 'T', SKINCOLOR_GREY, 65*TICRATE, "", 0}, {ET_NTIME, 0,0,0, 54, 'T', SKINCOLOR_GREY, 65*TICRATE, "", 0},
// MAGMA CAVES // MAGMA CAVES
// --- // ---
{0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, {0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_RUST, 0, "", 0},
{ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
{ET_NTIME, 0,0,0, 55, 'T', SKINCOLOR_GREY, 80*TICRATE, "", 0}, {ET_NTIME, 0,0,0, 55, 'T', SKINCOLOR_GREY, 80*TICRATE, "", 0},
// EGG SATELLITE // EGG SATELLITE
// --- // ---
{0, 5334, -609, 3426, 56, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, {0, 5334, -609, 3426, 56, 'N', SKINCOLOR_RUST, 0, "", 0},
{ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
{ET_NTIME, 0,0,0, 56, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0}, {ET_NTIME, 0,0,0, 56, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0},
// BLACK HOLE // BLACK HOLE
// --- // ---
{0, 2108, 3776, 32, 57, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, {0, 2108, 3776, 32, 57, 'N', SKINCOLOR_RUST, 0, "", 0},
{ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
{ET_NTIME, 0,0,0, 57, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0}, {ET_NTIME, 0,0,0, 57, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0},
// SPRING HILL // SPRING HILL
// --- // ---
{0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, {0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_RUST, 0, "", 0},
{ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
{ET_NTIME, 0,0,0, 58, 'T', SKINCOLOR_GREY, 60*TICRATE, "", 0}, {ET_NTIME, 0,0,0, 58, 'T', SKINCOLOR_GREY, 60*TICRATE, "", 0},
}; };
@ -565,7 +565,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
{"Game Complete", "Complete 1P Mode", 10, 'X', SKINCOLOR_BLUE, 0}, {"Game Complete", "Complete 1P Mode", 10, 'X', SKINCOLOR_BLUE, 0},
{"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0}, {"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0},
{"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0}, {"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0},
{"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_ROSEWOOD, 0}, {"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_RUST, 0},
{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0}, {"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0},
}; };

View file

@ -2823,7 +2823,7 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv)
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines) void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
{ {
// Solid color textbox. // Solid color textbox.
V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 239); V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 159);
//V_DrawFill(x+8, y+8, width*8, boxlines*8, 31); //V_DrawFill(x+8, y+8, width*8, boxlines*8, 31);
/* /*
patch_t *p; patch_t *p;
@ -7406,3 +7406,4 @@ static void M_HandleFogColor(INT32 choice)
} }
} }
#endif #endif

View file

@ -127,7 +127,7 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask;
#define METALSONIC_TT_CACHE_INDEX (MAXSKINS + 2) #define METALSONIC_TT_CACHE_INDEX (MAXSKINS + 2)
#define ALLWHITE_TT_CACHE_INDEX (MAXSKINS + 3) #define ALLWHITE_TT_CACHE_INDEX (MAXSKINS + 3)
#define SKIN_RAMP_LENGTH 16 #define SKIN_RAMP_LENGTH 16
#define DEFAULT_STARTTRANSCOLOR 160 #define DEFAULT_STARTTRANSCOLOR 96
#define NUM_PALETTE_ENTRIES 256 #define NUM_PALETTE_ENTRIES 256
static UINT8** translationtablecache[MAXSKINS + 4] = {NULL}; static UINT8** translationtablecache[MAXSKINS + 4] = {NULL};
@ -137,62 +137,70 @@ static UINT8** translationtablecache[MAXSKINS + 4] = {NULL};
// TODO Callum: Can this be translated? // TODO Callum: Can this be translated?
const char *Color_Names[MAXSKINCOLORS] = const char *Color_Names[MAXSKINCOLORS] =
{ {
"None", // SKINCOLOR_NONE "None", // SKINCOLOR_NONE
"White", // SKINCOLOR_WHITE "White", // SKINCOLOR_WHITE
"Silver", // SKINCOLOR_SILVER "Silver", // SKINCOLOR_SILVER
"Grey", // SKINCOLOR_GREY "Grey", // SKINCOLOR_GREY
"Black", // SKINCOLOR_BLACK "Black", // SKINCOLOR_BLACK
"Cyan", // SKINCOLOR_CYAN "Beige", // SKINCOLOR_BEIGE
"Teal", // SKINCOLOR_TEAL "Peach", // SKINCOLOR_PEACH
"Steel_Blue",// SKINCOLOR_STEELBLUE "Brown", // SKINCOLOR_BROWN
"Blue", // SKINCOLOR_BLUE "Red", // SKINCOLOR_RED
"Peach", // SKINCOLOR_PEACH "Crimson", // SKINCOLOR_CRIMSON
"Tan", // SKINCOLOR_TAN "Orange", // SKINCOLOR_ORANGE
"Pink", // SKINCOLOR_PINK "Rust", // SKINCOLOR_RUST
"Lavender", // SKINCOLOR_LAVENDER "Gold", // SKINCOLOR_GOLD
"Purple", // SKINCOLOR_PURPLE "Yellow", // SKINCOLOR_YELLOW
"Orange", // SKINCOLOR_ORANGE "Tan", // SKINCOLOR_TAN
"Rosewood", // SKINCOLOR_ROSEWOOD "Moss", // SKINCOLOR_MOSS
"Beige", // SKINCOLOR_BEIGE "Peridot", // SKINCOLOR_PERIDOT
"Brown", // SKINCOLOR_BROWN "Green", // SKINCOLOR_GREEN
"Red", // SKINCOLOR_RED "Emerald", // SKINCOLOR_EMERALD
"Dark_Red", // SKINCOLOR_DARKRED "Aqua", // SKINCOLOR_AQUA
"Neon_Green",// SKINCOLOR_NEONGREEN "Teal", // SKINCOLOR_TEAL
"Green", // SKINCOLOR_GREEN "Cyan", // SKINCOLOR_CYAN
"Zim", // SKINCOLOR_ZIM "Blue", // SKINCOLOR_BLUE
"Olive", // SKINCOLOR_OLIVE "Azure", // SKINCOLOR_AZURE
"Yellow", // SKINCOLOR_YELLOW "Pastel", // SKINCOLOR_PASTEL
"Gold" // SKINCOLOR_GOLD "Purple", // SKINCOLOR_PURPLE
"Lavender", // SKINCOLOR_LAVENDER
"Magenta", // SKINCOLOR_MAGENTA
"Pink", // SKINCOLOR_PINK
"Rosy" // SKINCOLOR_ROSY
}; };
const UINT8 Color_Opposite[MAXSKINCOLORS*2] = const UINT8 Color_Opposite[MAXSKINCOLORS*2] =
{ {
SKINCOLOR_NONE,8, // SKINCOLOR_NONE SKINCOLOR_NONE,8, // SKINCOLOR_NONE
SKINCOLOR_BLACK,10, // SKINCOLOR_WHITE SKINCOLOR_BLACK,10, // SKINCOLOR_WHITE
SKINCOLOR_GREY,4, // SKINCOLOR_SILVER SKINCOLOR_GREY,4, // SKINCOLOR_SILVER
SKINCOLOR_SILVER,12,// SKINCOLOR_GREY SKINCOLOR_SILVER,12, // SKINCOLOR_GREY
SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
SKINCOLOR_NONE,8, // SKINCOLOR_CYAN SKINCOLOR_BEIGE,8, // SKINCOLOR_BEIGE - needs new offset
SKINCOLOR_NONE,8, // SKINCOLOR_TEAL SKINCOLOR_BROWN,8, // SKINCOLOR_PEACH - ditto
SKINCOLOR_NONE,8, // SKINCOLOR_STEELBLUE SKINCOLOR_PEACH,8, // SKINCOLOR_BROWN - ditto
SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE SKINCOLOR_GREEN,5, // SKINCOLOR_RED
SKINCOLOR_NONE,8, // SKINCOLOR_PEACH SKINCOLOR_CYAN,8, // SKINCOLOR_CRIMSON - ditto
SKINCOLOR_NONE,8, // SKINCOLOR_TAN SKINCOLOR_BLUE,12, // SKINCOLOR_ORANGE
SKINCOLOR_NONE,8, // SKINCOLOR_PINK SKINCOLOR_TAN,8, // SKINCOLOR_RUST - ditto
SKINCOLOR_NONE,8, // SKINCOLOR_LAVENDER SKINCOLOR_LAVENDER,8, // SKINCOLOR_GOLD - ditto
SKINCOLOR_NONE,8, // SKINCOLOR_PURPLE SKINCOLOR_TEAL,8, // SKINCOLOR_YELLOW - ditto
SKINCOLOR_BLUE,12, // SKINCOLOR_ORANGE SKINCOLOR_RUST,8, // SKINCOLOR_TAN - ditto
SKINCOLOR_NONE,8, // SKINCOLOR_ROSEWOOD SKINCOLOR_MAGENTA,3, // SKINCOLOR_MOSS
SKINCOLOR_NONE,8, // SKINCOLOR_BEIGE SKINCOLOR_PURPLE,8, // SKINCOLOR_PERIDOT - ditto
SKINCOLOR_NONE,8, // SKINCOLOR_BROWN SKINCOLOR_RED,11, // SKINCOLOR_GREEN
SKINCOLOR_GREEN,5, // SKINCOLOR_RED SKINCOLOR_PASTEL,8, // SKINCOLOR_EMERALD - ditto
SKINCOLOR_NONE,8, // SKINCOLOR_DARKRED SKINCOLOR_ROSY,8, // SKINCOLOR_AQUA - ditto
SKINCOLOR_NONE,8, // SKINCOLOR_NEONGREEN SKINCOLOR_YELLOW,8, // SKINCOLOR_TEAL - ditto
SKINCOLOR_RED,11, // SKINCOLOR_GREEN SKINCOLOR_CRIMSON,8, // SKINCOLOR_CYAN - ditto
SKINCOLOR_PURPLE,3, // SKINCOLOR_ZIM SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE
SKINCOLOR_NONE,8, // SKINCOLOR_OLIVE SKINCOLOR_PINK,8, // SKINCOLOR_AZURE - ditto
SKINCOLOR_NONE,8, // SKINCOLOR_YELLOW SKINCOLOR_EMERALD,8, // SKINCOLOR_PASTEL - ditto
SKINCOLOR_NONE,8 // SKINCOLOR_GOLD SKINCOLOR_PERIDOT,8, // SKINCOLOR_PURPLE - ditto
SKINCOLOR_GOLD,8, // SKINCOLOR_LAVENDER - ditto
SKINCOLOR_MOSS,8, // SKINCOLOR_MAGENTA - ditto
SKINCOLOR_AZURE,8, // SKINCOLOR_PINK - ditto
SKINCOLOR_AQUA,8 // SKINCOLOR_ROSY - ditto
}; };
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1]; CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
@ -242,27 +250,31 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
0x03, // SKINCOLOR_SILVER 0x03, // SKINCOLOR_SILVER
0x08, // SKINCOLOR_GREY 0x08, // SKINCOLOR_GREY
0x18, // SKINCOLOR_BLACK 0x18, // SKINCOLOR_BLACK
0xd0, // SKINCOLOR_CYAN 0xf0, // SKINCOLOR_BEIGE
0xdc, // SKINCOLOR_TEAL 0xd8, // SKINCOLOR_PEACH
0xc8, // SKINCOLOR_STEELBLUE 0xe0, // SKINCOLOR_BROWN
0xe2, // SKINCOLOR_BLUE 0x21, // SKINCOLOR_RED
0x40, // SKINCOLOR_PEACH 0x28, // SKINCOLOR_CRIMSON
0x48, // SKINCOLOR_TAN 0x31, // SKINCOLOR_ORANGE
0x90, // SKINCOLOR_PINK 0x3a, // SKINCOLOR_RUST
0xf8, // SKINCOLOR_LAVENDER 0x40, // SKINCOLOR_GOLD
0xc0, // SKINCOLOR_PURPLE 0x48, // SKINCOLOR_YELLOW
0x52, // SKINCOLOR_ORANGE 0x54, // SKINCOLOR_TAN
0x5c, // SKINCOLOR_ROSEWOOD 0x58, // SKINCOLOR_MOSS
0x20, // SKINCOLOR_BEIGE 0xbc, // SKINCOLOR_PERIDOT
0x30, // SKINCOLOR_BROWN 0x60, // SKINCOLOR_GREEN
0x7d, // SKINCOLOR_RED 0x70, // SKINCOLOR_EMERALD
0x85, // SKINCOLOR_DARKRED 0x78, // SKINCOLOR_AQUA
0xb8, // SKINCOLOR_NEONGREEN 0x8c, // SKINCOLOR_TEAL
0xa0, // SKINCOLOR_GREEN 0x80, // SKINCOLOR_CYAN
0xb0, // SKINCOLOR_ZIM 0x92, // SKINCOLOR_BLUE
0x69, // SKINCOLOR_OLIVE 0xaa, // SKINCOLOR_AZURE
0x67, // SKINCOLOR_YELLOW 0xa0, // SKINCOLOR_PASTEL
0x70, // SKINCOLOR_GOLD 0xa0, // SKINCOLOR_PURPLE
0xc0, // SKINCOLOR_LAVENDER
0xb3, // SKINCOLOR_MAGENTA
0xd0, // SKINCOLOR_PINK
0xc8, // SKINCOLOR_ROSY
}; };
INT32 i; INT32 i;
INT32 starttranscolor; INT32 starttranscolor;
@ -280,7 +292,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
if (skinnum == TC_BOSS) if (skinnum == TC_BOSS)
dest_colormap[31] = 0; dest_colormap[31] = 0;
else if (skinnum == TC_METALSONIC) else if (skinnum == TC_METALSONIC)
dest_colormap[239] = 0; dest_colormap[159] = 0;
return; return;
} }
@ -299,196 +311,339 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
{ {
case SKINCOLOR_SILVER: case SKINCOLOR_SILVER:
case SKINCOLOR_GREY: case SKINCOLOR_GREY:
case SKINCOLOR_PEACH:
case SKINCOLOR_BEIGE:
case SKINCOLOR_BROWN: case SKINCOLOR_BROWN:
case SKINCOLOR_RED:
case SKINCOLOR_GREEN: case SKINCOLOR_GREEN:
case SKINCOLOR_BLUE:
// 16 color ramp // 16 color ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
break; break;
case SKINCOLOR_ORANGE: case SKINCOLOR_WHITE:
// 14 colors of orange + brown
for (i = 0; i < SKIN_RAMP_LENGTH-2; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
for (i = 0; i < 2; i++)
dest_colormap[starttranscolor + (i+SKIN_RAMP_LENGTH-2)] = (UINT8)(152 + i);
break;
case SKINCOLOR_CYAN: case SKINCOLOR_CYAN:
// 12 color ramp // 12 color ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH)); dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH));
break; break;
case SKINCOLOR_WHITE:
case SKINCOLOR_BLACK: case SKINCOLOR_BLACK:
case SKINCOLOR_STEELBLUE: case SKINCOLOR_MOSS:
case SKINCOLOR_PINK: case SKINCOLOR_EMERALD:
case SKINCOLOR_LAVENDER: case SKINCOLOR_LAVENDER:
case SKINCOLOR_PURPLE: case SKINCOLOR_PINK:
case SKINCOLOR_DARKRED:
case SKINCOLOR_ZIM:
case SKINCOLOR_YELLOW:
case SKINCOLOR_GOLD:
// 8 color ramp // 8 color ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
break; break;
case SKINCOLOR_TEAL: case SKINCOLOR_BEIGE:
// 5 color ramp // 13 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{ {
if (5*i/16 == 0) if (i == 15)
dest_colormap[starttranscolor + i] = 0xf7; dest_colormap[starttranscolor + i] = 0xed; // Darkest
else if (i <= 6)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i + 1) >> 1)); // Brightest
else else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (5*i/SKIN_RAMP_LENGTH) - 1); dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 3);
}
break;
case SKINCOLOR_PEACH:
// 11 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 0)
dest_colormap[starttranscolor + i] = 0xD0; // Lightest 1
else if (i == 1)
dest_colormap[starttranscolor + i] = 0x30; // Lightest 2
else if (i <= 11)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 7); // Darkest
}
break;
case SKINCOLOR_RED:
// 16 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 13)
dest_colormap[starttranscolor + i] = 0x47; // Semidark
else if (i > 13)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 1); // Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
} }
break; break;
case SKINCOLOR_OLIVE: case SKINCOLOR_CRIMSON:
// 7 color ramp // 9 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (7*i/SKIN_RAMP_LENGTH)); {
if (i/2 == 6)
dest_colormap[starttranscolor + i] = 0x47; // Semidark
else if (i/2 == 7)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 8); // Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
}
break;
case SKINCOLOR_ORANGE:
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 15)
dest_colormap[starttranscolor + i] = 0x2c; // Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
}
break;
case SKINCOLOR_RUST:
// 10 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i <= 11)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
else if (i == 12)
dest_colormap[starttranscolor + i] = 0x2c; // Darkest 4
else if (i == 13)
dest_colormap[starttranscolor + i] = 0xfe; // Darkest 3
else
dest_colormap[starttranscolor + i] = 0x2d + i - 14; // Darkest 2 and 1
}
break;
case SKINCOLOR_GOLD:
// 10 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 0)
dest_colormap[starttranscolor + i] = 0x50; // Lightest 1
else if (i == 1)
dest_colormap[starttranscolor + i] = 0x53; // Lightest 2
else if (i/2 == 7)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 8); //Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
}
break;
case SKINCOLOR_YELLOW:
// 10 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 0)
dest_colormap[starttranscolor + i] = 0x53; // Lightest
else if (i == 15)
dest_colormap[starttranscolor + i] = 0xed; // Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
}
break; break;
case SKINCOLOR_TAN: case SKINCOLOR_TAN:
// 16 color ramp, from two color ranges // 8 colors
for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Peach half for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); {
for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Brown half if (i/2 == 0)
dest_colormap[starttranscolor + (i+8)] = (UINT8)(48 + i); dest_colormap[starttranscolor + i] = 0x51; // Lightest
else if (i/2 == 5)
dest_colormap[starttranscolor + i] = 0xf5; // Darkest 1
else if (i/2 == 6)
dest_colormap[starttranscolor + i] = 0xf9; // Darkest 2
else if (i/2 == 7)
dest_colormap[starttranscolor + i] = 0xed; // Darkest 3
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
}
break; break;
case SKINCOLOR_ROSEWOOD: case SKINCOLOR_PERIDOT:
// 12 color ramp, from two color ranges! // 8 colors
for (i = 0; i < 6; i++) // Orange ...third? for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH)); {
for (i = 0; i < 10; i++) // Rosewood two-thirds-ish if (i/2 == 0)
dest_colormap[starttranscolor + (i+6)] = (UINT8)(152 + (12*i/SKIN_RAMP_LENGTH)); dest_colormap[starttranscolor + i] = 0x58; // Lightest
else if (i/2 == 7)
dest_colormap[starttranscolor + i] = 0x77; // Darkest
else if (i/2 >= 5)
dest_colormap[starttranscolor + i] = (UINT8)(0x5e + (i >> 1) - 5); // Semidark
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
}
break; break;
case SKINCOLOR_NEONGREEN: case SKINCOLOR_AQUA:
// Multi-color ramp // 10 colors
dest_colormap[starttranscolor] = 0xA0; // Brighter green for (i = 0; i < SKIN_RAMP_LENGTH; i++)
for (i = 0; i < SKIN_RAMP_LENGTH-1; i++) // Neon Green {
dest_colormap[starttranscolor + (i+1)] = (UINT8)(skinbasecolors[color - 1] + (6*i/(SKIN_RAMP_LENGTH-1))); if (i == 0)
dest_colormap[starttranscolor + i] = 0x78; // Lightest
else if (i >= 14)
dest_colormap[starttranscolor + i] = (UINT8)(0x76 + i - 14); // Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 1);
}
break;
case SKINCOLOR_TEAL:
// 6 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i <= 1)
dest_colormap[starttranscolor + i] = 0x78; // Lightest
else if (i >= 13)
dest_colormap[starttranscolor + i] = 0x8a; // Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i - 1)/3));
}
break;
case SKINCOLOR_AZURE:
// 8 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i <= 3)
dest_colormap[starttranscolor + i] = (UINT8)(0x90 + i/2); // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 2);
}
break;
case SKINCOLOR_BLUE:
// 16 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 15)
dest_colormap[starttranscolor + i] = 0x1F; //Darkest 1
else if (i == 14)
dest_colormap[starttranscolor + i] = 0xfd; //Darkest 2
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
}
break;
case SKINCOLOR_PASTEL:
// 10 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i >= 12)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 7); // Darkest
else if (i <= 1)
dest_colormap[starttranscolor + i] = 0x90; // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1);
}
break;
case SKINCOLOR_PURPLE:
// 10 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i <= 3)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 2);
}
break;
case SKINCOLOR_MAGENTA:
// 9 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
if (i == 0)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1]); // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 1);
break;
case SKINCOLOR_ROSY:
// 9 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 0)
dest_colormap[starttranscolor + i] = 0xfc; // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i - 1) >> 1));
}
break; break;
// Super colors, from lightest to darkest! // Super colors, from lightest to darkest!
case SKINCOLOR_SUPER1: case SKINCOLOR_SUPER1:
// Super White // Super White
for (i = 0; i < 10; i++) for (i = 0; i < 10; i++)
dest_colormap[starttranscolor + i] = 120; // True white dest_colormap[starttranscolor + i] = (UINT8)0; // True white
for (; i < SKIN_RAMP_LENGTH; i++) // White-yellow fade for (; i < 12; i++) // White-yellow fade
dest_colormap[starttranscolor + i] = (UINT8)(96 + (i-10)); dest_colormap[starttranscolor + i] = (UINT8)(80);
for (; i < 15; i++) // White-yellow fade
dest_colormap[starttranscolor + i] = (UINT8)(81 + (i-12));
dest_colormap[starttranscolor + 15] = (UINT8)(72);
break; break;
case SKINCOLOR_SUPER2: case SKINCOLOR_SUPER2:
// Super Bright // Super Bright
for (i = 0; i < 5; i++) // White-yellow fade dest_colormap[starttranscolor] = (UINT8)(0);
dest_colormap[starttranscolor + i] = (UINT8)(96 + i); for (i = 1; i < 4; i++) // White-yellow fade
dest_colormap[starttranscolor + 5] = 112; // Golden shine dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-1));
for (i = 0; i < 8; i++) // Yellow for (; i < 6; i++) // Yellow
dest_colormap[starttranscolor + (i+6)] = (UINT8)(101 + (i>>1)); dest_colormap[starttranscolor + i] = (UINT8)(83);
for (i = 0; i < 2; i++) // With a fine golden finish! :3 for (; i < 8; i++) // Yellow
dest_colormap[starttranscolor + (i+14)] = (UINT8)(113 + i); dest_colormap[starttranscolor + i] = (UINT8)(72);
for (; i < 14; i++) // Yellow
dest_colormap[starttranscolor + i] = (UINT8)(73);
for (; i < 16; i++) // With a fine golden finish! :3
dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-14));
break; break;
case SKINCOLOR_SUPER3: case SKINCOLOR_SUPER3:
// Super Yellow // Super Yellow
for (i = 0; i < 3; i++) // White-yellow fade for (i = 0; i < 2; i++) // White-yellow fade
dest_colormap[starttranscolor + i] = (UINT8)(98 + i); dest_colormap[starttranscolor + i] = (UINT8)(81 + i);
dest_colormap[starttranscolor + 3] = 112; // Golden shine for (; i < 4; i++)
for (i = 0; i < 8; i++) // Yellow dest_colormap[starttranscolor + i] = (UINT8)(83);
dest_colormap[starttranscolor + (i+4)] = (UINT8)(101 + (i>>1)); for (; i < 6; i++) // Yellow
for (i = 0; i < 4; i++) // With a fine golden finish! :3 dest_colormap[starttranscolor + i] = (UINT8)(72);
dest_colormap[starttranscolor + (i+12)] = (UINT8)(113 + i); for (; i < 12; i++) // Yellow
dest_colormap[starttranscolor + i] = (UINT8)(73);
for (; i < 16; i++) // With a fine golden finish! :3
dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-12));
break; break;
case SKINCOLOR_SUPER4: case SKINCOLOR_SUPER4:
// "The SSNTails" // "The SSNTails"
dest_colormap[starttranscolor] = 112; // Golden shine dest_colormap[starttranscolor] = 83; // Golden shine
for (i = 0; i < 8; i++) // Yellow for (i = 1; i < 3; i++) // Yellow
dest_colormap[starttranscolor + (i+1)] = (UINT8)(101 + (i>>1)); dest_colormap[starttranscolor + i] = (UINT8)(72);
for (i = 0; i < 7; i++) // With a fine golden finish! :3 for (; i < 9; i++) // Yellow
dest_colormap[starttranscolor + (i+9)] = (UINT8)(113 + i); dest_colormap[starttranscolor + i] = (UINT8)(73);
for (; i < 16; i++) // With a fine golden finish! :3
dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-9));
break; break;
case SKINCOLOR_SUPER5: case SKINCOLOR_SUPER5:
// Golden Delicious // Golden Delicious
for (i = 0; i < 8; i++) // Yellow for (i = 0; i < 2; i++) // Yellow
dest_colormap[starttranscolor + i] = (UINT8)(101 + (i>>1)); dest_colormap[starttranscolor + i] = (UINT8)(72);
for (i = 0; i < 7; i++) // With a fine golden finish! :3 for (; i < 8; i++) // Yellow
dest_colormap[starttranscolor + (i+8)] = (UINT8)(113 + i); dest_colormap[starttranscolor + i] = (UINT8)(73);
dest_colormap[starttranscolor + 15] = 155; for (; i < 15; i++) // With a fine golden finish! :3
dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-8));
dest_colormap[starttranscolor + 15] = (UINT8)63;
break; break;
// Super Tails // Super Tails and Knuckles, who really should be dummied out by now
case SKINCOLOR_TSUPER1: case SKINCOLOR_TSUPER1:
for (i = 0; i < 10; i++) // white
dest_colormap[starttranscolor + i] = 120;
for (; i < SKIN_RAMP_LENGTH; i++) // orange
dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-10));
break;
case SKINCOLOR_TSUPER2: case SKINCOLOR_TSUPER2:
for (i = 0; i < 4; i++) // white
dest_colormap[starttranscolor + i] = 120;
for (; i < SKIN_RAMP_LENGTH; i++) // orange
dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-4)>>1));
break;
case SKINCOLOR_TSUPER3: case SKINCOLOR_TSUPER3:
dest_colormap[starttranscolor] = 120; // pure white
dest_colormap[starttranscolor+1] = 120;
for (i = 2; i < SKIN_RAMP_LENGTH; i++) // orange
dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-2)>>1));
break;
case SKINCOLOR_TSUPER4: case SKINCOLOR_TSUPER4:
dest_colormap[starttranscolor] = 120; // pure white
for (i = 1; i < 9; i++) // orange
dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-1));
for (; i < SKIN_RAMP_LENGTH; i++) // gold
dest_colormap[starttranscolor + i] = (UINT8)(115 + (5*(i-9)/7));
break;
case SKINCOLOR_TSUPER5: case SKINCOLOR_TSUPER5:
for (i = 0; i < 8; i++) // orange
dest_colormap[starttranscolor + i] = (UINT8)(80 + i);
for (; i < SKIN_RAMP_LENGTH; i++) // gold
dest_colormap[starttranscolor + i] = (UINT8)(115 + (5*(i-8)/8));
break;
// Super Knuckles
case SKINCOLOR_KSUPER1: case SKINCOLOR_KSUPER1:
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(120 + (i >> 2));
break;
case SKINCOLOR_KSUPER2: case SKINCOLOR_KSUPER2:
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(120 + (6*i/SKIN_RAMP_LENGTH));
break;
case SKINCOLOR_KSUPER3: case SKINCOLOR_KSUPER3:
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(120 + (i >> 1));
break;
case SKINCOLOR_KSUPER4: case SKINCOLOR_KSUPER4:
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(121 + (i >> 1));
break;
case SKINCOLOR_KSUPER5: case SKINCOLOR_KSUPER5:
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(122 + (i >> 1)); dest_colormap[starttranscolor + i] = 0xFF;
break; break;
default: default:
@ -802,3 +957,4 @@ void R_DrawViewBorder(void)
// ========================================================================== // ==========================================================================
#include "r_draw16.c" #include "r_draw16.c"

View file

@ -105,7 +105,7 @@ void R_DrawColumn_8(void)
} }
} }
#define TRANSPARENTPIXEL 247 #define TRANSPARENTPIXEL 255
void R_Draw2sMultiPatchColumn_8(void) void R_Draw2sMultiPatchColumn_8(void)
{ {
@ -1388,3 +1388,4 @@ void R_DrawColumnShadowed_8(void)
if (dc_yl <= realyh) if (dc_yl <= realyh)
walldrawerfunc(); // R_DrawWallColumn_8 for the appropriate architecture walldrawerfunc(); // R_DrawWallColumn_8 for the appropriate architecture
} }

View file

@ -1278,7 +1278,7 @@ void R_RenderPlayerView(player_t *player)
if (cv_homremoval.value == 1) if (cv_homremoval.value == 1)
V_DrawFill(0, 0, vid.width, vid.height, 31); // No HOM effect! V_DrawFill(0, 0, vid.width, vid.height, 31); // No HOM effect!
else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted. else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
V_DrawFill(0, 0, vid.width, vid.height, 128+(timeinmap&15)); V_DrawFill(0, 0, vid.width, vid.height, 32+(timeinmap&15));
} }
portalrender = 0; portalrender = 0;

View file

@ -2296,7 +2296,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
strncpy(skin->face, "MISSING", 8); strncpy(skin->face, "MISSING", 8);
strncpy(skin->superface, "MISSING", 8); strncpy(skin->superface, "MISSING", 8);
skin->starttranscolor = 160; skin->starttranscolor = 96;
skin->prefcolor = SKINCOLOR_GREEN; skin->prefcolor = SKINCOLOR_GREEN;
skin->normalspeed = 36<<FRACBITS; skin->normalspeed = 36<<FRACBITS;

View file

@ -888,8 +888,8 @@ static void ST_drawFirstPersonHUD(void)
// [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold // [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold
static skincolors_t linkColor[14] = static skincolors_t linkColor[14] =
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_STEELBLUE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE, {SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
SKINCOLOR_PURPLE, SKINCOLOR_SILVER, SKINCOLOR_SUPER4, SKINCOLOR_PINK, SKINCOLOR_RED, SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPER4, SKINCOLOR_PINK, SKINCOLOR_RED,
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD}; SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};
static void ST_drawNightsRecords(void) static void ST_drawNightsRecords(void)
@ -938,7 +938,7 @@ static void ST_drawNightsRecords(void)
V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(148), aflag, "BONUS:"); V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(148), aflag, "BONUS:");
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(140), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings)); V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(140), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings));
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(148), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings * 50)); V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(148), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings * 50));
ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_STEELBLUE); ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
// If new record, say so! // If new record, say so!
if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore) if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore)
@ -1220,7 +1220,7 @@ static void ST_drawNiGHTSHUD(void)
#endif #endif
) )
{ {
ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_STEELBLUE); ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_AZURE);
} }
if (!stplyr->exiting if (!stplyr->exiting

View file

@ -17,7 +17,7 @@
[BITS 32] [BITS 32]
%define FRACBITS 16 %define FRACBITS 16
%define TRANSPARENTPIXEL 247 %define TRANSPARENTPIXEL 255
%ifdef LINUX %ifdef LINUX
%macro cextern 1 %macro cextern 1

View file

@ -18,7 +18,7 @@
[BITS 32] [BITS 32]
%define FRACBITS 16 %define FRACBITS 16
%define TRANSPARENTPIXEL 247 %define TRANSPARENTPIXEL 255
%ifdef LINUX %ifdef LINUX
%macro cextern 1 %macro cextern 1