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Add missing break for MT_EGGCAPSULE's switch case in P_SpawnMobj (sorry!)
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@ -7807,6 +7807,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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break;
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case MT_EGGCAPSULE:
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mobj->extravalue1 = -1; // timer for how long a player has been at the capsule
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break;
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case MT_REDTEAMRING:
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mobj->color = skincolor_redteam;
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break;
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