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clearly I don't care about Super forms much :v
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@ -1119,7 +1119,7 @@ void P_RestoreMusic(player_t *player)
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return;
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return;
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S_SpeedMusic(1.0f);
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S_SpeedMusic(1.0f);
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if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
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if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
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S_ChangeMusicInternal("_1up", true);
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S_ChangeMusicInternal("_super", true);
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else if (player->powers[pw_invulnerability] > 1)
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else if (player->powers[pw_invulnerability] > 1)
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S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
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S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
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else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super])
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else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super])
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