mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-23 17:51:31 +00:00
whitespace cleanup
This commit is contained in:
parent
62e8da196d
commit
4258e898ff
38 changed files with 110 additions and 116 deletions
|
@ -41,7 +41,7 @@ linetagindicatesectors = true;
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// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
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formatinterface = "SRB2MapSetIO";
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//Maximum safe map size check (0 means skip check)
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safeboundary = 0;
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@ -502,7 +502,7 @@ gen_sectortypes
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{
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0 = "Normal";
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512 = "Wind/Current <deprecated>";
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1024 = "Conveyor Belt <deprecated>";
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1024 = "Conveyor Belt <deprecated>";
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1280 = "Speed Pad";
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1536 = "Flip Gravity on Jump";
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}
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@ -3730,7 +3730,7 @@ thingtypes
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3328 = "3D Mode Start";
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}
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starts
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{
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color = 1; // Blue
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@ -96,7 +96,7 @@ mapformat_udmf
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{
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include("SRB222_misc.cfg", "universalfields");
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}
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// Disable Doom-related modes that don't make sense for SRB2
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soundsupport = false;
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automapsupport = false;
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@ -195,4 +195,4 @@ mapformat_udmf
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{
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include("SRB222_linedefs.cfg", "udmf");
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}
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}
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}
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@ -8,7 +8,7 @@ udmf
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{
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title = "None";
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}
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6
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{
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title = "Sector Set Portal";
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@ -897,7 +897,7 @@ udmf
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}
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}
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}
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190
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{
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title = "Rising";
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@ -240,7 +240,7 @@ universalfields
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type = 1;
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default = 1.0;
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}
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comment
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{
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type = 2;
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@ -252,19 +252,19 @@ universalfields
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type = 2;
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default = "";
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}
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stringarg0
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{
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type = 2;
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default = "";
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}
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stringarg1
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{
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type = 2;
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default = "";
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}
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executordelay
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{
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type = 0;
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@ -279,19 +279,19 @@ universalfields
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type = 2;
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default = "";
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}
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light
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{
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type = 0;
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default = 0;
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}
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lightabsolute
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{
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type = 3;
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default = false;
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}
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//light_top
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//{
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// type = 0;
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@ -326,8 +326,8 @@ universalfields
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//{
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// type = 3;
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// default = false;
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//}
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//}
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offsetx_bottom
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{
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type = 1;
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@ -339,7 +339,7 @@ universalfields
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type = 1;
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default = 0.0;
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}
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offsetx_top
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{
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type = 1;
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@ -357,43 +357,43 @@ universalfields
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type = 1;
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default = 0.0;
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}
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offsety_top
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{
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type = 1;
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default = 0.0;
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}
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scalex_bottom
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{
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type = 1;
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default = 1.0;
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}
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scalex_mid
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{
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type = 1;
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default = 1.0;
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}
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scalex_top
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{
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type = 1;
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default = 1.0;
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}
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scaley_bottom
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{
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type = 1;
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default = 1.0;
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}
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scaley_mid
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{
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type = 1;
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default = 1.0;
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}
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scaley_top
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{
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type = 1;
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@ -408,41 +408,41 @@ universalfields
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type = 2;
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default = "";
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}
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pitch
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{
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type = 0;
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}
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roll
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{
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type = 0;
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}
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scalex
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{
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type = 1;
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default = 1.0;
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}
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scaley
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{
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type = 1;
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default = 1.0;
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}
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stringarg0
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{
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type = 2;
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default = "";
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}
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stringarg1
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{
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type = 2;
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default = "";
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}
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mobjscale
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{
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type = 1;
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@ -450,7 +450,7 @@ universalfields
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managed = false;
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}
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}
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sector
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{
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comment
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@ -530,7 +530,7 @@ universalfields
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type = 1;
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default = 1.0;
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}
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yscalefloor
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{
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type = 1;
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@ -542,7 +542,7 @@ universalfields
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type = 0;
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default = 0;
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}
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lightfloorabsolute
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{
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type = 3;
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@ -572,7 +572,7 @@ universalfields
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type = 1;
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default = 1.0;
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}
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yscaleceiling
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{
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type = 1;
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@ -584,7 +584,7 @@ universalfields
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type = 0;
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default = 0;
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}
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lightceilingabsolute
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{
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type = 3;
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@ -1127,12 +1127,12 @@ udmf
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}
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}
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}
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bossinvisibles
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{
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title = "Misc. Invisible";
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color = 15; // White
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290
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{
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arrow = 0;
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@ -2021,7 +2021,7 @@ udmf
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}
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}
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}
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hazards
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{
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color = 17; // Orange
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@ -2983,7 +2983,7 @@ udmf
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{
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title = "Mace Spawnpoints";
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color = 11;
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1104
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{
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title = "Mace Spawn";
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@ -3188,7 +3188,7 @@ udmf
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title = "Flags";
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type = 12;
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enum = "maceflags";
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}
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}
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1108
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@ -3320,7 +3320,7 @@ udmf
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}
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}
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}
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1100
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{
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title = "Chain (Decorative)";
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@ -3570,12 +3570,12 @@ udmf
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color = 2; // Green
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title = "Arid Canyon";
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cacti
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{
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title = "Cacti";
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color = 17;
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1203
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{
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title = "Tiny Red Flower Cactus";
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@ -3654,12 +3654,12 @@ udmf
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height = 60;
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}
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}
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minecarts
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{
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title = "Minecart";
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color = 11;
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1219
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{
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title = "Minecart Spawner";
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@ -3706,7 +3706,7 @@ udmf
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}
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}
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}
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1200
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{
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title = "Tumbleweed (Big)";
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@ -4611,7 +4611,7 @@ udmf
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title = "Botanic Serenity";
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width = 16;
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height = 32;
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flowers
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{
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title = "Flowers";
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@ -4706,7 +4706,7 @@ udmf
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sprite = "BSZ3F0";
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}
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}
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tulips
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{
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title = "Tulips";
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@ -4771,7 +4771,7 @@ udmf
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sprite = "BSZ5F0";
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}
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}
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bushes
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{
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title = "Bushes";
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@ -4806,7 +4806,7 @@ udmf
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sprite = "BSZ6F0";
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}
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}
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vines
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{
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title = "Vines";
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@ -5063,7 +5063,7 @@ udmf
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}
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}
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}
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mario
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{
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color = 2; // Green
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@ -5574,7 +5574,7 @@ udmf
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}
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}
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}
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editor
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{
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color = 15; // White
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@ -5587,4 +5587,4 @@ udmf
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3328 = "3D Mode Start";
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}
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}
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}
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@ -41,7 +41,7 @@ linetagindicatesectors = true;
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// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
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formatinterface = "DoomMapSetIO";
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//Maximum safe map size check (0 means skip check)
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safeboundary = 0;
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@ -502,7 +502,7 @@ gen_sectortypes
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{
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0 = "Normal";
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512 = "Wind/Current <deprecated>";
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1024 = "Conveyor Belt <deprecated>";
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1024 = "Conveyor Belt <deprecated>";
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1280 = "Speed Pad";
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1536 = "Flip Gravity on Jump";
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}
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@ -3636,7 +3636,7 @@ thingtypes
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3328 = "3D Mode Start";
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}
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starts
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{
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color = 1; // Blue
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@ -705,7 +705,7 @@ static void add_alias(char *newname, char *newcmd)
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{
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if (!stricmp(newname, a->name))
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{
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Z_Free(a->value); // Free old cmd
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Z_Free(a->value); // Free old cmd
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a->value = newcmd;
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return;
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}
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@ -158,7 +158,7 @@ typedef enum
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PF_FORCESTRAFE = 1<<28, // Turning inputs are translated into strafing inputs
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PF_CANCARRY = 1<<29, // Can carry another player?
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PF_FINISHED = 1<<30, // The player finished the level. NOT the same as exiting
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// True if shield button down last tic
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// This may be the final flag, but 2.3 could free up the others
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PF_SHIELDDOWN = 1<<31,
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@ -28,7 +28,7 @@ typedef enum
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{
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// First 3 bits are weapon change info, DO NOT USE!
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BT_WEAPONMASK = 0x07, //our first three bits.
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BT_SHIELD = 1<<3, // shield or super action
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BT_WEAPONNEXT = 1<<4, // select next weapon
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@ -41,7 +41,7 @@ typedef enum
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BT_TOSSFLAG = 1<<10, // toss flag or emeralds
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BT_JUMP = 1<<11, // jump action
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BT_FIRENORMAL = 1<<12, // fire a normal ring no matter what
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// custom lua buttons
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BT_CUSTOM1 = 1<<13,
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BT_CUSTOM2 = 1<<14,
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@ -1573,4 +1573,3 @@ boolean I_GetTextInputMode(void)
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}
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#include "../sdl/dosstr.c"
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@ -1,4 +1,4 @@
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#include "../doomdef.h"
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#include "../doomdef.h"
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#include "../command.h"
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#include "../i_video.h"
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@ -76,4 +76,3 @@ void I_ReadScreen(UINT8 *scr)
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void I_BeginRead(void){}
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void I_EndRead(void){}
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@ -3371,7 +3371,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_SPEEDWINGS",
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"S_SPEEDWINGSD",
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"S_PARTICLEPICKUP1",
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"S_PARTICLEPICKUP2",
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"S_1000SCOREAWARD",
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@ -698,7 +698,7 @@ static void initdirpath(char *dirpath, size_t *dirpathindex, int depthleft)
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dirpathindex[depthleft]--;
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}
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//sortdir by name?
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//sortdir by name?
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static int lumpnamecompare(const void *A, const void *B)
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{
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const lumpinfo_t *pA = A;
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@ -2491,16 +2491,16 @@ static void HWR_Subsector(size_t num)
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rover; rover = rover->next)
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{
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fixed_t bottomCullHeight, topCullHeight, centerHeight;
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if (!(rover->fofflags & FOF_EXISTS) || !(rover->fofflags & FOF_RENDERPLANES))
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continue;
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if (sub->validcount == validcount)
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continue;
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// rendering heights for bottom and top planes
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bottomCullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
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topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
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if (gl_frontsector->cullheight)
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{
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if (HWR_DoCulling(gl_frontsector->cullheight, viewsector->cullheight, gl_viewz, FIXED_TO_FLOAT(*rover->bottomheight), FIXED_TO_FLOAT(*rover->topheight)))
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@ -3105,7 +3105,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
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// baseWallVerts is used to know the final shape to easily get the vertex
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// co-ordinates
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memcpy(wallVerts, baseWallVerts, sizeof(baseWallVerts));
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fixed_t newalpha = spr->mobj->alpha;
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// if sprite has linkdraw, then dont write to z-buffer (by not using PF_Occlude)
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@ -3150,7 +3150,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
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blend = HWR_GetBlendModeFlag(blendmode)|occlusion;
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if (!occlusion) use_linkdraw_hack = true;
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}
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Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha);
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if (HWR_UseShader())
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@ -3349,7 +3349,7 @@ static void HWR_DrawBoundingBox(gl_vissprite_t *vis)
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v[15].y = v[16].y = v[17].y = v[21].y = v[22].y = v[23].y = vis->gzt; // top
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Surf.PolyColor = V_GetColor(R_GetBoundingBoxColor(vis->mobj));
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HWR_ProcessPolygon(&Surf, v, 24, (cv_renderhitboxgldepth.value ? 0 : PF_NoDepthTest)|PF_Modulated|PF_NoTexture|PF_WireFrame, SHADER_NONE, false);
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}
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@ -3645,7 +3645,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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blend = HWR_GetBlendModeFlag(blendmode)|occlusion;
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if (!occlusion) use_linkdraw_hack = true;
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}
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|
||||
Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha);
|
||||
|
||||
if (spr->renderflags & RF_SHADOWEFFECTS)
|
||||
|
|
|
@ -1373,7 +1373,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
// Apparently people don't like jump frames like that, so back it goes
|
||||
if (tics > durs)
|
||||
durs = tics;
|
||||
|
||||
|
||||
// Make linkdraw objects use their tracer's alpha value
|
||||
fixed_t newalpha = spr->mobj->alpha;
|
||||
if ((spr->mobj->flags2 & MF2_LINKDRAW) && spr->mobj->tracer)
|
||||
|
@ -1392,7 +1392,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff;
|
||||
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
|
||||
|
||||
Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha);
|
||||
|
||||
// don't forget to enable the depth test because we can't do this
|
||||
|
|
|
@ -713,7 +713,7 @@ EXPORT boolean HWRAPI(InitShaders) (void)
|
|||
#ifdef GL_SHADERS
|
||||
if (!pglUseProgram)
|
||||
return false;
|
||||
|
||||
|
||||
gl_fallback_shader.vertex_shader = Z_StrDup(GLSL_FALLBACK_VERTEX_SHADER);
|
||||
gl_fallback_shader.fragment_shader = Z_StrDup(GLSL_FALLBACK_FRAGMENT_SHADER);
|
||||
|
||||
|
|
|
@ -1289,7 +1289,7 @@ static void HU_drawMiniChat(void)
|
|||
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_MONOSPACE|transflag, true, colormap);
|
||||
dx += charwidth;
|
||||
|
||||
|
||||
if (dx >= boxw-charwidth-2)
|
||||
{
|
||||
dx = 0;
|
||||
|
@ -1540,9 +1540,9 @@ static void HU_DrawChat(void)
|
|||
else if ((n == 1) && !(w_chat[3] == '0') && (!((i == 1) || ((i >= 10) && (i <= 19)))))
|
||||
continue;
|
||||
else if ((n == 2) && !(w_chat[3] == '0') && (!((i == 2) || ((i >= 20) && (i <= 29)))))
|
||||
continue;
|
||||
continue;
|
||||
else if ((n == 3) && !(w_chat[3] == '0') && (!((i == 3) || ((i >= 30) && (i <= 31)))))
|
||||
continue;
|
||||
continue;
|
||||
else // general case.
|
||||
if (i != n) continue;
|
||||
}
|
||||
|
|
|
@ -3395,7 +3395,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_MSWB, 3, 1, {NULL}, 0, 0, S_HORIZBLUETRAMPOLINE4, 0}, // S_HORIZBLUETRAMPOLINE3
|
||||
{SPR_MSWB, 2, 1, {NULL}, 0, 0, S_HORIZBLUETRAMPOLINE5, 0}, // S_HORIZBLUETRAMPOLINE4
|
||||
{SPR_MSWB, 1, 1, {NULL}, 0, 0, S_HORIZBLUETRAMPOLINE, 0}, // S_HORIZBLUETRAMPOLINE5
|
||||
|
||||
|
||||
// Yellow diagonal trampoline
|
||||
{SPR_MDIY, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_DIAGYELLOWTRAMPOLINE
|
||||
{SPR_MDIY, 4, 4, {A_Pain}, 0, 0, S_DIAGYELLOWTRAMPOLINE3, 0}, // S_DIAGYELLOWTRAMPOLINE2
|
||||
|
|
|
@ -4231,7 +4231,7 @@ typedef enum state
|
|||
|
||||
S_SPEEDWINGS,
|
||||
S_SPEEDWINGSD,
|
||||
|
||||
|
||||
S_PARTICLEPICKUP1,
|
||||
S_PARTICLEPICKUP2,
|
||||
S_1000SCOREAWARD,
|
||||
|
|
|
@ -1987,7 +1987,7 @@ static int lib_pLineIsBlocking(lua_State *L)
|
|||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!line)
|
||||
return LUA_ErrInvalid(L, "line_t");
|
||||
|
||||
|
||||
// P_LineOpening in P_LineIsBlocking sets these variables.
|
||||
// We want to keep their old values after so that whatever
|
||||
// map collision code uses them doesn't get messed up.
|
||||
|
@ -2000,9 +2000,9 @@ static int lib_pLineIsBlocking(lua_State *L)
|
|||
pslope_t *oldopenbottomslope = openbottomslope;
|
||||
ffloor_t *oldopenfloorrover = openfloorrover;
|
||||
ffloor_t *oldopenceilingrover = openceilingrover;
|
||||
|
||||
|
||||
lua_pushboolean(L, P_LineIsBlocking(mo, line));
|
||||
|
||||
|
||||
opentop = oldopentop;
|
||||
openbottom = oldopenbottom;
|
||||
openrange = oldopenrange;
|
||||
|
@ -2012,7 +2012,7 @@ static int lib_pLineIsBlocking(lua_State *L)
|
|||
openbottomslope = oldopenbottomslope;
|
||||
openfloorrover = oldopenfloorrover;
|
||||
openceilingrover = oldopenceilingrover;
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -475,7 +475,7 @@ UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data)
|
|||
// that's better than making dedicated server's lives hell.
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (cv_debug || devparm)
|
||||
return false; // Unlock every level when in devmode.
|
||||
|
||||
|
|
|
@ -193,9 +193,9 @@ INT32 M_RandomKey(INT32 a)
|
|||
*/
|
||||
INT32 M_RandomRange(INT32 a, INT32 b)
|
||||
{
|
||||
if (b < a)
|
||||
if (b < a)
|
||||
{
|
||||
INT32 temp;
|
||||
INT32 temp;
|
||||
|
||||
temp = a;
|
||||
a = b;
|
||||
|
|
|
@ -3922,7 +3922,7 @@ static void P_DoBoss5Death(mobj_t *mo)
|
|||
pole->angle = mo->tracer->angle;
|
||||
pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
|
||||
pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
|
||||
|
||||
|
||||
P_SetTarget(&pole->tracer, P_SpawnMobj(
|
||||
pole->x, pole->y,
|
||||
pole->z - 256*FRACUNIT,
|
||||
|
@ -8333,7 +8333,7 @@ void A_Shockwave(mobj_t *actor)
|
|||
ang += interval;
|
||||
sprev = shock;
|
||||
}
|
||||
|
||||
|
||||
S_StartSound(actor, shock->info->seesound);
|
||||
}
|
||||
|
||||
|
|
|
@ -538,14 +538,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if ((P_MobjFlip(toucher)*toucher->momz < 0) && (elementalpierce != 1) && (!(player->powers[pw_strong] & STR_HEAVY)))
|
||||
{
|
||||
fixed_t setmomz = -toucher->momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
|
||||
|
||||
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 1
|
||||
P_DoBubbleBounce(player);
|
||||
toucher->momz = setmomz;
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 2
|
||||
{
|
||||
boolean underwater = toucher->eflags & MFE_UNDERWATER;
|
||||
|
||||
|
||||
if (underwater)
|
||||
toucher->momz /= 2;
|
||||
toucher->momz -= (toucher->momz/(underwater ? 8 : 4)); // Cap the height!
|
||||
|
@ -2572,7 +2572,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
if (!(target->flags2 & MF2_DONTRESPAWN))
|
||||
{
|
||||
if (!(netgame || multiplayer))
|
||||
target->fuse = atoi(cv_itemrespawntime.defaultvalue)*TICRATE + 2;
|
||||
target->fuse = atoi(cv_itemrespawntime.defaultvalue)*TICRATE + 2;
|
||||
else if (cv_itemrespawn.value)
|
||||
target->fuse = cv_itemrespawntime.value*TICRATE + 2;
|
||||
}
|
||||
|
|
|
@ -6660,12 +6660,12 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield)
|
|||
if (scale < 1) {
|
||||
P_SetScale(thing, thing->target->scale, true);
|
||||
thing->old_scale = thing->target->old_scale;
|
||||
|
||||
|
||||
thing->flags2 |= (MF2_DONTDRAW|MF2_JUSTATTACKED); //Hide and indicate we're hidden
|
||||
} else {
|
||||
P_SetScale(thing, scale, true);
|
||||
thing->old_scale = FixedMul(thing->target->old_scale, thing->target->player->shieldscale);
|
||||
|
||||
|
||||
//Only unhide if we were hidden by the above code
|
||||
if (thing->flags2 & MF2_JUSTATTACKED)
|
||||
thing->flags2 &= ~(MF2_DONTDRAW|MF2_JUSTATTACKED);
|
||||
|
|
|
@ -181,7 +181,7 @@ void T_DynamicSlopeLine (dynlineplanethink_t* th)
|
|||
{
|
||||
pslope_t* slope = th->slope;
|
||||
line_t* srcline = th->sourceline;
|
||||
|
||||
|
||||
fixed_t zdelta, oldoz = slope->o.z;
|
||||
|
||||
switch(th->type) {
|
||||
|
|
|
@ -2406,7 +2406,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
z = line->args[4] << FRACBITS;
|
||||
|
||||
P_SetOrigin(mo, mo->x + x, mo->y + y, mo->z + z);
|
||||
|
||||
|
||||
if (mo->player)
|
||||
{
|
||||
if (bot) // This might put poor Tails in a wall if he's too far behind! D: But okay, whatever! >:3
|
||||
|
|
|
@ -978,7 +978,7 @@ boolean P_PlayerInPain(player_t *player)
|
|||
{
|
||||
if (P_MobjWasRemoved(player->mo))
|
||||
return false;
|
||||
|
||||
|
||||
// no silly, sliding isn't pain
|
||||
if (!(player->pflags & PF_SLIDING) && player->mo->state == &states[player->mo->info->painstate] && player->powers[pw_flashing])
|
||||
return true;
|
||||
|
|
|
@ -275,7 +275,7 @@ boolean R_ThingBoundingBoxVisible(mobj_t *thing)
|
|||
switch (thing->type)
|
||||
{
|
||||
default:
|
||||
// First person / awayviewmobj -- rendering a bbox
|
||||
// First person / awayviewmobj -- rendering a bbox
|
||||
// too close to the viewpoint causes anomalies
|
||||
// and these are exactly on the viewpoint!
|
||||
if (thing != r_viewmobj)
|
||||
|
|
|
@ -1095,7 +1095,7 @@ void R_SetupFrame(player_t *player)
|
|||
camera_t *thiscam;
|
||||
boolean chasecam = R_ViewpointHasChasecam(player);
|
||||
boolean ispaused = paused || P_AutoPause();
|
||||
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer] && player != &players[consoleplayer])
|
||||
thiscam = &camera2;
|
||||
else
|
||||
|
@ -1375,7 +1375,7 @@ boolean R_ViewpointHasChasecam(player_t *player)
|
|||
chasecam = true; // force chasecam on
|
||||
else if (player->spectator) // no spectator chasecam
|
||||
chasecam = false; // force chasecam off
|
||||
|
||||
|
||||
if (chasecam && !thiscam->chase)
|
||||
{
|
||||
P_ResetCamera(player, thiscam);
|
||||
|
@ -1386,7 +1386,7 @@ boolean R_ViewpointHasChasecam(player_t *player)
|
|||
P_ResetCamera(player, thiscam);
|
||||
thiscam->chase = false;
|
||||
}
|
||||
|
||||
|
||||
if (isplayer2)
|
||||
{
|
||||
R_SetViewContext(VIEWCONTEXT_PLAYER2);
|
||||
|
|
|
@ -1110,7 +1110,7 @@ static lumpnum_t W_GetTexPatchLumpNum(const char *name)
|
|||
|
||||
lumpnum_t lump = LUMPERROR;
|
||||
INT32 lump_type_it;
|
||||
|
||||
|
||||
|
||||
for (lump_type_it = 0; lump_type_it < USE__MAX; lump_type_it++)
|
||||
{
|
||||
|
@ -1716,7 +1716,7 @@ const char *R_CheckTextureNameForNum(INT32 num)
|
|||
{
|
||||
if (num > 0 && num < numtextures)
|
||||
return textures[num]->name;
|
||||
|
||||
|
||||
return "-";
|
||||
}
|
||||
|
||||
|
|
|
@ -2822,7 +2822,7 @@ static void ST_overlayDrawer(void)
|
|||
}
|
||||
else if (cv_powerupdisplay.value == 2 && LUA_HudEnabled(hud_powerups))
|
||||
ST_drawPowerupHUD(); // same as it ever was...
|
||||
|
||||
|
||||
}
|
||||
else if (!(netgame || multiplayer) && cv_powerupdisplay.value == 2 && LUA_HudEnabled(hud_powerups))
|
||||
ST_drawPowerupHUD(); // same as it ever was...
|
||||
|
|
|
@ -83,7 +83,7 @@ char *xstrtok(char *line, const char *delims)
|
|||
return NULL;
|
||||
|
||||
p = saveline; // save start of this token
|
||||
|
||||
|
||||
saveline += strcspn(saveline, delims); // get the number of non-delims characters, go past delimiter
|
||||
|
||||
if(*saveline != '\0') // trash the delim if necessary
|
||||
|
@ -91,4 +91,3 @@ char *xstrtok(char *line, const char *delims)
|
|||
|
||||
return p;
|
||||
}
|
||||
|
||||
|
|
|
@ -1137,7 +1137,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
if (splitscreen && (c & V_PERPLAYER))
|
||||
{
|
||||
|
@ -1953,7 +1953,7 @@ char *V_FontWordWrap(INT32 x, INT32 w, INT32 option, fixed_t scale, const char *
|
|||
INT32 spacewidth = font.spacewidth, charwidth = 0;
|
||||
|
||||
slen = strlen(string);
|
||||
|
||||
|
||||
if (w == 0)
|
||||
w = BASEVIDWIDTH;
|
||||
w -= x;
|
||||
|
@ -2131,7 +2131,7 @@ void V_DrawAlignedFontStringAtFixed(fixed_t x, fixed_t y, INT32 option, fixed_t
|
|||
lx = x - (V_FontStringWidth(line, option, font)*pscale);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
V_DrawFontStringAtFixed(lx, ly, option, pscale, vscale, line, font);
|
||||
|
||||
ly += FixedMul(((option & V_RETURN8) ? 8 : font.linespacing)<<FRACBITS, vscale);
|
||||
|
@ -2422,7 +2422,7 @@ INT32 V_FontStringWidth(const char *string, INT32 option, fontdef_t font)
|
|||
if (wline < w) wline = w;
|
||||
w = 0;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (string[i] & 0x80)
|
||||
continue;
|
||||
|
||||
|
@ -2455,7 +2455,7 @@ INT32 V_FontStringHeight(const char *string, INT32 option, fontdef_t font)
|
|||
{
|
||||
result += (option & V_RETURN8) ? 8 : font.linespacing;
|
||||
h = 0;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -2067,7 +2067,7 @@ static void Y_AwardCoopBonuses(void)
|
|||
(bonuses_list[bonusnum][j])(&players[i], &localbonuses[j]);
|
||||
else
|
||||
Y_SetNullBonus(&players[i], &localbonuses[j]);
|
||||
|
||||
|
||||
players[i].score += localbonuses[j].points;
|
||||
if (players[i].score > MAXSCORE)
|
||||
players[i].score = MAXSCORE;
|
||||
|
|
1
thirdparty/curl.cmake
vendored
1
thirdparty/curl.cmake
vendored
|
@ -55,4 +55,3 @@ else()
|
|||
endif()
|
||||
|
||||
FetchContent_MakeAvailable(curl)
|
||||
|
||||
|
|
1
thirdparty/sdl2-mixer-ext.cmake
vendored
1
thirdparty/sdl2-mixer-ext.cmake
vendored
|
@ -36,4 +36,3 @@ FetchContent_Declare(
|
|||
)
|
||||
|
||||
FetchContent_MakeAvailable(SDL2_mixer_ext)
|
||||
|
||||
|
|
1
thirdparty/zlib.cmake
vendored
1
thirdparty/zlib.cmake
vendored
|
@ -33,4 +33,3 @@ FetchContent_MakeAvailable(ZLIB)
|
|||
add_library(ZLIB::ZLIB ALIAS zlibstatic)
|
||||
|
||||
set(ZLIB_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/zlib" "${zlib_BINARY_DIR}" CACHE PATH "" FORCE)
|
||||
|
||||
|
|
Loading…
Reference in a new issue