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Fix #1258
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parent
8a6beee52a
commit
417bd0b000
3 changed files with 58 additions and 64 deletions
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@ -1936,6 +1936,8 @@ void G_DoLoadLevel(boolean resetplayer)
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//
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void G_StartTitleCard(void)
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{
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ST_stopTitleCard();
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// The title card has been disabled for this map.
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// Oh well.
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if (!G_IsTitleCardAvailable())
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104
src/st_stuff.c
104
src/st_stuff.c
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@ -1258,6 +1258,8 @@ static void ST_drawInput(void)
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V_DrawThinString(x, y, hudinfo[HUD_INPUT].f|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
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}
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static boolean lt_active = false;
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static patch_t *lt_patches[3];
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static INT32 lt_scroll = 0;
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static INT32 lt_mom = 0;
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@ -1306,6 +1308,7 @@ void ST_startTitleCard(void)
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ST_cacheLevelTitle();
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// initialize HUD variables
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lt_active = true;
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lt_ticker = lt_exitticker = lt_lasttic = 0;
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lt_endtime = 2*TICRATE + (10*NEWTICRATERATIO);
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lt_scroll = BASEVIDWIDTH * FRACUNIT;
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@ -1314,21 +1317,11 @@ void ST_startTitleCard(void)
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}
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//
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// What happens before drawing the title card.
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// Which is just setting the HUD translucency.
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// Stops the title card.
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//
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void ST_preDrawTitleCard(void)
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void ST_stopTitleCard(void)
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{
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if (!G_IsTitleCardAvailable())
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return;
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if (lt_ticker >= (lt_endtime + TICRATE))
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return;
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if (!lt_exitticker)
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st_translucency = 0;
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else
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st_translucency = max(0, min((INT32)lt_exitticker-4, cv_translucenthud.value));
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lt_active = false;
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}
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//
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@ -1337,50 +1330,46 @@ void ST_preDrawTitleCard(void)
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//
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void ST_runTitleCard(void)
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{
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boolean run = !(paused || P_AutoPause());
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if (!G_IsTitleCardAvailable())
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if (!lt_active || ((paused || P_AutoPause()) && lt_ticker >= PRELEVELTIME))
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return;
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if (lt_ticker >= (lt_endtime + TICRATE))
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return;
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if (run || (lt_ticker < PRELEVELTIME))
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{
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// tick
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lt_ticker++;
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if (lt_ticker >= lt_endtime)
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lt_exitticker++;
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// scroll to screen (level title)
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if (!lt_exitticker)
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{
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if (abs(lt_scroll) > FRACUNIT)
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lt_scroll -= (lt_scroll>>2);
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else
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lt_scroll = 0;
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}
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// scroll away from screen (level title)
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else
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{
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lt_mom -= FRACUNIT*6;
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lt_scroll += lt_mom;
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}
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// scroll to screen (zigzag)
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if (!lt_exitticker)
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{
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if (abs(lt_zigzag) > FRACUNIT)
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lt_zigzag -= (lt_zigzag>>2);
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else
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lt_zigzag = 0;
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}
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// scroll away from screen (zigzag)
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else
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{
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lt_mom -= FRACUNIT*6;
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if (lt_scroll > -BASEVIDWIDTH * FRACUNIT * 2)
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{
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lt_scroll += lt_mom;
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}
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if (lt_zigzag > -(lt_patches[1]->width)*FRACUNIT)
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{
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lt_zigzag += lt_mom;
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}
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}
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lt_ticker++;
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lt_exitticker = max((signed)lt_ticker - (signed)lt_endtime, 0);
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if (lt_ticker >= (lt_endtime + TICRATE))
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{
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lt_active = false;
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return;
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}
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}
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//
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// Draw the title card itself.
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//
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@ -1404,9 +1393,6 @@ void ST_drawTitleCard(void)
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colormap = R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE);
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if (!G_IsTitleCardAvailable())
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return;
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if (!LUA_HudEnabled(hud_stagetitle))
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goto luahook;
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@ -1487,13 +1473,14 @@ void ST_preLevelTitleCardDrawer(void)
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//
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void ST_drawWipeTitleCard(void)
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{
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if (!lt_active)
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return;
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stplyr = &players[consoleplayer];
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ST_preDrawTitleCard();
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ST_drawTitleCard();
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if (splitscreen)
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{
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stplyr = &players[secondarydisplayplayer];
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ST_preDrawTitleCard();
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ST_drawTitleCard();
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}
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}
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@ -2704,24 +2691,14 @@ static boolean ST_doItemFinderIconsAndSound(void)
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return true;
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}
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static boolean drawstagetitle = false;
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//
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// Draw the status bar overlay, customisable: the user chooses which
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// kind of information to overlay
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//
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static void ST_overlayDrawer(void)
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{
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// Decide whether to draw the stage title or not
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boolean stagetitle = false;
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// Check for a valid level title
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// If the HUD is enabled
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// And, if Lua is running, if the HUD library has the stage title enabled
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if (G_IsTitleCardAvailable() && *mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer)))
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{
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stagetitle = true;
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ST_preDrawTitleCard();
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}
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// hu_showscores = auto hide score/time/rings when tab rankings are shown
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if (!(hu_showscores && (netgame || multiplayer)))
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{
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@ -2861,7 +2838,7 @@ static void ST_overlayDrawer(void)
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}
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// draw level title Tails
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if (stagetitle && (!WipeInAction) && (!WipeStageTitle))
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if (drawstagetitle && !WipeInAction && !WipeStageTitle)
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ST_drawTitleCard();
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if (!hu_showscores && (netgame || multiplayer) && LUA_HudEnabled(hud_textspectator))
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@ -2932,8 +2909,23 @@ void ST_Drawer(void)
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}
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}
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// Decide whether to draw the stage title or not
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if (lt_active)
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{
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drawstagetitle = !(hu_showscores && (netgame || multiplayer));
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if (!lt_exitticker)
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st_translucency = 0;
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else
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st_translucency = max(0, min((INT32)lt_exitticker-4, cv_translucenthud.value));
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}
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else
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{
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st_translucency = cv_translucenthud.value;
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drawstagetitle = false;
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}
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if (st_overlay)
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{
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// No deadview!
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@ -49,9 +49,9 @@ void ST_doPaletteStuff(void);
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// title card
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void ST_startTitleCard(void);
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void ST_stopTitleCard(void);
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void ST_runTitleCard(void);
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void ST_drawTitleCard(void);
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void ST_preDrawTitleCard(void);
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void ST_preLevelTitleCardDrawer(void);
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void ST_drawWipeTitleCard(void);
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